if (ev->button == 1)
{
- if (eo_do(d->scene,
- evas_3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, &s, &t)))
+ Eina_Bool ret;
+
+ if (eo_do_ret(d->scene, ret,
+ evas_3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, &s, &t)))
{
d_angle = 0.0;
elm_object_signal_emit(btn, "mouse,down,1", "event");
if (ev->button == 1)
{
- if (eo_do(d->scene,
- evas_3d_scene_exist((ev->canvas.x - (d_w / 2)),
- (ev->canvas.y - (d_h / 2)),
- d->mesh_node)))
+ Eina_Bool ret;
+
+ if (eo_do_ret(d->scene, ret,
+ evas_3d_scene_exist((ev->canvas.x - (d_w / 2)),
+ (ev->canvas.y - (d_h / 2)),
+ d->mesh_node)))
{
d_angle = 0;
}