}
static ClutterActor *
+clone_box (ClutterTexture *original)
+{
+ guint width, height;
+ ClutterActor *group;
+ ClutterActor *clone;
+
+ clutter_actor_get_size (CLUTTER_ACTOR (original), &width, &height);
+
+ group = clutter_group_new ();
+ clone = clutter_clone_texture_new (original);
+ clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
+ clutter_actor_set_depth (clone, width/2);
+
+ clone = clutter_clone_texture_new (original);
+ clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
+ clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 180, width/2, 0, 0);
+ clutter_actor_set_depth (clone, -width/2);
+
+ clone = clutter_clone_texture_new (original);
+ clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
+ clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
+ clutter_actor_set_depth (clone, width/2);
+ clutter_actor_set_position (clone, 0, 0);
+
+ clone = clutter_clone_texture_new (original);
+ clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
+ clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
+ clutter_actor_set_depth (clone, width/2);
+ clutter_actor_set_position (clone, width, 0);
+
+ clone = clutter_clone_texture_new (original);
+ clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
+ clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
+ clutter_actor_set_depth (clone, -width/2);
+ clutter_actor_set_position (clone, 0, height);
+
+ clone = clutter_clone_texture_new (original);
+ clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
+ clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
+ clutter_actor_set_depth (clone, -width/2);
+ clutter_actor_set_position (clone, 0, 0);
+
+ clutter_actor_show_all (group);
+ return group;
+}
+
+static ClutterActor *
janus_group (const gchar *front_text,
const gchar *back_text)
{
- ClutterColor slide_color = {0x00, 0x00, 0x00, 0x55};
+ ClutterColor slide_color = {0x00, 0x00, 0x00, 0xff};
ClutterColor red = {0xff, 0x00, 0x00, 0xff};
ClutterColor green = {0x00, 0xff, 0x00, 0xff};
ClutterActor *group, *rectangle, *front, *back;
clutter_actor_set_size (rectangle, width, height);
clutter_actor_set_rotation (back, CLUTTER_Y_AXIS, 180, width/2, 0, 0);
- clutter_container_add (group, back, rectangle, front, NULL);
+ clutter_container_add (CLUTTER_CONTAINER (group),
+ back, rectangle, front, NULL);
clutter_actor_show_all (group);
return group;
}
-int
+gint
main (int argc, char *argv[])
{
ClutterTimeline *timeline;
ClutterBehaviour *d_behave;
ClutterBehaviour *r_behave;
ClutterActor *stage;
- ClutterActor *group, *hand, *label, *rect, *janus;
+ ClutterActor *group, *hand, *label, *rect, *janus, *box;
ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
ClutterColor rect_color = { 0, 0, 0, 0x88 };
GdkPixbuf *pixbuf;
clutter_actor_show (group);
label = clutter_label_new_with_text ("Mono 26", "Clutter");
- clutter_actor_set_position (label, 120, 180);
+ clutter_actor_set_position (label, 120, 200);
clutter_actor_show (label);
hand = clutter_texture_new_from_pixbuf (pixbuf);
- clutter_actor_set_position (hand, 240, 140);
+ clutter_actor_set_position (hand, 240, 100);
clutter_actor_show (hand);
rect = clutter_rectangle_new_with_color (&rect_color);
- clutter_actor_set_position (rect, 340, 140);
+ clutter_actor_set_position (rect, 340, 100);
clutter_actor_set_size (rect, 200, 200);
clutter_actor_show (rect);
-100, 100);
clutter_behaviour_apply (d_behave, label);
-
/* add two faced actor */
janus = janus_group ("GREEN", "RED");
clutter_container_add_actor (CLUTTER_CONTAINER (stage), janus);
0, 360);
clutter_behaviour_apply (r_behave, janus);
+
+ /* add hand box */
+ box = clone_box (CLUTTER_TEXTURE (hand));
+ clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
+ clutter_actor_set_position (box, 200, 250);
+ clutter_actor_set_scale (box, 0.5, 0.5);
+ clutter_actor_set_rotation (box, CLUTTER_X_AXIS, 45, 0, 0, 0);
+ clutter_actor_set_opacity (box, 0x44);
+
+ r_behave = clutter_behaviour_rotate_new (clutter_alpha_new_full (timeline,
+ CLUTTER_ALPHA_RAMP_INC,
+ NULL, NULL),
+ CLUTTER_Y_AXIS,
+ CLUTTER_ROTATE_CW,
+ 0, 360);
+ clutter_behaviour_apply (r_behave, box);
+
+
clutter_actor_show (stage);
clutter_timeline_start (timeline);