#include "SkShader.h"
-class GrTextureParams {
-public:
- GrTextureParams() {
- this->reset();
- }
-
- GrTextureParams(const GrTextureParams& params) {
- *this = params;
- }
-
- GrTextureParams& operator =(const GrTextureParams& params) {
- fTileModes[0] = params.fTileModes[0];
- fTileModes[1] = params.fTileModes[1];
- fBilerp = params.fBilerp;
- return *this;
- }
-
- void reset() {
- this->reset(SkShader::kClamp_TileMode, false);
- }
-
- void reset(SkShader::TileMode tileXAndY, bool filter) {
- fTileModes[0] = fTileModes[1] = tileXAndY;
- fBilerp = filter;
- }
- void reset(SkShader::TileMode tileModes[2], bool filter) {
- fTileModes[0] = tileModes[0];
- fTileModes[1] = tileModes[1];
- fBilerp = filter;
- }
-
- void setClampNoFilter() {
- fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
- fBilerp = false;
- }
-
- void setClamp() {
- fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
- }
-
- void setBilerp(bool bilerp) { fBilerp = bilerp; }
-
- void setTileModeX(const SkShader::TileMode tm) { fTileModes[0] = tm; }
- void setTileModeY(const SkShader::TileMode tm) { fTileModes[1] = tm; }
- void setTileModeXAndY(const SkShader::TileMode tm) { fTileModes[0] = fTileModes[1] = tm; }
-
- SkShader::TileMode getTileModeX() const { return fTileModes[0]; }
-
- SkShader::TileMode getTileModeY() const { return fTileModes[1]; }
-
- bool isTiled() const {
- return SkShader::kClamp_TileMode != fTileModes[0] ||
- SkShader::kClamp_TileMode != fTileModes[1];
- }
-
- bool isBilerp() const { return fBilerp; }
-
-private:
-
- SkShader::TileMode fTileModes[2];
- bool fBilerp;
-};
-
class GrSamplerState {
public:
static const bool kBilerpDefault = false;
bool operator !=(const GrSamplerState& s) const { return !(*this == s); }
GrSamplerState& operator =(const GrSamplerState& s) {
- // memcpy() breaks refcounting
- fTextureParams = s.fTextureParams;
fMatrix = s.fMatrix;
-
GrSafeAssign(fCustomStage, s.fCustomStage);
-
return *this;
}
const GrMatrix& getMatrix() const { return fMatrix; }
- GrTextureParams* textureParams() { return &fTextureParams; }
- const GrTextureParams& getTextureParams() const { return fTextureParams; }
/**
* Access the sampler's matrix. See SampleMode for explanation of
* relationship between the matrix and sample mode.
*/
void preConcatMatrix(const GrMatrix& matrix) { fMatrix.preConcat(matrix); }
- void reset(SkShader::TileMode tileXAndY,
- bool filter,
- const GrMatrix& matrix) {
- fTextureParams.reset(tileXAndY, filter);
+ void reset(const GrMatrix& matrix) {
fMatrix = matrix;
GrSafeSetNull(fCustomStage);
}
- void reset(SkShader::TileMode wrapXAndY, bool filter) {
- this->reset(wrapXAndY, filter, GrMatrix::I());
- }
- void reset(const GrMatrix& matrix) {
- this->reset(kTileModeDefault, kBilerpDefault, matrix);
- }
+
void reset() {
- this->reset(kTileModeDefault, kBilerpDefault, GrMatrix::I());
+ fMatrix.reset();
+ GrSafeSetNull(fCustomStage);
}
GrCustomStage* setCustomStage(GrCustomStage* stage) {
const GrCustomStage* getCustomStage() const { return fCustomStage; }
private:
- GrTextureParams fTextureParams;
GrMatrix fMatrix;
GrCustomStage* fCustomStage;
#include "GrNoncopyable.h"
#include "SkRefCnt.h"
+#include "SkShader.h"
class GrTexture;
+/**
+ * Represents the filtering and tile modes used to access a texture. It is mostly used with
+ * GrTextureAccess (defined below). Also, some of the texture cache methods require knowledge about
+ * filtering and tiling to perform a cache lookup. If it wasn't for this latter usage this would
+ * be folded into GrTextureAccess.
+ */
+class GrTextureParams {
+public:
+ GrTextureParams() {
+ this->reset();
+ }
+
+ GrTextureParams(SkShader::TileMode tileXAndY, bool bilerp) {
+ this->reset(tileXAndY, bilerp);
+ }
+
+ GrTextureParams(SkShader::TileMode tileModes[2], bool bilerp) {
+ this->reset(tileModes, bilerp);
+ }
+
+ GrTextureParams(const GrTextureParams& params) {
+ *this = params;
+ }
+
+ GrTextureParams& operator= (const GrTextureParams& params) {
+ fTileModes[0] = params.fTileModes[0];
+ fTileModes[1] = params.fTileModes[1];
+ fBilerp = params.fBilerp;
+ return *this;
+ }
+
+ void reset() {
+ this->reset(SkShader::kClamp_TileMode, false);
+ }
+
+ void reset(SkShader::TileMode tileXAndY, bool bilerp) {
+ fTileModes[0] = fTileModes[1] = tileXAndY;
+ fBilerp = bilerp;
+ }
+
+ void reset(SkShader::TileMode tileModes[2], bool bilerp) {
+ fTileModes[0] = tileModes[0];
+ fTileModes[1] = tileModes[1];
+ fBilerp = bilerp;
+ }
+
+ void setClampNoFilter() {
+ fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
+ fBilerp = false;
+ }
+
+ void setClamp() {
+ fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
+ }
+
+ void setBilerp(bool bilerp) { fBilerp = bilerp; }
+
+ void setTileModeX(const SkShader::TileMode tm) { fTileModes[0] = tm; }
+ void setTileModeY(const SkShader::TileMode tm) { fTileModes[1] = tm; }
+ void setTileModeXAndY(const SkShader::TileMode tm) { fTileModes[0] = fTileModes[1] = tm; }
+
+ SkShader::TileMode getTileModeX() const { return fTileModes[0]; }
+
+ SkShader::TileMode getTileModeY() const { return fTileModes[1]; }
+
+ bool isTiled() const {
+ return SkShader::kClamp_TileMode != fTileModes[0] ||
+ SkShader::kClamp_TileMode != fTileModes[1];
+ }
+
+ bool isBilerp() const { return fBilerp; }
+
+ bool operator== (const GrTextureParams& other) const {
+ return fTileModes[0] == other.fTileModes[0] &&
+ fTileModes[1] == other.fTileModes[1] &&
+ fBilerp == other.fBilerp;
+ }
+
+ bool operator!= (const GrTextureParams& other) const { return !(*this == other); }
+
+private:
+
+ SkShader::TileMode fTileModes[2];
+ bool fBilerp;
+};
+
/** A class representing the swizzle access pattern for a texture. Note that if the texture is
* an alpha-only texture then the alpha channel is substituted for other components. Any mangling
* to handle the r,g,b->a conversions for alpha textures is automatically included in the stage
GrTextureAccess();
/**
- * swizzle must be a string between one and four (inclusive) characters containing only 'r',
- * 'g', 'b', and/or 'a'.
+ * Uses the default swizzle, "rgba".
*/
- GrTextureAccess(GrTexture*, const char* swizzle);
+ GrTextureAccess(GrTexture*, const GrTextureParams&);
+ explicit GrTextureAccess(GrTexture*,
+ bool bilerp = false,
+ SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
/**
- * Uses the default swizzle, "rgba".
+ * swizzle must be a string between one and four (inclusive) characters containing only 'r',
+ * 'g', 'b', and/or 'a'.
*/
- GrTextureAccess(GrTexture*);
+ GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&);
+ GrTextureAccess(GrTexture*,
+ const char* swizzle,
+ bool bilerp = false,
+ SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
- void reset(GrTexture*, const char* swizzle);
- void reset(GrTexture*);
+ void reset(GrTexture*, const GrTextureParams&);
+ void reset(GrTexture*,
+ bool bilerp = false,
+ SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
+ void reset(GrTexture*, const char* swizzle, const GrTextureParams&);
+ void reset(GrTexture*,
+ const char* swizzle,
+ bool bilerp = false,
+ SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
+
+ bool operator== (const GrTextureAccess& other) const {
+#if GR_DEBUG
+ // below assumes all chars in fSwizzle are initialized even if string is < 4 chars long.
+ GrAssert(memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)) ==
+ strcmp(fSwizzle, other.fSwizzle));
+#endif
+ return fParams == other.fParams &&
+ memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle));
+ }
+
+ bool operator!= (const GrTextureAccess& other) const { return !(*this == other); }
GrTexture* getTexture() const { return fTexture.get(); }
/** Returns a mask indicating which components are referenced in the swizzle. */
uint32_t swizzleMask() const { return fSwizzleMask; }
+ const GrTextureParams& getParams() const { return fParams; }
+
private:
+ void setSwizzle(const char*);
+
+ GrTextureParams fParams;
SkAutoTUnref<GrTexture> fTexture;
uint32_t fSwizzleMask;
char fSwizzle[5];
+
+ typedef GrNoncopyable INHERITED;
};
#endif
const GrTextureParams& sampler,
const SkIRect* srcRectPtr,
int* tileSize) const;
- void internalDrawBitmap(const SkDraw&, const SkBitmap&,
- const SkIRect&, const SkMatrix&, GrPaint* grPaint);
+ void internalDrawBitmap(const SkDraw&,
+ const SkBitmap&,
+ const SkIRect&,
+ const SkMatrix&,
+ const GrTextureParams& params,
+ GrPaint* grPaint);
/**
* Returns non-initialized instance.
GrGradientEffect::GrGradientEffect(GrContext* ctx,
const SkGradientShaderBase& shader,
- GrSamplerState* sampler)
+ SkShader::TileMode tileMode)
: fUseTexture (true) {
// TODO: check for simple cases where we don't need a texture:
//GradientInfo info;
fAtlas = GrTextureStripAtlas::GetAtlas(desc);
GrAssert(NULL != fAtlas);
+ // We always filter the gradient table. Each table is one row of a texture, so always y-clamp.
+ GrTextureParams params;
+ params.setBilerp(true);
+ params.setTileModeX(tileMode);
+
fRow = fAtlas->lockRow(bitmap);
if (-1 != fRow) {
fYCoord = fAtlas->getYOffset(fRow) + GR_ScalarHalf *
fAtlas->getVerticalScaleFactor();
- fTextureAccess.reset(fAtlas->getTexture());
+ fTextureAccess.reset(fAtlas->getTexture(), params);
} else {
- GrTexture* texture = GrLockCachedBitmapTexture(ctx, bitmap, sampler->textureParams());
- fTextureAccess.reset(texture);
+ GrTexture* texture = GrLockCachedBitmapTexture(ctx, bitmap, ¶ms);
+ fTextureAccess.reset(texture, params);
fYCoord = GR_ScalarHalf;
// Unlock immediately, this is not great, but we don't have a way of
class GrGradientEffect : public GrCustomStage {
public:
- GrGradientEffect(GrContext* ctx, const SkGradientShaderBase& shader,
- GrSamplerState* sampler);
+ GrGradientEffect(GrContext* ctx,
+ const SkGradientShaderBase& shader,
+ SkShader::TileMode tileMode);
virtual ~GrGradientEffect();
class GrLinearGradient : public GrGradientEffect {
public:
- GrLinearGradient(GrContext* ctx, const SkLinearGradient& shader,
- GrSamplerState* sampler)
- : INHERITED(ctx, shader, sampler) { }
+ GrLinearGradient(GrContext* ctx, const SkLinearGradient& shader, SkShader::TileMode tm)
+ : INHERITED(ctx, shader, tm) { }
virtual ~GrLinearGradient() { }
static const char* Name() { return "Linear Gradient"; }
GrSamplerState* sampler) const {
SkASSERT(NULL != context && NULL != sampler);
sampler->matrix()->preConcat(fPtsToUnit);
- sampler->textureParams()->setTileModeX(fTileMode);
- sampler->textureParams()->setTileModeY(kClamp_TileMode);
- sampler->textureParams()->setBilerp(true);
- return SkNEW_ARGS(GrLinearGradient, (context, *this, sampler));
+ return SkNEW_ARGS(GrLinearGradient, (context, *this, fTileMode));
}
#else
class GrRadialGradient : public GrGradientEffect {
public:
- GrRadialGradient(GrContext* ctx,
- const SkRadialGradient& shader,
- GrSamplerState* sampler)
- : INHERITED(ctx, shader, sampler) {
+ GrRadialGradient(GrContext* ctx, const SkRadialGradient& shader, SkShader::TileMode tm)
+ : INHERITED(ctx, shader, tm) {
}
virtual ~GrRadialGradient() { }
GrSamplerState* sampler) const {
SkASSERT(NULL != context && NULL != sampler);
sampler->matrix()->preConcat(fPtsToUnit);
- sampler->textureParams()->setTileModeX(fTileMode);
- sampler->textureParams()->setTileModeY(kClamp_TileMode);
- sampler->textureParams()->setBilerp(true);
- return SkNEW_ARGS(GrRadialGradient, (context, *this, sampler));
+ return SkNEW_ARGS(GrRadialGradient, (context, *this, fTileMode));
}
#else
public:
GrSweepGradient(GrContext* ctx,
- const SkSweepGradient& shader,
- GrSamplerState* sampler)
- : INHERITED(ctx, shader, sampler) { }
+ const SkSweepGradient& shader)
+ : INHERITED(ctx, shader, SkShader::kClamp_TileMode) { }
virtual ~GrSweepGradient() { }
static const char* Name() { return "Sweep Gradient"; }
GrCustomStage* SkSweepGradient::asNewCustomStage(GrContext* context,
GrSamplerState* sampler) const {
sampler->matrix()->preConcat(fPtsToUnit);
- sampler->textureParams()->setTileModeX(fTileMode);
- sampler->textureParams()->setTileModeY(kClamp_TileMode);
- sampler->textureParams()->setBilerp(true);
- return SkNEW_ARGS(GrSweepGradient, (context, *this, sampler));
+ return SkNEW_ARGS(GrSweepGradient, (context, *this));
}
#else
class GrConical2Gradient : public GrGradientEffect {
public:
- GrConical2Gradient(GrContext* ctx, const SkTwoPointConicalGradient& shader,
- GrSamplerState* sampler)
- : INHERITED(ctx, shader, sampler)
+ GrConical2Gradient(GrContext* ctx,
+ const SkTwoPointConicalGradient& shader,
+ SkShader::TileMode tm)
+ : INHERITED(ctx, shader, tm)
, fCenterX1(shader.getCenterX1())
, fRadius0(shader.getStartRadius())
, fDiffRadius(shader.getDiffRadius()) { }
sampler->matrix()->reset();
}
sampler->matrix()->preTranslate(-fCenter1.fX, -fCenter1.fY);
- sampler->textureParams()->setTileModeX(fTileMode);
- sampler->textureParams()->setTileModeY(kClamp_TileMode);
- sampler->textureParams()->setBilerp(true);
- return SkNEW_ARGS(GrConical2Gradient, (context, *this, sampler));
+ return SkNEW_ARGS(GrConical2Gradient, (context, *this, fTileMode));
}
#else
class GrRadial2Gradient : public GrGradientEffect {
public:
- GrRadial2Gradient(GrContext* ctx, const SkTwoPointRadialGradient& shader,
- GrSamplerState* sampler)
- : INHERITED(ctx, shader, sampler)
+ GrRadial2Gradient(GrContext* ctx, const SkTwoPointRadialGradient& shader, SkShader::TileMode tm)
+ : INHERITED(ctx, shader, tm)
, fCenterX1(shader.getCenterX1())
, fRadius0(shader.getStartRadius())
, fPosRoot(shader.getDiffRadius() < 0) { }
sampler->matrix()->reset();
}
sampler->matrix()->preConcat(fPtsToUnit);
- sampler->textureParams()->setTileModeX(fTileMode);
- sampler->textureParams()->setTileModeY(kClamp_TileMode);
- sampler->textureParams()->setBilerp(true);
- return SkNEW_ARGS(GrRadial2Gradient, (context, *this, sampler));
+ return SkNEW_ARGS(GrRadial2Gradient, (context, *this, fTileMode));
}
#else
// if filtering is not desired then we want to ensure all
// texels in the resampled image are copies of texels from
// the original.
- drawState->sampler(0)->reset(SkShader::kClamp_TileMode,
- needsFiltering);
- drawState->createTextureEffect(0, clampedTexture);
+ drawState->sampler(0)->reset();
+ GrTextureParams params(SkShader::kClamp_TileMode, needsFiltering);
+ drawState->createTextureEffect(0, clampedTexture, params);
static const GrVertexLayout layout =
GrDrawTarget::StageTexCoordVertexLayoutBit(0,0);
GrPaint paint;
paint.reset();
- paint.textureSampler(0)->textureParams()->setBilerp(true);
for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
paint.textureSampler(0)->matrix()->setIDiv(srcTexture->width(),
scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f,
i < scaleFactorY ? 0.5f : 1.0f);
paint.textureSampler(0)->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect,
- (srcTexture)))->unref();
+ (srcTexture, true)))->unref();
this->drawRectToRect(paint, dstRect, srcRect);
srcRect = dstRect;
srcTexture = dstTexture;
1, srcIRect.height());
this->clear(&clearRect, 0x0);
// FIXME: This should be mitchell, not bilinear.
- paint.textureSampler(0)->textureParams()->setBilerp(true);
paint.textureSampler(0)->matrix()->setIDiv(srcTexture->width(),
srcTexture->height());
this->setRenderTarget(dstTexture->asRenderTarget());
paint.textureSampler(0)->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect,
- (srcTexture)))->unref();
+ (srcTexture, true)))->unref();
SkRect dstRect(srcRect);
scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY);
this->drawRectToRect(paint, dstRect, srcRect);
return false;
}
for (int i = 0; i < this->numTextures(); ++i) {
- if (this->texture(i) != s.texture(i)) {
+ if (this->textureAccess(i) != s.textureAccess(i)) {
return false;
}
}
this->sampler(stage)->setCustomStage(
SkNEW_ARGS(GrSingleTextureEffect, (texture)))->unref();
}
+ void createTextureEffect(int stage, GrTexture* texture, const GrTextureParams& params) {
+ GrAssert(!this->getSampler(stage).getCustomStage());
+ this->sampler(stage)->setCustomStage(
+ SkNEW_ARGS(GrSingleTextureEffect, (texture, params)))->unref();
+ }
+
bool stagesDisabled() {
for (int i = 0; i < kNumStages; ++i) {
#include "SkPath.h"
enum {
+
kGlyphMaskStage = GrPaint::kTotalStages,
};
GrDrawState* drawState = fDrawTarget->drawState();
if (fCurrVertex > 0) {
// setup our sampler state for our text texture/atlas
- drawState->sampler(kGlyphMaskStage)->reset(SkShader::kRepeat_TileMode,
- !fExtMatrix.isIdentity());
+ drawState->sampler(kGlyphMaskStage)->reset();
GrAssert(GrIsALIGN4(fCurrVertex));
GrAssert(fCurrTexture);
- drawState->createTextureEffect(kGlyphMaskStage, fCurrTexture);
+ GrTextureParams params(SkShader::kRepeat_TileMode, !fExtMatrix.isIdentity());
+ drawState->createTextureEffect(kGlyphMaskStage, fCurrTexture, params);
if (!GrPixelConfigIsAlphaOnly(fCurrTexture->config())) {
if (kOne_GrBlendCoeff != fPaint.fSrcBlendCoeff ||
#endif
}
-GrTextureAccess::GrTextureAccess(GrTexture* texture, const char* swizzle) {
- this->reset(texture, swizzle);
+GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& params) {
+ this->reset(texture, params);
}
-GrTextureAccess::GrTextureAccess(GrTexture* texture) {
- this->reset(texture);
+GrTextureAccess::GrTextureAccess(GrTexture* texture,
+ bool bilerp,
+ SkShader::TileMode tileXAndY) {
+ this->reset(texture, bilerp, tileXAndY);
}
-void GrTextureAccess::reset(GrTexture* texture, const char* swizzle) {
+GrTextureAccess::GrTextureAccess(GrTexture* texture,
+ const char* swizzle,
+ const GrTextureParams& params) {
+ this->reset(texture, swizzle, params);
+}
+
+GrTextureAccess::GrTextureAccess(GrTexture* texture,
+ const char* swizzle,
+ bool bilerp,
+ SkShader::TileMode tileXAndY) {
+ this->reset(texture, swizzle, bilerp, tileXAndY);
+}
+
+void GrTextureAccess::reset(GrTexture* texture,
+ const char* swizzle,
+ const GrTextureParams& params) {
GrAssert(NULL != texture);
GrAssert(strlen(swizzle) >= 1 && strlen(swizzle) <= 4);
- texture->ref();
- fTexture.reset(texture);
+ fParams = params;
+ fTexture.reset(SkRef(texture));
+ this->setSwizzle(swizzle);
+}
+
+void GrTextureAccess::reset(GrTexture* texture,
+ const char* swizzle,
+ bool bilerp,
+ SkShader::TileMode tileXAndY) {
+ GrAssert(NULL != texture);
+ GrAssert(strlen(swizzle) >= 1 && strlen(swizzle) <= 4);
+
+ fParams.reset(tileXAndY, bilerp);
+ fTexture.reset(SkRef(texture));
+ this->setSwizzle(swizzle);
+}
+
+void GrTextureAccess::reset(GrTexture* texture,
+ const GrTextureParams& params) {
+ GrAssert(NULL != texture);
+ fTexture.reset(SkRef(texture));
+ fParams = params;
+ memcpy(fSwizzle, "rgba", 5);
+ fSwizzleMask = (kRGB_SwizzleMask | kA_SwizzleFlag);
+}
+
+void GrTextureAccess::reset(GrTexture* texture,
+ bool bilerp,
+ SkShader::TileMode tileXAndY) {
+ GrAssert(NULL != texture);
+ fTexture.reset(SkRef(texture));
+ fParams.reset(tileXAndY, bilerp);
+ memcpy(fSwizzle, "rgba", 5);
+ fSwizzleMask = (kRGB_SwizzleMask | kA_SwizzleFlag);
+}
+void GrTextureAccess::setSwizzle(const char* swizzle) {
fSwizzleMask = 0;
- fSwizzle[4] = '\0';
+ memset(fSwizzle, '\0', 5);
int i = 0;
- do {
+ for (int i = 0; i < 4 && '\0' != swizzle[i]; ++i) {
fSwizzle[i] = swizzle[i];
switch (swizzle[i]) {
case 'r':
case 'a':
fSwizzleMask |= kA_SwizzleFlag;
break;
- case '\0':
- break;
default:
GrCrash("Unexpected swizzle string character.");
break;
}
- } while ('\0' != swizzle[i] && ++i < 4);
-}
-
-void GrTextureAccess::reset(GrTexture* texture) {
- GrAssert(NULL != texture);
- texture->ref();
- fTexture.reset(texture);
- memcpy(fSwizzle, "rgba", 5);
- fSwizzleMask = (kRGB_SwizzleMask | kA_SwizzleFlag);
+ }
}
SkScalar matrix[20];
SkBitmap colorTransformTable;
grPaint->resetColorFilter();
+ // TODO: SkColorFilter::asCustomStage()
if (colorFilter != NULL && colorFilter->asColorMode(&color, &filterMode)) {
grPaint->fColorMatrixEnabled = false;
if (!constantColor) {
grPaint->fColorMatrixEnabled = true;
memcpy(grPaint->fColorMatrix, matrix, sizeof(matrix));
grPaint->fColorFilterXfermode = SkXfermode::kDst_Mode;
- } else if (colorFilter != NULL && colorFilter->asComponentTable(
- &colorTransformTable)) {
+ } else if (colorFilter != NULL && colorFilter->asComponentTable(&colorTransformTable)) {
grPaint->resetColorFilter();
+ // pass NULL because the color table effect doesn't use tiling or filtering.
+ GrTexture* texture = act->set(dev, colorTransformTable, NULL);
GrSamplerState* colorSampler = grPaint->textureSampler(kColorFilterTextureIdx);
- GrTexture* texture = act->set(dev, colorTransformTable, colorSampler->textureParams());
-
colorSampler->reset();
colorSampler->setCustomStage(SkNEW_ARGS(GrColorTableEffect, (texture)))->unref();
}
}
// Must set wrap and filter on the sampler before requesting a texture.
- sampler->textureParams()->reset(tileModes, skPaint.isFilterBitmap());
- GrTexture* texture = textures[kShaderTextureIdx].set(dev, bitmap, sampler->textureParams());
+ GrTextureParams params(tileModes, skPaint.isFilterBitmap());
+ GrTexture* texture = textures[kShaderTextureIdx].set(dev, bitmap, ¶ms);
if (NULL == texture) {
SkDebugf("Couldn't convert bitmap to texture.\n");
return false;
}
- sampler->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect, (texture)))->unref();
+ sampler->reset();
+ sampler->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect, (texture, params)))->unref();
// since our texture coords will be in local space, we wack the texture
// matrix to map them back into 0...1 before we load it
if (!isNormalBlur) {
GrPaint paint;
paint.reset();
- paint.textureSampler(0)->textureParams()->setClampNoFilter();
paint.textureSampler(0)->matrix()->setIDiv(pathTexture->width(),
pathTexture->height());
// Blend pathTexture over blurTexture.
srcRect.set(0,0, srcRect.width(), srcRect.height());
}
SkPaint paintWithTexture(paint);
- paintWithTexture.setShader(SkShader::CreateBitmapShader( *bitmapPtr,
+ paintWithTexture.setShader(SkShader::CreateBitmapShader(*bitmapPtr,
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode))->unref();
SkRect ScalarRect;
ScalarRect.set(srcRect);
if (!skPaint2GrPaintNoShader(this, paint, true, false, &colorLutTexture, &grPaint)) {
return;
}
- GrTextureParams* params = grPaint.textureSampler(kBitmapTextureIdx)->textureParams();
- params->setBilerp(paint.isFilterBitmap());
+ GrTextureParams params;
+ params.setBilerp(paint.isFilterBitmap());
int tileSize;
- if (!this->shouldTileBitmap(bitmap, *params, srcRectPtr, &tileSize)) {
+ if (!this->shouldTileBitmap(bitmap, params, srcRectPtr, &tileSize)) {
// take the simple case
- this->internalDrawBitmap(draw, bitmap, srcRect, m, &grPaint);
+ this->internalDrawBitmap(draw, bitmap, srcRect, m, params, &grPaint);
return;
}
int dy = tileR.fTop - DY + SkMax32(0, srcR.fTop);
tmpM.preTranslate(SkIntToScalar(dx), SkIntToScalar(dy));
}
- this->internalDrawBitmap(draw, tmpB, srcR, tmpM, &grPaint);
+ this->internalDrawBitmap(draw, tmpB, srcR, tmpM, params, &grPaint);
}
}
}
const SkBitmap& bitmap,
const SkIRect& srcRect,
const SkMatrix& m,
+ const GrTextureParams& params,
GrPaint* grPaint) {
SkASSERT(bitmap.width() <= fContext->getMaxTextureSize() &&
bitmap.height() <= fContext->getMaxTextureSize());
GrSamplerState* sampler = grPaint->textureSampler(kBitmapTextureIdx);
- sampler->textureParams()->setClamp();
sampler->matrix()->reset();
GrTexture* texture;
- SkAutoCachedTexture act(this, bitmap, sampler->textureParams(), &texture);
+ SkAutoCachedTexture act(this, bitmap, ¶ms, &texture);
if (NULL == texture) {
return;
}
- grPaint->textureSampler(kBitmapTextureIdx)->setCustomStage(SkNEW_ARGS
- (GrSingleTextureEffect, (texture)))->unref();
-
GrRect dstRect = SkRect::MakeWH(GrIntToScalar(srcRect.width()),
GrIntToScalar(srcRect.height()));
GrRect paintRect;
SkFloatToScalar(srcRect.fBottom * hInv));
bool needsTextureDomain = false;
- if (sampler->textureParams()->isBilerp()) {
+ if (params.isBilerp()) {
// Need texture domain if drawing a sub rect.
needsTextureDomain = srcRect.width() < bitmap.width() || srcRect.height() < bitmap.height();
if (m.rectStaysRect() && draw.fMatrix->rectStaysRect()) {
srcToDeviceMatrix.mapRect(&transformedRect, floatSrcRect);
if (hasAlignedSamples(floatSrcRect, transformedRect)) {
- // Samples are texel-aligned, so filtering is futile
- sampler->textureParams()->setBilerp(false);
+ // We could also turn off filtering here (but we already did a cache lookup with
+ // params).
needsTextureDomain = false;
} else {
needsTextureDomain = needsTextureDomain &&
}
GrRect textureDomain = GrRect::MakeEmpty();
-
+ SkAutoTUnref<GrCustomStage> stage;
if (needsTextureDomain) {
// Use a constrained texture domain to avoid color bleeding
GrScalar left, top, right, bottom;
top = bottom = GrScalarHalf(paintRect.top() + paintRect.bottom());
}
textureDomain.setLTRB(left, top, right, bottom);
- sampler->setCustomStage(SkNEW_ARGS(GrTextureDomainEffect,
- (texture,
- textureDomain)))->unref();
+ stage.reset(SkNEW_ARGS(GrTextureDomainEffect, (texture, textureDomain, params)));
+ } else {
+ stage.reset(SkNEW_ARGS(GrSingleTextureEffect, (texture, params)));
}
-
+ grPaint->textureSampler(kBitmapTextureIdx)->setCustomStage(stage);
fContext->drawRectToRect(*grPaint, dstRect, paintRect, &m);
}
sampleM.setIDiv(srcTexture->width(), srcTexture->height());
GrPaint paint;
paint.reset();
- paint.textureSampler(0)->textureParams()->setBilerp(true);
paint.textureSampler(0)->reset(sampleM);
paint.textureSampler(0)->setCustomStage(stage);
context->drawRect(paint, rect);
GrTexture* texture;
sampler->reset();
- SkAutoCachedTexture act(this, bitmap, sampler->textureParams(), &texture);
+ // draw sprite uses the default texture params
+ SkAutoCachedTexture act(this, bitmap, NULL, &texture);
grPaint.textureSampler(kBitmapTextureIdx)->setCustomStage(SkNEW_ARGS
(GrSingleTextureEffect, (texture)))->unref();
GrSamplerState* sampler = paint.textureSampler(kBitmapTextureIdx);
GrTexture* texture;
- SkAutoCachedTexture act(this, src, sampler->textureParams(), &texture);
+ // We assume here that the filter will not attempt to tile the src. Otherwise, this cache lookup
+ // must be pushed upstack.
+ SkAutoCachedTexture act(this, src, NULL, &texture);
result->setConfig(src.config(), src.width(), src.height());
GrRect rect = GrRect::MakeWH(SkIntToScalar(src.width()),
: fTextureAccess(texture) {
}
+GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, bool bilerp)
+ : fTextureAccess(texture, bilerp) {
+}
+
+GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, const GrTextureParams& params)
+ : fTextureAccess(texture, params) {
+}
+
GrSingleTextureEffect::~GrSingleTextureEffect() {
}
class GrSingleTextureEffect : public GrCustomStage {
public:
+ /** Uses default texture params (unfiltered, clamp) */
GrSingleTextureEffect(GrTexture* texture);
+
+ /** Uses default tile mode (clamp) */
+ GrSingleTextureEffect(GrTexture* texture, bool bilerp);
+
+ GrSingleTextureEffect(GrTexture* texture, const GrTextureParams&);
+
virtual ~GrSingleTextureEffect();
virtual int numTextures() const SK_OVERRIDE;
///////////////////////////////////////////////////////////////////////////////
-GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, GrRect domain)
+GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, const GrRect& domain)
: GrSingleTextureEffect(texture)
, fTextureDomain(domain) {
}
+GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture,
+ const GrRect& domain,
+ const GrTextureParams& params)
+ : GrSingleTextureEffect(texture, params)
+ , fTextureDomain(domain) {
+}
+
GrTextureDomainEffect::~GrTextureDomainEffect() {
}
class GrTextureDomainEffect : public GrSingleTextureEffect {
public:
+ /** Uses default texture params (no filter, clamp) */
+ GrTextureDomainEffect(GrTexture*, const GrRect& domain);
+
+ GrTextureDomainEffect(GrTexture*, const GrRect& domain, const GrTextureParams& params);
- GrTextureDomainEffect(GrTexture*, GrRect domain);
virtual ~GrTextureDomainEffect();
static const char* Name() { return "TextureDomain"; }
const GrCustomStage* customStage = drawState->sampler(stage)->getCustomStage();
GrGLTexture* nextTexture = static_cast<GrGLTexture*>(customStage->texture(0));
if (NULL != nextTexture) {
- // Currently we always use the texture params from the GrSamplerState. Soon custom stages
- // will provide their own params.
- const GrTextureParams& texParams = drawState->getSampler(stage).getTextureParams();
+ const GrTextureParams& texParams = customStage->textureAccess(0).getParams();
this->flushBoundTextureAndParams(stage, texParams, nextTexture);
}
}