*
* This element overlays the current clock time on top of a video
* stream. You can position the text and configure the font details
- * using the properties of the #GstBaseTextOverlay class. By default, the
- * time is displayed in the top left corner of the picture, with some
+ * using its properties.
+ *
+ * By default, the time is displayed in the top left corner of the picture, with some
* padding to the left and to the top.
*
* ## Example launch lines
*
* This element overlays the buffer time stamps of a video stream on
* top of itself. You can position the text and configure the font details
- * using the properties of the #GstBaseTextOverlay class. By default, the
- * time stamp is displayed in the top left corner of the picture, with some
- * padding to the left and to the top.
+ * using its properties.
+ *
+ * By default, the time stamp is displayed in the top left corner of the picture,
+ * with some padding to the left and to the top.
*
* |[
* gst-launch-1.0 -v videotestsrc ! timeoverlay ! autovideosink
* its output while playing.
*
* If you want to control the manner in which incoming data gets converted,
- * see the #GstAudioAggregatorPad:converter-config property, which will let
+ * see the #GstAudioAggregatorConvertPad:converter-config property, which will let
* you for example change the way in which channels may get remapped.
*
* The input pads are from a GstPad subclass and have additional
* This plugin writes incoming data to a custom GIO #GOutputStream.
*
* It can, for example, be used to write a stream to memory with a
- * #GMemoryOuputStream or to write to a file with a #GFileOuputStream.
+ * #GMemoryOutputStream or to write to a file with a #GFileOutputStream.
*
* ## Example code
*
* decodebin3 differs from the previous decodebin (decodebin2) in important ways:
*
* * supports publication and selection of stream information via
- * GstStreamCollection messages and #GST_EVENT_SELECT_STREAM events.
+ * GstStreamCollection messages and #GST_EVENT_SELECT_STREAMS events.
*
* * dynamically switches stream connections internally, and
* reuses decoder elements when stream selections change, so that in
* (= 408 bytes) and keep the remaining 3 bytes. These will then be prepended to
* the next input data.
*
- * The element implements the properties and sink caps configuration as specified
- * in the #GstRawBaseParse documentation. The properties configuration can be
- * modified by using the sample-rate, num-channels, channel-positions, format,
- * and pcm-format properties.
- *
* Currently, this parser supports raw data in a-law, mu-law, or linear PCM format.
*
* To facilitate operation with the unalignedaudioparse element, rawaudioparse
* the second one etc. until the remaining unparsed bytes aren't enough to form
* a complete frame, and it will then continue as described in the earlier case.
*
- * The element implements the properties and sink caps configuration as specified
- * in the #GstRawBaseParse documentation. The properties configuration can be
- * modified by using the width, height, pixel-aspect-ratio, framerate, interlaced,
- * top-field-first, plane-strides, plane-offsets, and frame-size properties.
- *
* If the properties configuration is used, plane strides and offsets will be
* computed by using gst_video_info_set_format(). This can be overridden by passing
* GstValueArrays to the plane-offsets and plane-strides properties. When this is
* ]|
* Read raw data from a local file and parse it as video data with 320x240 pixels
* and I420 video format. The queue element here is to force push based scheduling.
- * See the documentation in #GstRawBaseParse for the reason why.
*
*/
* @title: multisocketsink
* @see_also: tcpserversink
*
- * This plugin writes incoming data to a set of file descriptors. The
- * file descriptors can be added to multisocketsink by emitting the #GstMultiSocketSink::add signal.
+ * This plugin writes incoming data to a set of sockets. The
+ * sockets can be added to multisocketsink by emitting the #GstMultiSocketSink::add signal.
* For each descriptor added, the #GstMultiSocketSink::client-added signal will be called.
*
* A client can also be added with the #GstMultiSocketSink::add-full signal
* #GstMultiSocketSink::client-removed signal can also be fired when multisocketsink decides that a
* client is not active anymore or, depending on the value of the
* #GstMultiSocketSink:recover-policy property, if the client is reading too slowly.
- * In all cases, multisocketsink will never close a file descriptor itself.
- * The user of multisocketsink is responsible for closing all file descriptors.
- * This can for example be done in response to the #GstMultiSocketSink::client-fd-removed signal.
- * Note that multisocketsink still has a reference to the file descriptor when the
+ * In all cases, multisocketsink will never close a socket itself.
+ * The user of multisocketsink is responsible for closing all sockets.
+ * This can for example be done in response to the #GstMultiSocketSink::client-socket-removed signal.
+ * Note that multisocketsink still has a reference to the socket when the
* #GstMultiSocketSink::client-removed signal is emitted, so that "get-stats" can be performed on
- * the descriptor; it is therefore not safe to close the file descriptor in
+ * the descriptor; it is therefore not safe to close the socket in
* the #GstMultiSocketSink::client-removed signal handler, and you should use the
- * #GstMultiSocketSink::client-fd-removed signal to safely close the fd.
+ * #GstMultiSocketSink::client-socket-removed signal to safely close the socket.
*
* Multisocketsink internally keeps a queue of the incoming buffers and uses a
* separate thread to send the buffers to the clients. This ensures that no