--- /dev/null
+/* GStreamer
+ * Copyright (C) 2016 Matthew Waters <matthew@centricular.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
+#include <gst/check/gstcheck.h>
+
+#include <gst/gl/gl.h>
+
+#include <stdio.h>
+
+static GstGLDisplay *display;
+static GstGLContext *context;
+
+static void
+setup (void)
+{
+ GError *error = NULL;
+
+ display = gst_gl_display_new ();
+ context = gst_gl_context_new (display);
+
+ gst_gl_context_create (context, NULL, &error);
+
+ fail_if (error != NULL, "Error creating context: %s\n",
+ error ? error->message : "Unknown Error");
+}
+
+static void
+teardown (void)
+{
+ gst_object_unref (display);
+ gst_object_unref (context);
+}
+
+static void
+_test_compile_attach_gl (GstGLContext * context, gpointer data)
+{
+ GstGLShader *shader;
+ GstGLSLStage *vert;
+ GError *error = NULL;
+
+ shader = gst_gl_shader_new (context);
+ vert = gst_glsl_stage_new_default_vertex (context);
+
+ fail_unless (gst_gl_shader_compile_attach_stage (shader, vert, &error));
+
+ gst_object_unref (shader);
+}
+
+GST_START_TEST (test_compile_attach)
+{
+ gst_gl_context_thread_add (context,
+ (GstGLContextThreadFunc) _test_compile_attach_gl, NULL);
+}
+
+GST_END_TEST;
+
+static void
+_test_separate_compile_attach_gl (GstGLContext * context, gpointer data)
+{
+ GstGLShader *shader;
+ GstGLSLStage *vert;
+ GError *error = NULL;
+
+ shader = gst_gl_shader_new (context);
+ vert = gst_glsl_stage_new_default_vertex (context);
+
+ fail_unless (gst_glsl_stage_compile (vert, &error));
+ fail_unless (gst_gl_shader_attach (shader, vert));
+ fail_unless (gst_gl_shader_attach (shader, vert));
+
+ gst_object_unref (shader);
+}
+
+GST_START_TEST (test_separate_compile_attach)
+{
+ gst_gl_context_thread_add (context,
+ (GstGLContextThreadFunc) _test_separate_compile_attach_gl, NULL);
+}
+
+GST_END_TEST;
+
+static void
+_test_detach_gl (GstGLContext * context, gpointer data)
+{
+ GstGLShader *shader;
+ GstGLSLStage *vert;
+ GError *error = NULL;
+
+ shader = gst_gl_shader_new (context);
+ vert = gst_glsl_stage_new_default_vertex (context);
+
+ fail_unless (gst_glsl_stage_compile (vert, &error));
+ fail_unless (gst_gl_shader_attach (shader, vert));
+ gst_gl_shader_detach (shader, vert);
+
+ gst_object_unref (shader);
+}
+
+GST_START_TEST (test_detach)
+{
+ gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _test_detach_gl,
+ NULL);
+}
+
+GST_END_TEST;
+
+static void
+_test_link_gl (GstGLContext * context, gpointer data)
+{
+ GstGLShader *shader;
+ GstGLSLStage *vert, *frag;
+ GError *error = NULL;
+
+ shader = gst_gl_shader_new (context);
+ vert = gst_glsl_stage_new_default_vertex (context);
+ frag = gst_glsl_stage_new_default_fragment (context);
+
+ fail_unless (gst_gl_shader_compile_attach_stage (shader, vert, &error));
+ fail_unless (gst_gl_shader_compile_attach_stage (shader, frag, &error));
+ fail_unless (gst_gl_shader_link (shader, &error));
+ fail_unless (gst_gl_shader_is_linked (shader));
+
+ gst_object_unref (shader);
+}
+
+GST_START_TEST (test_link)
+{
+ gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _test_link_gl,
+ NULL);
+}
+
+GST_END_TEST;
+
+static void
+_test_default_shader_gl (GstGLContext * context, gpointer data)
+{
+ GstGLShader *shader;
+ GError *error = NULL;
+
+ shader = gst_gl_shader_new_default (context, &error);
+ fail_unless (shader != NULL);
+ fail_unless (error == NULL);
+
+ gst_gl_shader_use (shader);
+ gst_gl_context_clear_shader (context);
+
+ gst_object_unref (shader);
+}
+
+GST_START_TEST (test_default_shader)
+{
+ gst_gl_context_thread_add (context,
+ (GstGLContextThreadFunc) _test_default_shader_gl, NULL);
+}
+
+GST_END_TEST;
+
+static void
+_test_get_attribute_location_gl (GstGLContext * context, gpointer data)
+{
+ GstGLShader *shader;
+ GError *error = NULL;
+ gint loc;
+
+ shader = gst_gl_shader_new_default (context, &error);
+
+ gst_gl_shader_use (shader);
+
+ loc = gst_gl_shader_get_attribute_location (shader, "a_position");
+ fail_unless (loc != -1);
+ loc = gst_gl_shader_get_attribute_location (shader, "a_texcoord");
+ fail_unless (loc != -1);
+ loc = gst_gl_shader_get_attribute_location (shader, "unused_value_1928374");
+ fail_unless (loc == -1);
+
+ gst_object_unref (shader);
+}
+
+GST_START_TEST (test_get_attribute_location)
+{
+ gst_gl_context_thread_add (context,
+ (GstGLContextThreadFunc) _test_get_attribute_location_gl, NULL);
+}
+
+GST_END_TEST;
+
+static Suite *
+gst_gl_shader_suite (void)
+{
+ Suite *s = suite_create ("GstGLShader");
+ TCase *tc_chain = tcase_create ("glshader");
+
+ suite_add_tcase (s, tc_chain);
+ tcase_add_checked_fixture (tc_chain, setup, teardown);
+ tcase_add_test (tc_chain, test_compile_attach);
+ tcase_add_test (tc_chain, test_separate_compile_attach);
+ tcase_add_test (tc_chain, test_detach);
+ tcase_add_test (tc_chain, test_link);
+ tcase_add_test (tc_chain, test_default_shader);
+ tcase_add_test (tc_chain, test_get_attribute_location);
+
+ return s;
+}
+
+GST_CHECK_MAIN (gst_gl_shader);
--- /dev/null
+/* GStreamer
+ * Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
+#include <gst/check/gstcheck.h>
+
+#include <gst/gl/gl.h>
+#include <gst/gl/gstglfuncs.h>
+
+#include <stdio.h>
+
+static GstGLDisplay *display;
+static GstGLContext *context;
+
+static void
+setup (void)
+{
+ GError *error = NULL;
+
+ display = gst_gl_display_new ();
+ context = gst_gl_context_new (display);
+
+ gst_gl_context_create (context, NULL, &error);
+
+ fail_if (error != NULL, "Error creating context: %s\n",
+ error ? error->message : "Unknown Error");
+}
+
+static void
+teardown (void)
+{
+ gst_object_unref (display);
+ gst_object_unref (context);
+}
+
+GST_START_TEST (test_default_vertex)
+{
+ GstGLSLStage *stage;
+ GError *error = NULL;
+
+ stage = gst_glsl_stage_new_default_vertex (context);
+ fail_unless (stage != NULL);
+ fail_unless (GL_VERTEX_SHADER == gst_glsl_stage_get_shader_type (stage));
+
+ fail_unless (gst_glsl_stage_compile (stage, &error));
+
+ gst_object_unref (stage);
+}
+
+GST_END_TEST;
+
+GST_START_TEST (test_default_fragment)
+{
+ GstGLSLStage *stage;
+ GError *error = NULL;
+
+ stage = gst_glsl_stage_new_default_fragment (context);
+ fail_unless (stage != NULL);
+ fail_unless (GL_FRAGMENT_SHADER == gst_glsl_stage_get_shader_type (stage));
+
+ fail_unless (gst_glsl_stage_compile (stage, &error));
+
+ gst_object_unref (stage);
+}
+
+GST_END_TEST;
+
+static Suite *
+gst_gl_upload_suite (void)
+{
+ Suite *s = suite_create ("GstGLSL");
+ TCase *tc_chain = tcase_create ("glsl");
+
+ suite_add_tcase (s, tc_chain);
+ tcase_add_checked_fixture (tc_chain, setup, teardown);
+ tcase_add_test (tc_chain, test_default_vertex);
+ tcase_add_test (tc_chain, test_default_fragment);
+
+ return s;
+}
+
+GST_CHECK_MAIN (gst_gl_upload);