static gboolean gst_queue_src_activate_push (GstPad * pad, gboolean active);
static gboolean gst_queue_sink_activate_push (GstPad * pad, gboolean active);
-static GstStateChangeReturn gst_queue_change_state (GstElement * element,
- GstStateChange transition);
static gboolean gst_queue_is_empty (GstQueue * queue);
static gboolean gst_queue_is_filled (GstQueue * queue);
gst_queue_class_init (GstQueueClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
- GstElementClass *gstelement_class = GST_ELEMENT_CLASS (klass);
gobject_class->set_property = GST_DEBUG_FUNCPTR (gst_queue_set_property);
gobject_class->get_property = GST_DEBUG_FUNCPTR (gst_queue_get_property);
/* set several parent class virtual functions */
gobject_class->finalize = GST_DEBUG_FUNCPTR (gst_queue_finalize);
-
- gstelement_class->change_state = GST_DEBUG_FUNCPTR (gst_queue_change_state);
}
static void
return result;
}
-static GstStateChangeReturn
-gst_queue_change_state (GstElement * element, GstStateChange transition)
-{
- GstQueue *queue;
- GstStateChangeReturn ret = GST_STATE_CHANGE_SUCCESS;
-
- queue = GST_QUEUE (element);
-
- switch (transition) {
- case GST_STATE_CHANGE_NULL_TO_READY:
- break;
- case GST_STATE_CHANGE_READY_TO_PAUSED:
- break;
- case GST_STATE_CHANGE_PAUSED_TO_PLAYING:
- break;
- default:
- break;
- }
-
- ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
-
- switch (transition) {
- case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
- break;
- case GST_STATE_CHANGE_PAUSED_TO_READY:
- break;
- case GST_STATE_CHANGE_READY_TO_NULL:
- break;
- default:
- break;
- }
-
- return ret;
-}
-
static void
queue_capacity_change (GstQueue * queue)
{