ctx->Extensions.OES_primitive_bounding_box = true;
ctx->Extensions.OES_texture_buffer = true;
- if (brw->is_haswell) {
- ctx->Extensions.ARB_gpu_shader_fp64 = true;
- ctx->Extensions.ARB_vertex_attrib_64bit = true;
- }
-
if (can_do_pipelined_register_writes(brw->screen)) {
ctx->Extensions.ARB_draw_indirect = true;
ctx->Extensions.ARB_transform_feedback2 = true;
}
if (brw->gen >= 8 || brw->is_haswell) {
+ ctx->Extensions.ARB_gpu_shader_fp64 = true;
ctx->Extensions.ARB_stencil_texturing = true;
ctx->Extensions.ARB_texture_stencil8 = true;
+ ctx->Extensions.ARB_vertex_attrib_64bit = true;
ctx->Extensions.OES_geometry_shader = true;
ctx->Extensions.OES_texture_cube_map_array = true;
ctx->Extensions.OES_viewport_array = true;
}
if (brw->gen >= 8) {
- ctx->Extensions.ARB_gpu_shader_fp64 = true;
ctx->Extensions.ARB_shader_precision = true;
- ctx->Extensions.ARB_vertex_attrib_64bit = true;
ctx->Extensions.ARB_ES3_2_compatibility = true;
}