GstState desired_state; /* as per user interaction, PAUSED or PLAYING */
+ gulong deep_notify_id;
+
/* configuration */
gboolean gapless;
static GstPlay *
play_new (gchar ** uris, const gchar * audio_sink, const gchar * video_sink,
- gboolean gapless, gdouble initial_volume)
+ gboolean gapless, gdouble initial_volume, gboolean verbose, int flags)
{
GstElement *sink, *playbin;
GstPlay *play;
g_warning ("Couldn't create specified video sink '%s'", video_sink);
}
+ if (flags)
+ g_object_set (play->playbin, "flags", flags, NULL);
+
+ if (verbose) {
+ play->deep_notify_id = g_signal_connect (play->playbin, "deep-notify",
+ G_CALLBACK (gst_object_default_deep_notify), NULL);
+ }
+
play->loop = g_main_loop_new (NULL, FALSE);
play->bus_watch = gst_bus_add_watch (GST_ELEMENT_BUS (play->playbin),
static void
play_free (GstPlay * play)
{
+ /* No need to see all those pad caps going to NULL etc., it's just noise */
+ if (play->deep_notify_id != 0)
+ g_signal_handler_disconnect (play->playbin, play->deep_notify_id);
+
play_reset (play);
gst_element_set_state (play->playbin, GST_STATE_NULL);
g_object_set (play->playbin, "uri", next_uri, NULL);
play->cur_idx = next_idx;
+
+ g_object_set (play->playbin, "-v", NULL);
}
static void
{
GstPlay *play;
GPtrArray *playlist;
+ gboolean verbose = FALSE;
+ int flags = 0;
gboolean print_version = FALSE;
gboolean interactive = TRUE;
gboolean gapless = FALSE;
GOptionContext *ctx;
gchar *playlist_file = NULL;
GOptionEntry options[] = {
+ {"verbose", 'v', 0, G_OPTION_ARG_NONE, &verbose,
+ N_("Output status information and property notifications"), NULL},
+ {"flags", 0, 0, G_OPTION_ARG_INT, &flags,
+ N_("Control playback behaviour setting playbin 'flags' property"),
+ NULL},
{"version", 0, 0, G_OPTION_ARG_NONE, &print_version,
N_("Print version information and exit"), NULL},
{"videosink", 0, 0, G_OPTION_ARG_STRING, &video_sink,
shuffle_uris (uris, num);
/* prepare */
- play = play_new (uris, audio_sink, video_sink, gapless, volume);
+ play =
+ play_new (uris, audio_sink, video_sink, gapless, volume, verbose, flags);
if (play == NULL) {
g_printerr