VK_EXT_index_type_uint8 DONE (anv, lvp, panvk, radv/gfx8+, v3dv, tu, vn)
VK_EXT_line_rasterization DONE (anv, lvp, radv, tu, v3dv, vn)
VK_EXT_load_store_op_none DONE (anv, radv, tu, v3dv, vn)
- VK_EXT_memory_budget DONE (anv, radv, tu, v3dv, vn)
+ VK_EXT_memory_budget DONE (anv, lvp, radv, tu, v3dv, vn)
VK_EXT_memory_priority DONE (radv)
VK_EXT_mesh_shader DONE (anv/gfx12.5+, radv)
VK_EXT_multi_draw DONE (anv, lvp, radv, tu, vn)
.EXT_image_robustness = true,
.EXT_index_type_uint8 = true,
.EXT_inline_uniform_block = true,
+ .EXT_memory_budget = true,
.EXT_multisampled_render_to_single_sampled = true,
.EXT_multi_draw = true,
.EXT_non_seamless_cube_map = true,
props->shaderBinaryVersion = 1;
break;
}
+ case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT: {
+ VkPhysicalDeviceMemoryBudgetPropertiesEXT *props = (VkPhysicalDeviceMemoryBudgetPropertiesEXT*)ext;
+ os_get_total_physical_memory(&props->heapBudget[0]);
+ os_get_available_system_memory(&props->heapUsage[0]);
+ props->heapUsage[0] = props->heapBudget[0] - props->heapUsage[0];
+ break;
+ }
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_PROPERTIES_EXT: {
VkPhysicalDeviceRobustness2PropertiesEXT *props =
(VkPhysicalDeviceRobustness2PropertiesEXT *)ext;