for (i = 0; i < num_verts; ++i) {
struct vertex_header *v = header->v[i];
+ /* We have to reset the vertex_id because it's used by
+ * vbuf to figure out if the vertex had already been
+ * emitted. For line/tri strips the first vertex of
+ * subsequent primitives would already be emitted,
+ * but since we're changing the primitive id on the vertex
+ * we want to make sure it's reemitted with the correct
+ * data.
+ */
+ v->vertex_id = UNDEFINED_VERTEX_ID;
memcpy(&v->data[slot][0], &primid, sizeof(primid));
memcpy(&v->data[slot][1], &primid, sizeof(primid));
memcpy(&v->data[slot][2], &primid, sizeof(primid));