newClip->fOp = op;
newClip->fDoAA = doAA;
newClip->fMatrixID = matrixID;
+ newClip->fOffset = kInvalidJumpOffset;
return false;
}
newClip->fOp = op;
newClip->fDoAA = true; // not necessary but sanity preserving
newClip->fMatrixID = matrixID;
+ newClip->fOffset = kInvalidJumpOffset;
return false;
}
// Note: this only writes out the clips for the current save state. To get the
// entire clip stack requires iterating of the entire matrix/clip stack.
void SkMatrixClipStateMgr::MatrixClipState::ClipInfo::writeClip(int* curMatID,
- SkMatrixClipStateMgr* mgr) {
+ SkMatrixClipStateMgr* mgr,
+ bool* overrideFirstOp) {
for (int i = 0; i < fClips.count(); ++i) {
ClipOp& curClip = fClips[i];
+ SkRegion::Op op = curClip.fOp;
+ if (*overrideFirstOp) {
+ op = SkRegion::kReplace_Op;
+ *overrideFirstOp = false;
+ }
+
// TODO: use the matrix ID to skip writing the identity matrix
// over and over, i.e.:
// if (*curMatID != curClip.fMatrixID) {
mgr->writeDeltaMat(*curMatID, curClip.fMatrixID);
*curMatID = curClip.fMatrixID;
- int offset;
-
switch (curClip.fClipType) {
case kRect_ClipType:
- offset = mgr->getPicRecord()->recordClipRect(curClip.fGeom.fRRect.rect(),
- curClip.fOp, curClip.fDoAA);
+ curClip.fOffset = mgr->getPicRecord()->recordClipRect(curClip.fGeom.fRRect.rect(),
+ op, curClip.fDoAA);
break;
case kRRect_ClipType:
- offset = mgr->getPicRecord()->recordClipRRect(curClip.fGeom.fRRect, curClip.fOp,
- curClip.fDoAA);
+ curClip.fOffset = mgr->getPicRecord()->recordClipRRect(curClip.fGeom.fRRect, op,
+ curClip.fDoAA);
break;
case kPath_ClipType:
- offset = mgr->getPicRecord()->recordClipPath(curClip.fGeom.fPathID, curClip.fOp,
- curClip.fDoAA);
+ curClip.fOffset = mgr->getPicRecord()->recordClipPath(curClip.fGeom.fPathID, op,
+ curClip.fDoAA);
break;
case kRegion_ClipType: {
const SkRegion* region = mgr->lookupRegion(curClip.fGeom.fRegionID);
- offset = mgr->getPicRecord()->recordClipRegion(*region, curClip.fOp);
+ curClip.fOffset = mgr->getPicRecord()->recordClipRegion(*region, op);
break;
}
default:
SkASSERT(0);
}
+ }
+}
- mgr->addClipOffset(offset);
+// Fill in the skip offsets for all the clips written in the current block
+void SkMatrixClipStateMgr::MatrixClipState::ClipInfo::fillInSkips(SkWriter32* writer,
+ int32_t restoreOffset) {
+ for (int i = 0; i < fClips.count(); ++i) {
+ ClipOp& curClip = fClips[i];
+
+ if (-1 == curClip.fOffset) {
+ continue;
+ }
+// SkDEBUGCODE(uint32_t peek = writer->read32At(curClip.fOffset);)
+// SkASSERT(-1 == peek);
+ writer->overwriteTAt(curClip.fOffset, restoreOffset);
+ SkDEBUGCODE(curClip.fOffset = -1;)
}
}
sizeof(fMatrixClipStackStorage))
, fCurOpenStateID(kIdentityWideOpenStateID) {
- fSkipOffsets = SkNEW(SkTDArray<int>);
-
// The first slot in the matrix dictionary is reserved for the identity matrix
fMatrixDict.append()->reset();
for (int i = 0; i < fRegionDict.count(); ++i) {
SkDELETE(fRegionDict[i]);
}
-
- SkDELETE(fSkipOffsets);
}
-int SkMatrixClipStateMgr::MCStackPush(SkCanvas::SaveFlags flags) {
+int SkMatrixClipStateMgr::save(SkCanvas::SaveFlags flags) {
+ SkDEBUGCODE(this->validate();)
+
MatrixClipState* newTop = (MatrixClipState*)fMatrixClipStack.push_back();
new (newTop) MatrixClipState(fCurMCState, flags); // balanced in restore()
fCurMCState = newTop;
return fMatrixClipStack.count();
}
-int SkMatrixClipStateMgr::save(SkCanvas::SaveFlags flags) {
- SkDEBUGCODE(this->validate();)
-
- return this->MCStackPush(flags);
-}
-
int SkMatrixClipStateMgr::saveLayer(const SkRect* bounds, const SkPaint* paint,
SkCanvas::SaveFlags flags) {
- // Since the saveLayer call draws something we need to potentially dump
- // out the MC state
- this->call(kOther_CallType);
-
- int result = this->MCStackPush(flags);
+ int result = this->save(flags);
++fCurMCState->fLayerID;
fCurMCState->fIsSaveLayer = true;
+ fCurMCState->fSaveLayerBracketed = this->call(kOther_CallType);
fCurMCState->fSaveLayerBaseStateID = fCurOpenStateID;
- fCurMCState->fSavedSkipOffsets = fSkipOffsets;
-
- // TODO: recycle these rather then new & deleting them on every saveLayer/
- // restore
- fSkipOffsets = SkNEW(SkTDArray<int>);
-
fPicRecord->recordSaveLayer(bounds, paint,
(SkCanvas::SaveFlags)(flags| SkCanvas::kMatrixClip_SaveFlag));
return result;
if (fCurMCState->fIsSaveLayer) {
if (fCurMCState->fSaveLayerBaseStateID != fCurOpenStateID) {
- fPicRecord->recordRestore(); // Close the open block inside the saveLayer
+ fPicRecord->recordRestore(); // Close the open block
}
// The saveLayer's don't carry any matrix or clip state in the
// new scheme so make sure the saveLayer's recordRestore doesn't
// try to finalize them (i.e., fill in their skip offsets).
fPicRecord->recordRestore(false); // close of saveLayer
- fCurOpenStateID = fCurMCState->fSaveLayerBaseStateID;
-
- SkASSERT(0 == fSkipOffsets->count());
- SkASSERT(NULL != fCurMCState->fSavedSkipOffsets);
+ // Close the Save that brackets the saveLayer. TODO: this doesn't handle
+ // the skip offsets correctly
+ if (fCurMCState->fSaveLayerBracketed) {
+ fPicRecord->recordRestore(false);
+ }
- SkDELETE(fSkipOffsets);
- fSkipOffsets = fCurMCState->fSavedSkipOffsets;
+ // MC states can be allowed to fuse across saveLayer/restore boundaries
+ fCurOpenStateID = kIdentityWideOpenStateID;
}
fCurMCState->~MatrixClipState(); // balanced in save()
return false;
}
- if (kIdentityWideOpenStateID != fCurOpenStateID &&
- (!fCurMCState->fIsSaveLayer ||
- fCurMCState->fSaveLayerBaseStateID != fCurOpenStateID)) {
- // Don't write a restore if the open state is one in which a saveLayer
- // is nested. The save after the saveLayer's restore will close it.
+ if (kIdentityWideOpenStateID != fCurOpenStateID) {
fPicRecord->recordRestore(); // Close the open block
}
fPicRecord->recordSave(SkCanvas::kMatrixClip_SaveFlag);
// write out clips
- SkDeque::Iter iter(fMatrixClipStack, SkDeque::Iter::kBack_IterStart);
- const MatrixClipState* state;
- // Loop back across the MC states until the last saveLayer. The MC
- // state in front of the saveLayer has already been written out.
- for (state = (const MatrixClipState*) iter.prev();
- state != NULL;
- state = (const MatrixClipState*) iter.prev()) {
- if (state->fIsSaveLayer) {
- break;
- }
- }
+ SkDeque::F2BIter iter(fMatrixClipStack);
+ bool firstClip = true;
- if (NULL == state) {
- // There was no saveLayer in the MC stack so we need to output them all
- iter.reset(fMatrixClipStack, SkDeque::Iter::kFront_IterStart);
- state = (const MatrixClipState*) iter.next();
- } else {
- // SkDeque's iterators actually return the previous location so we
- // need to reverse and go forward one to get back on track.
- iter.next();
- SkDEBUGCODE(const MatrixClipState* test =) (const MatrixClipState*) iter.next();
- SkASSERT(test == state);
- }
-
- int curMatID = NULL != state ? state->fMatrixInfo->getID(this) : kIdentityMatID;
- for ( ; state != NULL; state = (const MatrixClipState*) iter.next()) {
- state->fClipInfo->writeClip(&curMatID, this);
+ int curMatID = kIdentityMatID;
+ for (const MatrixClipState* state = (const MatrixClipState*) iter.next();
+ state != NULL;
+ state = (const MatrixClipState*) iter.next()) {
+ state->fClipInfo->writeClip(&curMatID, this, &firstClip);
}
// write out matrix
- // TODO: this test isn't quite right. It should be:
- // if (curMatID != fCurMCState->fMatrixInfo->getID(this)) {
- // but right now the testing harness always expects a matrix if
- // the matrices are non-I
if (kIdentityMatID != fCurMCState->fMatrixInfo->getID(this)) {
// TODO: writing out the delta matrix here is an artifact of the writing
// out of the entire clip stack (with its matrices). Ultimately we will
return true;
}
-// Fill in the skip offsets for all the clips written in the current block
-void SkMatrixClipStateMgr::fillInSkips(SkWriter32* writer, int32_t restoreOffset) {
- for (int i = 0; i < fSkipOffsets->count(); ++i) {
- SkDEBUGCODE(uint32_t peek = writer->readTAt<int32_t>((*fSkipOffsets)[i]);)
-// SkASSERT(-1 == peek);
- writer->overwriteTAt<int32_t>((*fSkipOffsets)[i], restoreOffset);
- }
-
- fSkipOffsets->rewind();
-}
-
void SkMatrixClipStateMgr::finish() {
if (kIdentityWideOpenStateID != fCurOpenStateID) {
fPicRecord->recordRestore(); // Close the open block
#ifdef SK_DEBUG
void SkMatrixClipStateMgr::validate() {
- if (fCurOpenStateID == fCurMCState->fMCStateID &&
- (!fCurMCState->fIsSaveLayer ||
- fCurOpenStateID != fCurMCState->fSaveLayerBaseStateID)) {
- // The current state is the active one so it should have a skip
- // offset for each clip
- SkDeque::Iter iter(fMatrixClipStack, SkDeque::Iter::kBack_IterStart);
- int clipCount = 0;
- for (const MatrixClipState* state = (const MatrixClipState*) iter.prev();
+ if (fCurOpenStateID == fCurMCState->fMCStateID) {
+ // The current state is the active one so all its skip offsets should
+ // still be -1
+ SkDeque::F2BIter iter(fMatrixClipStack);
+
+ for (const MatrixClipState* state = (const MatrixClipState*) iter.next();
state != NULL;
- state = (const MatrixClipState*) iter.prev()) {
- clipCount += state->fClipInfo->numClips();
- if (state->fIsSaveLayer) {
- break;
- }
+ state = (const MatrixClipState*) iter.next()) {
+ state->fClipInfo->checkOffsetNotEqual(-1);
}
-
- SkASSERT(fSkipOffsets->count() == clipCount);
}
}
#endif
newClip->fOp = op;
newClip->fDoAA = doAA;
newClip->fMatrixID = matrixID;
+ newClip->fOffset = kInvalidJumpOffset;
return false;
}
newClip->fOp = op;
newClip->fDoAA = doAA;
newClip->fMatrixID = matrixID;
+ newClip->fOffset = kInvalidJumpOffset;
return false;
}
int regionID,
SkRegion::Op op,
int matrixID);
- void writeClip(int* curMatID, SkMatrixClipStateMgr* mgr);
-
- SkDEBUGCODE(int numClips() const { return fClips.count(); })
+ void writeClip(int* curMatID,
+ SkMatrixClipStateMgr* mgr,
+ bool* overrideFirstOp);
+ void fillInSkips(SkWriter32* writer, int32_t restoreOffset);
+#ifdef SK_DEBUG
+ void checkOffsetNotEqual(int32_t offset) {
+ for (int i = 0; i < fClips.count(); ++i) {
+ ClipOp& curClip = fClips[i];
+ SkASSERT(offset != curClip.fOffset);
+ }
+ }
+#endif
private:
enum ClipType {
kRect_ClipType,
kRegion_ClipType
};
+ static const int kInvalidJumpOffset = -1;
+
class ClipOp {
public:
ClipType fClipType;
// The CTM in effect when this clip call was issued
int fMatrixID;
+
+ // The offset of this clipOp's "jump-to-offset" location in the skp.
+ // -1 means the offset hasn't been written.
+ int32_t fOffset;
};
SkTDArray<ClipOp> fClips;
// The next two fields are only valid when fIsSaveLayer is set.
int32_t fSaveLayerBaseStateID;
- SkTDArray<int>* fSavedSkipOffsets;
+ bool fSaveLayerBracketed;
#ifdef SK_DEBUG
MatrixClipState* fPrev; // debugging aid
bool call(CallType callType);
- void fillInSkips(SkWriter32* writer, int32_t restoreOffset);
+ void fillInSkips(SkWriter32* writer, int32_t restoreOffset) {
+ // Since we write out the entire clip stack at each block start we
+ // need to update the skips for the entire stack each time too.
+ SkDeque::F2BIter iter(fMatrixClipStack);
+
+ for (const MatrixClipState* state = (const MatrixClipState*) iter.next();
+ state != NULL;
+ state = (const MatrixClipState*) iter.next()) {
+ state->fClipInfo->fillInSkips(writer, restoreOffset);
+ }
+ }
void finish();
// The MCStateID of the state currently in effect in the byte stream. 0 if none.
int32_t fCurOpenStateID;
- // The skip offsets for the current open state. These are the locations in the
- // skp that must be filled in when the current open state is closed. These are
- // here rather then distributed across the MatrixClipState's because saveLayers
- // can cause MC states to be nested.
- SkTDArray<int32_t> *fSkipOffsets;
SkDEBUGCODE(void validate();)
- int MCStackPush(SkCanvas::SaveFlags flags);
-
- void addClipOffset(int offset) {
- SkASSERT(NULL != fSkipOffsets);
- SkASSERT(kIdentityWideOpenStateID != fCurOpenStateID);
-
- *fSkipOffsets->append() = offset;
- }
-
void writeDeltaMat(int currentMatID, int desiredMatID);
static int32_t NewMCStateID();
return;
}
+ // TODO: don't write the restore to the op stream for normal saves
fMCMgr.restore();
#else
// check for underflow
kDrawVertices_DrawOpType,
#endif
- kLastNonSaveLayer_DrawOpType = kRect_DrawOpType,
-
- // saveLayer's have to handled apart from the other draw operations
- // since they also alter the save/restore structure.
- kSaveLayer_DrawOpType,
+ kLast_DrawOpType = kRect_DrawOpType
};
-static const int kNonSaveLayerDrawOpTypeCount = kLastNonSaveLayer_DrawOpType + 1;
+static const int kDrawOpTypeCount = kLast_DrawOpType + 1;
typedef void (*PFEmitMC)(SkCanvas* canvas, MatType mat, ClipType clip,
DrawOpType draw, SkTDArray<DrawType>* expected,
static void emit_clip_and_mat(SkCanvas* canvas, MatType mat, ClipType clip,
DrawOpType draw, SkTDArray<DrawType>* expected,
int accumulatedClips) {
- emit_clip(canvas, clip);
- emit_mat(canvas, mat);
-
if (kNone_DrawOpType == draw) {
return;
}
+ emit_clip(canvas, clip);
+ emit_mat(canvas, mat);
+
for (int i = 0; i < accumulatedClips; ++i) {
add_clip(clip, mat, expected);
}
static void emit_mat_and_clip(SkCanvas* canvas, MatType mat, ClipType clip,
DrawOpType draw, SkTDArray<DrawType>* expected,
int accumulatedClips) {
- emit_mat(canvas, mat);
- emit_clip(canvas, clip);
-
if (kNone_DrawOpType == draw) {
return;
}
+ emit_mat(canvas, mat);
+ emit_clip(canvas, clip);
+
// the matrix & clip order will be reversed once collapsed!
for (int i = 0; i < accumulatedClips; ++i) {
add_clip(clip, mat, expected);
static void emit_double_mat_and_clip(SkCanvas* canvas, MatType mat, ClipType clip,
DrawOpType draw, SkTDArray<DrawType>* expected,
int accumulatedClips) {
+ if (kNone_DrawOpType == draw) {
+ return;
+ }
+
emit_mat(canvas, mat);
emit_clip(canvas, clip);
emit_mat(canvas, mat);
emit_clip(canvas, clip);
- if (kNone_DrawOpType == draw) {
- return;
- }
-
for (int i = 0; i < accumulatedClips; ++i) {
add_clip(clip, mat, expected);
add_clip(clip, mat, expected);
static void emit_mat_clip_clip(SkCanvas* canvas, MatType mat, ClipType clip,
DrawOpType draw, SkTDArray<DrawType>* expected,
int accumulatedClips) {
- emit_mat(canvas, mat);
- emit_clip(canvas, clip);
- emit_clip(canvas, clip);
-
if (kNone_DrawOpType == draw) {
return;
}
+ emit_mat(canvas, mat);
+ emit_clip(canvas, clip);
+ emit_clip(canvas, clip);
+
for (int i = 0; i < accumulatedClips; ++i) {
add_clip(clip, mat, expected);
add_clip(clip, mat, expected);
bool needsSaveRestore = kNone_DrawOpType != draw &&
(kNone_MatType != mat || kNone_ClipType != clip);
- if (kNone_MatType != mat || kNone_ClipType != clip) {
- *expected->append() = SAVE;
+ if (needsSaveRestore) {
+ *expected->append() = SAVE_LAYER;
}
- (*emitMC)(canvas, mat, clip, kSaveLayer_DrawOpType, expected, accumulatedClips+1);
- *expected->append() = SAVE_LAYER;
+ (*emitMC)(canvas, mat, clip, draw, NULL, 0); // these get fused into later ops
// TODO: widen testing to exercise saveLayer's parameters
canvas->saveLayer(NULL, NULL);
if (needsSaveRestore) {
*expected->append() = SAVE;
}
- (*emitMC)(canvas, mat, clip, draw, expected, 1);
+ (*emitMC)(canvas, mat, clip, draw, expected, accumulatedClips+2);
emit_draw(canvas, draw, expected);
if (needsSaveRestore) {
*expected->append() = RESTORE;
}
canvas->restore();
- *expected->append() = RESTORE;
- if (kNone_MatType != mat || kNone_ClipType != clip) {
+ if (needsSaveRestore) {
*expected->append() = RESTORE;
}
}
bool needsSaveRestore = kNone_DrawOpType != draw &&
(kNone_MatType != mat || kNone_ClipType != clip);
- if (kNone_MatType != mat || kNone_ClipType != clip) {
- *expected->append() = SAVE;
- }
- (*emitMC)(canvas, mat, clip, kSaveLayer_DrawOpType, expected, accumulatedClips+1);
+ // This saveLayer will always be forced b.c. we currently can't tell
+ // ahead of time if it will be empty (see comment in SkMatrixClipStateMgr::save)
*expected->append() = SAVE_LAYER;
+
+ (*emitMC)(canvas, mat, clip, draw, NULL, 0); // these get fused into later ops
// TODO: widen testing to exercise saveLayer's parameters
canvas->saveLayer(NULL, NULL);
- (*emitMC)(canvas, mat, clip, kSaveLayer_DrawOpType, expected, 1);
- if (kNone_MatType != mat || kNone_ClipType != clip) {
- *expected->append() = SAVE;
+ (*emitMC)(canvas, mat, clip, draw, NULL, 0); // these get fused into later ops
+ if (needsSaveRestore) {
+ *expected->append() = SAVE_LAYER;
}
- *expected->append() = SAVE_LAYER;
// TODO: widen testing to exercise saveLayer's parameters
canvas->saveLayer(NULL, NULL);
if (needsSaveRestore) {
*expected->append() = SAVE;
}
- (*emitMC)(canvas, mat, clip, draw, expected, 1);
+ (*emitMC)(canvas, mat, clip, draw, expected, accumulatedClips+3);
emit_draw(canvas, draw, expected);
if (needsSaveRestore) {
*expected->append() = RESTORE;
}
- canvas->restore(); // for saveLayer
- *expected->append() = RESTORE; // for saveLayer
- if (kNone_MatType != mat || kNone_ClipType != clip) {
+ canvas->restore();
+ if (needsSaveRestore) {
*expected->append() = RESTORE;
}
canvas->restore();
+
// required to match forced SAVE_LAYER
*expected->append() = RESTORE;
- if (kNone_MatType != mat || kNone_ClipType != clip) {
- *expected->append() = RESTORE;
- }
}
//////////////////////////////////////////////////////////////////////////////
for (size_t k = 0; k < SK_ARRAY_COUNT(gMCs); ++k) {
for (int l = 0; l < kMatTypeCount; ++l) {
for (int m = 0; m < kClipTypeCount; ++m) {
- for (int n = 0; n < kNonSaveLayerDrawOpTypeCount; ++n) {
+ for (int n = 0; n < kDrawOpTypeCount; ++n) {
#ifdef TEST_COLLAPSE_MATRIX_CLIP_STATE
static int testID = -1;
++testID;
if (testID < -1) {
continue;
}
- SkDebugf("test: %d\n", testID);
#endif
SkTDArray<DrawType> expected, actual;