"GL_ARB_depth_texture",
"GL_EXT_packed_depth_stencil",
"GL_EXT_framebuffer_object",
+ "GL_EXT_texture_format_BGRA8888",
#if FEATURE_OES_EGL_image
"GL_OES_EGL_image",
<value name="GL_ALPHA"/>
<value name="GL_RGB"/>
<value name="GL_RGBA"/>
+ <value name="GL_BGRA_EXT"/>
<value name="GL_LUMINANCE"/>
<value name="GL_LUMINANCE_ALPHA"/>
<value name="GL_DEPTH_COMPONENT" category="OES_depth_texture"/>
<desc name="format" category="OES_packed_depth_stencil">
<value name="GL_DEPTH_STENCIL_OES"/>
-
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_INT_24_8_OES"/>
</desc>
</desc>
+
+ <desc name="format" category="EXT_texture_format_BGRA8888">
+ <value name="GL_BGRA_EXT"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ </desc>
+ </desc>
</template>
<template name="TexEnv">
<category name="OES_depth_texture"/>
<category name="OES_packed_depth_stencil"/>
<category name="OES_standard_derivatives"/>
+ <category name="EXT_texture_format_BGRA8888"/>
<category name="EXT_texture_compression_dxt1"/>
<category name="EXT_blend_minmax"/>
{ ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
{ ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
{ OFF, "GL_S3_s3tc", F(S3_s3tc) },
+ { OFF, "GL_EXT_texture_format_BGRA8888", F(EXT_texture_format_BGRA8888) },
#if FEATURE_OES_EGL_image
{ OFF, "GL_OES_EGL_image", F(OES_EGL_image) },
#endif
len += append_extension(&str, "GL_OES_EGL_image");
#endif
+ if (ctx->Extensions.EXT_texture_format_BGRA8888)
+ len += append_extension(&str, "GL_EXT_texture_format_BGRA8888");
+
return len;
}
GLboolean S3_s3tc;
GLboolean OES_EGL_image;
GLboolean OES_draw_texture;
+ GLboolean EXT_texture_format_BGRA8888;
/** The extension string */
const GLubyte *String;
/** Number of supported extensions */