// The large object code space may contain code or data. We set the memory
// to be non-executable here for safety, but this means we need to enable it
// explicitly when allocating large code objects.
- lo_space_ = new LargeObjectSpace(this, LO_SPACE);
+ lo_space_ = new LargeObjectSpace(this, max_old_generation_size_, LO_SPACE);
if (lo_space_ == NULL) return false;
if (!lo_space_->Setup()) return false;
if (create_heap_objects) {
// -----------------------------------------------------------------------------
// LargeObjectSpace
-LargeObjectSpace::LargeObjectSpace(Heap* heap, AllocationSpace id)
+LargeObjectSpace::LargeObjectSpace(Heap* heap,
+ intptr_t max_capacity,
+ AllocationSpace id)
: Space(heap, id, NOT_EXECUTABLE), // Managed on a per-allocation basis
+ max_capacity_(max_capacity),
first_page_(NULL),
size_(0),
page_count_(0),
return Failure::RetryAfterGC(identity());
}
+ if (Size() + object_size > max_capacity_) {
+ return Failure::RetryAfterGC(identity());
+ }
+
LargePage* page = heap()->isolate()->memory_allocator()->
AllocateLargePage(object_size, executable, this);
if (page == NULL) return Failure::RetryAfterGC(identity());
class LargeObjectSpace : public Space {
public:
- LargeObjectSpace(Heap* heap, AllocationSpace id);
+ LargeObjectSpace(Heap* heap, intptr_t max_capacity, AllocationSpace id);
virtual ~LargeObjectSpace() {}
// Initializes internal data structures.
bool SlowContains(Address addr) { return !FindObject(addr)->IsFailure(); }
private:
+ intptr_t max_capacity_;
// The head of the linked list of large object chunks.
LargePage* first_page_;
intptr_t size_; // allocated bytes