{
#ifdef GBSBUILD
int i, j;
-
+ int dur;
// TODO fixed fps implementation
- if (duration < 10) duration = 10;
+ if (duration < 10) dur = 10;
+ else dur = duration;
i = sx, j = sy;
LOG_SCOPE_F(INFO, "flicking (%d, %d)", i, j);
for (; i <= ex && j <= ey; i += (ex - sx) / 10, j += (ey - sy) / 10) {
efl_util_input_generate_touch(mFakeTouchHandle, 0,
EFL_UTIL_INPUT_TOUCH_UPDATE, i, j);
- usleep(duration * 1000);
+ usleep(dur * 1000);
LOG_SCOPE_F(INFO, "flicking (%d, %d)", i, j);
}
LOG_SCOPE_F(INFO, "flicking (%d, %d)", i, j);