--- /dev/null
+/*
+ * Acceleration for the Creator and Creator3D framebuffer - DAC register layout.
+ *
+ * Copyright (C) 2000 David S. Miller (davem@redhat.com)
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * DAVID MILLER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/sunffb/ffb_dac.h,v 1.2 2001/04/05 17:42:33 dawes Exp $ */
+
+#ifndef _FFB_DAC_H
+#define _FFB_DAC_H
+
+#ifdef _SOLO
+#define Bool int
+#endif
+
+/* FFB utilizes two different ramdac chips:
+ *
+ * 1) BT9068 "Pacifica1", used in all FFB1 and
+ * FFB2 boards.
+ *
+ * 2) BT498(a) "Pacifica2", used in FFB2+ and
+ * AFB boards.
+ *
+ * They are mostly equivalent, except in a few key areas:
+ *
+ * 1) WID register layout
+ * 2) Number of CLUT tables
+ * 3) Presence of Window Address Mask register
+ * 4) Method of GAMMA correction support
+ */
+
+/* NOTE: All addresses described in this file are DAC
+ * indirect addresses.
+ */
+
+/* DAC color values are in the following format. */
+#define FFBDAC_COLOR_BLUE 0x00ff0000
+#define FFBDAC_COLOR_BLUE_SHFT 16
+#define FFBDAC_COLOR_GREEN 0x0000ff00
+#define FFBDAC_COLOR_GREEN_SHFT 8
+#define FFBDAC_COLOR_RED 0x000000ff
+#define FFBDAC_COLOR_RED_SHFT 0
+
+/* Cursor DAC register addresses. */
+#define FFBDAC_CUR_BITMAP_P0 0x000 /* Plane 0 cursor bitmap */
+#define FFBDAC_CUR_BITMAP_P1 0x080 /* Plane 1 cursor bitmap */
+#define FFBDAC_CUR_CTRL 0x100 /* Cursor control */
+#define FFBDAC_CUR_COLOR0 0x101 /* Cursor Color 0 */
+#define FFBDAC_CUR_COLOR1 0x102 /* Cursor Color 1 (bg) */
+#define FFBDAC_CUR_COLOR2 0x103 /* Cursor Color 2 (fg) */
+#define FFBDAC_CUR_POS 0x104 /* Active cursor position */
+
+/* Cursor control register.
+ * WARNING: Be careful, reverse logic on these bits.
+ */
+#define FFBDAC_CUR_CTRL_P0 0x00000001 /* Plane0 display disable */
+#define FFBDAC_CUR_CTRL_P1 0x00000002 /* Plane1 display disable */
+
+/* Active cursor position register */
+#define FFBDAC_CUR_POS_Y_SIGN 0x80000000 /* Sign of Y position */
+#define FFBDAC_CUR_POS_Y 0x0fff0000 /* Y position */
+#define FFBDAC_CUR_POS_X_SIGN 0x00008000 /* Sign of X position */
+#define FFBDAC_CUR_POS_X 0x00000fff /* X position */
+
+/* Configuration and Palette DAC register addresses. */
+#define FFBDAC_CFG_PPLLCTRL 0x0000 /* Pixel PLL Control */
+#define FFBDAC_CFG_GPLLCTRL 0x0001 /* General Purpose PLL Control */
+#define FFBDAC_CFG_PFCTRL 0x1000 /* Pixel Format Control */
+#define FFBDAC_CFG_UCTRL 0x1001 /* User Control */
+#define FFBDAC_CFG_CLUP_BASE 0x2000 /* Color Lookup Palette */
+#define FFBDAC_CFG_CLUP(entry) (FFBDAC_CFG_CLUP_BASE + ((entry) * 0x100))
+#define FFBDAC_PAC2_SOVWLUT0 0x3100 /* Shadow Overlay Window Lookup 0*/
+#define FFBDAC_PAC2_SOVWLUT1 0x3101 /* Shadow Overlay Window Lookup 1*/
+#define FFBDAC_PAC2_SOVWLUT2 0x3102 /* Shadow Overlay Window Lookup 2*/
+#define FFBDAC_PAC2_SOVWLUT3 0x3103 /* Shadow Overlay Window Lookup 3*/
+#define FFBDAC_PAC2_AOVWLUT0 0x3210 /* Active Overlay Window Lookup 0*/
+#define FFBDAC_PAC2_AOVWLUT1 0x3211 /* Active Overlay Window Lookup 1*/
+#define FFBDAC_PAC2_AOVWLUT2 0x3212 /* Active Overlay Window Lookup 2*/
+#define FFBDAC_PAC2_AOVWLUT3 0x3213 /* Active Overlay Window Lookup 3*/
+#define FFBDAC_CFG_WTCTRL 0x3150 /* Window Transfer Control */
+#define FFBDAC_CFG_TMCTRL 0x3151 /* Transparent Mask Control */
+#define FFBDAC_CFG_TCOLORKEY 0x3152 /* Transparent Color Key */
+#define FFBDAC_CFG_WAMASK 0x3153 /* Window Address Mask (PAC2 only) */
+#define FFBDAC_PAC1_SPWLUT_BASE 0x3100 /* Shadow Primary Window Lookups */
+#define FFBDAC_PAC1_SPWLUT(entry) (FFBDAC_PAC1_SPWLUT_BASE + (entry))
+#define FFBDAC_PAC1_APWLUT_BASE 0x3120 /* Active Primary Window Lookups */
+#define FFBDAC_PAC1_APWLUT(entry) (FFBDAC_PAC1_APWLUT_BASE + (entry))
+#define FFBDAC_PAC2_SPWLUT_BASE 0x3200 /* Shadow Primary Window Lookups */
+#define FFBDAC_PAC2_SPWLUT(entry) (FFBDAC_PAC2_SPWLUT_BASE + (entry))
+#define FFBDAC_PAC2_APWLUT_BASE 0x3240 /* Active Primary Window Lookups */
+#define FFBDAC_PAC2_APWLUT(entry) (FFBDAC_PAC2_APWLUT_BASE + (entry))
+#define FFBDAC_CFG_SANAL 0x5000 /* Signature Analysis Control */
+#define FFBDAC_CFG_DACCTRL 0x5001 /* DAC Control */
+#define FFBDAC_CFG_TGEN 0x6000 /* Timing Generator Control */
+#define FFBDAC_CFG_VBNP 0x6001 /* Vertical Blank Negation Point */
+#define FFBDAC_CFG_VBAP 0x6002 /* Vertical Blank Assertion Point*/
+#define FFBDAC_CFG_VSNP 0x6003 /* Vertical Sync Negation Point */
+#define FFBDAC_CFG_VSAP 0x6004 /* Vertical Sync Assertion Point */
+#define FFBDAC_CFG_HSNP 0x6005 /* Horz Serration Negation Point */
+#define FFBDAC_CFG_HBNP 0x6006 /* Horz Blank Negation Point */
+#define FFBDAC_CFG_HBAP 0x6007 /* Horz Blank Assertion Point */
+#define FFBDAC_CFG_HSYNCNP 0x6008 /* Horz Sync Negation Point */
+#define FFBDAC_CFG_HSYNCAP 0x6009 /* Horz Sync Assertion Point */
+#define FFBDAC_CFG_HSCENNP 0x600A /* Horz SCEN Negation Point */
+#define FFBDAC_CFG_HSCENAP 0x600B /* Horz SCEN Assertion Point */
+#define FFBDAC_CFG_EPNP 0x600C /* Eql'zing Pulse Negation Point */
+#define FFBDAC_CFG_EINP 0x600D /* Eql'zing Intvl Negation Point */
+#define FFBDAC_CFG_EIAP 0x600E /* Eql'zing Intvl Assertion Point*/
+#define FFBDAC_CFG_TGVC 0x600F /* Timing Generator Vert Counter */
+#define FFBDAC_CFG_TGHC 0x6010 /* Timing Generator Horz Counter */
+#define FFBDAC_CFG_DID 0x8000 /* Device Identification */
+#define FFBDAC_CFG_MPDATA 0x8001 /* Monitor Port Data */
+#define FFBDAC_CFG_MPSENSE 0x8002 /* Monitor Port Sense */
+
+/* Pixel PLL Control Register */
+#define FFBDAC_CFG_PPLLCTRL_M 0x0000007f /* PLL VCO Multiplicand */
+#define FFBDAC_CFG_PPLLCTRL_D 0x00000780 /* PLL VCO Divisor */
+#define FFBDAC_CFG_PPLLCTRL_PFD 0x00001800 /* Post VCO Frequency Divider */
+#define FFBDAC_CFG_PPLLCTRL_EN 0x00004000 /* Enable PLL as pixel clock src */
+
+/* General Purpose PLL Control Register */
+#define FFBDAC_CFG_GPLLCTRL_M 0x0000007f /* PLL VCO Multiplicand */
+#define FFBDAC_CFG_GPLLCTRL_D 0x00000780 /* PLL VCO Divisor */
+#define FFBDAC_CFG_GPLLCTRL_PFD 0x00001800 /* Post VCO Frequency Divider */
+#define FFBDAC_CFG_GPLLCTRL_EN 0x00004000 /* Enable PLL as Gen. Purpose clk*/
+
+/* Pixel Format Control Register */
+#define FFBDAC_CFG_PFCTRL_2_1 0x00000000 /* 2:1 pixel interleave format */
+#define FFBDAC_CFG_PFCTRL_4_1 0x00000001 /* 4:1 pixel interleave format */
+#define FFBDAC_CFG_PFCTRL_42_1 0x00000002 /* 4/2:1 pixel interleave format */
+#define FFBDAC_CFG_PFCTRL_82_1 0x00000003 /* 8/2:1 pixel interleave format */
+
+/* User Control Register */
+#define FFBDAC_UCTRL_IPDISAB 0x00000001 /* Disable input pullup resistors*/
+#define FFBDAC_UCTRL_ABLANK 0x00000002 /* Asynchronous Blank */
+#define FFBDAC_UCTRL_DBENAB 0x00000004 /* Double-Buffer Enable */
+#define FFBDAC_UCTRL_OVENAB 0x00000008 /* Overlay Enable */
+#define FFBDAC_UCTRL_WMODE 0x00000030 /* Window Mode */
+#define FFBDAC_UCTRL_WM_COMB 0x00000000 /* Window Mode = Combined */
+#define FFBDAC_UCTRL_WM_S4 0x00000010 /* Window Mode = Seperate_4 */
+#define FFBDAC_UCTRL_WM_S8 0x00000020 /* Window Mode = Seperate_8 */
+#define FFBDAC_UCTRL_WM_RESV 0x00000030 /* Window Mode = reserved */
+#define FFBDAC_UCTRL_MANREV 0x00000f00 /* 4-bit Manufacturing Revision */
+
+/* Overlay Window Lookup Registers (PAC2 only) */
+#define FFBDAC_CFG_OVWLUT_PSEL 0x0000000f /* Palette Section, Seperate_4 */
+#define FFBDAC_CFG_OVWLUT_PTBL 0x00000030 /* Palette Table */
+#define FFBDAC_CFG_OVWLUT_LKUP 0x00000100 /* 1 = Use palette, 0 = Bypass */
+#define FFBDAC_CFG_OVWLUT_OTYP 0x00000c00 /* Overlay Type */
+#define FFBDAC_CFG_OVWLUT_O_N 0x00000000 /* Overlay Type - None */
+#define FFBDAC_CFG_OVWLUT_O_T 0x00000400 /* Overlay Type - Transparent */
+#define FFBDAC_CFG_OVWLUT_O_O 0x00000800 /* Overlay Type - Opaque */
+#define FFBDAC_CFG_OVWLUT_O_R 0x00000c00 /* Overlay Type - Reserved */
+#define FFBDAC_CFG_OVWLUT_PCS 0x00003000 /* Psuedocolor Src */
+#define FFBDAC_CFG_OVWLUT_P_XO 0x00000000 /* Psuedocolor Src - XO[7:0] */
+#define FFBDAC_CFG_OVWLUT_P_R 0x00001000 /* Psuedocolor Src - R[7:0] */
+#define FFBDAC_CFG_OVWLUT_P_G 0x00002000 /* Psuedocolor Src - G[7:0] */
+#define FFBDAC_CFG_OVWLUT_P_B 0x00003000 /* Psuedocolor Src - B[7:0] */
+
+/* Window Transfer Control Register */
+#define FFBDAC_CFG_WTCTRL_DS 0x00000001 /* Device Status, 1 = Busy */
+#define FFBDAC_CFG_WTCTRL_TCMD 0x00000002 /* Transfer Command
+ * 1 = Transfer, 0 = No Action
+ */
+#define FFBDAC_CFG_WTCTRL_TE 0x00000004 /* Transfer Event
+ * 1 = Next Frame, 0 = Next Field
+ */
+#define FFBDAC_CFG_WTCTRL_DRD 0x00000008 /* Drawing Data
+ * 1 = Local Drawing Active
+ * 0 = Local Drawing Idle
+ */
+#define FFBDAC_CFG_WTCTRL_DRS 0x00000010 /* Drawing Status
+ * 1 = Network Drawing Active
+ * 0 = Network Drawing Idle
+ */
+
+/* Transparent Mask Control Register */
+#define FFBDAC_CFG_TMCTRL_OMSK 0x000000ff /* Overlay Mask */
+
+/* Transparent Color Key Register */
+#define FFBDAC_CFG_TCOLORKEY_K 0x000000ff /* Overlay Color Key */
+
+/* Window Address Mask Register (PAC2 only) */
+#define FFBDAC_CFG_WAMASK_PMSK 0x0000003f /* PWLUT select PMASK */
+#define FFBDAC_CFG_WAMASK_OMSK 0x00000300 /* OWLUT control OMASK */
+
+/* (non-Overlay) Window Lookup Table Registers, PAC1 format */
+#define FFBDAC_PAC1_WLUT_DB 0x00000020 /* 0 = Buffer A, 1 = Buffer B */
+#define FFBDAC_PAC1_WLUT_C 0x0000001c /* C: Color Model Selection */
+#define FFBDAC_PAC1_WLUT_C_8P 0x00000000 /* C: 8bpp Pseudocolor */
+#define FFBDAC_PAC1_WLUT_C_8LG 0x00000004 /* C: 8bpp Linear Grey */
+#define FFBDAC_PAC1_WLUT_C_8NG 0x00000008 /* C: 8bpp Non-Linear Grey */
+#define FFBDAC_PAC1_WLUT_C_24D 0x00000010 /* C: 24bpp Directcolor */
+#define FFBDAC_PAC1_WLUT_C_24LT 0x00000014 /* C: 24bpp Linear Truecolor */
+#define FFBDAC_PAC1_WLUT_C_24NT 0x00000018 /* C: 24bpp Non-Linear Truecolor */
+#define FFBDAC_PAC1_WLUT_PCS 0x00000003 /* Pseudocolor Src */
+#define FFBDAC_PAC1_WLUT_P_XO 0x00000000 /* Pseudocolor Src - XO[7:0] */
+#define FFBDAC_PAC1_WLUT_P_R 0x00000001 /* Pseudocolor Src - R[7:0] */
+#define FFBDAC_PAC1_WLUT_P_G 0x00000002 /* Pseudocolor Src - G[7:0] */
+#define FFBDAC_PAC1_WLUT_P_B 0x00000003 /* Pseudocolor Src - B[7:0] */
+
+/* (non-Overlay) Window Lookup Table Registers, PAC2 format */
+#define FFBDAC_PAC2_WLUT_PTBL 0x00000030 /* Palette Table Entry */
+#define FFBDAC_PAC2_WLUT_LKUP 0x00000100 /* 1 = Use palette, 0 = Bypass */
+#define FFBDAC_PAC2_WLUT_PCS 0x00003000 /* Pseudocolor Src */
+#define FFBDAC_PAC2_WLUT_P_XO 0x00000000 /* Pseudocolor Src - XO[7:0] */
+#define FFBDAC_PAC2_WLUT_P_R 0x00001000 /* Pseudocolor Src - R[7:0] */
+#define FFBDAC_PAC2_WLUT_P_G 0x00002000 /* Pseudocolor Src - G[7:0] */
+#define FFBDAC_PAC2_WLUT_P_B 0x00003000 /* Pseudocolor Src - B[7:0] */
+#define FFBDAC_PAC2_WLUT_DEPTH 0x00004000 /* 0 = Pseudocolor, 1 = Truecolor*/
+#define FFBDAC_PAC2_WLUT_DB 0x00008000 /* 0 = Buffer A, 1 = Buffer B */
+
+/* Signature Analysis Control Register */
+#define FFBDAC_CFG_SANAL_SRR 0x000000ff /* DAC Seed/Result for Red */
+#define FFBDAC_CFG_SANAL_SRG 0x0000ff00 /* DAC Seed/Result for Green */
+#define FFBDAC_CFG_SANAL_SRB 0x00ff0000 /* DAC Seed/Result for Blue */
+#define FFBDAC_CFG_SANAL_RQST 0x01000000 /* Signature Capture Request */
+#define FFBDAC_CFG_SANAL_BSY 0x02000000 /* Signature Analysis Busy */
+#define FFBDAC_CFG_SANAL_DSM 0x04000000 /* Data Strobe Mode
+ * 0 = Signature Analysis Mode
+ * 1 = Data Strobe Mode
+ */
+
+/* DAC Control Register */
+#define FFBDAC_CFG_DACCTRL_O2 0x00000003 /* Operand 2 Select
+ * 00 = Normal Operation
+ * 01 = Select 145mv Reference
+ * 10 = Select Blue DAC Output
+ * 11 = Reserved
+ */
+#define FFBDAC_CFG_DACCTRL_O1 0x0000000c /* Operand 1 Select
+ * 00 = Normal Operation
+ * 01 = Select Green DAC Output
+ * 10 = Select Red DAC Output
+ * 11 = Reserved
+ */
+#define FFBDAC_CFG_DACCTRL_CR 0x00000010 /* Comparator Result
+ * 0 = operand1 < operand2
+ * 1 = operand1 > operand2
+ */
+#define FFBDAC_CFG_DACCTRL_SGE 0x00000020 /* Sync-on-Green Enable */
+#define FFBDAC_CFG_DACCTRL_PE 0x00000040 /* Pedestal Enable */
+#define FFBDAC_CFG_DACCTRL_VPD 0x00000080 /* VSYNC* Pin Disable */
+#define FFBDAC_CFG_DACCTRL_SPB 0x00000100 /* Sync Polarity Bit
+ * 0 = VSYNC* and CSYNC* active low
+ * 1 = VSYNC* and CSYNC* active high
+ */
+
+/* Timing Generator Control Register */
+#define FFBDAC_CFG_TGEN_VIDE 0x00000001 /* Video Enable */
+#define FFBDAC_CFG_TGEN_TGE 0x00000002 /* Timing Generator Enable */
+#define FFBDAC_CFG_TGEN_HSD 0x00000004 /* HSYNC* Disabled */
+#define FFBDAC_CFG_TGEN_VSD 0x00000008 /* VSYNC* Disabled */
+#define FFBDAC_CFG_TGEN_EQD 0x00000010 /* Equalization Disabled */
+#define FFBDAC_CFG_TGEN_MM 0x00000020 /* 0 = Slave, 1 = Master */
+#define FFBDAC_CFG_TGEN_IM 0x00000040 /* 1 = Interlaced Mode */
+
+/* Device Identification Register, should be 0xA236E1AD for FFB bt497/bt498 */
+#define FFBDAC_CFG_DID_ONE 0x00000001 /* Always set */
+#define FFBDAC_CFG_DID_MANUF 0x00000ffe /* Manufacturer ID */
+#define FFBDAC_CFG_DID_PNUM 0x0ffff000 /* Device Part Number */
+#define FFBDAC_CFG_DID_REV 0xf0000000 /* Device Revision */
+
+/* Monitor Port Data Register */
+#define FFBDAC_CFG_MPDATA_SCL 0x00000001 /* SCL Data */
+#define FFBDAC_CFG_MPDATA_SDA 0x00000002 /* SDA Data */
+
+/* Monitor Port Sense Register */
+#define FFBDAC_CFG_MPSENSE_SCL 0x00000001 /* SCL Sense */
+#define FFBDAC_CFG_MPSENSE_SDA 0x00000002 /* SDA Sense */
+
+/* DAC register access shorthands. */
+#define DACCUR_READ(DAC, ADDR) ((DAC)->cur = (ADDR), (DAC)->curdata)
+#define DACCUR_WRITE(DAC, ADDR, VAL) ((DAC)->cur = (ADDR), (DAC)->curdata = (VAL))
+#define DACCFG_READ(DAC, ADDR) ((DAC)->cfg = (ADDR), (DAC)->cfgdata)
+#define DACCFG_WRITE(DAC, ADDR, VAL) ((DAC)->cfg = (ADDR), (DAC)->cfgdata = (VAL))
+
+typedef struct ffb_dac_hwstate {
+ unsigned int ppllctrl;
+ unsigned int gpllctrl;
+ unsigned int pfctrl;
+ unsigned int uctrl;
+ unsigned int clut[256 * 4]; /* One 256 entry clut on PAC1, 4 on PAC2 */
+ unsigned int ovluts[4]; /* Overlay WLUTS, PAC2 only */
+ unsigned int wtctrl;
+ unsigned int tmctrl;
+ unsigned int tcolorkey;
+ unsigned int wamask;
+ unsigned int pwluts[64];
+ unsigned int dacctrl;
+ unsigned int tgen;
+ unsigned int vbnp;
+ unsigned int vbap;
+ unsigned int vsnp;
+ unsigned int vsap;
+ unsigned int hsnp;
+ unsigned int hbnp;
+ unsigned int hbap;
+ unsigned int hsyncnp;
+ unsigned int hsyncap;
+ unsigned int hscennp;
+ unsigned int hscenap;
+ unsigned int epnp;
+ unsigned int einp;
+ unsigned int eiap;
+} ffb_dac_hwstate_t;
+
+typedef struct {
+ Bool InUse;
+
+ /* The following fields are undefined unless InUse is TRUE. */
+ int refcount;
+ Bool canshare;
+ unsigned int wlut_regval;
+ int buffer; /* 0 = Buffer A, 1 = Buffer B */
+ int depth; /* 8 or 32 bpp */
+ int greyscale; /* 1 = greyscale, 0 = color */
+ int linear; /* 1 = linear, 0 = non-linear */
+ int direct; /* 1 = 24bpp directcolor */
+ int channel; /* 0 = X, 1 = R, 2 = G, 3 = B */
+ int palette; /* Only PAC2 has multiple CLUTs */
+} ffb_wid_info_t;
+
+#define FFB_MAX_PWIDS 64
+typedef struct {
+ int num_wids;
+ int wid_shift; /* To get X channel value */
+ ffb_wid_info_t wid_pool[FFB_MAX_PWIDS];
+} ffb_wid_pool_t;
+
+typedef struct ffb_dac_info {
+ unsigned int flags;
+#define FFB_DAC_PAC1 0x00000001 /* Pacifica1 DAC, BT9068 */
+#define FFB_DAC_PAC2 0x00000002 /* Pacifica2 DAC, BT498 */
+#define FFB_DAC_ICURCTL 0x00000004 /* Inverted CUR_CTRL bits */
+
+ unsigned int kernel_wid;
+
+ /* These registers need to be modified when changing DAC
+ * timing state, so at init time we capture their values.
+ */
+ unsigned int ffbcfg0;
+ unsigned int ffbcfg2;
+ unsigned int ffb_passin_ctrl; /* FFB2+/AFB only */
+
+ ffb_dac_hwstate_t kern_dac_state;
+ ffb_dac_hwstate_t x_dac_state;
+
+ ffb_wid_pool_t wid_table;
+} ffb_dac_info_t;
+
+#endif /* _FFB_DAC_H */
--- /dev/null
+/*
+ * Acceleration for the Creator and Creator3D framebuffer - register layout.
+ *
+ * Copyright (C) 1998,1999,2000 Jakub Jelinek (jakub@redhat.com)
+ * Copyright (C) 1998 Michal Rehacek (majkl@iname.com)
+ * Copyright (C) 1999 David S. Miller (davem@redhat.com)
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * JAKUB JELINEK, MICHAL REHACEK, OR DAVID MILLER BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/sunffb/ffb_regs.h,v 1.1 2000/05/18 23:21:37 dawes Exp $ */
+
+#ifndef FFBREGS_H
+#define FFBREGS_H
+
+/* Auxilliary clips. */
+typedef struct {
+ volatile unsigned int min;
+ volatile unsigned int max;
+} ffb_auxclip, *ffb_auxclipPtr;
+
+/* FFB register set. */
+typedef struct _ffb_fbc {
+ /* Next vertex registers, on the right we list which drawops
+ * use said register and the logical name the register has in
+ * that context.
+ */ /* DESCRIPTION DRAWOP(NAME) */
+/*0x00*/unsigned int pad1[3]; /* Reserved */
+/*0x0c*/volatile unsigned int alpha; /* ALPHA Transparency */
+/*0x10*/volatile unsigned int red; /* RED */
+/*0x14*/volatile unsigned int green; /* GREEN */
+/*0x18*/volatile unsigned int blue; /* BLUE */
+/*0x1c*/volatile unsigned int z; /* DEPTH */
+/*0x20*/volatile unsigned int y; /* Y triangle(DOYF) */
+ /* aadot(DYF) */
+ /* ddline(DYF) */
+ /* aaline(DYF) */
+/*0x24*/volatile unsigned int x; /* X triangle(DOXF) */
+ /* aadot(DXF) */
+ /* ddline(DXF) */
+ /* aaline(DXF) */
+/*0x28*/unsigned int pad2[2]; /* Reserved */
+/*0x30*/volatile unsigned int ryf; /* Y (alias to DOYF) ddline(RYF) */
+ /* aaline(RYF) */
+ /* triangle(RYF) */
+/*0x34*/volatile unsigned int rxf; /* X ddline(RXF) */
+ /* aaline(RXF) */
+ /* triangle(RXF) */
+/*0x38*/unsigned int pad3[2]; /* Reserved */
+/*0x40*/volatile unsigned int dmyf; /* Y (alias to DOYF) triangle(DMYF) */
+/*0x44*/volatile unsigned int dmxf; /* X triangle(DMXF) */
+/*0x48*/unsigned int pad4[2]; /* Reserved */
+/*0x50*/volatile unsigned int ebyi; /* Y (alias to RYI) polygon(EBYI) */
+/*0x54*/volatile unsigned int ebxi; /* X polygon(EBXI) */
+/*0x58*/unsigned int pad5[2]; /* Reserved */
+/*0x60*/volatile unsigned int by; /* Y brline(RYI) */
+ /* fastfill(OP) */
+ /* polygon(YI) */
+ /* rectangle(YI) */
+ /* bcopy(SRCY) */
+ /* vscroll(SRCY) */
+/*0x64*/volatile unsigned int bx; /* X brline(RXI) */
+ /* polygon(XI) */
+ /* rectangle(XI) */
+ /* bcopy(SRCX) */
+ /* vscroll(SRCX) */
+ /* fastfill(GO) */
+/*0x68*/volatile unsigned int dy; /* destination Y fastfill(DSTY) */
+ /* bcopy(DSRY) */
+ /* vscroll(DSRY) */
+/*0x6c*/volatile unsigned int dx; /* destination X fastfill(DSTX) */
+ /* bcopy(DSTX) */
+ /* vscroll(DSTX) */
+/*0x70*/volatile unsigned int bh; /* Y (alias to RYI) brline(DYI) */
+ /* dot(DYI) */
+ /* polygon(ETYI) */
+ /* Height fastfill(H) */
+ /* bcopy(H) */
+ /* vscroll(H) */
+ /* Y count fastfill(NY) */
+/*0x74*/volatile unsigned int bw; /* X dot(DXI) */
+ /* brline(DXI) */
+ /* polygon(ETXI) */
+ /* fastfill(W) */
+ /* bcopy(W) */
+ /* vscroll(W) */
+ /* fastfill(NX) */
+/*0x78*/unsigned int pad6[2]; /* Reserved */
+/*0x80*/unsigned int pad7[32]; /* Reserved */
+
+ /* Setup Unit's vertex state register */
+/*100*/ volatile unsigned int suvtx;
+/*104*/ unsigned int pad8[63]; /* Reserved */
+
+ /* Frame Buffer Control Registers */
+/*200*/ volatile unsigned int ppc; /* Pixel Processor Control */
+/*204*/ volatile unsigned int wid; /* Current WID */
+/*208*/ volatile unsigned int fg; /* FG data */
+/*20c*/ volatile unsigned int bg; /* BG data */
+/*210*/ volatile unsigned int consty; /* Constant Y */
+/*214*/ volatile unsigned int constz; /* Constant Z */
+/*218*/ volatile unsigned int xclip; /* X Clip */
+/*21c*/ volatile unsigned int dcss; /* Depth Cue Scale Slope */
+/*220*/ volatile unsigned int vclipmin; /* Viewclip XY Min Bounds */
+/*224*/ volatile unsigned int vclipmax; /* Viewclip XY Max Bounds */
+/*228*/ volatile unsigned int vclipzmin; /* Viewclip Z Min Bounds */
+/*22c*/ volatile unsigned int vclipzmax; /* Viewclip Z Max Bounds */
+/*230*/ volatile unsigned int dcsf; /* Depth Cue Scale Front Bound */
+/*234*/ volatile unsigned int dcsb; /* Depth Cue Scale Back Bound */
+/*238*/ volatile unsigned int dczf; /* Depth Cue Z Front */
+/*23c*/ volatile unsigned int dczb; /* Depth Cue Z Back */
+/*240*/ unsigned int pad9; /* Reserved */
+/*244*/ volatile unsigned int blendc; /* Alpha Blend Control */
+/*248*/ volatile unsigned int blendc1; /* Alpha Blend Color 1 */
+/*24c*/ volatile unsigned int blendc2; /* Alpha Blend Color 2 */
+/*250*/ volatile unsigned int fbramitc; /* FB RAM Interleave Test Control */
+/*254*/ volatile unsigned int fbc; /* Frame Buffer Control */
+/*258*/ volatile unsigned int rop; /* Raster OPeration */
+/*25c*/ volatile unsigned int cmp; /* Frame Buffer Compare */
+/*260*/ volatile unsigned int matchab; /* Buffer AB Match Mask */
+/*264*/ volatile unsigned int matchc; /* Buffer C(YZ) Match Mask */
+/*268*/ volatile unsigned int magnab; /* Buffer AB Magnitude Mask */
+/*26c*/ volatile unsigned int magnc; /* Buffer C(YZ) Magnitude Mask */
+/*270*/ volatile unsigned int fbcfg0; /* Frame Buffer Config 0 */
+/*274*/ volatile unsigned int fbcfg1; /* Frame Buffer Config 1 */
+/*278*/ volatile unsigned int fbcfg2; /* Frame Buffer Config 2 */
+/*27c*/ volatile unsigned int fbcfg3; /* Frame Buffer Config 3 */
+/*280*/ volatile unsigned int ppcfg; /* Pixel Processor Config */
+/*284*/ volatile unsigned int pick; /* Picking Control */
+/*288*/ volatile unsigned int fillmode; /* FillMode */
+/*28c*/ volatile unsigned int fbramwac; /* FB RAM Write Address Control */
+/*290*/ volatile unsigned int pmask; /* RGB PlaneMask */
+/*294*/ volatile unsigned int xpmask; /* X PlaneMask */
+/*298*/ volatile unsigned int ypmask; /* Y PlaneMask */
+/*29c*/ volatile unsigned int zpmask; /* Z PlaneMask */
+/*2a0*/ ffb_auxclip auxclip[4]; /* Auxilliary Viewport Clip */
+
+ /* New 3dRAM III support regs */
+/*2c0*/ volatile unsigned int rawblend2;
+/*2c4*/ volatile unsigned int rawpreblend;
+/*2c8*/ volatile unsigned int rawstencil;
+/*2cc*/ volatile unsigned int rawstencilctl;
+/*2d0*/ volatile unsigned int threedram1;
+/*2d4*/ volatile unsigned int threedram2;
+/*2d8*/ volatile unsigned int passin;
+/*2dc*/ volatile unsigned int rawclrdepth;
+/*2e0*/ volatile unsigned int rawpmask;
+/*2e4*/ volatile unsigned int rawcsrc;
+/*2e8*/ volatile unsigned int rawmatch;
+/*2ec*/ volatile unsigned int rawmagn;
+/*2f0*/ volatile unsigned int rawropblend;
+/*2f4*/ volatile unsigned int rawcmp;
+/*2f8*/ volatile unsigned int rawwac;
+/*2fc*/ volatile unsigned int fbramid;
+
+/*300*/ volatile unsigned int drawop; /* Draw OPeration */
+/*304*/ unsigned int pad10[2]; /* Reserved */
+/*30c*/ volatile unsigned int lpat; /* Line Pattern control */
+/*310*/ unsigned int pad11; /* Reserved */
+/*314*/ volatile unsigned int fontxy; /* XY Font coordinate */
+/*318*/ volatile unsigned int fontw; /* Font Width */
+/*31c*/ volatile unsigned int fontinc; /* Font Increment */
+/*320*/ volatile unsigned int font; /* Font bits */
+/*324*/ unsigned int pad12[3]; /* Reserved */
+/*330*/ volatile unsigned int blend2;
+/*334*/ volatile unsigned int preblend;
+/*338*/ volatile unsigned int stencil;
+/*33c*/ volatile unsigned int stencilctl;
+
+/*340*/ unsigned int pad13[4]; /* Reserved */
+/*350*/ volatile unsigned int dcss1; /* Depth Cue Scale Slope 1 */
+/*354*/ volatile unsigned int dcss2; /* Depth Cue Scale Slope 2 */
+/*358*/ volatile unsigned int dcss3; /* Depth Cue Scale Slope 3 */
+/*35c*/ volatile unsigned int widpmask;
+/*360*/ volatile unsigned int dcs2;
+/*364*/ volatile unsigned int dcs3;
+/*368*/ volatile unsigned int dcs4;
+/*36c*/ unsigned int pad14; /* Reserved */
+/*370*/ volatile unsigned int dcd2;
+/*374*/ volatile unsigned int dcd3;
+/*378*/ volatile unsigned int dcd4;
+/*37c*/ unsigned int pad15; /* Reserved */
+/*380*/ volatile unsigned int pattern[32]; /* area Pattern */
+/*400*/ unsigned int pad16[8]; /* Reserved */
+/*420*/ volatile unsigned int reset; /* chip RESET */
+/*424*/ unsigned int pad17[247]; /* Reserved */
+/*800*/ volatile unsigned int devid; /* Device ID */
+/*804*/ unsigned int pad18[63]; /* Reserved */
+/*900*/ volatile unsigned int ucsr; /* User Control & Status Register */
+/*904*/ unsigned int pad19[31]; /* Reserved */
+/*980*/ volatile unsigned int mer; /* Mode Enable Register */
+/*984*/ unsigned int pad20[1439]; /* Reserved */
+} ffb_fbc, *ffb_fbcPtr;
+
+/* Draw operations */
+#define FFB_DRAWOP_DOT 0x00
+#define FFB_DRAWOP_AADOT 0x01
+#define FFB_DRAWOP_BRLINECAP 0x02
+#define FFB_DRAWOP_BRLINEOPEN 0x03
+#define FFB_DRAWOP_DDLINE 0x04
+#define FFB_DRAWOP_AALINE 0x05
+#define FFB_DRAWOP_TRIANGLE 0x06
+#define FFB_DRAWOP_POLYGON 0x07
+#define FFB_DRAWOP_RECTANGLE 0x08
+#define FFB_DRAWOP_FASTFILL 0x09
+#define FFB_DRAWOP_BCOPY 0x0a /* Not implemented in any FFB, VIS is faster */
+#define FFB_DRAWOP_VSCROLL 0x0b /* Up to 12x faster than BCOPY, 3-4x faster than VIS */
+
+/* FastFill operation codes. */
+#define FFB_FASTFILL_PAGE 0x01
+#define FFB_FASTFILL_BLOCK 0x02
+#define FFB_FASTFILL_COLOR_BLK 0x03
+#define FFB_FASTFILL_BLOCK_X 0x04
+
+/* Spanfill Unit Line Pattern */
+#define FFB_LPAT_SCALEPTR 0xf0000000
+#define FFB_LPAT_SCALEPTR_SHIFT 28
+#define FFB_LPAT_PATPTR 0x0f000000
+#define FFB_LPAT_PATPTR_SHIFT 24
+#define FFB_LPAT_SCALEVAL 0x00f00000
+#define FFB_LPAT_SCALEVAL_SHIFT 20
+#define FFB_LPAT_PATLEN 0x000f0000
+#define FFB_LPAT_PATLEN_SHIFT 16
+#define FFB_LPAT_PATTERN 0x0000ffff
+#define FFB_LPAT_PATTERN_SHIFT 0
+
+/* Pixel processor control */
+/* Force WID */
+#define FFB_PPC_FW_DISABLE 0x800000
+#define FFB_PPC_FW_ENABLE 0xc00000
+#define FFB_PPC_FW_MASK 0xc00000
+/* Auxiliary clip */
+#define FFB_PPC_ACE_DISABLE 0x040000
+#define FFB_PPC_ACE_AUX_SUB 0x080000
+#define FFB_PPC_ACE_AUX_ADD 0x0c0000
+#define FFB_PPC_ACE_MASK 0x0c0000
+/* Depth cue */
+#define FFB_PPC_DCE_DISABLE 0x020000
+#define FFB_PPC_DCE_ENABLE 0x030000
+#define FFB_PPC_DCE_MASK 0x030000
+/* Alpha blend */
+#define FFB_PPC_ABE_DISABLE 0x008000
+#define FFB_PPC_ABE_ENABLE 0x00c000
+#define FFB_PPC_ABE_MASK 0x00c000
+/* View clip */
+#define FFB_PPC_VCE_DISABLE 0x001000
+#define FFB_PPC_VCE_2D 0x002000
+#define FFB_PPC_VCE_3D 0x003000
+#define FFB_PPC_VCE_MASK 0x003000
+/* Area pattern */
+#define FFB_PPC_APE_DISABLE 0x000800
+#define FFB_PPC_APE_ENABLE 0x000c00
+#define FFB_PPC_APE_MASK 0x000c00
+/* Transparent background */
+#define FFB_PPC_TBE_OPAQUE 0x000200
+#define FFB_PPC_TBE_TRANSPARENT 0x000300
+#define FFB_PPC_TBE_MASK 0x000300
+/* Z source */
+#define FFB_PPC_ZS_VAR 0x000080
+#define FFB_PPC_ZS_CONST 0x0000c0
+#define FFB_PPC_ZS_MASK 0x0000c0
+/* Y source */
+#define FFB_PPC_YS_VAR 0x000020
+#define FFB_PPC_YS_CONST 0x000030
+#define FFB_PPC_YS_MASK 0x000030
+/* X source */
+#define FFB_PPC_XS_WID 0x000004
+#define FFB_PPC_XS_VAR 0x000008
+#define FFB_PPC_XS_CONST 0x00000c
+#define FFB_PPC_XS_MASK 0x00000c
+/* Color (BGR) source */
+#define FFB_PPC_CS_VAR 0x000002
+#define FFB_PPC_CS_CONST 0x000003
+#define FFB_PPC_CS_MASK 0x000003
+
+/* X Clip */
+#define FFB_XCLIP_XREF 0x000000ff
+#define FFB_XCLIP_TEST_MASK 0x00070000
+#define FFB_XCLIP_TEST_ALWAYS 0x00000000
+#define FFB_XCLIP_TEST_GT 0x00010000
+#define FFB_XCLIP_TEST_EQ 0x00020000
+#define FFB_XCLIP_TEST_GE 0x00030000
+#define FFB_XCLIP_TEST_NEVER 0x00040000
+#define FFB_XCLIP_TEST_LE 0x00050000
+#define FFB_XCLIP_TEST_NE 0x00060000
+#define FFB_XCLIP_TEST_LT 0x00070000
+
+/* FB Control register */
+/* Write buffer dest */
+#define FFB_FBC_WB_A 0x20000000
+#define FFB_FBC_WB_B 0x40000000
+#define FFB_FBC_WB_AB 0x60000000
+#define FFB_FBC_WB_C 0x80000000
+#define FFB_FBC_WB_AC 0xa0000000
+#define FFB_FBC_WB_BC 0xc0000000
+#define FFB_FBC_WB_ABC 0xe0000000
+#define FFB_FBC_WB_MASK 0xe0000000
+/* Write enable */
+#define FFB_FBC_WE_FORCEOFF 0x00100000
+#define FFB_FBC_WE_FORCEON 0x00200000
+#define FFB_FBC_WE_USE_WMASK 0x00300000
+#define FFB_FBC_WE_MASK 0x00300000
+/* Write group mode */
+#define FFB_FBC_WM_RSVD 0x00040000
+#define FFB_FBC_WM_COMBINED 0x00080000
+#define FFB_FBC_WM_SEPARATE 0x000c0000
+#define FFB_FBC_WM_MASK 0x000c0000
+/* Read buffer src */
+#define FFB_FBC_RB_A 0x00004000
+#define FFB_FBC_RB_B 0x00008000
+#define FFB_FBC_RB_C 0x0000c000
+#define FFB_FBC_RB_MASK 0x0000c000
+/* Stereo buf dest */
+#define FFB_FBC_SB_LEFT 0x00001000
+#define FFB_FBC_SB_RIGHT 0x00002000
+#define FFB_FBC_SB_BOTH 0x00003000
+#define FFB_FBC_SB_MASK 0x00003000
+/* Z plane group enable */
+#define FFB_FBC_ZE_OFF 0x00000400
+#define FFB_FBC_ZE_ON 0x00000800
+#define FFB_FBC_ZE_MASK 0x00000c00
+/* Y plane group enable */
+#define FFB_FBC_YE_OFF 0x00000100
+#define FFB_FBC_YE_ON 0x00000200
+#define FFB_FBC_YE_MASK 0x00000300
+/* X plane group enable */
+#define FFB_FBC_XE_OFF 0x00000040
+#define FFB_FBC_XE_ON 0x00000080
+#define FFB_FBC_XE_MASK 0x000000c0
+/* B plane group enable */
+#define FFB_FBC_BE_OFF 0x00000010
+#define FFB_FBC_BE_ON 0x00000020
+#define FFB_FBC_BE_MASK 0x00000030
+/* G plane group enable */
+#define FFB_FBC_GE_OFF 0x00000004
+#define FFB_FBC_GE_ON 0x00000008
+#define FFB_FBC_GE_MASK 0x0000000c
+/* R plane group enable */
+#define FFB_FBC_RE_OFF 0x00000001
+#define FFB_FBC_RE_ON 0x00000002
+#define FFB_FBC_RE_MASK 0x00000003
+/* Combined */
+#define FFB_FBC_RGBE_OFF 0x00000015
+#define FFB_FBC_RGBE_ON 0x0000002a
+#define FFB_FBC_RGBE_MASK 0x0000003f
+
+/* Raster OP */
+#define FFB_ROP_YZ_MASK 0x008f0000
+#define FFB_ROP_X_MASK 0x00008f00
+#define FFB_ROP_RGB_MASK 0x0000008f
+
+/* Now the rops themselves which get shifted into the
+ * above fields.
+ */
+#define FFB_ROP_EDIT_BIT 0x80
+#define FFB_ROP_ZERO 0x80
+#define FFB_ROP_NEW_AND_OLD 0x81
+#define FFB_ROP_NEW_AND_NOLD 0x82
+#define FFB_ROP_NEW 0x83
+#define FFB_ROP_NNEW_AND_OLD 0x84
+#define FFB_ROP_OLD 0x85
+#define FFB_ROP_NEW_XOR_OLD 0x86
+#define FFB_ROP_NEW_OR_OLD 0x87
+#define FFB_ROP_NNEW_AND_NOLD 0x88
+#define FFB_ROP_NNEW_XOR_NOLD 0x89
+#define FFB_ROP_NOLD 0x8a
+#define FFB_ROP_NEW_OR_NOLD 0x8b
+#define FFB_ROP_NNEW 0x8c
+#define FFB_ROP_NNEW_OR_OLD 0x8d
+#define FFB_ROP_NNEW_OR_NOLD 0x8e
+#define FFB_ROP_ONES 0x8f
+
+/* FB Compare */
+#define FFB_CMP_MATCHC_MASK 0x8f000000
+#define FFB_CMP_MAGNC_MASK 0x00870000
+#define FFB_CMP_MATCHAB_MASK 0x0000ff00
+#define FFB_CMP_MAGNAB_MASK 0x000000ff
+
+/* Compare Match codes */
+#define FFB_CMP_MATCH_EDIT_BIT 0x80
+#define FFB_CMP_MATCH_ALWAYS 0x80
+#define FFB_CMP_MATCH_NEVER 0x81
+#define FFB_CMP_MATCH_EQ 0x82
+#define FFB_CMP_MATCH_NE 0x83
+#define FFB_CMP_MATCH_A_ALWAYS 0xc0
+#define FFB_CMP_MATCH_B_ALWAYS 0xa0
+
+/* Compare Magnitude codes */
+#define FFB_CMP_MAGN_EDIT_BIT 0x80
+#define FFB_CMP_MAGN_ALWAYS 0x80
+#define FFB_CMP_MAGN_GT 0x81
+#define FFB_CMP_MAGN_EQ 0x82
+#define FFB_CMP_MAGN_GE 0x83
+#define FFB_CMP_MAGN_NEVER 0x84
+#define FFB_CMP_MAGN_LE 0x85
+#define FFB_CMP_MAGN_NE 0x86
+#define FFB_CMP_MAGN_LT 0x87
+#define FFB_CMP_MAGN_A_ALWAYS 0xc0
+#define FFB_CMP_MAGN_B_ALWAYS 0xa0
+
+/* User Control and Status */
+#define FFB_UCSR_FIFO_MASK 0x00000fff
+#define FFB_UCSR_PICK_NO_HIT 0x00020000
+#define FFB_UCSR_PICK_HIT 0x00030000
+#define FFB_UCSR_PICK_DISABLE 0x00080000
+#define FFB_UCSR_PICK_ENABLE 0x000c0000
+#define FFB_UCSR_FB_BUSY 0x01000000
+#define FFB_UCSR_RP_BUSY 0x02000000
+#define FFB_UCSR_ALL_BUSY (FFB_UCSR_RP_BUSY|FFB_UCSR_FB_BUSY)
+#define FFB_UCSR_READ_ERR 0x40000000
+#define FFB_UCSR_FIFO_OVFL 0x80000000
+#define FFB_UCSR_ALL_ERRORS (FFB_UCSR_READ_ERR|FFB_UCSR_FIFO_OVFL)
+
+/* Mode Enable Register */
+#define FFB_MER_EIRA 0x00000080 /* Enable read-ahead, increasing */
+#define FFB_MER_EDRA 0x000000c0 /* Enable read-ahead, decreasing */
+#define FFB_MER_DRA 0x00000040 /* No read-ahead */
+
+/* FBram Config 0 */
+#define FFB_FBCFG0_RFTIME 0xff800000
+#define FFB_FBCFG0_XMAX 0x007c0000
+#define FFB_FBCFG0_YMAX 0x0003ffc0
+#define FFB_FBCFG0_RES_MASK 0x00000030
+#define FFB_FBCFG0_RES_HIGH 0x00000030 /* 1920x1360 */
+#define FFB_FBCFG0_RES_STD 0x00000020 /* 1280x1024 */
+#define FFB_FBCFG0_RES_STEREO 0x00000010 /* 960x580 */
+#define FFB_FBCFG0_RES_PRTRAIT 0x00000000 /* 1280x2048 */
+#define FFB_FBCFG0_ITRLACE 0x00000000
+#define FFB_FBCFG0_SEQUENTIAL 0x00000008
+#define FFB_FBCFG0_DRENA 0x00000004
+#define FFB_FBCFG0_BPMODE 0x00000002
+#define FFB_FBCFG0_RFRSH_RST 0x00000001
+
+typedef struct _ffb_dac {
+ volatile unsigned int cfg;
+ volatile unsigned int cfgdata;
+ volatile unsigned int cur;
+ volatile unsigned int curdata;
+} ffb_dac, *ffb_dacPtr;
+
+/* Writing 2 32-bit registers at a time using 64-bit stores. -DaveM */
+#if defined(__GNUC__) && defined(USE_VIS)
+/* 64-bit register writing support.
+ * Note: "lo" means "low address".
+ */
+#define FFB_WRITE64_COMMON(__regp, __lo32, __hi32, REG0, REG1) \
+do { __extension__ register unsigned int __r0 __asm__(""#REG0); \
+ __extension__ register unsigned int __r1 __asm__(""#REG1); \
+ __r0 = (__lo32); \
+ __r1 = (__hi32); \
+ __asm__ __volatile__ ("sllx\t%0, 32, %%g1\n\t" \
+ "srl\t%1, 0, %1\n\t" \
+ "or\t%%g1, %1, %%g1\n\t" \
+ "stx\t%%g1, %2" \
+ : : "r" (__r0), "r" (__r1), "m" (*(__regp)) : "g1"); \
+} while(0)
+
+#define FFB_WRITE64P(__regp, __srcp) \
+do { __asm__ __volatile__ ("ldx\t%0, %%g2;" \
+ "stx\t%%g2, %1" \
+ : : "m" (*(__srcp)), "m" (*(__regp)) \
+ : "g2"); \
+} while(0)
+
+#define FFB_WRITE64(__regp, __lo32, __hi32) \
+ FFB_WRITE64_COMMON(__regp, __lo32, __hi32, g2, g3)
+#define FFB_WRITE64_2(__regp, __lo32, __hi32) \
+ FFB_WRITE64_COMMON(__regp, __lo32, __hi32, g4, g5)
+#define FFB_WRITE64_3(__regp, __lo32, __hi32) \
+ FFB_WRITE64_COMMON(__regp, __lo32, __hi32, o4, o5)
+
+#else /* Do not use 64-bit writes. */
+
+#define FFB_WRITE64(__regp, __lo32, __hi32) \
+do { volatile unsigned int *__p = (__regp); \
+ *__p = (__lo32); \
+ *(__p + 1) = (__hi32); \
+} while(0)
+
+#define FFB_WRITE64P(__regp, __srcp) \
+do { volatile unsigned int *__p = (__regp); \
+ unsigned int *__q = (__srcp); \
+ *__p = *__q; \
+ *(__p + 1) = *(__q + 1); \
+} while(0)
+
+#define FFB_WRITE64_2(__regp, __lo32, __hi32) \
+ FFB_WRITE64(__regp, __lo32, __hi32)
+#define FFB_WRITE64_3(__regp, __lo32, __hi32) \
+ FFB_WRITE64(__regp, __lo32, __hi32)
+#endif
+
+#endif /* FFBREGS_H */