Add a field to the current emulation context which contains the
instruction opcode length. This will streamline handling of opcodes of
different length.
Signed-off-by: Borislav Petkov <bp@suse.de>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
bool have_exception;
struct x86_exception exception;
- /* decode cache */
- u8 twobyte;
+ /*
+ * decode cache
+ */
+
+ /* current opcode length in bytes */
+ u8 opcode_len;
u8 b;
u8 intercept;
u8 lock_prefix;
ctxt->_eip = ctxt->eip;
ctxt->fetch.start = ctxt->_eip;
ctxt->fetch.end = ctxt->fetch.start + insn_len;
+ ctxt->opcode_len = 1;
if (insn_len > 0)
memcpy(ctxt->fetch.data, insn, insn_len);
opcode = opcode_table[ctxt->b];
/* Two-byte opcode? */
if (ctxt->b == 0x0f) {
- ctxt->twobyte = 1;
+ ctxt->opcode_len = 2;
ctxt->b = insn_fetch(u8, ctxt);
opcode = twobyte_table[ctxt->b];
}
goto writeback;
}
- if (ctxt->twobyte)
+ if (ctxt->opcode_len == 2)
goto twobyte_insn;
switch (ctxt->b) {
static void init_decode_cache(struct x86_emulate_ctxt *ctxt)
{
- memset(&ctxt->twobyte, 0,
- (void *)&ctxt->_regs - (void *)&ctxt->twobyte);
+ memset(&ctxt->opcode_len, 0,
+ (void *)&ctxt->_regs - (void *)&ctxt->opcode_len);
ctxt->fetch.start = 0;
ctxt->fetch.end = 0;