+++ /dev/null
-/*
- * XGL
- *
- * Copyright (C) 2014 LunarG, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include <inttypes.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <assert.h>
-#include "loader_platform.h"
-#include "xgl_dispatch_table_helper.h"
-#include "xgl_struct_string_helper.h"
-#include "mem_tracker.h"
-#include "layers_config.h"
-// The following is #included again to catch certain OS-specific functions
-// being used:
-#include "loader_platform.h"
-#include "layers_msg.h"
-
-static XGL_LAYER_DISPATCH_TABLE nextTable;
-static XGL_BASE_LAYER_OBJECT *pCurObj;
-static LOADER_PLATFORM_THREAD_ONCE_DECLARATION(g_initOnce);
-// TODO : This can be much smarter, using separate locks for separate global data
-static int globalLockInitialized = 0;
-static loader_platform_thread_mutex globalLock;
-
-
-#define MAX_BINDING 0xFFFFFFFF
-
-static GLOBAL_CB_NODE* pGlobalCBHead = NULL;
-static GLOBAL_MEM_OBJ_NODE* pGlobalMemObjHead = NULL;
-static GLOBAL_OBJECT_NODE* pGlobalObjectHead = NULL;
-static GLOBAL_FENCE_NODE* pGlobalFenceList = NULL;
-// TODO : Add support for per-queue and per-device fence completion
-static uint64_t g_currentFenceId = 1;
-static uint64_t g_lastRetiredId = 0;
-static XGL_DEVICE globalDevice = NULL;
-static uint64_t numCBNodes = 0;
-static uint64_t numMemObjNodes = 0;
-static uint64_t numObjectNodes = 0;
-
-// Check list for data and if it's not included insert new node
-// into HEAD of list pointed to by pHEAD & update pHEAD
-// Increment 'insert' if new node was inserted
-// return XGL_SUCCESS if no errors occur
-static bool32_t insertMiniNode(MINI_NODE** pHEAD, const XGL_BASE_OBJECT data, uint32_t* insert)
-{
- bool32_t result = XGL_TRUE;
- MINI_NODE* pTrav = *pHEAD;
- while (pTrav && (pTrav->data != data)) {
- pTrav = pTrav->pNext;
- }
- if (!pTrav) { // Add node to front of LL
- pTrav = (MINI_NODE*)malloc(sizeof(MINI_NODE));
- if (!pTrav) {
- char str[1024];
- sprintf(str, "Malloc failed to alloc memory for Mini Node");
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, data, 0, MEMTRACK_OUT_OF_MEMORY_ERROR, "MEM", str);
- result = XGL_FALSE;
- } else {
- memset(pTrav, 0, sizeof(MINI_NODE));
- if (*pHEAD) {
- pTrav->pNext = *pHEAD;
- }
- *pHEAD = pTrav;
- *insert += 1;
- //pMemTrav->refCount++;
- //sprintf(str, "MEM INFO : Incremented refCount for mem obj %p to %u", (void*)mem, pMemTrav->refCount);
- if (pTrav->data) { // This is just FYI
- assert(data == pTrav->data);
- char str[1024];
- sprintf(str, "Data %p is already in data LL w/ HEAD at %p", data, *pHEAD);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, data, 0, MEMTRACK_NONE, "MEM", str);
- }
- pTrav->data = data;
- }
- } else {
- pTrav->data = data;
- }
- return result;
-}
-
-// Add new CB node for this cb at end of global CB LL
-static void insertGlobalCB(const XGL_CMD_BUFFER cb)
-{
- GLOBAL_CB_NODE* pTrav = pGlobalCBHead;
- if (!pTrav) {
- pTrav = (GLOBAL_CB_NODE*)malloc(sizeof(GLOBAL_CB_NODE));
- pGlobalCBHead = pTrav;
- }
- else {
- while (NULL != pTrav->pNextGlobalCBNode)
- pTrav = pTrav->pNextGlobalCBNode;
- pTrav->pNextGlobalCBNode = (GLOBAL_CB_NODE*)malloc(sizeof(GLOBAL_CB_NODE));
- pTrav = pTrav->pNextGlobalCBNode;
- }
- if (!pTrav) {
- char str[1024];
- sprintf(str, "Malloc failed to alloc node for Cmd Buffer %p", (void*)cb);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_OUT_OF_MEMORY_ERROR, "MEM", str);
- }
- else {
- numCBNodes++;
- memset(pTrav, 0, sizeof(GLOBAL_CB_NODE));
- pTrav->cmdBuffer = cb;
- }
-}
-
-// Return ptr to node in global LL containing cb, or NULL if not found
-static GLOBAL_CB_NODE* getGlobalCBNode(const XGL_CMD_BUFFER cb)
-{
- GLOBAL_CB_NODE* pTrav = pGlobalCBHead;
- while (pTrav && (pTrav->cmdBuffer != cb)) {
- pTrav = pTrav->pNextGlobalCBNode;
- }
- return pTrav;
-}
-
-// Add a fence, creating one if necessary to our list of fences/fenceIds
-// Linked list is FIFO: head = oldest, tail = newest
-static uint64_t addFenceNode(XGL_FENCE fence)
-{
- // Create fence node
- GLOBAL_FENCE_NODE* pFenceNode = (GLOBAL_FENCE_NODE*)malloc(sizeof(GLOBAL_FENCE_NODE));
- memset(pFenceNode, 0, sizeof(GLOBAL_FENCE_NODE));
- pFenceNode->fenceId = g_currentFenceId++;
- // If no fence, create an internal fence to track the submissions
- if (fence == NULL) {
- XGL_FENCE_CREATE_INFO fci;
- fci.sType = XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO;
- fci.pNext = NULL;
- fci.flags = 0;
- nextTable.CreateFence(globalDevice, &fci, &pFenceNode->fence);
- pFenceNode->localFence = XGL_TRUE;
- } else {
- pFenceNode->localFence = XGL_FALSE;
- pFenceNode->fence = fence;
- }
-
- // Add to END of fence list
- if (pGlobalFenceList == NULL) {
- pGlobalFenceList = pFenceNode;
- } else {
- GLOBAL_FENCE_NODE* pCurFenceNode = pGlobalFenceList;
- while (pCurFenceNode && pCurFenceNode->pNextGlobalFenceNode != NULL) {
- pCurFenceNode = pCurFenceNode->pNextGlobalFenceNode;
- }
- pCurFenceNode->pNextGlobalFenceNode = pFenceNode;
- }
-
- return pFenceNode->fenceId;
-}
-
-// Remove a node from our list of fences/fenceIds
-static void deleteFenceNode(uint64_t fenceId)
-{
- if (fenceId != 0) {
- // Search for a node with this fenceId
- GLOBAL_FENCE_NODE* pCurFenceNode = pGlobalFenceList;
- GLOBAL_FENCE_NODE* pPrevFenceNode = pCurFenceNode;
- while ((pCurFenceNode != NULL) && (pCurFenceNode->fenceId != fenceId)) {
- pPrevFenceNode = pCurFenceNode;
- pCurFenceNode = pCurFenceNode->pNextGlobalFenceNode;
- }
- if (pCurFenceNode != NULL) {
- // TODO: Wait on this fence?
- if (pCurFenceNode->localFence == XGL_TRUE) {
- nextTable.DestroyObject(pCurFenceNode->fence);
- }
- // Remove links to this node
- pPrevFenceNode->pNextGlobalFenceNode = pCurFenceNode->pNextGlobalFenceNode;
- // Update head pointer if necessary
- if (pCurFenceNode == pGlobalFenceList) {
- pGlobalFenceList = pCurFenceNode->pNextGlobalFenceNode;
- }
- free(pCurFenceNode);
- } else {
- char str[1024];
- sprintf(str, "FenceId %"PRIx64" node is missing from global fence list", fenceId);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_CB_MISSING_FENCE, "MEM", str);
- }
- }
-}
-
-// Search through list for this fence, deleting all nodes before it (with lower IDs) and updating lastRetiredId
-static void updateFenceTracking(XGL_FENCE fence)
-{
- // Technically, we can delete all nodes until we hit this fence. But for now, make sure they're in the list first.
- GLOBAL_FENCE_NODE* pCurFenceNode = pGlobalFenceList;
- while ((pCurFenceNode != NULL) && (pCurFenceNode->fence != fence)) {
- pCurFenceNode = pCurFenceNode->pNextGlobalFenceNode;
- }
- if (pCurFenceNode != NULL) {
- // Delete all nodes in front of this one and update the global last retired value
- GLOBAL_FENCE_NODE* pDelNode = NULL;
- g_lastRetiredId = pCurFenceNode->fenceId;
- pCurFenceNode = pGlobalFenceList;
- while ((pCurFenceNode != NULL) && (pCurFenceNode->fence != fence)) {
- pDelNode = pCurFenceNode;
- pCurFenceNode = pCurFenceNode->pNextGlobalFenceNode;
- deleteFenceNode(pDelNode->fenceId);
- }
- }
-}
-
-// Utility function that determines if a fenceId has been retired yet
-static bool32_t fenceRetired(uint64_t fenceId)
-{
- bool32_t result = XGL_FALSE;
- if (fenceId <= g_lastRetiredId) {
- result = XGL_TRUE;
- }
- return result;
-}
-
-// Return the fence associated with a fenceId
-static XGL_FENCE getFenceFromId(uint64_t fenceId)
-{
- XGL_FENCE fence = NULL;
- if (fenceId != 0) {
- // Search for a node with this fenceId
- if (fenceId > g_lastRetiredId) {
- GLOBAL_FENCE_NODE* pCurFenceNode = pGlobalFenceList;
- while ((pCurFenceNode != NULL) && (pCurFenceNode->fenceId != fenceId)) {
- pCurFenceNode = pCurFenceNode->pNextGlobalFenceNode;
- }
- if (pCurFenceNode != NULL) {
- fence = pCurFenceNode->fence;
- } else {
- char str[1024];
- sprintf(str, "Dangit, couldn't find fenceId %"PRIx64" in the list", fenceId);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_CB_MISSING_FENCE, "MEM", str);
- }
- }
- }
- return fence;
-}
-
-// Helper routine that updates the fence list to all-retired, as for Queue/DeviceWaitIdle
-static void retireAllFences(void)
-{
- // In this case, we go throught the whole list, retiring each node and update the global retired ID until the list is empty
- GLOBAL_FENCE_NODE* pCurFenceNode = pGlobalFenceList;
- GLOBAL_FENCE_NODE* pDelNode = NULL;
-
- while (pCurFenceNode != NULL) {
- pDelNode = pCurFenceNode;
- pCurFenceNode = pCurFenceNode->pNextGlobalFenceNode;
- g_lastRetiredId = pDelNode->fenceId;
- deleteFenceNode(pDelNode->fenceId);
- }
-}
-
-static bool32_t validateCBMemRef(const XGL_CMD_BUFFER cb, uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs)
-{
- bool32_t result = XGL_TRUE;
- GLOBAL_CB_NODE* pTrav = getGlobalCBNode(cb);
- if (!pTrav) {
- char str[1024];
- sprintf(str, "Unable to find node for CB %p in order to check memory references", (void*)cb);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str);
- result = XGL_FALSE;
- } else {
- // Validate that all actual references are accounted for in pMemRefs
- MINI_NODE* pMemNode = pTrav->pMemObjList;
- uint32_t i;
- uint8_t found = 0;
- uint64_t foundCount = 0;
- while (pMemNode && (result == XGL_TRUE)) {
- // TODO : Improve this algorithm
- for (i = 0; i < memRefCount; i++) {
- if (pMemNode->mem == pMemRefs[i].mem) {
- char str[1024];
- sprintf(str, "Found Mem Obj %p binding to CB %p", pMemNode->mem, cb);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str);
- found = 1;
- foundCount++;
- break;
- }
- }
- if (!found) {
- char str[1024];
- sprintf(str, "Memory reference list for Command Buffer %p is missing ref to mem obj %p", cb, pMemNode->mem);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_CB_MISSING_MEM_REF, "MEM", str);
- result = XGL_FALSE;
- }
- found = 0;
- pMemNode = pMemNode->pNext;
- }
- if (result == XGL_TRUE) {
- char str[1024];
- sprintf(str, "Verified all %lu memory dependencies for CB %p are included in pMemRefs list", foundCount, cb);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str);
- // TODO : Could report mem refs in pMemRefs that AREN'T in mem LL, that would be primarily informational
- // Currently just noting that there is a difference
- if (foundCount != memRefCount) {
- sprintf(str, "There are %u mem refs included in pMemRefs list, but only %lu appear are required", memRefCount, foundCount);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str);
- }
- }
- }
- return result;
-}
-// Return ptr to node in global LL containing mem, or NULL if not found
-// Calls to this function should be wrapped in mutex
-static GLOBAL_MEM_OBJ_NODE* getGlobalMemNode(const XGL_GPU_MEMORY mem)
-{
- GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead;
- while (pTrav && (pTrav->mem != mem)) {
- pTrav = pTrav->pNextGlobalNode;
- }
- return pTrav;
-}
-
-static void insertGlobalMemObj(const XGL_GPU_MEMORY mem, const XGL_MEMORY_ALLOC_INFO* pAllocInfo)
-{
- GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead;
- if (!pTrav) {
- pTrav = (GLOBAL_MEM_OBJ_NODE*)malloc(sizeof(GLOBAL_MEM_OBJ_NODE));
- pGlobalMemObjHead = pTrav;
- }
- else {
- while (NULL != pTrav->pNextGlobalNode)
- pTrav = pTrav->pNextGlobalNode;
- pTrav->pNextGlobalNode = (GLOBAL_MEM_OBJ_NODE*)malloc(sizeof(GLOBAL_MEM_OBJ_NODE));
- pTrav = pTrav->pNextGlobalNode;
- }
- if (!pTrav) {
- char str[1024];
- sprintf(str, "Malloc failed to alloc node for Mem Object %p", (void*)mem);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_OUT_OF_MEMORY_ERROR, "MEM", str);
- }
- else {
- numMemObjNodes++;
- memset(pTrav, 0, sizeof(GLOBAL_MEM_OBJ_NODE));
- if (pAllocInfo) { // MEM alloc created by xglWsiX11CreatePresentableImage() doesn't have alloc info struct
- memcpy(&pTrav->allocInfo, pAllocInfo, sizeof(XGL_MEMORY_ALLOC_INFO));
- // TODO: Update for real hardware, actually process allocation info structures
- pTrav->allocInfo.pNext = NULL;
- }
- pTrav->mem = mem;
- }
-}
-
-// Find Global CB Node and add mem binding to mini LL
-// Find Global Mem Obj Node and add CB binding to mini LL
-static bool32_t updateCBBinding(const XGL_CMD_BUFFER cb, const XGL_GPU_MEMORY mem)
-{
- bool32_t result = XGL_FALSE;
- // First update CB binding in MemObj mini CB list
- GLOBAL_MEM_OBJ_NODE* pMemTrav = getGlobalMemNode(mem);
- if (!pMemTrav) {
- char str[1024];
- sprintf(str, "Trying to bind mem obj %p to CB %p but no Node for that mem obj.\n Was it correctly allocated? Did it already get freed?", mem, cb);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
- result = XGL_FALSE;
- } else {
- result = insertMiniNode(&pMemTrav->pCmdBufferBindings, cb, &pMemTrav->refCount);
- if (XGL_TRUE == result) {
- // Now update Global CB's Mini Mem binding list
- GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb);
- if (!pCBTrav) {
- char str[1024];
- sprintf(str, "Trying to bind mem obj %p to CB %p but no Node for that CB. Was it CB incorrectly destroyed?", mem, cb);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
- result = XGL_FALSE;
- } else {
- uint32_t dontCare;
- result = insertMiniNode(&pCBTrav->pMemObjList, mem, &dontCare);
- }
- }
- }
- return result;
-}
-
-// Clear the CB Binding for mem
-// Calls to this function should be wrapped in mutex
-static void clearCBBinding(const XGL_CMD_BUFFER cb, const XGL_GPU_MEMORY mem)
-{
- GLOBAL_MEM_OBJ_NODE* pTrav = getGlobalMemNode(mem);
- // TODO : Having this check is not ideal, really if mem node was deleted,
- // its CB bindings should be cleared and then freeCBBindings wouldn't call
- // us here with stale mem objs
- if (pTrav) {
- MINI_NODE* pMiniCB = pTrav->pCmdBufferBindings;
- MINI_NODE* pPrev = pMiniCB;
- while (pMiniCB && (cb != pMiniCB->cmdBuffer)) {
- pPrev = pMiniCB;
- pMiniCB = pMiniCB->pNext;
- }
- if (pMiniCB) { // remove node from list & decrement refCount
- pPrev->pNext = pMiniCB->pNext;
- if (pMiniCB == pTrav->pCmdBufferBindings)
- pTrav->pCmdBufferBindings = NULL;
- free(pMiniCB);
- pTrav->refCount--;
- }
- }
-}
-
-// Free bindings related to CB
-static bool32_t freeCBBindings(const XGL_CMD_BUFFER cb)
-{
- bool32_t result = XGL_TRUE;
- GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb);
- if (!pCBTrav) {
- char str[1024];
- sprintf(str, "Unable to find global CB node %p for deletion", cb);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str);
- result = XGL_FALSE;
- } else {
- if (!fenceRetired(pCBTrav->fenceId)) {
- deleteFenceNode(pCBTrav->fenceId);
- }
- MINI_NODE* pMemTrav = pCBTrav->pMemObjList;
- MINI_NODE* pDeleteMe = NULL;
- // We traverse LL in order and free nodes as they're cleared
- while (pMemTrav) {
- pDeleteMe = pMemTrav;
- if (pMemTrav->mem)
- clearCBBinding(cb, pMemTrav->mem);
- pMemTrav = pMemTrav->pNext;
- free(pDeleteMe);
- }
- pCBTrav->pMemObjList = NULL;
- }
- return result;
-}
-
-// Delete Global CB Node from list along with all of it's mini mem obj node
-// and also clear Global mem references to CB
-// TODO : When should this be called? There's no Destroy of CBs that I see
-static bool32_t deleteGlobalCBNode(const XGL_CMD_BUFFER cb)
-{
- bool32_t result = XGL_TRUE;
- result = freeCBBindings(cb);
- if (result == XGL_TRUE) {
- // Delete the Global CB node
- GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb);
- pCBTrav = pGlobalCBHead;
- GLOBAL_CB_NODE* pPrev = pCBTrav;
- while (pCBTrav && (cb != pCBTrav->cmdBuffer)) {
- pPrev = pCBTrav;
- pCBTrav = pCBTrav->pNextGlobalCBNode;
- }
- assert(cb); // We found node at start of function so it should still be here
- pPrev->pNextGlobalCBNode = pCBTrav->pNextGlobalCBNode;
- if (pCBTrav == pGlobalCBHead) {
- pGlobalCBHead = pCBTrav->pNextGlobalCBNode;
- }
- free(pCBTrav);
- }
- return result;
-}
-
-// Delete the entire CB list
-static bool32_t deleteGlobalCBList()
-{
- bool32_t result = XGL_TRUE;
- GLOBAL_CB_NODE* pCBTrav = pGlobalCBHead;
- while (pCBTrav) {
- XGL_CMD_BUFFER cbToDelete = pCBTrav->cmdBuffer;
- pCBTrav = pCBTrav->pNextGlobalCBNode;
- bool32_t tmpResult = deleteGlobalCBNode(cbToDelete);
- // If any result is FALSE, final result should be FALSE
- if ((XGL_FALSE == tmpResult) || (XGL_FALSE == result))
- result = XGL_FALSE;
- }
- return result;
-}
-
-// For given MemObj node, report Obj & CB bindings
-static void reportMemReferences(const GLOBAL_MEM_OBJ_NODE* pMemObjTrav)
-{
- uint32_t refCount = 0; // Count found references
- MINI_NODE* pObjTrav = pMemObjTrav->pObjBindings;
- MINI_NODE* pCBTrav = pMemObjTrav->pCmdBufferBindings;
- while (pCBTrav) {
- refCount++;
- char str[1024];
- sprintf(str, "Command Buffer %p has reference to mem obj %p", pCBTrav->cmdBuffer, pMemObjTrav->mem);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pCBTrav->cmdBuffer, 0, MEMTRACK_NONE, "MEM", str);
- pCBTrav = pCBTrav->pNext;
- }
- while (pObjTrav) {
- refCount++;
- char str[1024];
- sprintf(str, "XGL Object %p has reference to mem obj %p", pObjTrav->object, pMemObjTrav->mem);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pObjTrav->object, 0, MEMTRACK_NONE, "MEM", str);
- pObjTrav = pObjTrav->pNext;
- }
- if (refCount != pMemObjTrav->refCount) {
- char str[1024];
- sprintf(str, "Refcount of %u for Mem Obj %p does't match reported refs of %u", pMemObjTrav->refCount, pMemObjTrav->mem, refCount);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pMemObjTrav->mem, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str);
- }
-}
-
-static void deleteGlobalMemNode(XGL_GPU_MEMORY mem)
-{
- GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead;
- GLOBAL_MEM_OBJ_NODE* pPrev = pTrav;
- while (pTrav && (pTrav->mem != mem)) {
- pPrev = pTrav;
- pTrav = pTrav->pNextGlobalNode;
- }
- if (pTrav) {
- pPrev->pNextGlobalNode = pTrav->pNextGlobalNode;
- if (pGlobalMemObjHead == pTrav)
- pGlobalMemObjHead = pTrav->pNextGlobalNode;
- free(pTrav);
- }
- else {
- char str[1024];
- sprintf(str, "Could not find global mem obj node for %p to delete!", mem);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
- }
-}
-
-// Check if fence for given CB is completed
-static bool32_t checkCBCompleted(const XGL_CMD_BUFFER cb)
-{
- bool32_t result = XGL_TRUE;
- GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb);
- if (!pCBTrav) {
- char str[1024];
- sprintf(str, "Unable to find global CB node %p to check for completion", cb);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str);
- result = XGL_FALSE;
- } else {
- if (!fenceRetired(pCBTrav->fenceId)) {
- // Explicitly call the internal xglGetFenceStatus routine
- if (XGL_SUCCESS != xglGetFenceStatus(getFenceFromId(pCBTrav->fenceId))) {
- char str[1024];
- sprintf(str, "FenceId %"PRIx64", fence %p for CB %p has not completed", pCBTrav->fenceId, getFenceFromId(pCBTrav->fenceId), cb);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str);
- result = XGL_FALSE;
- }
- }
- }
- return result;
-}
-
-static bool32_t freeMemNode(XGL_GPU_MEMORY mem)
-{
- bool32_t result = XGL_TRUE;
- // Parse global list to find node w/ mem
- GLOBAL_MEM_OBJ_NODE* pTrav = getGlobalMemNode(mem);
- if (!pTrav) {
- char str[1024];
- sprintf(str, "Couldn't find mem node object for %p\n Was %p never allocated or previously freed?", (void*)mem, (void*)mem);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
- result = XGL_FALSE;
- } else {
- if (pTrav->allocInfo.allocationSize == 0) {
- char str[1024];
- sprintf(str, "Attempting to free memory associated with a Presentable Image, %p, this should not be explicitly freed\n", (void*)mem);
- layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
- result = XGL_FALSE;
- } else {
- // Clear any CB bindings for completed CBs
- // TODO : Is there a better place to do this?
- MINI_NODE* pMiniCB = pTrav->pCmdBufferBindings;
- while (pMiniCB) {
- XGL_CMD_BUFFER curCB = pMiniCB->cmdBuffer;
- pMiniCB = pMiniCB->pNext;
- if (XGL_TRUE == checkCBCompleted(curCB)) {
- freeCBBindings(curCB);
- }
- }
- // Now verify that no references to this mem obj remain
- if (0 != pTrav->refCount) {
- // If references remain, report the error and can search down CB LL to find references
- char str[1024];
- sprintf(str, "Freeing mem obj %p while it still has references", (void*)mem);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_FREED_MEM_REF, "MEM", str);
- reportMemReferences(pTrav);
- result = XGL_FALSE;
- }
- // Delete global node
- deleteGlobalMemNode(mem);
- }
- }
- return result;
-}
-
-// Return object node for 'object' or return NULL if no node exists
-static GLOBAL_OBJECT_NODE* getGlobalObjectNode(const XGL_OBJECT object)
-{
- GLOBAL_OBJECT_NODE* pTrav = pGlobalObjectHead;
- while (pTrav && (object != pTrav->object)) {
- pTrav = pTrav->pNext;
- }
- return pTrav;
-}
-
-static GLOBAL_OBJECT_NODE* insertGlobalObjectNode(XGL_OBJECT object, XGL_STRUCTURE_TYPE sType, const void *pCreateInfo, const int struct_size, char *name_prefix)
-{
- GLOBAL_OBJECT_NODE* newNode = NULL;
- GLOBAL_OBJECT_NODE* pTrav = pGlobalObjectHead;
- if (!pTrav) {
- pTrav = (GLOBAL_OBJECT_NODE*)malloc(sizeof(GLOBAL_OBJECT_NODE));
- memset(pTrav, 0, sizeof(GLOBAL_OBJECT_NODE));
- pGlobalObjectHead = pTrav;
- }
- else {
- GLOBAL_OBJECT_NODE* pPrev = pTrav;
- while (pTrav) {
- pPrev = pTrav;
- pTrav = pTrav->pNext;
- }
- pTrav = (GLOBAL_OBJECT_NODE*)malloc(sizeof(GLOBAL_OBJECT_NODE));
- memset(pTrav, 0, sizeof(GLOBAL_OBJECT_NODE));
- pPrev->pNext = pTrav;
- }
- if (!pTrav) {
- char str[1024];
- sprintf(str, "Malloc failed to alloc node for XGL Object %p", (void*)object);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_OUT_OF_MEMORY_ERROR, "MEM", str);
- } else {
- numObjectNodes++;
- pTrav->object = object;
- pTrav->ref_count = 1;
- pTrav->sType = sType;
- memcpy(&pTrav->create_info, pCreateInfo, struct_size);
- sprintf(pTrav->object_name, "%s_%p", name_prefix, object);
- newNode = pTrav;
- }
- return newNode;
-}
-
-// Remove object binding performs 3 tasks:
-// 1. Remove object node from Global Mem Obj mini LL of obj bindings & free it
-// 2. Decrement refCount for Global Mem Obj
-// 3. Clear Global Mem Obj ptr from Global Object Node
-static bool32_t clearObjectBinding(XGL_OBJECT object)
-{
- bool32_t result = XGL_FALSE;
- GLOBAL_OBJECT_NODE* pGlobalObjTrav = getGlobalObjectNode(object);
- if (!pGlobalObjTrav) {
- char str[1024];
- sprintf(str, "Attempting to clear mem binding for object %p: devices, queues, command buffers, shaders and memory objects do not have external memory requirements and it is unneccessary to call bind/unbindObjectMemory on them.", object);
- layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INVALID_OBJECT, "MEM", str);
- } else {
- if (!pGlobalObjTrav->pMemNode) {
- char str[1024];
- sprintf(str, "Attempting to clear mem binding on obj %p but it has no binding.", (void*)object);
- layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_MEM_OBJ_CLEAR_EMPTY_BINDINGS, "MEM", str);
- } else {
- MINI_NODE* pObjTrav = pGlobalObjTrav->pMemNode->pObjBindings;
- MINI_NODE* pPrevObj = pObjTrav;
- while (pObjTrav && (result == XGL_FALSE)) {
- if (object == pObjTrav->object) {
- pPrevObj->pNext = pObjTrav->pNext;
- // check if HEAD needs to be updated
- if (pGlobalObjTrav->pMemNode->pObjBindings == pObjTrav)
- pGlobalObjTrav->pMemNode->pObjBindings = pObjTrav->pNext;
- free(pObjTrav);
- pGlobalObjTrav->pMemNode->refCount--;
- pGlobalObjTrav->pMemNode = NULL;
- result = XGL_TRUE;
- }
- pPrevObj = pObjTrav;
- pObjTrav = pObjTrav->pNext;
- }
- if (result == XGL_FALSE) {
- char str[1024];
- sprintf(str, "While trying to clear mem binding for object %p, unable to find that object referenced by mem obj %p", object, pGlobalObjTrav->pMemNode->mem);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str);
- }
- }
- }
- return result;
-}
-
-// For NULL mem case, clear any previous binding Else...
-// Make sure given object is in global object LL
-// IF a previous binding existed, clear it
-// Add link from global object node to global memory node
-// Add mini-object node & reference off of global obj node
-// Return XGL_TRUE if addition is successful, XGL_FALSE otherwise
-static bool32_t updateObjectBinding(XGL_OBJECT object, XGL_GPU_MEMORY mem)
-{
- bool32_t result = XGL_FALSE;
- // Handle NULL case separately, just clear previous binding & decrement reference
- if (mem == XGL_NULL_HANDLE) {
- clearObjectBinding(object);
- result = XGL_TRUE;
- } else {
- char str[1024];
- GLOBAL_OBJECT_NODE* pGlobalObjTrav = getGlobalObjectNode(object);
- if (!pGlobalObjTrav) {
- sprintf(str, "Attempting to update Binding of Obj(%p) that's not in global list()", (void*)object);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str);
- return XGL_FALSE;
- }
- // non-null case so should have real mem obj
- GLOBAL_MEM_OBJ_NODE* pTrav = getGlobalMemNode(mem);
- if (!pTrav) {
- sprintf(str, "While trying to bind mem for obj %p, couldn't find node for mem obj %p", (void*)object, (void*)mem);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
- } else {
- result = insertMiniNode(&pTrav->pObjBindings, object, &pTrav->refCount);
- if (XGL_TRUE == result) {
- if (pGlobalObjTrav->pMemNode) {
- clearObjectBinding(object); // Need to clear the previous object binding before setting new binding
- sprintf(str, "Updating memory binding for object %p from mem obj %p to %p", object, pGlobalObjTrav->pMemNode->mem, mem);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_NONE, "MEM", str);
- }
- // For image objects, make sure default memory state is correctly set
- // TODO : What's the best/correct way to handle this?
- if (XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO == pGlobalObjTrav->sType) {
- if (pGlobalObjTrav->create_info.image_create_info.usage & (XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT)) {
- // TODO:: More memory state transition stuff.
- }
- }
- pGlobalObjTrav->pMemNode = pTrav;
- }
- }
- }
- return XGL_TRUE;
-}
-
-// Print details of global Obj tracking list
-static void printObjList()
-{
- GLOBAL_OBJECT_NODE* pGlobalObjTrav = pGlobalObjectHead;
- if (!pGlobalObjTrav) {
- char str[1024];
- sprintf(str, "Global Object list is empty :(\n");
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
- }
- else {
- char str[1024];
- sprintf(str, "Details of Global Object list w/ HEAD at %p", (void*)pGlobalObjTrav);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
- while (pGlobalObjTrav) {
- sprintf(str, " GlobObjNode %p has object %p, pNext %p, pMemNode %p",
- pGlobalObjTrav, pGlobalObjTrav->object, pGlobalObjTrav->pNext, pGlobalObjTrav->pMemNode);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pGlobalObjTrav->object, 0, MEMTRACK_NONE, "MEM", str);
- pGlobalObjTrav = pGlobalObjTrav->pNext;
- }
- }
-}
-
-// For given Object, get 'mem' obj that it's bound to or NULL if no binding
-static XGL_GPU_MEMORY getMemBindingFromObject(const XGL_OBJECT object)
-{
- XGL_GPU_MEMORY mem = NULL;
- GLOBAL_OBJECT_NODE* pObjNode = getGlobalObjectNode(object);
- if (pObjNode) {
- if (pObjNode->pMemNode) {
- mem = pObjNode->pMemNode->mem;
- }
- else {
- char str[1024];
- sprintf(str, "Trying to get mem binding for object %p but object has no mem binding", (void*)object);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_MISSING_MEM_BINDINGS, "MEM", str);
- printObjList();
- }
- }
- else {
- char str[1024];
- sprintf(str, "Trying to get mem binding for object %p but no such object in global list", (void*)object);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INVALID_OBJECT, "MEM", str);
- printObjList();
- }
- return mem;
-}
-// Print details of global Mem Obj list
-static void printMemList()
-{
- GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead;
- // Just printing each msg individually for now, may want to package these into single large print
- char str[1024];
- if (!pTrav) {
- sprintf(str, "MEM INFO : Global Memory Object list is empty :(\n");
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
- }
- else {
- sprintf(str, "MEM INFO : Details of Global Memory Object list w/ HEAD at %p", (void*)pTrav);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
- while (pTrav) {
- sprintf(str, " ===MemObj Node at %p===", (void*)pTrav);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
- sprintf(str, " Mem object: %p", (void*)pTrav->mem);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
- sprintf(str, " Ref Count: %u", pTrav->refCount);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
- sprintf(str, " pNext Mem Obj Node: %p", (void*)pTrav->pNextGlobalNode);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
- if (0 != pTrav->allocInfo.allocationSize) {
- char* pAllocInfoMsg = xgl_print_xgl_memory_alloc_info(&pTrav->allocInfo, "{MEM}INFO : ");
- sprintf(str, " Mem Alloc info:\n%s", pAllocInfoMsg);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
- free(pAllocInfoMsg);
- } else {
- sprintf(str, " Mem Alloc info is NULL (alloc done by xglWsiX11CreatePresentableImage())");
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
- }
- MINI_NODE* pObjTrav = pTrav->pObjBindings;
- if (!pObjTrav) {
- sprintf(str, " No XGL Object bindings");
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
- }
- else {
- sprintf(str, " XGL OBJECT Binding list w/ HEAD at %p:", pObjTrav);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
- while (pObjTrav) {
- sprintf(str, " OBJ_NODE(%p): XGL OBJECT %p, pNext %p", pObjTrav, pObjTrav->object, pObjTrav->pNext);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
- pObjTrav = pObjTrav->pNext;
- }
- }
- MINI_NODE* pCBTrav = pTrav->pCmdBufferBindings;
- if (!pCBTrav) {
- sprintf(str, " No Command Buffer bindings");
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
- }
- else {
- sprintf(str, " XGL Command Buffer (CB) binding list w/ HEAD at %p:", pCBTrav);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
- while (pCBTrav) {
- sprintf(str, " CB_NODE(%p): XGL CB %p, pNext %p", pCBTrav, pCBTrav->cmdBuffer, pCBTrav->pNext);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
- pCBTrav = pCBTrav->pNext;
- }
- }
- pTrav = pTrav->pNextGlobalNode;
- }
- }
-}
-
-static void printGlobalCB()
-{
- char str[1024] = {0};
- GLOBAL_CB_NODE* pTrav = pGlobalCBHead;
- if (!pTrav) {
- sprintf(str, "Global Command Buffer (CB) list is empty :(\n");
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
- }
- else {
- sprintf(str, "Details of Global CB list w/ HEAD at %p:", (void*)pTrav);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
- while (pTrav) {
- sprintf(str, " Global CB Node (%p) w/ pNextGlobalCBNode (%p) has CB %p, fenceId %"PRIx64", fence %p, and pMemObjList %p", (void*)pTrav, (void*)pTrav->pNextGlobalCBNode, (void*)pTrav->cmdBuffer, pTrav->fenceId, (void*)getFenceFromId(pTrav->fenceId), (void*)pTrav->pMemObjList);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
- MINI_NODE* pMemObjTrav = pTrav->pMemObjList;
- while (pMemObjTrav) {
- sprintf(str, " MEM_NODE(%p): Mem obj %p, pNext %p", (void*)pMemObjTrav, (void*)pMemObjTrav->mem, (void*)pMemObjTrav->pNext);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
- pMemObjTrav = pMemObjTrav->pNext;
- }
- pTrav = pTrav->pNextGlobalCBNode;
- }
- }
-}
-
-static void initMemTracker(void)
-{
- const char *strOpt;
- // initialize MemTracker options
- getLayerOptionEnum("MemTrackerReportLevel", (uint32_t *) &g_reportingLevel);
- g_actionIsDefault = getLayerOptionEnum("MemTrackerDebugAction", (uint32_t *) &g_debugAction);
-
- if (g_debugAction & XGL_DBG_LAYER_ACTION_LOG_MSG)
- {
- strOpt = getLayerOption("MemTrackerLogFilename");
- if (strOpt)
- {
- g_logFile = fopen(strOpt, "w");
- }
- if (g_logFile == NULL)
- g_logFile = stdout;
- }
-
- // initialize Layer dispatch table
- // TODO handle multiple GPUs
- xglGetProcAddrType fpNextGPA;
- fpNextGPA = pCurObj->pGPA;
- assert(fpNextGPA);
-
- layer_initialize_dispatch_table(&nextTable, fpNextGPA, (XGL_PHYSICAL_GPU) pCurObj->nextObject);
-
- xglGetProcAddrType fpGetProcAddr = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (char *) "xglGetProcAddr");
- nextTable.GetProcAddr = fpGetProcAddr;
-
- if (!globalLockInitialized)
- {
- // TODO/TBD: Need to delete this mutex sometime. How??? One
- // suggestion is to call this during xglCreateInstance(), and then we
- // can clean it up during xglDestroyInstance(). However, that requires
- // that the layer have per-instance locks. We need to come back and
- // address this soon.
- loader_platform_thread_create_mutex(&globalLock);
- globalLockInitialized = 1;
- }
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice)
-{
- XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
- pCurObj = gpuw;
- loader_platform_thread_once(&g_initOnce, initMemTracker);
- XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
- // Save off device in case we need it to create Fences
- globalDevice = *pDevice;
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device)
-{
- char str[1024];
- sprintf(str, "Printing List details prior to xglDestroyDevice()");
- loader_platform_thread_lock_mutex(&globalLock);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, device, 0, MEMTRACK_NONE, "MEM", str);
- printMemList();
- printGlobalCB();
- printObjList();
- if (XGL_FALSE == deleteGlobalCBList()) {
- sprintf(str, "Issue deleting global CB list in xglDestroyDevice()");
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, device, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str);
- }
- // Report any memory leaks
- GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead;
- while (pTrav) {
- if (pTrav->allocInfo.allocationSize != 0) {
- sprintf(str, "Mem Object %p has not been freed. You should clean up this memory by calling xglFreeMemory(%p) prior to xglDestroyDevice().", pTrav->mem, pTrav->mem);
- layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, pTrav->mem, 0, MEMTRACK_MEMORY_LEAK, "MEM", str);
- }
- pTrav = pTrav->pNextGlobalNode;
- }
- loader_platform_thread_unlock_mutex(&globalLock);
- XGL_RESULT result = nextTable.DestroyDevice(device);
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, size_t maxLayerCount, size_t maxStringSize, size_t* pOutLayerCount, char* const* pOutLayers, void* pReserved)
-{
- if (gpu != NULL)
- {
- XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
- pCurObj = gpuw;
- loader_platform_thread_once(&g_initOnce, initMemTracker);
- XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved);
- return result;
- } else
- {
- if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL)
- return XGL_ERROR_INVALID_POINTER;
- // This layer compatible with all GPUs
- *pOutLayerCount = 1;
- strncpy((char *) pOutLayers[0], "MemTracker", maxStringSize);
- return XGL_SUCCESS;
- }
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, uint32_t cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers, uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence)
-{
- loader_platform_thread_lock_mutex(&globalLock);
- // TODO : Need to track fence and clear mem references when fence clears
- GLOBAL_CB_NODE* pCBNode = NULL;
- uint64_t fenceId = addFenceNode(fence);
- char str[1024];
- sprintf(str, "In xglQueueSubmit(), checking %u cmdBuffers with %u memRefs", cmdBufferCount, memRefCount);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, queue, 0, MEMTRACK_NONE, "MEM", str);
- printMemList();
- printGlobalCB();
- for (uint32_t i = 0; i < cmdBufferCount; i++) {
- pCBNode = getGlobalCBNode(pCmdBuffers[i]);
- pCBNode->fenceId = fenceId;
- sprintf(str, "Verifying mem refs for CB %p", pCmdBuffers[i]);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pCmdBuffers[i], 0, MEMTRACK_NONE, "MEM", str);
- if (XGL_FALSE == validateCBMemRef(pCmdBuffers[i], memRefCount, pMemRefs)) {
- sprintf(str, "Unable to verify memory references for CB %p", (void*)pCmdBuffers[i]);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pCmdBuffers[i], 0, MEMTRACK_CB_MISSING_MEM_REF, "MEM", str);
- }
- }
- printGlobalCB();
- loader_platform_thread_unlock_mutex(&globalLock);
- XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, getFenceFromId(fenceId));
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSetGlobalMemReferences(XGL_QUEUE queue, uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs)
-{
- // TODO : Use global mem references as part of list checked on QueueSubmit above
- XGL_RESULT result = nextTable.QueueSetGlobalMemReferences(queue, memRefCount, pMemRefs);
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocMemory(XGL_DEVICE device, const XGL_MEMORY_ALLOC_INFO* pAllocInfo, XGL_GPU_MEMORY* pMem)
-{
- XGL_RESULT result = nextTable.AllocMemory(device, pAllocInfo, pMem);
- // TODO : Track allocations and overall size here
- loader_platform_thread_lock_mutex(&globalLock);
- insertGlobalMemObj(*pMem, pAllocInfo);
- printMemList();
- loader_platform_thread_unlock_mutex(&globalLock);
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglFreeMemory(XGL_GPU_MEMORY mem)
-{
- /* From spec : A memory object is freed by calling xglFreeMemory() when it is no longer needed. Before
- * freeing a memory object, an application must ensure the memory object is unbound from
- * all API objects referencing it and that it is not referenced by any queued command buffers
- */
- loader_platform_thread_lock_mutex(&globalLock);
- if (XGL_FALSE == freeMemNode(mem)) {
- char str[1024];
- sprintf(str, "Issue while freeing mem obj %p", (void*)mem);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_FREE_MEM_ERROR, "MEM", str);
- }
- printMemList();
- printObjList();
- printGlobalCB();
- loader_platform_thread_unlock_mutex(&globalLock);
- XGL_RESULT result = nextTable.FreeMemory(mem);
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetMemoryPriority(XGL_GPU_MEMORY mem, XGL_MEMORY_PRIORITY priority)
-{
- // TODO : Update tracking for this alloc
- // Make sure memory is not pinned, which can't have priority set
- XGL_RESULT result = nextTable.SetMemoryPriority(mem, priority);
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglMapMemory(XGL_GPU_MEMORY mem, XGL_FLAGS flags, void** ppData)
-{
- // TODO : Track when memory is mapped
- loader_platform_thread_lock_mutex(&globalLock);
- GLOBAL_MEM_OBJ_NODE *pMemObj = getGlobalMemNode(mem);
- if ((pMemObj->allocInfo.memProps & XGL_MEMORY_PROPERTY_CPU_VISIBLE_BIT) == 0) {
- char str[1024];
- sprintf(str, "Mapping Memory (%p) without XGL_MEMORY_PROPERTY_CPU_VISIBLE_BIT set", (void*)mem);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_STATE, "MEM", str);
- }
- loader_platform_thread_unlock_mutex(&globalLock);
- XGL_RESULT result = nextTable.MapMemory(mem, flags, ppData);
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglUnmapMemory(XGL_GPU_MEMORY mem)
-{
- // TODO : Track as memory gets unmapped, do we want to check what changed following map?
- // Make sure that memory was ever mapped to begin with
- XGL_RESULT result = nextTable.UnmapMemory(mem);
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglPinSystemMemory(XGL_DEVICE device, const void* pSysMem, size_t memSize, XGL_GPU_MEMORY* pMem)
-{
- // TODO : Track this
- // Verify that memory is actually pinnable
- XGL_RESULT result = nextTable.PinSystemMemory(device, pSysMem, memSize, pMem);
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedMemory(XGL_DEVICE device, const XGL_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
-{
- // TODO : Track this
- XGL_RESULT result = nextTable.OpenSharedMemory(device, pOpenInfo, pMem);
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerMemory(XGL_DEVICE device, const XGL_PEER_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
-{
- // TODO : Track this
- XGL_RESULT result = nextTable.OpenPeerMemory(device, pOpenInfo, pMem);
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerImage(XGL_DEVICE device, const XGL_PEER_IMAGE_OPEN_INFO* pOpenInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
-{
- // TODO : Track this
- XGL_RESULT result = nextTable.OpenPeerImage(device, pOpenInfo, pImage, pMem);
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyObject(XGL_OBJECT object)
-{
- loader_platform_thread_lock_mutex(&globalLock);
- // First check if this is a CmdBuffer
- if (NULL != getGlobalCBNode((XGL_CMD_BUFFER)object)) {
- deleteGlobalCBNode((XGL_CMD_BUFFER)object);
- }
- // Now locate node in global list along with prev node
- GLOBAL_OBJECT_NODE* pTrav = pGlobalObjectHead;
- GLOBAL_OBJECT_NODE* pPrev = pTrav;
- while (pTrav) {
- if (object == pTrav->object)
- break;
- pPrev = pTrav;
- pTrav = pTrav->pNext;
- }
- if (pTrav) {
- if (pTrav->pMemNode) {
- // Wsi allocated Memory is tied to image object so clear the binding and free that memory automatically
- if (0 == pTrav->pMemNode->allocInfo.allocationSize) { // Wsi allocated memory has NULL allocInfo w/ 0 size
- XGL_GPU_MEMORY memToFree = pTrav->pMemNode->mem;
- clearObjectBinding(object);
- freeMemNode(memToFree);
- }
- else {
- char str[1024];
- sprintf(str, "Destroying obj %p that is still bound to memory object %p\nYou should first clear binding by calling xglBindObjectMemory(%p, 0, XGL_NULL_HANDLE)", object, (void*)pTrav->pMemNode->mem, object);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_DESTROY_OBJECT_ERROR, "MEM", str);
- // From the spec : If an object has previous memory binding, it is required to unbind memory from an API object before it is destroyed.
- clearObjectBinding(object);
- }
- }
- if (pGlobalObjectHead == pTrav) // update HEAD if needed
- pGlobalObjectHead = pTrav->pNext;
- // Delete the obj node from global list
- pPrev->pNext = pTrav->pNext;
- free(pTrav);
- }
- loader_platform_thread_unlock_mutex(&globalLock);
- XGL_RESULT result = nextTable.DestroyObject(object);
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetObjectInfo(XGL_BASE_OBJECT object, XGL_OBJECT_INFO_TYPE infoType, size_t* pDataSize, void* pData)
-{
- // TODO : What to track here?
- // Could potentially save returned mem requirements and validate values passed into BindObjectMemory for this object
- // From spec : The only objects that are guaranteed to have no external memory requirements are devices, queues, command buffers, shaders and memory objects.
- XGL_RESULT result = nextTable.GetObjectInfo(object, infoType, pDataSize, pData);
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindObjectMemory(XGL_OBJECT object, uint32_t allocationIdx, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
-{
- XGL_RESULT result = nextTable.BindObjectMemory(object, allocationIdx, mem, offset);
- loader_platform_thread_lock_mutex(&globalLock);
- // Track objects tied to memory
- if (XGL_FALSE == updateObjectBinding(object, mem)) {
- char str[1024];
- sprintf(str, "Unable to set object %p binding to mem obj %p", (void*)object, (void*)mem);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- printObjList();
- printMemList();
- loader_platform_thread_unlock_mutex(&globalLock);
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateFence(XGL_DEVICE device, const XGL_FENCE_CREATE_INFO* pCreateInfo, XGL_FENCE* pFence)
-{
- XGL_RESULT result = nextTable.CreateFence(device, pCreateInfo, pFence);
- if (XGL_SUCCESS == result) {
- loader_platform_thread_lock_mutex(&globalLock);
- insertGlobalObjectNode(*pFence, pCreateInfo->sType, pCreateInfo, sizeof(XGL_FENCE_CREATE_INFO), "fence");
- loader_platform_thread_unlock_mutex(&globalLock);
- }
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFenceStatus(XGL_FENCE fence)
-{
- XGL_RESULT result = nextTable.GetFenceStatus(fence);
- if (XGL_SUCCESS == result) {
- loader_platform_thread_lock_mutex(&globalLock);
- updateFenceTracking(fence);
- loader_platform_thread_unlock_mutex(&globalLock);
- }
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitForFences(XGL_DEVICE device, uint32_t fenceCount, const XGL_FENCE* pFences, bool32_t waitAll, uint64_t timeout)
-{
- XGL_RESULT result = nextTable.WaitForFences(device, fenceCount, pFences, waitAll, timeout);
- loader_platform_thread_lock_mutex(&globalLock);
- if (XGL_SUCCESS == result) {
- if (waitAll) { // Clear all the fences
- for(uint32_t i = 0; i < fenceCount; i++) {
- updateFenceTracking(pFences[i]);
- }
- }
- else { // Clear only completed fences
- for(uint32_t i = 0; i < fenceCount; i++) {
- if (XGL_SUCCESS == nextTable.GetFenceStatus(pFences[i])) {
- updateFenceTracking(pFences[i]);
- }
- }
- }
- }
- loader_platform_thread_unlock_mutex(&globalLock);
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueWaitIdle(XGL_QUEUE queue)
-{
- XGL_RESULT result = nextTable.QueueWaitIdle(queue);
- if (XGL_SUCCESS == result) {
- loader_platform_thread_lock_mutex(&globalLock);
- retireAllFences();
- loader_platform_thread_unlock_mutex(&globalLock);
- }
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDeviceWaitIdle(XGL_DEVICE device)
-{
- XGL_RESULT result = nextTable.DeviceWaitIdle(device);
- if (XGL_SUCCESS == result) {
- loader_platform_thread_lock_mutex(&globalLock);
- retireAllFences();
- loader_platform_thread_unlock_mutex(&globalLock);
- }
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateEvent(XGL_DEVICE device, const XGL_EVENT_CREATE_INFO* pCreateInfo, XGL_EVENT* pEvent)
-{
- XGL_RESULT result = nextTable.CreateEvent(device, pCreateInfo, pEvent);
- if (XGL_SUCCESS == result) {
- loader_platform_thread_lock_mutex(&globalLock);
- insertGlobalObjectNode(*pEvent, pCreateInfo->sType, pCreateInfo, sizeof(XGL_EVENT_CREATE_INFO), "event");
- loader_platform_thread_unlock_mutex(&globalLock);
- }
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueryPool(XGL_DEVICE device, const XGL_QUERY_POOL_CREATE_INFO* pCreateInfo, XGL_QUERY_POOL* pQueryPool)
-{
- XGL_RESULT result = nextTable.CreateQueryPool(device, pCreateInfo, pQueryPool);
- if (XGL_SUCCESS == result) {
- loader_platform_thread_lock_mutex(&globalLock);
- insertGlobalObjectNode(*pQueryPool, pCreateInfo->sType, pCreateInfo, sizeof(XGL_QUERY_POOL_CREATE_INFO), "query_pool");
- loader_platform_thread_unlock_mutex(&globalLock);
- }
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateBuffer(XGL_DEVICE device, const XGL_BUFFER_CREATE_INFO* pCreateInfo, XGL_BUFFER* pBuffer)
-{
- XGL_RESULT result = nextTable.CreateBuffer(device, pCreateInfo, pBuffer);
- if (XGL_SUCCESS == result) {
- loader_platform_thread_lock_mutex(&globalLock);
- insertGlobalObjectNode(*pBuffer, pCreateInfo->sType, pCreateInfo, sizeof(XGL_BUFFER_CREATE_INFO), "buffer");
- loader_platform_thread_unlock_mutex(&globalLock);
- }
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateBufferView(XGL_DEVICE device, const XGL_BUFFER_VIEW_CREATE_INFO* pCreateInfo, XGL_BUFFER_VIEW* pView)
-{
- XGL_RESULT result = nextTable.CreateBufferView(device, pCreateInfo, pView);
- if (result == XGL_SUCCESS) {
- loader_platform_thread_lock_mutex(&globalLock);
- insertGlobalObjectNode(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_BUFFER_VIEW_CREATE_INFO), "buffer_view");
- loader_platform_thread_unlock_mutex(&globalLock);
- }
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImage(XGL_DEVICE device, const XGL_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage)
-{
- XGL_RESULT result = nextTable.CreateImage(device, pCreateInfo, pImage);
- if (XGL_SUCCESS == result) {
- loader_platform_thread_lock_mutex(&globalLock);
- insertGlobalObjectNode(*pImage, pCreateInfo->sType, pCreateInfo, sizeof(XGL_IMAGE_CREATE_INFO), "image");
- loader_platform_thread_unlock_mutex(&globalLock);
- }
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView)
-{
- XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView);
- if (result == XGL_SUCCESS) {
- loader_platform_thread_lock_mutex(&globalLock);
- insertGlobalObjectNode(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_IMAGE_VIEW_CREATE_INFO), "image_view");
- loader_platform_thread_unlock_mutex(&globalLock);
- }
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorAttachmentView(XGL_DEVICE device, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo, XGL_COLOR_ATTACHMENT_VIEW* pView)
-{
- XGL_RESULT result = nextTable.CreateColorAttachmentView(device, pCreateInfo, pView);
- if (result == XGL_SUCCESS) {
- loader_platform_thread_lock_mutex(&globalLock);
- insertGlobalObjectNode(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO), "color_attachment_view");
- loader_platform_thread_unlock_mutex(&globalLock);
- }
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilView(XGL_DEVICE device, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_VIEW* pView)
-{
- XGL_RESULT result = nextTable.CreateDepthStencilView(device, pCreateInfo, pView);
- if (result == XGL_SUCCESS) {
- loader_platform_thread_lock_mutex(&globalLock);
- insertGlobalObjectNode(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DEPTH_STENCIL_VIEW_CREATE_INFO), "ds_view");
- loader_platform_thread_unlock_mutex(&globalLock);
- }
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateShader(XGL_DEVICE device, const XGL_SHADER_CREATE_INFO* pCreateInfo, XGL_SHADER* pShader)
-{
- XGL_RESULT result = nextTable.CreateShader(device, pCreateInfo, pShader);
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
-{
- XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline);
- if (result == XGL_SUCCESS) {
- loader_platform_thread_lock_mutex(&globalLock);
- insertGlobalObjectNode(*pPipeline, pCreateInfo->sType, pCreateInfo, sizeof(XGL_GRAPHICS_PIPELINE_CREATE_INFO), "graphics_pipeline");
- loader_platform_thread_unlock_mutex(&globalLock);
- }
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateComputePipeline(XGL_DEVICE device, const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
-{
- XGL_RESULT result = nextTable.CreateComputePipeline(device, pCreateInfo, pPipeline);
- if (result == XGL_SUCCESS) {
- loader_platform_thread_lock_mutex(&globalLock);
- insertGlobalObjectNode(*pPipeline, pCreateInfo->sType, pCreateInfo, sizeof(XGL_COMPUTE_PIPELINE_CREATE_INFO), "compute_pipeline");
- loader_platform_thread_unlock_mutex(&globalLock);
- }
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler)
-{
- XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler);
- if (result == XGL_SUCCESS) {
- loader_platform_thread_lock_mutex(&globalLock);
- insertGlobalObjectNode(*pSampler, pCreateInfo->sType, pCreateInfo, sizeof(XGL_SAMPLER_CREATE_INFO), "sampler");
- loader_platform_thread_unlock_mutex(&globalLock);
- }
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicViewportState(XGL_DEVICE device, const XGL_DYNAMIC_VP_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_VP_STATE_OBJECT* pState)
-{
- XGL_RESULT result = nextTable.CreateDynamicViewportState(device, pCreateInfo, pState);
- if (result == XGL_SUCCESS) {
- loader_platform_thread_lock_mutex(&globalLock);
- insertGlobalObjectNode(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_VP_STATE_CREATE_INFO), "viewport_state");
- loader_platform_thread_unlock_mutex(&globalLock);
- }
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicRasterState(XGL_DEVICE device, const XGL_DYNAMIC_RS_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_RS_STATE_OBJECT* pState)
-{
- XGL_RESULT result = nextTable.CreateDynamicRasterState(device, pCreateInfo, pState);
- if (result == XGL_SUCCESS) {
- loader_platform_thread_lock_mutex(&globalLock);
- insertGlobalObjectNode(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_RS_STATE_CREATE_INFO), "raster_state");
- loader_platform_thread_unlock_mutex(&globalLock);
- }
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicColorBlendState(XGL_DEVICE device, const XGL_DYNAMIC_CB_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_CB_STATE_OBJECT* pState)
-{
- XGL_RESULT result = nextTable.CreateDynamicColorBlendState(device, pCreateInfo, pState);
- if (result == XGL_SUCCESS) {
- loader_platform_thread_lock_mutex(&globalLock);
- insertGlobalObjectNode(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_CB_STATE_CREATE_INFO), "cb_state");
- loader_platform_thread_unlock_mutex(&globalLock);
- }
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicDepthStencilState(XGL_DEVICE device, const XGL_DYNAMIC_DS_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_DS_STATE_OBJECT* pState)
-{
- XGL_RESULT result = nextTable.CreateDynamicDepthStencilState(device, pCreateInfo, pState);
- if (result == XGL_SUCCESS) {
- loader_platform_thread_lock_mutex(&globalLock);
- insertGlobalObjectNode(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_DS_STATE_CREATE_INFO), "ds_state");
- loader_platform_thread_unlock_mutex(&globalLock);
- }
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer)
-{
- XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer);
- // At time of cmd buffer creation, create global cmd buffer node for the returned cmd buffer
- loader_platform_thread_lock_mutex(&globalLock);
- if (*pCmdBuffer)
- insertGlobalCB(*pCmdBuffer);
- printGlobalCB();
- loader_platform_thread_unlock_mutex(&globalLock);
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, const XGL_CMD_BUFFER_BEGIN_INFO* pBeginInfo)
-{
- // This implicitly resets the Cmd Buffer so make sure any fence is done and then clear memory references
- GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cmdBuffer);
- if (pCBTrav && (!fenceRetired(pCBTrav->fenceId))) {
- bool32_t cbDone = checkCBCompleted(cmdBuffer);
- if (XGL_FALSE == cbDone) {
- char str[1024];
- sprintf(str, "Calling xglBeginCommandBuffer() on active CB %p before it has completed. You must check CB flag before this call.", cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_RESET_CB_WHILE_IN_FLIGHT, "MEM", str);
- }
- }
- XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, pBeginInfo);
- loader_platform_thread_lock_mutex(&globalLock);
- freeCBBindings(cmdBuffer);
- loader_platform_thread_unlock_mutex(&globalLock);
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
-{
- // TODO : Anything to do here?
- XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer);
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
-{
- // Verify that CB is complete (not in-flight)
- GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cmdBuffer);
- if (pCBTrav && (!fenceRetired(pCBTrav->fenceId))) {
- bool32_t cbDone = checkCBCompleted(cmdBuffer);
- if (XGL_FALSE == cbDone) {
- char str[1024];
- sprintf(str, "Resetting CB %p before it has completed. You must check CB flag before calling xglResetCommandBuffer().", cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_RESET_CB_WHILE_IN_FLIGHT, "MEM", str);
- }
- }
- // Clear memory references as this point.
- loader_platform_thread_lock_mutex(&globalLock);
- freeCBBindings(cmdBuffer);
- loader_platform_thread_unlock_mutex(&globalLock);
- XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer);
- return result;
-}
-// TODO : For any xglCmdBind* calls that include an object which has mem bound to it,
-// need to account for that mem now having binding to given cmdBuffer
-XGL_LAYER_EXPORT void XGLAPI xglCmdBindPipeline(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE pipeline)
-{
-#if 0
- // TODO : If memory bound to pipeline, then need to tie that mem to cmdBuffer
- if (getPipeline(pipeline)) {
- GLOBAL_CB_NODE *pCBTrav = getGlobalCBNode(cmdBuffer);
- if (pCBTrav) {
- pCBTrav->pipelines[pipelineBindPoint] = pipeline;
- } else {
- char str[1024];
- sprintf(str, "Attempt to bind Pipeline %p to non-existant command buffer %p!", (void*)pipeline, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_INVALID_CB, (char *) "DS", (char *) str);
- }
- }
- else {
- char str[1024];
- sprintf(str, "Attempt to bind Pipeline %p that doesn't exist!", (void*)pipeline);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pipeline, 0, MEMTRACK_INVALID_OBJECT, (char *) "DS", (char *) str);
- }
-#endif
- nextTable.CmdBindPipeline(cmdBuffer, pipelineBindPoint, pipeline);
-}
-
-XGL_LAYER_EXPORT void XGLAPI xglCmdBindDynamicStateObject(XGL_CMD_BUFFER cmdBuffer, XGL_STATE_BIND_POINT stateBindPoint, XGL_DYNAMIC_STATE_OBJECT state)
-{
- GLOBAL_OBJECT_NODE *pNode;
- loader_platform_thread_lock_mutex(&globalLock);
- GLOBAL_CB_NODE *pCmdBuf = getGlobalCBNode(cmdBuffer);
- if (!pCmdBuf) {
- char str[1024];
- sprintf(str, "Unable to find command buffer object %p, was it ever created?", (void*)cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_INVALID_CB, "DD", str);
- }
- pNode = getGlobalObjectNode(state);
- if (!pNode) {
- char str[1024];
- sprintf(str, "Unable to find dynamic state object %p, was it ever created?", (void*)state);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, state, 0, MEMTRACK_INVALID_OBJECT, "DD", str);
- }
- pCmdBuf->pDynamicState[stateBindPoint] = pNode;
- loader_platform_thread_unlock_mutex(&globalLock);
- nextTable.CmdBindDynamicStateObject(cmdBuffer, stateBindPoint, state);
-}
-
-XGL_LAYER_EXPORT void XGLAPI xglCmdBindDescriptorSet(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_DESCRIPTOR_SET descriptorSet, const uint32_t* pUserData)
-{
- // TODO : Somewhere need to verify that all textures referenced by shaders in DS are in some type of *SHADER_READ* state
- nextTable.CmdBindDescriptorSet(cmdBuffer, pipelineBindPoint, descriptorSet, pUserData);
-}
-
-XGL_LAYER_EXPORT void XGLAPI xglCmdBindVertexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t binding)
-{
- loader_platform_thread_lock_mutex(&globalLock);
- XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer);
- if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
- char str[1024];
- sprintf(str, "In xglCmdBindVertexBuffer() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- // Now update CB's vertex binding list
- GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cmdBuffer);
- if (!pCBTrav) {
- char str[1024];
- sprintf(str, "Trying to BindVertexuffer obj %p to CB %p but no Node for that CB. Was CB incorrectly destroyed?", buffer, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_INVALID_CB, "MEM", str);
- } else {
- MEMORY_BINDING *pBindInfo;
- uint32_t dontCare;
- pBindInfo = malloc(sizeof(MEMORY_BINDING));
- pBindInfo->offset = offset;
- pBindInfo->binding = binding;
- pBindInfo->buffer = buffer;
- if (XGL_FALSE == insertMiniNode(&pCBTrav->pVertexBufList, pBindInfo, &dontCare)) {
- char str[1024];
- sprintf(str, "In xglCmdBindVertexBuffer and ran out of memory to track binding. CmdBuffer: %p, buffer %p", cmdBuffer, buffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_OUT_OF_MEMORY_ERROR, "MEM", str);
- }
- }
- loader_platform_thread_unlock_mutex(&globalLock);
- nextTable.CmdBindVertexBuffer(cmdBuffer, buffer, offset, binding);
-}
-
-XGL_LAYER_EXPORT void XGLAPI xglCmdBindIndexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType)
-{
- loader_platform_thread_lock_mutex(&globalLock);
- // Track this buffer. What exactly is this call doing?
- XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer);
- if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
- char str[1024];
- sprintf(str, "In xglCmdBindIndexData() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- // Now update CB's index binding list
- GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cmdBuffer);
- if (!pCBTrav) {
- char str[1024];
- sprintf(str, "Trying to BindIndexData buffer obj %p to CB %p but no Node for that CB. Was CB incorrectly destroyed?", buffer, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_INVALID_MEM_OBJ, (char *) "MEM", (char *) str);
- } else {
- MEMORY_BINDING *pBindInfo;
- uint32_t dontCare;
- pBindInfo = malloc(sizeof(MEMORY_BINDING));
- pBindInfo->indexType = indexType;
- pBindInfo->buffer = buffer;
- pBindInfo->offset = offset;
- pBindInfo->binding = 0;
- if (XGL_FALSE == insertMiniNode(&pCBTrav->pIndexBufList, pBindInfo, &dontCare)) {
- char str[1024];
- sprintf(str, "In xglCmdBindIndexData and ran out of memory to track binding. CmdBuffer: %p, buffer %p", cmdBuffer, buffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_OUT_OF_MEMORY_ERROR, "MEM", str);
- }
- }
- loader_platform_thread_unlock_mutex(&globalLock);
- nextTable.CmdBindIndexBuffer(cmdBuffer, buffer, offset, indexType);
-}
-
-XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride)
-{
- loader_platform_thread_lock_mutex(&globalLock);
- XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer);
- if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
- char str[1024];
- sprintf(str, "In xglCmdDrawIndirect() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- loader_platform_thread_unlock_mutex(&globalLock);
- nextTable.CmdDrawIndirect(cmdBuffer, buffer, offset, count, stride);
-}
-
-XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndexedIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride)
-{
- loader_platform_thread_lock_mutex(&globalLock);
- XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer);
- if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
- char str[1024];
- sprintf(str, "In xglCmdDrawIndexedIndirect() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- loader_platform_thread_unlock_mutex(&globalLock);
- nextTable.CmdDrawIndexedIndirect(cmdBuffer, buffer, offset, count, stride);
-}
-
-XGL_LAYER_EXPORT void XGLAPI xglCmdDispatchIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset)
-{
- loader_platform_thread_lock_mutex(&globalLock);
- XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer);
- if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
- char str[1024];
- sprintf(str, "In xglCmdDispatchIndirect() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- loader_platform_thread_unlock_mutex(&globalLock);
- nextTable.CmdDispatchIndirect(cmdBuffer, buffer, offset);
-}
-
-XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_BUFFER destBuffer, uint32_t regionCount, const XGL_BUFFER_COPY* pRegions)
-{
- loader_platform_thread_lock_mutex(&globalLock);
- XGL_GPU_MEMORY mem = getMemBindingFromObject(srcBuffer);
- if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
- char str[1024];
- sprintf(str, "In xglCmdCopyBuffer() call unable to update binding of srcBuffer %p to cmdBuffer %p", srcBuffer, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- mem = getMemBindingFromObject(destBuffer);
- if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
- char str[1024];
- sprintf(str, "In xglCmdCopyBuffer() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- loader_platform_thread_unlock_mutex(&globalLock);
- nextTable.CmdCopyBuffer(cmdBuffer, srcBuffer, destBuffer, regionCount, pRegions);
-}
-
-XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, uint32_t regionCount, const XGL_IMAGE_COPY* pRegions)
-{
- // TODO : Each image will have mem mapping so track them
- nextTable.CmdCopyImage(cmdBuffer, srcImage, destImage, regionCount, pRegions);
-}
-
-XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBufferToImage(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_IMAGE destImage, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions)
-{
- // TODO : Track this
- loader_platform_thread_lock_mutex(&globalLock);
- XGL_GPU_MEMORY mem = getMemBindingFromObject(destImage);
- if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
- char str[1024];
- sprintf(str, "In xglCmdCopyMemoryToImage() call unable to update binding of destImage buffer %p to cmdBuffer %p", destImage, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
-
- mem = getMemBindingFromObject(srcBuffer);
- if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
- char str[1024];
- sprintf(str, "In xglCmdCopyMemoryToImage() call unable to update binding of srcBuffer %p to cmdBuffer %p", srcBuffer, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- loader_platform_thread_unlock_mutex(&globalLock);
- nextTable.CmdCopyBufferToImage(cmdBuffer, srcBuffer, destImage, regionCount, pRegions);
-}
-
-XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImageToBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_BUFFER destBuffer, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions)
-{
- // TODO : Track this
- loader_platform_thread_lock_mutex(&globalLock);
- XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage);
- if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
- char str[1024];
- sprintf(str, "In xglCmdCopyImageToMemory() call unable to update binding of srcImage buffer %p to cmdBuffer %p", srcImage, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- mem = getMemBindingFromObject(destBuffer);
- if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
- char str[1024];
- sprintf(str, "In xglCmdCopyImageToMemory() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- loader_platform_thread_unlock_mutex(&globalLock);
- nextTable.CmdCopyImageToBuffer(cmdBuffer, srcImage, destBuffer, regionCount, pRegions);
-}
-
-XGL_LAYER_EXPORT void XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout, XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout)
-{
- // TODO : Each image will have mem mapping so track them
- loader_platform_thread_lock_mutex(&globalLock);
- XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage);
- if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
- char str[1024];
- sprintf(str, "In xglCmdCloneImageData() call unable to update binding of srcImage buffer %p to cmdBuffer %p", srcImage, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- mem = getMemBindingFromObject(destImage);
- if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
- char str[1024];
- sprintf(str, "In xglCmdCloneImageData() call unable to update binding of destImage buffer %p to cmdBuffer %p", destImage, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- loader_platform_thread_unlock_mutex(&globalLock);
- nextTable.CmdCloneImageData(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout);
-}
-
-XGL_LAYER_EXPORT void XGLAPI xglCmdUpdateBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE dataSize, const uint32_t* pData)
-{
- loader_platform_thread_lock_mutex(&globalLock);
- XGL_GPU_MEMORY mem = getMemBindingFromObject(destBuffer);
- if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
- char str[1024];
- sprintf(str, "In xglCmdUpdateMemory() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- loader_platform_thread_unlock_mutex(&globalLock);
- nextTable.CmdUpdateBuffer(cmdBuffer, destBuffer, destOffset, dataSize, pData);
-}
-
-XGL_LAYER_EXPORT void XGLAPI xglCmdFillBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE fillSize, uint32_t data)
-{
- loader_platform_thread_lock_mutex(&globalLock);
- XGL_GPU_MEMORY mem = getMemBindingFromObject(destBuffer);
- if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
- char str[1024];
- sprintf(str, "In xglCmdFillMemory() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- loader_platform_thread_unlock_mutex(&globalLock);
- nextTable.CmdFillBuffer(cmdBuffer, destBuffer, destOffset, fillSize, data);
-}
-
-XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const float color[4], uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
-{
- // TODO : Verify memory is in XGL_IMAGE_STATE_CLEAR state
- loader_platform_thread_lock_mutex(&globalLock);
- XGL_GPU_MEMORY mem = getMemBindingFromObject(image);
- if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
- char str[1024];
- sprintf(str, "In xglCmdClearColorImage() call unable to update binding of image buffer %p to cmdBuffer %p", image, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- loader_platform_thread_unlock_mutex(&globalLock);
- nextTable.CmdClearColorImage(cmdBuffer, image, color, rangeCount, pRanges);
-}
-
-XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImageRaw(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const uint32_t color[4], uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
-{
- // TODO : Verify memory is in XGL_IMAGE_STATE_CLEAR state
- loader_platform_thread_lock_mutex(&globalLock);
- XGL_GPU_MEMORY mem = getMemBindingFromObject(image);
- if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
- char str[1024];
- sprintf(str, "In xglCmdClearColorImageRaw() call unable to update binding of image buffer %p to cmdBuffer %p", image, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- loader_platform_thread_unlock_mutex(&globalLock);
- nextTable.CmdClearColorImageRaw(cmdBuffer, image, color, rangeCount, pRanges);
-}
-
-XGL_LAYER_EXPORT void XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, float depth, uint32_t stencil, uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
-{
- // TODO : Verify memory is in XGL_IMAGE_STATE_CLEAR state
- loader_platform_thread_lock_mutex(&globalLock);
- XGL_GPU_MEMORY mem = getMemBindingFromObject(image);
- if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
- char str[1024];
- sprintf(str, "In xglCmdClearDepthStencil() call unable to update binding of image buffer %p to cmdBuffer %p", image, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- loader_platform_thread_unlock_mutex(&globalLock);
- nextTable.CmdClearDepthStencil(cmdBuffer, image, depth, stencil, rangeCount, pRanges);
-}
-
-XGL_LAYER_EXPORT void XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, uint32_t rectCount, const XGL_IMAGE_RESOLVE* pRects)
-{
- loader_platform_thread_lock_mutex(&globalLock);
- XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage);
- if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
- char str[1024];
- sprintf(str, "In xglCmdResolveImage() call unable to update binding of srcImage buffer %p to cmdBuffer %p", srcImage, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- mem = getMemBindingFromObject(destImage);
- if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
- char str[1024];
- sprintf(str, "In xglCmdResolveImage() call unable to update binding of destImage buffer %p to cmdBuffer %p", destImage, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- loader_platform_thread_unlock_mutex(&globalLock);
- nextTable.CmdResolveImage(cmdBuffer, srcImage, destImage, rectCount, pRects);
-}
-
-XGL_LAYER_EXPORT void XGLAPI xglCmdBeginQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot, XGL_FLAGS flags)
-{
- loader_platform_thread_lock_mutex(&globalLock);
- XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool);
- if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
- char str[1024];
- sprintf(str, "In xglCmdBeginQuery() call unable to update binding of queryPool buffer %p to cmdBuffer %p", queryPool, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- loader_platform_thread_unlock_mutex(&globalLock);
- nextTable.CmdBeginQuery(cmdBuffer, queryPool, slot, flags);
-}
-
-XGL_LAYER_EXPORT void XGLAPI xglCmdEndQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot)
-{
- loader_platform_thread_lock_mutex(&globalLock);
- XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool);
- if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
- char str[1024];
- sprintf(str, "In xglCmdEndQuery() call unable to update binding of queryPool buffer %p to cmdBuffer %p", queryPool, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- loader_platform_thread_unlock_mutex(&globalLock);
- nextTable.CmdEndQuery(cmdBuffer, queryPool, slot);
-}
-
-XGL_LAYER_EXPORT void XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t startQuery, uint32_t queryCount)
-{
- loader_platform_thread_lock_mutex(&globalLock);
- XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool);
- if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
- char str[1024];
- sprintf(str, "In xglCmdResetQueryPool() call unable to update binding of queryPool buffer %p to cmdBuffer %p", queryPool, cmdBuffer);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- loader_platform_thread_unlock_mutex(&globalLock);
- nextTable.CmdResetQueryPool(cmdBuffer, queryPool, startQuery, queryCount);
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, void* pUserData)
-{
- // This layer intercepts callbacks
- XGL_LAYER_DBG_FUNCTION_NODE *pNewDbgFuncNode = (XGL_LAYER_DBG_FUNCTION_NODE*)malloc(sizeof(XGL_LAYER_DBG_FUNCTION_NODE));
- if (!pNewDbgFuncNode)
- return XGL_ERROR_OUT_OF_MEMORY;
- pNewDbgFuncNode->pfnMsgCallback = pfnMsgCallback;
- pNewDbgFuncNode->pUserData = pUserData;
- pNewDbgFuncNode->pNext = g_pDbgFunctionHead;
- g_pDbgFunctionHead = pNewDbgFuncNode;
- // force callbacks if DebugAction hasn't been set already other than initial value
- if (g_actionIsDefault) {
- g_debugAction = XGL_DBG_LAYER_ACTION_CALLBACK;
- }
- XGL_RESULT result = nextTable.DbgRegisterMsgCallback(pfnMsgCallback, pUserData);
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback)
-{
- XGL_LAYER_DBG_FUNCTION_NODE *pTrav = g_pDbgFunctionHead;
- XGL_LAYER_DBG_FUNCTION_NODE *pPrev = pTrav;
- while (pTrav) {
- if (pTrav->pfnMsgCallback == pfnMsgCallback) {
- pPrev->pNext = pTrav->pNext;
- if (g_pDbgFunctionHead == pTrav)
- g_pDbgFunctionHead = pTrav->pNext;
- free(pTrav);
- break;
- }
- pPrev = pTrav;
- pTrav = pTrav->pNext;
- }
- if (g_pDbgFunctionHead == NULL)
- {
- if (g_actionIsDefault)
- g_debugAction = XGL_DBG_LAYER_ACTION_LOG_MSG;
- else
- g_debugAction &= ~XGL_DBG_LAYER_ACTION_CALLBACK;
- }
- XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(pfnMsgCallback);
- return result;
-}
-
-#if !defined(WIN32)
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11CreatePresentableImage(XGL_DEVICE device, const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
-{
- XGL_RESULT result = nextTable.WsiX11CreatePresentableImage(device, pCreateInfo, pImage, pMem);
- loader_platform_thread_lock_mutex(&globalLock);
- if (XGL_SUCCESS == result) {
- // Add image object, then insert the new Mem Object and then bind it to created image
- insertGlobalObjectNode(*pImage, _XGL_STRUCTURE_TYPE_MAX_ENUM, pCreateInfo, sizeof(XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO), "wsi_x11_image");
- insertGlobalMemObj(*pMem, NULL);
- if (XGL_FALSE == updateObjectBinding(*pImage, *pMem)) {
- char str[1024];
- sprintf(str, "In xglWsiX11CreatePresentableImage(), unable to set image %p binding to mem obj %p", (void*)*pImage, (void*)*pMem);
- layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, *pImage, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
- }
- }
- printObjList();
- printMemList();
- loader_platform_thread_unlock_mutex(&globalLock);
- return result;
-}
-
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11QueuePresent(XGL_QUEUE queue, const XGL_WSI_X11_PRESENT_INFO* pPresentInfo, XGL_FENCE fence)
-{
- loader_platform_thread_lock_mutex(&globalLock);
- addFenceNode(fence);
- char str[1024];
- sprintf(str, "In xglWsiX11QueuePresent(), checking queue %p for fence %p", queue, fence);
- layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, queue, 0, MEMTRACK_NONE, "MEM", str);
- loader_platform_thread_unlock_mutex(&globalLock);
- XGL_RESULT result = nextTable.WsiX11QueuePresent(queue, pPresentInfo, fence);
- return result;
-}
-#endif // WIN32
-
-XGL_LAYER_EXPORT void* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const char* funcName)
-{
- XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
-
- if (gpu == NULL)
- return NULL;
- pCurObj = gpuw;
- loader_platform_thread_once(&g_initOnce, initMemTracker);
-
- if (!strcmp(funcName, "xglGetProcAddr"))
- return (void *) xglGetProcAddr;
- if (!strcmp(funcName, "xglCreateDevice"))
- return (void*) xglCreateDevice;
- if (!strcmp(funcName, "xglDestroyDevice"))
- return (void*) xglDestroyDevice;
- if (!strcmp(funcName, "xglEnumerateLayers"))
- return (void*) xglEnumerateLayers;
- if (!strcmp(funcName, "xglQueueSubmit"))
- return (void*) xglQueueSubmit;
- if (!strcmp(funcName, "xglQueueSetGlobalMemReferences"))
- return (void*) xglQueueSetGlobalMemReferences;
- if (!strcmp(funcName, "xglAllocMemory"))
- return (void*) xglAllocMemory;
- if (!strcmp(funcName, "xglFreeMemory"))
- return (void*) xglFreeMemory;
- if (!strcmp(funcName, "xglSetMemoryPriority"))
- return (void*) xglSetMemoryPriority;
- if (!strcmp(funcName, "xglMapMemory"))
- return (void*) xglMapMemory;
- if (!strcmp(funcName, "xglUnmapMemory"))
- return (void*) xglUnmapMemory;
- if (!strcmp(funcName, "xglPinSystemMemory"))
- return (void*) xglPinSystemMemory;
- if (!strcmp(funcName, "xglOpenSharedMemory"))
- return (void*) xglOpenSharedMemory;
- if (!strcmp(funcName, "xglOpenPeerMemory"))
- return (void*) xglOpenPeerMemory;
- if (!strcmp(funcName, "xglOpenPeerImage"))
- return (void*) xglOpenPeerImage;
- if (!strcmp(funcName, "xglDestroyObject"))
- return (void*) xglDestroyObject;
- if (!strcmp(funcName, "xglGetObjectInfo"))
- return (void*) xglGetObjectInfo;
- if (!strcmp(funcName, "xglBindObjectMemory"))
- return (void*) xglBindObjectMemory;
- if (!strcmp(funcName, "xglCreateFence"))
- return (void*) xglCreateFence;
- if (!strcmp(funcName, "xglGetFenceStatus"))
- return (void*) xglGetFenceStatus;
- if (!strcmp(funcName, "xglWaitForFences"))
- return (void*) xglWaitForFences;
- if (!strcmp(funcName, "xglQueueWaitIdle"))
- return (void*) xglQueueWaitIdle;
- if (!strcmp(funcName, "xglDeviceWaitIdle"))
- return (void*) xglDeviceWaitIdle;
- if (!strcmp(funcName, "xglCreateEvent"))
- return (void*) xglCreateEvent;
- if (!strcmp(funcName, "xglCreateQueryPool"))
- return (void*) xglCreateQueryPool;
- if (!strcmp(funcName, "xglCreateBuffer"))
- return (void*) xglCreateBuffer;
- if (!strcmp(funcName, "xglCreateBufferView"))
- return (void*) xglCreateBufferView;
- if (!strcmp(funcName, "xglCreateImage"))
- return (void*) xglCreateImage;
- if (!strcmp(funcName, "xglCreateImageView"))
- return (void*) xglCreateImageView;
- if (!strcmp(funcName, "xglCreateColorAttachmentView"))
- return (void*) xglCreateColorAttachmentView;
- if (!strcmp(funcName, "xglCreateDepthStencilView"))
- return (void*) xglCreateDepthStencilView;
- if (!strcmp(funcName, "xglCreateShader"))
- return (void*) xglCreateShader;
- if (!strcmp(funcName, "xglCreateGraphicsPipeline"))
- return (void*) xglCreateGraphicsPipeline;
- if (!strcmp(funcName, "xglCreateComputePipeline"))
- return (void*) xglCreateComputePipeline;
- if (!strcmp(funcName, "xglCreateSampler"))
- return (void*) xglCreateSampler;
- if (!strcmp(funcName, "xglCreateDynamicViewportState"))
- return (void*) xglCreateDynamicViewportState;
- if (!strcmp(funcName, "xglCreateDynamicRasterState"))
- return (void*) xglCreateDynamicRasterState;
- if (!strcmp(funcName, "xglCreateDynamicColorBlendState"))
- return (void*) xglCreateDynamicColorBlendState;
- if (!strcmp(funcName, "xglCreateDynamicDepthStencilState"))
- return (void*) xglCreateDynamicDepthStencilState;
- if (!strcmp(funcName, "xglCreateCommandBuffer"))
- return (void*) xglCreateCommandBuffer;
- if (!strcmp(funcName, "xglBeginCommandBuffer"))
- return (void*) xglBeginCommandBuffer;
- if (!strcmp(funcName, "xglEndCommandBuffer"))
- return (void*) xglEndCommandBuffer;
- if (!strcmp(funcName, "xglResetCommandBuffer"))
- return (void*) xglResetCommandBuffer;
- if (!strcmp(funcName, "xglCmdBindPipeline"))
- return (void*) xglCmdBindPipeline;
- if (!strcmp(funcName, "xglCmdBindDynamicStateObject"))
- return (void*) xglCmdBindDynamicStateObject;
- if (!strcmp(funcName, "xglCmdBindDescriptorSet"))
- return (void*) xglCmdBindDescriptorSet;
- if (!strcmp(funcName, "xglCmdBindVertexBuffer"))
- return (void*) xglCmdBindVertexBuffer;
- if (!strcmp(funcName, "xglCmdBindIndexBuffer"))
- return (void*) xglCmdBindIndexBuffer;
- if (!strcmp(funcName, "xglCmdDrawIndirect"))
- return (void*) xglCmdDrawIndirect;
- if (!strcmp(funcName, "xglCmdDrawIndexedIndirect"))
- return (void*) xglCmdDrawIndexedIndirect;
- if (!strcmp(funcName, "xglCmdDispatchIndirect"))
- return (void*) xglCmdDispatchIndirect;
- if (!strcmp(funcName, "xglCmdCopyBuffer"))
- return (void*) xglCmdCopyBuffer;
- if (!strcmp(funcName, "xglCmdCopyImage"))
- return (void*) xglCmdCopyImage;
- if (!strcmp(funcName, "xglCmdCopyBufferToImage"))
- return (void*) xglCmdCopyBufferToImage;
- if (!strcmp(funcName, "xglCmdCopyImageToBuffer"))
- return (void*) xglCmdCopyImageToBuffer;
- if (!strcmp(funcName, "xglCmdCloneImageData"))
- return (void*) xglCmdCloneImageData;
- if (!strcmp(funcName, "xglCmdUpdateBuffer"))
- return (void*) xglCmdUpdateBuffer;
- if (!strcmp(funcName, "xglCmdFillBuffer"))
- return (void*) xglCmdFillBuffer;
- if (!strcmp(funcName, "xglCmdClearColorImage"))
- return (void*) xglCmdClearColorImage;
- if (!strcmp(funcName, "xglCmdClearColorImageRaw"))
- return (void*) xglCmdClearColorImageRaw;
- if (!strcmp(funcName, "xglCmdClearDepthStencil"))
- return (void*) xglCmdClearDepthStencil;
- if (!strcmp(funcName, "xglCmdResolveImage"))
- return (void*) xglCmdResolveImage;
- if (!strcmp(funcName, "xglCmdBeginQuery"))
- return (void*) xglCmdBeginQuery;
- if (!strcmp(funcName, "xglCmdEndQuery"))
- return (void*) xglCmdEndQuery;
- if (!strcmp(funcName, "xglCmdResetQueryPool"))
- return (void*) xglCmdResetQueryPool;
- if (!strcmp(funcName, "xglDbgRegisterMsgCallback"))
- return (void*) xglDbgRegisterMsgCallback;
- if (!strcmp(funcName, "xglDbgUnregisterMsgCallback"))
- return (void*) xglDbgUnregisterMsgCallback;
-#if !defined(WIN32)
- if (!strcmp(funcName, "xglWsiX11CreatePresentableImage"))
- return (void*) xglWsiX11CreatePresentableImage;
- if (!strcmp(funcName, "xglWsiX11QueuePresent"))
- return (void*) xglWsiX11QueuePresent;
-#endif
- else {
- if (gpuw->pGPA == NULL)
- return NULL;
- return gpuw->pGPA(gpuw->nextObject, funcName);
- }
-}
--- /dev/null
+/*
+ * Vulkan
+ *
+ * Copyright (C) 2015 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <inttypes.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+#include <list>
+#include <map>
+using namespace std;
+
+#include "loader_platform.h"
+#include "xgl_dispatch_table_helper.h"
+#include "xgl_struct_string_helper_cpp.h"
+#include "mem_tracker.h"
+#include "layers_config.h"
+// The following is #included again to catch certain OS-specific functions
+// being used:
+#include "loader_platform.h"
+#include "layers_msg.h"
+
+static XGL_LAYER_DISPATCH_TABLE nextTable;
+static XGL_BASE_LAYER_OBJECT *pCurObj;
+static LOADER_PLATFORM_THREAD_ONCE_DECLARATION(g_initOnce);
+// TODO : This can be much smarter, using separate locks for separate global data
+static int globalLockInitialized = 0;
+static loader_platform_thread_mutex globalLock;
+
+#define MAX_BINDING 0xFFFFFFFF
+
+map<XGL_CMD_BUFFER, GLOBAL_CB_NODE*> cbMap;
+map<XGL_GPU_MEMORY, GLOBAL_MEM_OBJ_NODE*> memObjMap;
+map<XGL_OBJECT, GLOBAL_OBJECT_NODE*> objectMap;
+map<uint64_t, GLOBAL_FENCE_NODE*> fenceMap; // Map fenceId to fence node
+
+// TODO : Add support for per-queue and per-device fence completion
+static uint64_t g_currentFenceId = 1;
+static uint64_t g_lastRetiredId = 0;
+static XGL_DEVICE globalDevice = NULL;
+
+// Add new CB node for this cb to map container
+static void insertGlobalCB(const XGL_CMD_BUFFER cb)
+{
+ GLOBAL_CB_NODE* pTrav = new GLOBAL_CB_NODE;
+ memset(pTrav, 0, (sizeof(GLOBAL_CB_NODE) - sizeof(list<XGL_GPU_MEMORY>)));
+ pTrav->cmdBuffer = cb;
+ cbMap[cb] = pTrav;
+}
+
+// Return ptr to node in CB map, or NULL if not found
+static GLOBAL_CB_NODE* getGlobalCBNode(const XGL_CMD_BUFFER cb)
+{
+ GLOBAL_CB_NODE* pCBNode = NULL;
+ if (cbMap.find(cb) != cbMap.end()) {
+ pCBNode = cbMap[cb];
+ }
+ return pCBNode;
+}
+
+// Add a fence, creating one if necessary to our list of fences/fenceIds
+static uint64_t addFenceNode(XGL_FENCE fence)
+{
+ // Create fence node
+ GLOBAL_FENCE_NODE* pFenceNode = new GLOBAL_FENCE_NODE;
+ memset(pFenceNode, 0, sizeof(GLOBAL_FENCE_NODE));
+ // If no fence, create an internal fence to track the submissions
+ if (fence == NULL) {
+ XGL_FENCE_CREATE_INFO fci;
+ fci.sType = XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO;
+ fci.pNext = NULL;
+ fci.flags = 0;
+ nextTable.CreateFence(globalDevice, &fci, &pFenceNode->fence);
+ pFenceNode->localFence = XGL_TRUE;
+ } else {
+ pFenceNode->localFence = XGL_FALSE;
+ pFenceNode->fence = fence;
+ }
+ uint64_t fenceId = g_currentFenceId++;
+ fenceMap[fenceId] = pFenceNode;
+ return fenceId;
+}
+
+// Remove a node from our list of fences/fenceIds
+static void deleteFenceNode(uint64_t fenceId)
+{
+ if (fenceId != 0) {
+ if (fenceMap.find(fenceId) != fenceMap.end()) {
+ GLOBAL_FENCE_NODE* pDelNode = fenceMap[fenceId];
+ if (pDelNode->localFence == XGL_TRUE) {
+ nextTable.DestroyObject(pDelNode->fence);
+ }
+ delete pDelNode;
+ fenceMap.erase(fenceId);
+ }
+ }
+}
+
+// Search through list for this fence, deleting all nodes before it (with lower IDs) and updating lastRetiredId
+static void updateFenceTracking(XGL_FENCE fence)
+{
+ GLOBAL_FENCE_NODE *pCurFenceNode = NULL;
+ uint64_t fenceId = 0;
+
+ for (map<uint64_t, GLOBAL_FENCE_NODE*>::iterator ii=fenceMap.begin(); ii!=fenceMap.end(); ++ii) {
+ if (fence == ((*ii).second)->fence) {
+ g_lastRetiredId = (*ii).first;
+ } else {
+ deleteFenceNode((*ii).first);
+ }
+ }
+}
+
+// Utility function that determines if a fenceId has been retired yet
+static bool32_t fenceRetired(uint64_t fenceId)
+{
+ bool32_t result = XGL_FALSE;
+ if (fenceId <= g_lastRetiredId) {
+ result = XGL_TRUE;
+ }
+ return result;
+}
+
+// Return the fence associated with a fenceId
+static XGL_FENCE getFenceFromId(uint64_t fenceId)
+{
+ XGL_FENCE fence = NULL;
+ if (fenceId != 0) {
+ // Search for a node with this fenceId
+ if (fenceId > g_lastRetiredId) {
+ if (fenceMap.find(fenceId) != fenceMap.end()) {
+ fence = (fenceMap[fenceId])->fence;
+ }
+ }
+ }
+ return fence;
+}
+
+// Helper routine that updates the fence list to all-retired, as for Queue/DeviceWaitIdle
+static void retireAllFences(void)
+{
+ // In this case, we go throught the whole list, retiring each node and update the global retired ID until the list is empty
+ GLOBAL_FENCE_NODE* pDelNode = NULL;
+ for (map<uint64_t, GLOBAL_FENCE_NODE*>::iterator ii=fenceMap.begin(); ii!=fenceMap.end(); ++ii) {
+ g_lastRetiredId = (*ii).first;
+ deleteFenceNode((*ii).first);
+ }
+}
+
+static bool32_t validateCBMemRef(const XGL_CMD_BUFFER cb, uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs)
+{
+ bool32_t result = XGL_TRUE;
+ GLOBAL_CB_NODE* pTrav = getGlobalCBNode(cb);
+ if (!pTrav) {
+ char str[1024];
+ sprintf(str, "Unable to find node for CB %p in order to check memory references", (void*)cb);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str);
+ result = XGL_FALSE;
+ } else {
+ // Validate that all actual references are accounted for in pMemRefs
+ uint32_t i;
+ uint8_t found = 0;
+ uint64_t foundCount = 0;
+
+ for (list<XGL_GPU_MEMORY>::iterator it = pTrav->pMemObjList.begin(); it != pTrav->pMemObjList.end(); ++it) {
+ for (i = 0; i < memRefCount; i++) {
+ if ((*it) == pMemRefs[i].mem) {
+ char str[1024];
+ sprintf(str, "Found Mem Obj %p binding to CB %p", (*it), cb);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str);
+ found = 1;
+ foundCount++;
+ break;
+ }
+ }
+ if (!found) {
+ char str[1024];
+ sprintf(str, "Memory reference list for Command Buffer %p is missing ref to mem obj %p", cb, (*it));
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_CB_MISSING_MEM_REF, "MEM", str);
+ result = XGL_FALSE;
+ }
+ found = 0;
+ }
+
+ if (result == XGL_TRUE) {
+ char str[1024];
+ sprintf(str, "Verified all %lu memory dependencies for CB %p are included in pMemRefs list", foundCount, cb);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str);
+ // TODO : Could report mem refs in pMemRefs that AREN'T in mem list, that would be primarily informational
+ // Currently just noting that there is a difference
+ if (foundCount != memRefCount) {
+ sprintf(str, "There are %u mem refs included in pMemRefs list, but only %lu are required", memRefCount, foundCount);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str);
+ }
+ }
+ }
+ return result;
+}
+// Return ptr to node in map container containing mem, or NULL if not found
+// Calls to this function should be wrapped in mutex
+static GLOBAL_MEM_OBJ_NODE* getGlobalMemNode(const XGL_GPU_MEMORY mem)
+{
+ GLOBAL_MEM_OBJ_NODE* pMemNode = NULL;
+
+ if (memObjMap.find(mem) != memObjMap.end()) {
+ pMemNode = memObjMap[mem];
+ }
+ return pMemNode;
+}
+
+static void insertGlobalMemObj(const XGL_GPU_MEMORY mem, const XGL_MEMORY_ALLOC_INFO* pAllocInfo)
+{
+ GLOBAL_MEM_OBJ_NODE* pTrav = new GLOBAL_MEM_OBJ_NODE;
+ pTrav->refCount = 0;
+ memset(&pTrav->allocInfo, 0, sizeof(XGL_MEMORY_ALLOC_INFO));
+
+ if (pAllocInfo) { // MEM alloc created by xglWsiX11CreatePresentableImage() doesn't have alloc info struct
+ memcpy(&pTrav->allocInfo, pAllocInfo, sizeof(XGL_MEMORY_ALLOC_INFO));
+ // TODO: Update for real hardware, actually process allocation info structures
+ pTrav->allocInfo.pNext = NULL;
+ }
+ pTrav->mem = mem;
+ memObjMap[mem] = pTrav;
+}
+
+// Find Global CB Node and add mem binding to list container
+// Find Global Mem Obj Node and add CB binding to list container
+static bool32_t updateCBBinding(const XGL_CMD_BUFFER cb, const XGL_GPU_MEMORY mem)
+{
+ bool32_t result = XGL_TRUE;
+ // First update CB binding in MemObj mini CB list
+ GLOBAL_MEM_OBJ_NODE* pMemTrav = getGlobalMemNode(mem);
+ if (!pMemTrav) {
+ char str[1024];
+ sprintf(str, "Trying to bind mem obj %p to CB %p but no Node for that mem obj.\n Was it correctly allocated? Did it already get freed?", mem, cb);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
+ result = XGL_FALSE;
+ } else {
+ // Search for cmd buffer object in memory object's binding list
+ bool32_t found = XGL_FALSE;
+ for (list<XGL_CMD_BUFFER>::iterator it = pMemTrav->pCmdBufferBindings.begin(); it != pMemTrav->pCmdBufferBindings.end(); ++it) {
+ if ((*it) == cb) {
+ found = XGL_TRUE;
+ break;
+ }
+ }
+ // If not present, add to list
+ if (found == XGL_FALSE) {
+ pMemTrav->pCmdBufferBindings.push_front(cb);
+ pMemTrav->refCount++;
+ }
+
+ // Now update Global CB's Mem binding list
+ GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb);
+ if (!pCBTrav) {
+ char str[1024];
+ sprintf(str, "Trying to bind mem obj %p to CB %p but no Node for that CB. Was it CB incorrectly destroyed?", mem, cb);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
+ result = XGL_FALSE;
+ } else {
+ // Search for memory object in cmd buffer's binding list
+ bool32_t found = XGL_FALSE;
+ for (list<XGL_GPU_MEMORY>::iterator it = pCBTrav->pMemObjList.begin(); it != pCBTrav->pMemObjList.end(); ++it) {
+ if ((*it) == mem) {
+ found = XGL_TRUE;
+ break;
+ }
+ }
+ // If not present, add to list
+ if (found == XGL_FALSE) {
+ pCBTrav->pMemObjList.push_front(mem);
+ }
+ }
+ }
+ return result;
+}
+
+// Clear the CB Binding for mem
+// Calls to this function should be wrapped in mutex
+static void clearCBBinding(const XGL_CMD_BUFFER cb, const XGL_GPU_MEMORY mem)
+{
+ GLOBAL_MEM_OBJ_NODE* pTrav = getGlobalMemNode(mem);
+ // TODO : Having this check is not ideal, really if mem node was deleted,
+ // its CB bindings should be cleared and then freeCBBindings wouldn't call
+ // us here with stale mem objs
+ if (pTrav) {
+ pTrav->pCmdBufferBindings.remove(cb);
+ pTrav->refCount--;
+ }
+}
+
+// Free bindings related to CB
+static bool32_t freeCBBindings(const XGL_CMD_BUFFER cb)
+{
+ bool32_t result = XGL_TRUE;
+ GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb);
+ if (!pCBTrav) {
+ char str[1024];
+ sprintf(str, "Unable to find global CB node %p for deletion", cb);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str);
+ result = XGL_FALSE;
+ } else {
+ if (!fenceRetired(pCBTrav->fenceId)) {
+ deleteFenceNode(pCBTrav->fenceId);
+ }
+
+ for (list<XGL_GPU_MEMORY>::iterator it=pCBTrav->pMemObjList.begin(); it!=pCBTrav->pMemObjList.end(); ++it) {
+ clearCBBinding(cb, (*it));
+ }
+ pCBTrav->pMemObjList.clear();
+ }
+ return result;
+}
+
+// Delete Global CB Node from list along with all of it's mini mem obj node
+// and also clear Global mem references to CB
+// TODO : When should this be called? There's no Destroy of CBs that I see
+static bool32_t deleteGlobalCBNode(const XGL_CMD_BUFFER cb)
+{
+ bool32_t result = XGL_TRUE;
+ result = freeCBBindings(cb);
+ // Delete the Global CB node
+ if (result == XGL_TRUE) {
+ if (cbMap.find(cb) != cbMap.end()) {
+ GLOBAL_CB_NODE* pDelNode = cbMap[cb];
+ delete pDelNode;
+ cbMap.erase(cb);
+ }
+ }
+ return result;
+}
+
+// Delete the entire CB list
+static bool32_t deleteGlobalCBList()
+{
+ bool32_t result = XGL_TRUE;
+ for (map<XGL_CMD_BUFFER, GLOBAL_CB_NODE*>::iterator ii=cbMap.begin(); ii!=cbMap.end(); ++ii) {
+ freeCBBindings((*ii).first);
+ delete (*ii).second;
+ }
+ return result;
+}
+
+// For given MemObj node, report Obj & CB bindings
+static void reportMemReferences(const GLOBAL_MEM_OBJ_NODE* pMemObjTrav)
+{
+ uint32_t refCount = 0; // Count found references
+
+ for (list<XGL_CMD_BUFFER>::const_iterator it = pMemObjTrav->pCmdBufferBindings.begin(); it != pMemObjTrav->pCmdBufferBindings.end(); ++it) {
+ refCount++;
+ char str[1024];
+ sprintf(str, "Command Buffer %p has reference to mem obj %p", (*it), pMemObjTrav->mem);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, (*it), 0, MEMTRACK_NONE, "MEM", str);
+ }
+ for (list<XGL_OBJECT>::const_iterator it = pMemObjTrav->pObjBindings.begin(); it != pMemObjTrav->pObjBindings.end(); ++it) {
+ char str[1024];
+ sprintf(str, "XGL Object %p has reference to mem obj %p", (*it), pMemObjTrav->mem);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, (*it), 0, MEMTRACK_NONE, "MEM", str);
+ }
+ if (refCount != pMemObjTrav->refCount) {
+ char str[1024];
+ sprintf(str, "Refcount of %u for Mem Obj %p does't match reported refs of %u", pMemObjTrav->refCount, pMemObjTrav->mem, refCount);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pMemObjTrav->mem, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str);
+ }
+}
+
+static void deleteGlobalMemNode(XGL_GPU_MEMORY mem)
+{
+ GLOBAL_MEM_OBJ_NODE* pDelNode = memObjMap[mem];
+ if (memObjMap.find(mem) != memObjMap.end()) {
+ GLOBAL_MEM_OBJ_NODE* pDelNode = memObjMap[mem];
+ delete pDelNode;
+ memObjMap.erase(mem);
+ }
+}
+
+// Check if fence for given CB is completed
+static bool32_t checkCBCompleted(const XGL_CMD_BUFFER cb)
+{
+ bool32_t result = XGL_TRUE;
+ GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb);
+ if (!pCBTrav) {
+ char str[1024];
+ sprintf(str, "Unable to find global CB node %p to check for completion", cb);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str);
+ result = XGL_FALSE;
+ } else {
+ if (!fenceRetired(pCBTrav->fenceId)) {
+ // Explicitly call the internal xglGetFenceStatus routine
+ if (XGL_SUCCESS != xglGetFenceStatus(getFenceFromId(pCBTrav->fenceId))) {
+ char str[1024];
+ sprintf(str, "FenceId %" PRIx64", fence %p for CB %p has not completed", pCBTrav->fenceId, getFenceFromId(pCBTrav->fenceId), cb);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str);
+ result = XGL_FALSE;
+ }
+ }
+ }
+ return result;
+}
+
+static bool32_t freeMemNode(XGL_GPU_MEMORY mem)
+{
+ bool32_t result = XGL_TRUE;
+ // Parse global list to find node w/ mem
+ GLOBAL_MEM_OBJ_NODE* pTrav = getGlobalMemNode(mem);
+ if (!pTrav) {
+ char str[1024];
+ sprintf(str, "Couldn't find mem node object for %p\n Was %p never allocated or previously freed?", (void*)mem, (void*)mem);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
+ result = XGL_FALSE;
+ } else {
+ if (pTrav->allocInfo.allocationSize == 0) {
+ char str[1024];
+ sprintf(str, "Attempting to free memory associated with a Presentable Image, %p, this should not be explicitly freed\n", (void*)mem);
+ layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
+ result = XGL_FALSE;
+ } else {
+ // Clear any CB bindings for completed CBs
+ // TODO : Is there a better place to do this?
+
+ list<XGL_CMD_BUFFER>::iterator it = pTrav->pCmdBufferBindings.begin();
+ list<XGL_CMD_BUFFER>::iterator temp;
+ while (it != pTrav->pCmdBufferBindings.end()) {
+ if (XGL_TRUE == checkCBCompleted(*it)) {
+ temp = it;
+ ++temp;
+ freeCBBindings(*it);
+ it = temp;
+ } else {
+ ++it;
+ }
+ }
+
+ // Now verify that no references to this mem obj remain
+ if (0 != pTrav->refCount) {
+ // If references remain, report the error and can search CB list to find references
+ char str[1024];
+ sprintf(str, "Freeing mem obj %p while it still has references", (void*)mem);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_FREED_MEM_REF, "MEM", str);
+ reportMemReferences(pTrav);
+ result = XGL_FALSE;
+ }
+ // Delete global node
+ deleteGlobalMemNode(mem);
+ }
+ }
+ return result;
+}
+
+// Return object node for 'object' or return NULL if no node exists
+static GLOBAL_OBJECT_NODE* getGlobalObjectNode(const XGL_OBJECT object)
+{
+ GLOBAL_OBJECT_NODE* pObjNode = NULL;
+
+ if (objectMap.find(object) != objectMap.end()) {
+ pObjNode = objectMap[object];
+ }
+ return pObjNode;
+}
+
+static GLOBAL_OBJECT_NODE* insertGlobalObjectNode(XGL_OBJECT object, XGL_STRUCTURE_TYPE sType, const void *pCreateInfo, const int struct_size, const char *name_prefix)
+{
+ GLOBAL_OBJECT_NODE* pTrav = new GLOBAL_OBJECT_NODE;
+ memset(pTrav, 0, sizeof(GLOBAL_OBJECT_NODE));
+ memcpy(&pTrav->create_info, pCreateInfo, struct_size);
+ sprintf(pTrav->object_name, "%s_%p", name_prefix, object);
+
+ pTrav->object = object;
+ pTrav->ref_count = 1;
+ pTrav->sType = sType;
+ objectMap[object] = pTrav;
+
+ return pTrav;
+}
+
+// Remove object binding performs 3 tasks:
+// 1. Remove object node from Global Mem Obj list container of obj bindings & free it
+// 2. Decrement refCount for Global Mem Obj
+// 3. Clear Global Mem Obj ptr from Global Object Node
+static bool32_t clearObjectBinding(XGL_OBJECT object)
+{
+ bool32_t result = XGL_FALSE;
+ GLOBAL_OBJECT_NODE* pGlobalObjTrav = getGlobalObjectNode(object);
+ if (!pGlobalObjTrav) {
+ char str[1024];
+ sprintf(str, "Attempting to clear mem binding for object %p: devices, queues, command buffers, shaders and memory objects do not have external memory requirements and it is unneccessary to call bind/unbindObjectMemory on them.", object);
+ layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INVALID_OBJECT, "MEM", str);
+ } else {
+ if (!pGlobalObjTrav->pMemNode) {
+ char str[1024];
+ sprintf(str, "Attempting to clear mem binding on obj %p but it has no binding.", (void*)object);
+ layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_MEM_OBJ_CLEAR_EMPTY_BINDINGS, "MEM", str);
+ } else {
+ for (list<XGL_OBJECT>::iterator it = pGlobalObjTrav->pMemNode->pObjBindings.begin(); it != pGlobalObjTrav->pMemNode->pObjBindings.end(); ++it) {
+ pGlobalObjTrav->pMemNode->refCount--;
+ pGlobalObjTrav->pMemNode = NULL;
+ it = pGlobalObjTrav->pMemNode->pObjBindings.erase(it);
+ result = XGL_TRUE;
+ break;
+ }
+ if (result == XGL_FALSE) {
+ char str[1024];
+ sprintf(str, "While trying to clear mem binding for object %p, unable to find that object referenced by mem obj %p",
+ object, pGlobalObjTrav->pMemNode->mem);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str);
+ }
+ }
+ }
+ return result;
+}
+
+// For NULL mem case, clear any previous binding Else...
+// Make sure given object is in global object map
+// IF a previous binding existed, clear it
+// Add reference from global object node to global memory node
+// Add reference off of global obj node
+// Return XGL_TRUE if addition is successful, XGL_FALSE otherwise
+static bool32_t updateObjectBinding(XGL_OBJECT object, XGL_GPU_MEMORY mem)
+{
+ bool32_t result = XGL_FALSE;
+ // Handle NULL case separately, just clear previous binding & decrement reference
+ if (mem == XGL_NULL_HANDLE) {
+ clearObjectBinding(object);
+ result = XGL_TRUE;
+ } else {
+ char str[1024];
+ GLOBAL_OBJECT_NODE* pGlobalObjTrav = getGlobalObjectNode(object);
+ if (!pGlobalObjTrav) {
+ sprintf(str, "Attempting to update Binding of Obj(%p) that's not in global list()", (void*)object);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str);
+ return XGL_FALSE;
+ }
+ // non-null case so should have real mem obj
+ GLOBAL_MEM_OBJ_NODE* pTrav = getGlobalMemNode(mem);
+ if (!pTrav) {
+ sprintf(str, "While trying to bind mem for obj %p, couldn't find node for mem obj %p", (void*)object, (void*)mem);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
+ } else {
+ // Search for object in memory object's binding list
+ bool32_t found = XGL_FALSE;
+ for (list<XGL_OBJECT>::iterator it = pTrav->pObjBindings.begin(); it != pTrav->pObjBindings.end(); ++it) {
+ if ((*it) == object) {
+ found = XGL_TRUE;
+ break;
+ }
+ }
+ // If not present, add to list
+ if (found == XGL_FALSE) {
+ pTrav->pObjBindings.push_front(object);
+ pTrav->refCount++;
+ }
+
+ if (pGlobalObjTrav->pMemNode) {
+ clearObjectBinding(object); // Need to clear the previous object binding before setting new binding
+ sprintf(str, "Updating memory binding for object %p from mem obj %p to %p", object, pGlobalObjTrav->pMemNode->mem, mem);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_NONE, "MEM", str);
+ }
+ // For image objects, make sure default memory state is correctly set
+ // TODO : What's the best/correct way to handle this?
+ if (XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO == pGlobalObjTrav->sType) {
+ if (pGlobalObjTrav->create_info.image_create_info.usage & (XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT)) {
+ // TODO:: More memory state transition stuff.
+ }
+ }
+ pGlobalObjTrav->pMemNode = pTrav;
+ }
+ }
+ return XGL_TRUE;
+}
+
+// Print details of global Obj tracking list
+static void printObjList()
+{
+ GLOBAL_OBJECT_NODE* pTrav = NULL;
+ char str[1024];
+ sprintf(str, "Details of Global Object list of size %lu elements", objectMap.size());
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
+ for (map<XGL_OBJECT, GLOBAL_OBJECT_NODE*>::iterator ii=objectMap.begin(); ii!=objectMap.end(); ++ii) {
+ pTrav = (*ii).second;
+ sprintf(str, " GlobObjNode %p has object %p, pMemNode %p", pTrav, pTrav->object, pTrav->pMemNode);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pTrav->object, 0, MEMTRACK_NONE, "MEM", str);
+ }
+}
+
+// For given Object, get 'mem' obj that it's bound to or NULL if no binding
+static XGL_GPU_MEMORY getMemBindingFromObject(const XGL_OBJECT object)
+{
+ XGL_GPU_MEMORY mem = NULL;
+ GLOBAL_OBJECT_NODE* pObjNode = getGlobalObjectNode(object);
+ if (pObjNode) {
+ if (pObjNode->pMemNode) {
+ mem = pObjNode->pMemNode->mem;
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Trying to get mem binding for object %p but object has no mem binding", (void*)object);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_MISSING_MEM_BINDINGS, "MEM", str);
+ printObjList();
+ }
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Trying to get mem binding for object %p but no such object in global list", (void*)object);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INVALID_OBJECT, "MEM", str);
+ printObjList();
+ }
+ return mem;
+}
+
+// Print details of global Mem Obj list
+static void printMemList()
+{
+ GLOBAL_MEM_OBJ_NODE* pTrav = NULL;
+ // Just printing each msg individually for now, may want to package these into single large print
+ char str[1024];
+ sprintf(str, "MEM INFO : Details of Global Memory Object list of size %lu elements", memObjMap.size());
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
+
+ for (map<XGL_GPU_MEMORY, GLOBAL_MEM_OBJ_NODE*>::iterator ii=memObjMap.begin(); ii!=memObjMap.end(); ++ii) {
+ pTrav = (*ii).second;
+
+ sprintf(str, " ===MemObj Node at %p===", (void*)pTrav);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
+ sprintf(str, " Mem object: %p", (void*)pTrav->mem);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
+ sprintf(str, " Ref Count: %u", pTrav->refCount);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
+ if (0 != pTrav->allocInfo.allocationSize) {
+ string pAllocInfoMsg = xgl_print_xgl_memory_alloc_info(&pTrav->allocInfo, "{MEM}INFO : ");
+ sprintf(str, " Mem Alloc info:\n%s", pAllocInfoMsg.c_str());
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
+ } else {
+ sprintf(str, " Mem Alloc info is NULL (alloc done by xglWsiX11CreatePresentableImage())");
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
+ }
+
+ sprintf(str, " XGL OBJECT Binding list of size %lu elements:", pTrav->pObjBindings.size());
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
+ for (list<XGL_OBJECT>::iterator it = pTrav->pObjBindings.begin(); it != pTrav->pObjBindings.end(); ++it) {
+ sprintf(str, " XGL OBJECT %p", (*it));
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
+ }
+
+ sprintf(str, " XGL Command Buffer (CB) binding list of size %lu elements", pTrav->pCmdBufferBindings.size());
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
+ for (list<XGL_CMD_BUFFER>::iterator it = pTrav->pCmdBufferBindings.begin(); it != pTrav->pCmdBufferBindings.end(); ++it) {
+ sprintf(str, " XGL CB %p", (*it));
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
+ }
+ }
+}
+
+static void printGlobalCB()
+{
+ char str[1024] = {0};
+ GLOBAL_CB_NODE* pNode = NULL;
+ sprintf(str, "Details of Global CB list of size %lu elements", cbMap.size());
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
+
+ for (map<XGL_CMD_BUFFER, GLOBAL_CB_NODE*>::iterator ii=cbMap.begin(); ii!=cbMap.end(); ++ii) {
+ pNode = (*ii).second;
+
+ sprintf(str, " Global CB Node (%p) has CB %p, fenceId %" PRIx64", and fence %p",
+ (void*)pNode, (void*)pNode->cmdBuffer, pNode->fenceId,
+ (void*)getFenceFromId(pNode->fenceId));
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
+
+ for (list<XGL_GPU_MEMORY>::iterator it = pNode->pMemObjList.begin(); it != pNode->pMemObjList.end(); ++it) {
+ sprintf(str, " Mem obj %p", (*it));
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
+ }
+ }
+}
+
+static void initMemTracker(void)
+{
+ const char *strOpt;
+ // initialize MemTracker options
+ getLayerOptionEnum("MemTrackerReportLevel", (uint32_t *) &g_reportingLevel);
+ g_actionIsDefault = getLayerOptionEnum("MemTrackerDebugAction", (uint32_t *) &g_debugAction);
+
+ if (g_debugAction & XGL_DBG_LAYER_ACTION_LOG_MSG)
+ {
+ strOpt = getLayerOption("MemTrackerLogFilename");
+ if (strOpt)
+ {
+ g_logFile = fopen(strOpt, "w");
+ }
+ if (g_logFile == NULL)
+ g_logFile = stdout;
+ }
+
+ // initialize Layer dispatch table
+ // TODO handle multiple GPUs
+ xglGetProcAddrType fpNextGPA;
+ fpNextGPA = pCurObj->pGPA;
+ assert(fpNextGPA);
+
+ layer_initialize_dispatch_table(&nextTable, fpNextGPA, (XGL_PHYSICAL_GPU) pCurObj->nextObject);
+
+ xglGetProcAddrType fpGetProcAddr = (xglGetProcAddrType)fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (char *) "xglGetProcAddr");
+ nextTable.GetProcAddr = fpGetProcAddr;
+
+ if (!globalLockInitialized)
+ {
+ // TODO/TBD: Need to delete this mutex sometime. How??? One
+ // suggestion is to call this during xglCreateInstance(), and then we
+ // can clean it up during xglDestroyInstance(). However, that requires
+ // that the layer have per-instance locks. We need to come back and
+ // address this soon.
+ loader_platform_thread_create_mutex(&globalLock);
+ globalLockInitialized = 1;
+ }
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice)
+{
+ XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+ pCurObj = gpuw;
+ loader_platform_thread_once(&g_initOnce, initMemTracker);
+ XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
+ // Save off device in case we need it to create Fences
+ globalDevice = *pDevice;
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device)
+{
+ char str[1024];
+ sprintf(str, "Printing List details prior to xglDestroyDevice()");
+ loader_platform_thread_lock_mutex(&globalLock);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, device, 0, MEMTRACK_NONE, "MEM", str);
+ printMemList();
+ printGlobalCB();
+ printObjList();
+ if (XGL_FALSE == deleteGlobalCBList()) {
+ sprintf(str, "Issue deleting global CB list in xglDestroyDevice()");
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, device, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str);
+ }
+ // Report any memory leaks
+ GLOBAL_MEM_OBJ_NODE* pTrav = NULL;
+ for (map<XGL_GPU_MEMORY, GLOBAL_MEM_OBJ_NODE*>::iterator ii=memObjMap.begin(); ii!=memObjMap.end(); ++ii) {
+ pTrav = (*ii).second;
+
+ if (pTrav->allocInfo.allocationSize != 0) {
+ sprintf(str, "Mem Object %p has not been freed. You should clean up this memory by calling xglFreeMemory(%p) prior to xglDestroyDevice().",
+ pTrav->mem, pTrav->mem);
+ layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, pTrav->mem, 0, MEMTRACK_MEMORY_LEAK, "MEM", str);
+ }
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ XGL_RESULT result = nextTable.DestroyDevice(device);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, size_t maxLayerCount,
+ size_t maxStringSize, size_t* pOutLayerCount, char* const* pOutLayers, void* pReserved)
+{
+ if (gpu != NULL)
+ {
+ XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+ pCurObj = gpuw;
+ loader_platform_thread_once(&g_initOnce, initMemTracker);
+ XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount,
+ maxStringSize, pOutLayerCount, pOutLayers, pReserved);
+ return result;
+ } else
+ {
+ if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL)
+ return XGL_ERROR_INVALID_POINTER;
+ // This layer compatible with all GPUs
+ *pOutLayerCount = 1;
+ strncpy((char *) pOutLayers[0], "MemTracker", maxStringSize);
+ return XGL_SUCCESS;
+ }
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, uint32_t cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers,
+ uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence)
+{
+ loader_platform_thread_lock_mutex(&globalLock);
+ // TODO : Need to track fence and clear mem references when fence clears
+ GLOBAL_CB_NODE* pCBNode = NULL;
+ uint64_t fenceId = addFenceNode(fence);
+ char str[1024];
+ sprintf(str, "In xglQueueSubmit(), checking %u cmdBuffers with %u memRefs", cmdBufferCount, memRefCount);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, queue, 0, MEMTRACK_NONE, "MEM", str);
+ printMemList();
+ printGlobalCB();
+ for (uint32_t i = 0; i < cmdBufferCount; i++) {
+ pCBNode = getGlobalCBNode(pCmdBuffers[i]);
+ pCBNode->fenceId = fenceId;
+ sprintf(str, "Verifying mem refs for CB %p", pCmdBuffers[i]);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pCmdBuffers[i], 0, MEMTRACK_NONE, "MEM", str);
+ if (XGL_FALSE == validateCBMemRef(pCmdBuffers[i], memRefCount, pMemRefs)) {
+ sprintf(str, "Unable to verify memory references for CB %p", (void*)pCmdBuffers[i]);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pCmdBuffers[i], 0, MEMTRACK_CB_MISSING_MEM_REF, "MEM", str);
+ }
+ }
+ printGlobalCB();
+ loader_platform_thread_unlock_mutex(&globalLock);
+ XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, getFenceFromId(fenceId));
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSetGlobalMemReferences(XGL_QUEUE queue, uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs)
+{
+ // TODO : Use global mem references as part of list checked on QueueSubmit above
+ XGL_RESULT result = nextTable.QueueSetGlobalMemReferences(queue, memRefCount, pMemRefs);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocMemory(XGL_DEVICE device, const XGL_MEMORY_ALLOC_INFO* pAllocInfo, XGL_GPU_MEMORY* pMem)
+{
+ XGL_RESULT result = nextTable.AllocMemory(device, pAllocInfo, pMem);
+ // TODO : Track allocations and overall size here
+ loader_platform_thread_lock_mutex(&globalLock);
+ insertGlobalMemObj(*pMem, pAllocInfo);
+ printMemList();
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglFreeMemory(XGL_GPU_MEMORY mem)
+{
+ /* From spec : A memory object is freed by calling xglFreeMemory() when it is no longer needed. Before
+ * freeing a memory object, an application must ensure the memory object is unbound from
+ * all API objects referencing it and that it is not referenced by any queued command buffers
+ */
+ loader_platform_thread_lock_mutex(&globalLock);
+ if (XGL_FALSE == freeMemNode(mem)) {
+ char str[1024];
+ sprintf(str, "Issue while freeing mem obj %p", (void*)mem);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_FREE_MEM_ERROR, "MEM", str);
+ }
+ printMemList();
+ printObjList();
+ printGlobalCB();
+ loader_platform_thread_unlock_mutex(&globalLock);
+ XGL_RESULT result = nextTable.FreeMemory(mem);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetMemoryPriority(XGL_GPU_MEMORY mem, XGL_MEMORY_PRIORITY priority)
+{
+ // TODO : Update tracking for this alloc
+ // Make sure memory is not pinned, which can't have priority set
+ XGL_RESULT result = nextTable.SetMemoryPriority(mem, priority);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglMapMemory(XGL_GPU_MEMORY mem, XGL_FLAGS flags, void** ppData)
+{
+ // TODO : Track when memory is mapped
+ loader_platform_thread_lock_mutex(&globalLock);
+ GLOBAL_MEM_OBJ_NODE *pMemObj = getGlobalMemNode(mem);
+ if ((pMemObj->allocInfo.memProps & XGL_MEMORY_PROPERTY_CPU_VISIBLE_BIT) == 0) {
+ char str[1024];
+ sprintf(str, "Mapping Memory (%p) without XGL_MEMORY_PROPERTY_CPU_VISIBLE_BIT set", (void*)mem);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_STATE, "MEM", str);
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ XGL_RESULT result = nextTable.MapMemory(mem, flags, ppData);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglUnmapMemory(XGL_GPU_MEMORY mem)
+{
+ // TODO : Track as memory gets unmapped, do we want to check what changed following map?
+ // Make sure that memory was ever mapped to begin with
+ XGL_RESULT result = nextTable.UnmapMemory(mem);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglPinSystemMemory(XGL_DEVICE device, const void* pSysMem, size_t memSize, XGL_GPU_MEMORY* pMem)
+{
+ // TODO : Track this
+ // Verify that memory is actually pinnable
+ XGL_RESULT result = nextTable.PinSystemMemory(device, pSysMem, memSize, pMem);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedMemory(XGL_DEVICE device, const XGL_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
+{
+ // TODO : Track this
+ XGL_RESULT result = nextTable.OpenSharedMemory(device, pOpenInfo, pMem);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerMemory(XGL_DEVICE device, const XGL_PEER_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
+{
+ // TODO : Track this
+ XGL_RESULT result = nextTable.OpenPeerMemory(device, pOpenInfo, pMem);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerImage(XGL_DEVICE device, const XGL_PEER_IMAGE_OPEN_INFO* pOpenInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
+{
+ // TODO : Track this
+ XGL_RESULT result = nextTable.OpenPeerImage(device, pOpenInfo, pImage, pMem);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyObject(XGL_OBJECT object)
+{
+ loader_platform_thread_lock_mutex(&globalLock);
+
+ // First check if this is a CmdBuffer
+ if (NULL != getGlobalCBNode((XGL_CMD_BUFFER)object)) {
+ deleteGlobalCBNode((XGL_CMD_BUFFER)object);
+ }
+
+ if (objectMap.find(object) != objectMap.end()) {
+ GLOBAL_OBJECT_NODE* pDelNode = objectMap[object];
+ if (pDelNode->pMemNode) {
+ // Wsi allocated Memory is tied to image object so clear the binding and free that memory automatically
+ if (0 == pDelNode->pMemNode->allocInfo.allocationSize) { // Wsi allocated memory has NULL allocInfo w/ 0 size
+ XGL_GPU_MEMORY memToFree = pDelNode->pMemNode->mem;
+ clearObjectBinding(object);
+ freeMemNode(memToFree);
+ } else {
+ char str[1024];
+ sprintf(str, "Destroying obj %p that is still bound to memory object %p\nYou should first clear binding by calling xglBindObjectMemory(%p, 0, XGL_NULL_HANDLE)", object, (void*)pDelNode->pMemNode->mem, object);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_DESTROY_OBJECT_ERROR, "MEM", str);
+ // From the spec : If an object has previous memory binding, it is required to unbind memory from an API object before it is destroyed.
+ clearObjectBinding(object);
+ }
+ }
+ delete pDelNode;
+ objectMap.erase(object);
+ }
+
+ loader_platform_thread_unlock_mutex(&globalLock);
+ XGL_RESULT result = nextTable.DestroyObject(object);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetObjectInfo(XGL_BASE_OBJECT object, XGL_OBJECT_INFO_TYPE infoType, size_t* pDataSize, void* pData)
+{
+ // TODO : What to track here?
+ // Could potentially save returned mem requirements and validate values passed into BindObjectMemory for this object
+ // From spec : The only objects that are guaranteed to have no external memory requirements are devices, queues, command buffers, shaders and memory objects.
+ XGL_RESULT result = nextTable.GetObjectInfo(object, infoType, pDataSize, pData);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindObjectMemory(XGL_OBJECT object, uint32_t allocationIdx, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
+{
+ XGL_RESULT result = nextTable.BindObjectMemory(object, allocationIdx, mem, offset);
+ loader_platform_thread_lock_mutex(&globalLock);
+ // Track objects tied to memory
+ if (XGL_FALSE == updateObjectBinding(object, mem)) {
+ char str[1024];
+ sprintf(str, "Unable to set object %p binding to mem obj %p", (void*)object, (void*)mem);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ }
+ printObjList();
+ printMemList();
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateFence(XGL_DEVICE device, const XGL_FENCE_CREATE_INFO* pCreateInfo, XGL_FENCE* pFence)
+{
+ XGL_RESULT result = nextTable.CreateFence(device, pCreateInfo, pFence);
+ if (XGL_SUCCESS == result) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ insertGlobalObjectNode(*pFence, pCreateInfo->sType, pCreateInfo, sizeof(XGL_FENCE_CREATE_INFO), "fence");
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFenceStatus(XGL_FENCE fence)
+{
+ XGL_RESULT result = nextTable.GetFenceStatus(fence);
+ if (XGL_SUCCESS == result) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ updateFenceTracking(fence);
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitForFences(XGL_DEVICE device, uint32_t fenceCount, const XGL_FENCE* pFences, bool32_t waitAll, uint64_t timeout)
+{
+ XGL_RESULT result = nextTable.WaitForFences(device, fenceCount, pFences, waitAll, timeout);
+ loader_platform_thread_lock_mutex(&globalLock);
+ if (XGL_SUCCESS == result) {
+ if (waitAll) { // Clear all the fences
+ for(uint32_t i = 0; i < fenceCount; i++) {
+ updateFenceTracking(pFences[i]);
+ }
+ }
+ else { // Clear only completed fences
+ for(uint32_t i = 0; i < fenceCount; i++) {
+ if (XGL_SUCCESS == nextTable.GetFenceStatus(pFences[i])) {
+ updateFenceTracking(pFences[i]);
+ }
+ }
+ }
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueWaitIdle(XGL_QUEUE queue)
+{
+ XGL_RESULT result = nextTable.QueueWaitIdle(queue);
+ if (XGL_SUCCESS == result) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ retireAllFences();
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDeviceWaitIdle(XGL_DEVICE device)
+{
+ XGL_RESULT result = nextTable.DeviceWaitIdle(device);
+ if (XGL_SUCCESS == result) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ retireAllFences();
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateEvent(XGL_DEVICE device, const XGL_EVENT_CREATE_INFO* pCreateInfo, XGL_EVENT* pEvent)
+{
+ XGL_RESULT result = nextTable.CreateEvent(device, pCreateInfo, pEvent);
+ if (XGL_SUCCESS == result) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ insertGlobalObjectNode(*pEvent, pCreateInfo->sType, pCreateInfo, sizeof(XGL_EVENT_CREATE_INFO), "event");
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueryPool(XGL_DEVICE device, const XGL_QUERY_POOL_CREATE_INFO* pCreateInfo, XGL_QUERY_POOL* pQueryPool)
+{
+ XGL_RESULT result = nextTable.CreateQueryPool(device, pCreateInfo, pQueryPool);
+ if (XGL_SUCCESS == result) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ insertGlobalObjectNode(*pQueryPool, pCreateInfo->sType, pCreateInfo, sizeof(XGL_QUERY_POOL_CREATE_INFO), "query_pool");
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateBuffer(XGL_DEVICE device, const XGL_BUFFER_CREATE_INFO* pCreateInfo, XGL_BUFFER* pBuffer)
+{
+ XGL_RESULT result = nextTable.CreateBuffer(device, pCreateInfo, pBuffer);
+ if (XGL_SUCCESS == result) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ insertGlobalObjectNode(*pBuffer, pCreateInfo->sType, pCreateInfo, sizeof(XGL_BUFFER_CREATE_INFO), "buffer");
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateBufferView(XGL_DEVICE device, const XGL_BUFFER_VIEW_CREATE_INFO* pCreateInfo, XGL_BUFFER_VIEW* pView)
+{
+ XGL_RESULT result = nextTable.CreateBufferView(device, pCreateInfo, pView);
+ if (result == XGL_SUCCESS) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ insertGlobalObjectNode(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_BUFFER_VIEW_CREATE_INFO), "buffer_view");
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImage(XGL_DEVICE device, const XGL_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage)
+{
+ XGL_RESULT result = nextTable.CreateImage(device, pCreateInfo, pImage);
+ if (XGL_SUCCESS == result) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ insertGlobalObjectNode(*pImage, pCreateInfo->sType, pCreateInfo, sizeof(XGL_IMAGE_CREATE_INFO), "image");
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView)
+{
+ XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView);
+ if (result == XGL_SUCCESS) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ insertGlobalObjectNode(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_IMAGE_VIEW_CREATE_INFO), "image_view");
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorAttachmentView(XGL_DEVICE device, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo,
+ XGL_COLOR_ATTACHMENT_VIEW* pView)
+{
+ XGL_RESULT result = nextTable.CreateColorAttachmentView(device, pCreateInfo, pView);
+ if (result == XGL_SUCCESS) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ insertGlobalObjectNode(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO), "color_attachment_view");
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilView(XGL_DEVICE device, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_VIEW* pView)
+{
+ XGL_RESULT result = nextTable.CreateDepthStencilView(device, pCreateInfo, pView);
+ if (result == XGL_SUCCESS) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ insertGlobalObjectNode(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DEPTH_STENCIL_VIEW_CREATE_INFO), "ds_view");
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateShader(XGL_DEVICE device, const XGL_SHADER_CREATE_INFO* pCreateInfo, XGL_SHADER* pShader)
+{
+ XGL_RESULT result = nextTable.CreateShader(device, pCreateInfo, pShader);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
+{
+ XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline);
+ if (result == XGL_SUCCESS) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ insertGlobalObjectNode(*pPipeline, pCreateInfo->sType, pCreateInfo, sizeof(XGL_GRAPHICS_PIPELINE_CREATE_INFO), "graphics_pipeline");
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateComputePipeline(XGL_DEVICE device, const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
+{
+ XGL_RESULT result = nextTable.CreateComputePipeline(device, pCreateInfo, pPipeline);
+ if (result == XGL_SUCCESS) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ insertGlobalObjectNode(*pPipeline, pCreateInfo->sType, pCreateInfo, sizeof(XGL_COMPUTE_PIPELINE_CREATE_INFO), "compute_pipeline");
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler)
+{
+ XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler);
+ if (result == XGL_SUCCESS) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ insertGlobalObjectNode(*pSampler, pCreateInfo->sType, pCreateInfo, sizeof(XGL_SAMPLER_CREATE_INFO), "sampler");
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicViewportState(XGL_DEVICE device, const XGL_DYNAMIC_VP_STATE_CREATE_INFO* pCreateInfo,
+ XGL_DYNAMIC_VP_STATE_OBJECT* pState)
+{
+ XGL_RESULT result = nextTable.CreateDynamicViewportState(device, pCreateInfo, pState);
+ if (result == XGL_SUCCESS) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ insertGlobalObjectNode(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_VP_STATE_CREATE_INFO), "viewport_state");
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicRasterState(XGL_DEVICE device, const XGL_DYNAMIC_RS_STATE_CREATE_INFO* pCreateInfo,
+ XGL_DYNAMIC_RS_STATE_OBJECT* pState)
+{
+ XGL_RESULT result = nextTable.CreateDynamicRasterState(device, pCreateInfo, pState);
+ if (result == XGL_SUCCESS) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ insertGlobalObjectNode(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_RS_STATE_CREATE_INFO), "raster_state");
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicColorBlendState(XGL_DEVICE device, const XGL_DYNAMIC_CB_STATE_CREATE_INFO* pCreateInfo,
+ XGL_DYNAMIC_CB_STATE_OBJECT* pState)
+{
+ XGL_RESULT result = nextTable.CreateDynamicColorBlendState(device, pCreateInfo, pState);
+ if (result == XGL_SUCCESS) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ insertGlobalObjectNode(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_CB_STATE_CREATE_INFO), "cb_state");
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicDepthStencilState(XGL_DEVICE device, const XGL_DYNAMIC_DS_STATE_CREATE_INFO* pCreateInfo,
+ XGL_DYNAMIC_DS_STATE_OBJECT* pState)
+{
+ XGL_RESULT result = nextTable.CreateDynamicDepthStencilState(device, pCreateInfo, pState);
+ if (result == XGL_SUCCESS) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ insertGlobalObjectNode(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_DS_STATE_CREATE_INFO), "ds_state");
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer)
+{
+ XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer);
+ // At time of cmd buffer creation, create global cmd buffer node for the returned cmd buffer
+ loader_platform_thread_lock_mutex(&globalLock);
+ if (*pCmdBuffer)
+ insertGlobalCB(*pCmdBuffer);
+ printGlobalCB();
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, const XGL_CMD_BUFFER_BEGIN_INFO* pBeginInfo)
+{
+ // This implicitly resets the Cmd Buffer so make sure any fence is done and then clear memory references
+ GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cmdBuffer);
+ if (pCBTrav && (!fenceRetired(pCBTrav->fenceId))) {
+ bool32_t cbDone = checkCBCompleted(cmdBuffer);
+ if (XGL_FALSE == cbDone) {
+ char str[1024];
+ sprintf(str, "Calling xglBeginCommandBuffer() on active CB %p before it has completed. You must check CB flag before this call.", cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_RESET_CB_WHILE_IN_FLIGHT, "MEM", str);
+ }
+ }
+ XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, pBeginInfo);
+ loader_platform_thread_lock_mutex(&globalLock);
+ freeCBBindings(cmdBuffer);
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
+{
+ // TODO : Anything to do here?
+ XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
+{
+ // Verify that CB is complete (not in-flight)
+ GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cmdBuffer);
+ if (pCBTrav && (!fenceRetired(pCBTrav->fenceId))) {
+ bool32_t cbDone = checkCBCompleted(cmdBuffer);
+ if (XGL_FALSE == cbDone) {
+ char str[1024];
+ sprintf(str, "Resetting CB %p before it has completed. You must check CB flag before calling xglResetCommandBuffer().", cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_RESET_CB_WHILE_IN_FLIGHT, "MEM", str);
+ }
+ }
+ // Clear memory references as this point.
+ loader_platform_thread_lock_mutex(&globalLock);
+ freeCBBindings(cmdBuffer);
+ loader_platform_thread_unlock_mutex(&globalLock);
+ XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer);
+ return result;
+}
+// TODO : For any xglCmdBind* calls that include an object which has mem bound to it,
+// need to account for that mem now having binding to given cmdBuffer
+XGL_LAYER_EXPORT void XGLAPI xglCmdBindPipeline(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE pipeline)
+{
+#if 0
+ // TODO : If memory bound to pipeline, then need to tie that mem to cmdBuffer
+ if (getPipeline(pipeline)) {
+ GLOBAL_CB_NODE *pCBTrav = getGlobalCBNode(cmdBuffer);
+ if (pCBTrav) {
+ pCBTrav->pipelines[pipelineBindPoint] = pipeline;
+ } else {
+ char str[1024];
+ sprintf(str, "Attempt to bind Pipeline %p to non-existant command buffer %p!", (void*)pipeline, cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_INVALID_CB, (char *) "DS", (char *) str);
+ }
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to bind Pipeline %p that doesn't exist!", (void*)pipeline);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pipeline, 0, MEMTRACK_INVALID_OBJECT, (char *) "DS", (char *) str);
+ }
+#endif
+ nextTable.CmdBindPipeline(cmdBuffer, pipelineBindPoint, pipeline);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdBindDynamicStateObject(XGL_CMD_BUFFER cmdBuffer, XGL_STATE_BIND_POINT stateBindPoint, XGL_DYNAMIC_STATE_OBJECT state)
+{
+ GLOBAL_OBJECT_NODE *pNode;
+ loader_platform_thread_lock_mutex(&globalLock);
+ GLOBAL_CB_NODE *pCmdBuf = getGlobalCBNode(cmdBuffer);
+ if (!pCmdBuf) {
+ char str[1024];
+ sprintf(str, "Unable to find command buffer object %p, was it ever created?", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_INVALID_CB, "DD", str);
+ }
+ pNode = getGlobalObjectNode(state);
+ if (!pNode) {
+ char str[1024];
+ sprintf(str, "Unable to find dynamic state object %p, was it ever created?", (void*)state);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, state, 0, MEMTRACK_INVALID_OBJECT, "DD", str);
+ }
+ pCmdBuf->pDynamicState[stateBindPoint] = pNode;
+ loader_platform_thread_unlock_mutex(&globalLock);
+ nextTable.CmdBindDynamicStateObject(cmdBuffer, stateBindPoint, state);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdBindDescriptorSet(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint,
+ XGL_DESCRIPTOR_SET descriptorSet, const uint32_t* pUserData)
+{
+ // TODO : Somewhere need to verify that all textures referenced by shaders in DS are in some type of *SHADER_READ* state
+ nextTable.CmdBindDescriptorSet(cmdBuffer, pipelineBindPoint, descriptorSet, pUserData);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdBindVertexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t binding)
+{
+ nextTable.CmdBindVertexBuffer(cmdBuffer, buffer, offset, binding);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdBindIndexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType)
+{
+ nextTable.CmdBindIndexBuffer(cmdBuffer, buffer, offset, indexType);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride)
+{
+ loader_platform_thread_lock_mutex(&globalLock);
+ XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer);
+ if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
+ char str[1024];
+ sprintf(str, "In xglCmdDrawIndirect() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ nextTable.CmdDrawIndirect(cmdBuffer, buffer, offset, count, stride);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndexedIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride)
+{
+ loader_platform_thread_lock_mutex(&globalLock);
+ XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer);
+ if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
+ char str[1024];
+ sprintf(str, "In xglCmdDrawIndexedIndirect() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ nextTable.CmdDrawIndexedIndirect(cmdBuffer, buffer, offset, count, stride);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdDispatchIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset)
+{
+ loader_platform_thread_lock_mutex(&globalLock);
+ XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer);
+ if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
+ char str[1024];
+ sprintf(str, "In xglCmdDispatchIndirect() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ nextTable.CmdDispatchIndirect(cmdBuffer, buffer, offset);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_BUFFER destBuffer,
+ uint32_t regionCount, const XGL_BUFFER_COPY* pRegions)
+{
+ loader_platform_thread_lock_mutex(&globalLock);
+ XGL_GPU_MEMORY mem = getMemBindingFromObject(srcBuffer);
+ if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
+ char str[1024];
+ sprintf(str, "In xglCmdCopyBuffer() call unable to update binding of srcBuffer %p to cmdBuffer %p", srcBuffer, cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ }
+ mem = getMemBindingFromObject(destBuffer);
+ if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
+ char str[1024];
+ sprintf(str, "In xglCmdCopyBuffer() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ nextTable.CmdCopyBuffer(cmdBuffer, srcBuffer, destBuffer, regionCount, pRegions);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage,
+ uint32_t regionCount, const XGL_IMAGE_COPY* pRegions)
+{
+ // TODO : Each image will have mem mapping so track them
+ nextTable.CmdCopyImage(cmdBuffer, srcImage, destImage, regionCount, pRegions);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBufferToImage(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_IMAGE destImage,
+ uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions)
+{
+ // TODO : Track this
+ loader_platform_thread_lock_mutex(&globalLock);
+ XGL_GPU_MEMORY mem = getMemBindingFromObject(destImage);
+ if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
+ char str[1024];
+ sprintf(str, "In xglCmdCopyMemoryToImage() call unable to update binding of destImage buffer %p to cmdBuffer %p", destImage, cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ }
+
+ mem = getMemBindingFromObject(srcBuffer);
+ if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
+ char str[1024];
+ sprintf(str, "In xglCmdCopyMemoryToImage() call unable to update binding of srcBuffer %p to cmdBuffer %p", srcBuffer, cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ nextTable.CmdCopyBufferToImage(cmdBuffer, srcBuffer, destImage, regionCount, pRegions);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImageToBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_BUFFER destBuffer,
+ uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions)
+{
+ // TODO : Track this
+ loader_platform_thread_lock_mutex(&globalLock);
+ XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage);
+ if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
+ char str[1024];
+ sprintf(str, "In xglCmdCopyImageToMemory() call unable to update binding of srcImage buffer %p to cmdBuffer %p", srcImage, cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ }
+ mem = getMemBindingFromObject(destBuffer);
+ if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
+ char str[1024];
+ sprintf(str, "In xglCmdCopyImageToMemory() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ nextTable.CmdCopyImageToBuffer(cmdBuffer, srcImage, destBuffer, regionCount, pRegions);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout,
+ XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout)
+{
+ // TODO : Each image will have mem mapping so track them
+ loader_platform_thread_lock_mutex(&globalLock);
+ XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage);
+ if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
+ char str[1024];
+ sprintf(str, "In xglCmdCloneImageData() call unable to update binding of srcImage buffer %p to cmdBuffer %p", srcImage, cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ }
+ mem = getMemBindingFromObject(destImage);
+ if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
+ char str[1024];
+ sprintf(str, "In xglCmdCloneImageData() call unable to update binding of destImage buffer %p to cmdBuffer %p", destImage, cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ nextTable.CmdCloneImageData(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdUpdateBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE dataSize, const uint32_t* pData)
+{
+ loader_platform_thread_lock_mutex(&globalLock);
+ XGL_GPU_MEMORY mem = getMemBindingFromObject(destBuffer);
+ if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
+ char str[1024];
+ sprintf(str, "In xglCmdUpdateMemory() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ nextTable.CmdUpdateBuffer(cmdBuffer, destBuffer, destOffset, dataSize, pData);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdFillBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE fillSize, uint32_t data)
+{
+ loader_platform_thread_lock_mutex(&globalLock);
+ XGL_GPU_MEMORY mem = getMemBindingFromObject(destBuffer);
+ if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
+ char str[1024];
+ sprintf(str, "In xglCmdFillMemory() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ nextTable.CmdFillBuffer(cmdBuffer, destBuffer, destOffset, fillSize, data);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const float color[4],
+ uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
+{
+ // TODO : Verify memory is in XGL_IMAGE_STATE_CLEAR state
+ loader_platform_thread_lock_mutex(&globalLock);
+ XGL_GPU_MEMORY mem = getMemBindingFromObject(image);
+ if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
+ char str[1024];
+ sprintf(str, "In xglCmdClearColorImage() call unable to update binding of image buffer %p to cmdBuffer %p", image, cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ nextTable.CmdClearColorImage(cmdBuffer, image, color, rangeCount, pRanges);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImageRaw(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const uint32_t color[4],
+ uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
+{
+ // TODO : Verify memory is in XGL_IMAGE_STATE_CLEAR state
+ loader_platform_thread_lock_mutex(&globalLock);
+ XGL_GPU_MEMORY mem = getMemBindingFromObject(image);
+ if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
+ char str[1024];
+ sprintf(str, "In xglCmdClearColorImageRaw() call unable to update binding of image buffer %p to cmdBuffer %p", image, cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ nextTable.CmdClearColorImageRaw(cmdBuffer, image, color, rangeCount, pRanges);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, float depth,
+ uint32_t stencil, uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
+{
+ // TODO : Verify memory is in XGL_IMAGE_STATE_CLEAR state
+ loader_platform_thread_lock_mutex(&globalLock);
+ XGL_GPU_MEMORY mem = getMemBindingFromObject(image);
+ if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
+ char str[1024];
+ sprintf(str, "In xglCmdClearDepthStencil() call unable to update binding of image buffer %p to cmdBuffer %p", image, cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ nextTable.CmdClearDepthStencil(cmdBuffer, image, depth, stencil, rangeCount, pRanges);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage,
+ uint32_t rectCount, const XGL_IMAGE_RESOLVE* pRects)
+{
+ loader_platform_thread_lock_mutex(&globalLock);
+ XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage);
+ if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
+ char str[1024];
+ sprintf(str, "In xglCmdResolveImage() call unable to update binding of srcImage buffer %p to cmdBuffer %p", srcImage, cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ }
+ mem = getMemBindingFromObject(destImage);
+ if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
+ char str[1024];
+ sprintf(str, "In xglCmdResolveImage() call unable to update binding of destImage buffer %p to cmdBuffer %p", destImage, cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ nextTable.CmdResolveImage(cmdBuffer, srcImage, destImage, rectCount, pRects);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdBeginQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot, XGL_FLAGS flags)
+{
+ loader_platform_thread_lock_mutex(&globalLock);
+ XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool);
+ if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
+ char str[1024];
+ sprintf(str, "In xglCmdBeginQuery() call unable to update binding of queryPool buffer %p to cmdBuffer %p", queryPool, cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ nextTable.CmdBeginQuery(cmdBuffer, queryPool, slot, flags);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdEndQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot)
+{
+ loader_platform_thread_lock_mutex(&globalLock);
+ XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool);
+ if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
+ char str[1024];
+ sprintf(str, "In xglCmdEndQuery() call unable to update binding of queryPool buffer %p to cmdBuffer %p", queryPool, cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ nextTable.CmdEndQuery(cmdBuffer, queryPool, slot);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t startQuery, uint32_t queryCount)
+{
+ loader_platform_thread_lock_mutex(&globalLock);
+ XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool);
+ if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
+ char str[1024];
+ sprintf(str, "In xglCmdResetQueryPool() call unable to update binding of queryPool buffer %p to cmdBuffer %p", queryPool, cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ nextTable.CmdResetQueryPool(cmdBuffer, queryPool, startQuery, queryCount);
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, void* pUserData)
+{
+ // This layer intercepts callbacks
+ XGL_LAYER_DBG_FUNCTION_NODE *pNewDbgFuncNode = (XGL_LAYER_DBG_FUNCTION_NODE*)malloc(sizeof(XGL_LAYER_DBG_FUNCTION_NODE));
+ if (!pNewDbgFuncNode)
+ return XGL_ERROR_OUT_OF_MEMORY;
+ pNewDbgFuncNode->pfnMsgCallback = pfnMsgCallback;
+ pNewDbgFuncNode->pUserData = pUserData;
+ pNewDbgFuncNode->pNext = g_pDbgFunctionHead;
+ g_pDbgFunctionHead = pNewDbgFuncNode;
+ // force callbacks if DebugAction hasn't been set already other than initial value
+ if (g_actionIsDefault) {
+ g_debugAction = XGL_DBG_LAYER_ACTION_CALLBACK;
+ }
+ XGL_RESULT result = nextTable.DbgRegisterMsgCallback(pfnMsgCallback, pUserData);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback)
+{
+ XGL_LAYER_DBG_FUNCTION_NODE *pTrav = g_pDbgFunctionHead;
+ XGL_LAYER_DBG_FUNCTION_NODE *pPrev = pTrav;
+ while (pTrav) {
+ if (pTrav->pfnMsgCallback == pfnMsgCallback) {
+ pPrev->pNext = pTrav->pNext;
+ if (g_pDbgFunctionHead == pTrav)
+ g_pDbgFunctionHead = pTrav->pNext;
+ free(pTrav);
+ break;
+ }
+ pPrev = pTrav;
+ pTrav = pTrav->pNext;
+ }
+ if (g_pDbgFunctionHead == NULL)
+ {
+ if (g_actionIsDefault) {
+ g_debugAction = XGL_DBG_LAYER_ACTION_LOG_MSG;
+ } else {
+ g_debugAction = (XGL_LAYER_DBG_ACTION)(g_debugAction & ~((uint32_t)XGL_DBG_LAYER_ACTION_CALLBACK));
+ }
+ }
+ XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(pfnMsgCallback);
+ return result;
+}
+
+#if !defined(WIN32)
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11CreatePresentableImage(XGL_DEVICE device, const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO* pCreateInfo,
+ XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
+{
+ XGL_RESULT result = nextTable.WsiX11CreatePresentableImage(device, pCreateInfo, pImage, pMem);
+ loader_platform_thread_lock_mutex(&globalLock);
+ if (XGL_SUCCESS == result) {
+ // Add image object, then insert the new Mem Object and then bind it to created image
+ insertGlobalObjectNode(*pImage, _XGL_STRUCTURE_TYPE_MAX_ENUM, pCreateInfo, sizeof(XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO), "wsi_x11_image");
+ insertGlobalMemObj(*pMem, NULL);
+ if (XGL_FALSE == updateObjectBinding(*pImage, *pMem)) {
+ char str[1024];
+ sprintf(str, "In xglWsiX11CreatePresentableImage(), unable to set image %p binding to mem obj %p", (void*)*pImage, (void*)*pMem);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, *pImage, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ }
+ }
+ printObjList();
+ printMemList();
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11QueuePresent(XGL_QUEUE queue, const XGL_WSI_X11_PRESENT_INFO* pPresentInfo, XGL_FENCE fence)
+{
+ loader_platform_thread_lock_mutex(&globalLock);
+ addFenceNode(fence);
+ char str[1024];
+ sprintf(str, "In xglWsiX11QueuePresent(), checking queue %p for fence %p", queue, fence);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, queue, 0, MEMTRACK_NONE, "MEM", str);
+ loader_platform_thread_unlock_mutex(&globalLock);
+ XGL_RESULT result = nextTable.WsiX11QueuePresent(queue, pPresentInfo, fence);
+ return result;
+}
+#endif // WIN32
+
+XGL_LAYER_EXPORT void* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const char* funcName)
+{
+ XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+
+ if (gpu == NULL)
+ return NULL;
+ pCurObj = gpuw;
+ loader_platform_thread_once(&g_initOnce, initMemTracker);
+
+ if (!strcmp(funcName, "xglGetProcAddr"))
+ return (void *) xglGetProcAddr;
+ if (!strcmp(funcName, "xglCreateDevice"))
+ return (void*) xglCreateDevice;
+ if (!strcmp(funcName, "xglDestroyDevice"))
+ return (void*) xglDestroyDevice;
+ if (!strcmp(funcName, "xglEnumerateLayers"))
+ return (void*) xglEnumerateLayers;
+ if (!strcmp(funcName, "xglQueueSubmit"))
+ return (void*) xglQueueSubmit;
+ if (!strcmp(funcName, "xglQueueSetGlobalMemReferences"))
+ return (void*) xglQueueSetGlobalMemReferences;
+ if (!strcmp(funcName, "xglAllocMemory"))
+ return (void*) xglAllocMemory;
+ if (!strcmp(funcName, "xglFreeMemory"))
+ return (void*) xglFreeMemory;
+ if (!strcmp(funcName, "xglSetMemoryPriority"))
+ return (void*) xglSetMemoryPriority;
+ if (!strcmp(funcName, "xglMapMemory"))
+ return (void*) xglMapMemory;
+ if (!strcmp(funcName, "xglUnmapMemory"))
+ return (void*) xglUnmapMemory;
+ if (!strcmp(funcName, "xglPinSystemMemory"))
+ return (void*) xglPinSystemMemory;
+ if (!strcmp(funcName, "xglOpenSharedMemory"))
+ return (void*) xglOpenSharedMemory;
+ if (!strcmp(funcName, "xglOpenPeerMemory"))
+ return (void*) xglOpenPeerMemory;
+ if (!strcmp(funcName, "xglOpenPeerImage"))
+ return (void*) xglOpenPeerImage;
+ if (!strcmp(funcName, "xglDestroyObject"))
+ return (void*) xglDestroyObject;
+ if (!strcmp(funcName, "xglGetObjectInfo"))
+ return (void*) xglGetObjectInfo;
+ if (!strcmp(funcName, "xglBindObjectMemory"))
+ return (void*) xglBindObjectMemory;
+ if (!strcmp(funcName, "xglCreateFence"))
+ return (void*) xglCreateFence;
+ if (!strcmp(funcName, "xglGetFenceStatus"))
+ return (void*) xglGetFenceStatus;
+ if (!strcmp(funcName, "xglWaitForFences"))
+ return (void*) xglWaitForFences;
+ if (!strcmp(funcName, "xglQueueWaitIdle"))
+ return (void*) xglQueueWaitIdle;
+ if (!strcmp(funcName, "xglDeviceWaitIdle"))
+ return (void*) xglDeviceWaitIdle;
+ if (!strcmp(funcName, "xglCreateEvent"))
+ return (void*) xglCreateEvent;
+ if (!strcmp(funcName, "xglCreateQueryPool"))
+ return (void*) xglCreateQueryPool;
+ if (!strcmp(funcName, "xglCreateBuffer"))
+ return (void*) xglCreateBuffer;
+ if (!strcmp(funcName, "xglCreateBufferView"))
+ return (void*) xglCreateBufferView;
+ if (!strcmp(funcName, "xglCreateImage"))
+ return (void*) xglCreateImage;
+ if (!strcmp(funcName, "xglCreateImageView"))
+ return (void*) xglCreateImageView;
+ if (!strcmp(funcName, "xglCreateColorAttachmentView"))
+ return (void*) xglCreateColorAttachmentView;
+ if (!strcmp(funcName, "xglCreateDepthStencilView"))
+ return (void*) xglCreateDepthStencilView;
+ if (!strcmp(funcName, "xglCreateShader"))
+ return (void*) xglCreateShader;
+ if (!strcmp(funcName, "xglCreateGraphicsPipeline"))
+ return (void*) xglCreateGraphicsPipeline;
+ if (!strcmp(funcName, "xglCreateComputePipeline"))
+ return (void*) xglCreateComputePipeline;
+ if (!strcmp(funcName, "xglCreateSampler"))
+ return (void*) xglCreateSampler;
+ if (!strcmp(funcName, "xglCreateDynamicViewportState"))
+ return (void*) xglCreateDynamicViewportState;
+ if (!strcmp(funcName, "xglCreateDynamicRasterState"))
+ return (void*) xglCreateDynamicRasterState;
+ if (!strcmp(funcName, "xglCreateDynamicColorBlendState"))
+ return (void*) xglCreateDynamicColorBlendState;
+ if (!strcmp(funcName, "xglCreateDynamicDepthStencilState"))
+ return (void*) xglCreateDynamicDepthStencilState;
+ if (!strcmp(funcName, "xglCreateCommandBuffer"))
+ return (void*) xglCreateCommandBuffer;
+ if (!strcmp(funcName, "xglBeginCommandBuffer"))
+ return (void*) xglBeginCommandBuffer;
+ if (!strcmp(funcName, "xglEndCommandBuffer"))
+ return (void*) xglEndCommandBuffer;
+ if (!strcmp(funcName, "xglResetCommandBuffer"))
+ return (void*) xglResetCommandBuffer;
+ if (!strcmp(funcName, "xglCmdBindPipeline"))
+ return (void*) xglCmdBindPipeline;
+ if (!strcmp(funcName, "xglCmdBindDynamicStateObject"))
+ return (void*) xglCmdBindDynamicStateObject;
+ if (!strcmp(funcName, "xglCmdBindDescriptorSet"))
+ return (void*) xglCmdBindDescriptorSet;
+ if (!strcmp(funcName, "xglCmdBindVertexBuffer"))
+ return (void*) xglCmdBindVertexBuffer;
+ if (!strcmp(funcName, "xglCmdBindIndexBuffer"))
+ return (void*) xglCmdBindIndexBuffer;
+ if (!strcmp(funcName, "xglCmdDrawIndirect"))
+ return (void*) xglCmdDrawIndirect;
+ if (!strcmp(funcName, "xglCmdDrawIndexedIndirect"))
+ return (void*) xglCmdDrawIndexedIndirect;
+ if (!strcmp(funcName, "xglCmdDispatchIndirect"))
+ return (void*) xglCmdDispatchIndirect;
+ if (!strcmp(funcName, "xglCmdCopyBuffer"))
+ return (void*) xglCmdCopyBuffer;
+ if (!strcmp(funcName, "xglCmdCopyImage"))
+ return (void*) xglCmdCopyImage;
+ if (!strcmp(funcName, "xglCmdCopyBufferToImage"))
+ return (void*) xglCmdCopyBufferToImage;
+ if (!strcmp(funcName, "xglCmdCopyImageToBuffer"))
+ return (void*) xglCmdCopyImageToBuffer;
+ if (!strcmp(funcName, "xglCmdCloneImageData"))
+ return (void*) xglCmdCloneImageData;
+ if (!strcmp(funcName, "xglCmdUpdateBuffer"))
+ return (void*) xglCmdUpdateBuffer;
+ if (!strcmp(funcName, "xglCmdFillBuffer"))
+ return (void*) xglCmdFillBuffer;
+ if (!strcmp(funcName, "xglCmdClearColorImage"))
+ return (void*) xglCmdClearColorImage;
+ if (!strcmp(funcName, "xglCmdClearColorImageRaw"))
+ return (void*) xglCmdClearColorImageRaw;
+ if (!strcmp(funcName, "xglCmdClearDepthStencil"))
+ return (void*) xglCmdClearDepthStencil;
+ if (!strcmp(funcName, "xglCmdResolveImage"))
+ return (void*) xglCmdResolveImage;
+ if (!strcmp(funcName, "xglCmdBeginQuery"))
+ return (void*) xglCmdBeginQuery;
+ if (!strcmp(funcName, "xglCmdEndQuery"))
+ return (void*) xglCmdEndQuery;
+ if (!strcmp(funcName, "xglCmdResetQueryPool"))
+ return (void*) xglCmdResetQueryPool;
+ if (!strcmp(funcName, "xglDbgRegisterMsgCallback"))
+ return (void*) xglDbgRegisterMsgCallback;
+ if (!strcmp(funcName, "xglDbgUnregisterMsgCallback"))
+ return (void*) xglDbgUnregisterMsgCallback;
+#if !defined(WIN32)
+ if (!strcmp(funcName, "xglWsiX11CreatePresentableImage"))
+ return (void*) xglWsiX11CreatePresentableImage;
+ if (!strcmp(funcName, "xglWsiX11QueuePresent"))
+ return (void*) xglWsiX11QueuePresent;
+#endif
+ else {
+ if (gpuw->pGPA == NULL)
+ return NULL;
+ return gpuw->pGPA((XGL_PHYSICAL_GPU)gpuw->nextObject, funcName);
+ }
+}