* tests/test-depth.c: added a box of cloned hands to further expand
authorØyvind Kolås <pippin@openedhand.com>
Thu, 31 Jan 2008 16:55:34 +0000 (16:55 +0000)
committerØyvind Kolås <pippin@openedhand.com>
Thu, 31 Jan 2008 16:55:34 +0000 (16:55 +0000)
the scope of depth testing scenarios exercised by test-depth.

ChangeLog
tests/test-depth.c

index 5d10f6f..bea0fdb 100644 (file)
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,5 +1,10 @@
 2008-01-31  Øyvind Kolås  <pippin@o-hand.com>
 
+       * tests/test-depth.c: added a box of cloned hands to further expand
+       the scope of depth testing scenarios exercised by test-depth.
+
+2008-01-31  Øyvind Kolås  <pippin@o-hand.com>
+
        * tests/test-depth.c: (timeline_completed): make use of
        clutter_timeline_set_direction instead of static state.
        (raise_top): made rectangle remain at fixed depth and raise
index 73983e9..0308426 100644 (file)
@@ -23,10 +23,57 @@ raise_top (gpointer ignored)
 }
 
 static ClutterActor *
+clone_box (ClutterTexture *original)
+{
+  guint width, height;
+  ClutterActor *group;
+  ClutterActor *clone;
+
+  clutter_actor_get_size (CLUTTER_ACTOR (original), &width, &height);
+
+  group = clutter_group_new ();
+  clone = clutter_clone_texture_new (original);
+  clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
+  clutter_actor_set_depth (clone, width/2);
+
+  clone = clutter_clone_texture_new (original);
+  clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
+  clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 180, width/2, 0, 0);
+  clutter_actor_set_depth (clone, -width/2);
+
+  clone = clutter_clone_texture_new (original);
+  clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
+  clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
+  clutter_actor_set_depth (clone, width/2);
+  clutter_actor_set_position (clone, 0, 0);
+
+  clone = clutter_clone_texture_new (original);
+  clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
+  clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
+  clutter_actor_set_depth (clone, width/2);
+  clutter_actor_set_position (clone, width, 0);
+
+  clone = clutter_clone_texture_new (original);
+  clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
+  clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
+  clutter_actor_set_depth (clone, -width/2);
+  clutter_actor_set_position (clone, 0, height);
+
+  clone = clutter_clone_texture_new (original);
+  clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
+  clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
+  clutter_actor_set_depth (clone, -width/2);
+  clutter_actor_set_position (clone, 0, 0);
+
+  clutter_actor_show_all (group);
+  return group;
+}
+
+static ClutterActor *
 janus_group (const gchar *front_text,
              const gchar *back_text)
 {
-  ClutterColor  slide_color = {0x00, 0x00, 0x00, 0x55};
+  ClutterColor  slide_color = {0x00, 0x00, 0x00, 0xff};
   ClutterColor  red = {0xff, 0x00, 0x00, 0xff};
   ClutterColor  green = {0x00, 0xff, 0x00, 0xff};
   ClutterActor *group, *rectangle, *front, *back;
@@ -51,21 +98,22 @@ janus_group (const gchar *front_text,
   clutter_actor_set_size (rectangle, width, height);
   clutter_actor_set_rotation (back, CLUTTER_Y_AXIS, 180, width/2, 0, 0);
 
-  clutter_container_add (group, back, rectangle, front, NULL);
+  clutter_container_add (CLUTTER_CONTAINER (group),
+                         back, rectangle, front, NULL);
 
   clutter_actor_show_all (group);
   return group;
 }
 
 
-int
+gint
 main (int argc, char *argv[])
 {
   ClutterTimeline  *timeline;
   ClutterBehaviour *d_behave;
   ClutterBehaviour *r_behave;
   ClutterActor     *stage;
-  ClutterActor     *group, *hand, *label, *rect, *janus;
+  ClutterActor     *group, *hand, *label, *rect, *janus, *box;
   ClutterColor      stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
   ClutterColor      rect_color  = { 0, 0, 0, 0x88 };
   GdkPixbuf        *pixbuf;
@@ -92,15 +140,15 @@ main (int argc, char *argv[])
   clutter_actor_show (group);
 
   label = clutter_label_new_with_text ("Mono 26", "Clutter");
-  clutter_actor_set_position (label, 120, 180);
+  clutter_actor_set_position (label, 120, 200);
   clutter_actor_show (label);
 
   hand = clutter_texture_new_from_pixbuf (pixbuf);
-  clutter_actor_set_position (hand, 240, 140);
+  clutter_actor_set_position (hand, 240, 100);
   clutter_actor_show (hand);
 
   rect = clutter_rectangle_new_with_color (&rect_color);
-  clutter_actor_set_position (rect, 340, 140);
+  clutter_actor_set_position (rect, 340, 100);
   clutter_actor_set_size (rect, 200, 200);
   clutter_actor_show (rect);
 
@@ -119,7 +167,6 @@ main (int argc, char *argv[])
                                           -100, 100);
   clutter_behaviour_apply (d_behave, label);
 
-
   /* add two faced actor */
   janus = janus_group ("GREEN", "RED");
   clutter_container_add_actor (CLUTTER_CONTAINER (stage), janus);
@@ -133,6 +180,24 @@ main (int argc, char *argv[])
                                           0, 360);
   clutter_behaviour_apply (r_behave, janus);
 
+
+  /* add hand box */
+  box = clone_box (CLUTTER_TEXTURE (hand));
+  clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
+  clutter_actor_set_position (box, 200, 250);
+  clutter_actor_set_scale (box, 0.5, 0.5);
+  clutter_actor_set_rotation (box, CLUTTER_X_AXIS, 45, 0, 0, 0);
+  clutter_actor_set_opacity (box, 0x44);
+
+  r_behave = clutter_behaviour_rotate_new (clutter_alpha_new_full (timeline,
+                                                                  CLUTTER_ALPHA_RAMP_INC,
+                                                                  NULL, NULL),
+                                          CLUTTER_Y_AXIS,
+                                          CLUTTER_ROTATE_CW,
+                                          0, 360);
+  clutter_behaviour_apply (r_behave, box);
+
+
   clutter_actor_show (stage);
 
   clutter_timeline_start (timeline);