example: fix after change in eo_do syntax.
authorCedric BAIL <cedric@osg.samsung.com>
Tue, 24 Feb 2015 12:45:40 +0000 (13:45 +0100)
committerCedric BAIL <cedric@osg.samsung.com>
Tue, 24 Feb 2015 12:45:40 +0000 (13:45 +0100)
src/examples/evas3d_object_on_button_example.c
src/examples/evas3d_scene_on_button_example.c

index 38f519f..573ddec 100644 (file)
@@ -113,8 +113,10 @@ _stop_scene(void *data,
 
    if (ev->button == 1)
      {
-        if (eo_do(d->scene,
-                  evas_3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, &s, &t)))
+        Eina_Bool ret;
+
+        if (eo_do_ret(d->scene, ret,
+                      evas_3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, &s, &t)))
           {
              d_angle = 0.0;
              elm_object_signal_emit(btn, "mouse,down,1", "event");
index d6acd80..37c61c0 100644 (file)
@@ -242,10 +242,12 @@ _stop_scene(void *data,
 
    if (ev->button == 1)
      {
-        if (eo_do(d->scene,
-                  evas_3d_scene_exist((ev->canvas.x - (d_w / 2)),
-                                      (ev->canvas.y - (d_h / 2)),
-                                      d->mesh_node)))
+        Eina_Bool ret;
+
+        if (eo_do_ret(d->scene, ret,
+                      evas_3d_scene_exist((ev->canvas.x - (d_w / 2)),
+                                          (ev->canvas.y - (d_h / 2)),
+                                          d->mesh_node)))
           {
              d_angle = 0;
           }