* clutter_actor_map:
* @self: A #ClutterActor
*
- * Sets the #CLUTTER_ACTOR_MAPPED flag on the actor and possibly maps
+ * Sets the %CLUTTER_ACTOR_MAPPED flag on the actor and possibly maps
* and realizes its children if they are visible. Does nothing if the
* actor is not visible.
*
* clutter_actor_unmap:
* @self: A #ClutterActor
*
- * Unsets the #CLUTTER_ACTOR_MAPPED flag on the actor and possibly
+ * Unsets the %CLUTTER_ACTOR_MAPPED flag on the actor and possibly
* unmaps its children if they were mapped.
*
* Calling this is allowed in only one case: you are implementing the
* @x: the x coordinate
* @y: the y coordinate
*
- * Adds a #CLUTTER_PATH_MOVE_TO type node to the path. This is usually
+ * Adds a %CLUTTER_PATH_MOVE_TO type node to the path. This is usually
* used as the first node in a path. It can also be used in the middle
* of the path to cause the actor to jump to the new coordinate.
*
* @x: the x coordinate
* @y: the y coordinate
*
- * Adds a #CLUTTER_PATH_LINE_TO type node to the path. This causes the
+ * Adds a %CLUTTER_PATH_LINE_TO type node to the path. This causes the
* actor to move to the new coordinates in a straight line.
*
* Since: 1.0
* @x_3: the x coordinate of the third control point
* @y_3: the y coordinate of the third control point
*
- * Adds a #CLUTTER_PATH_CURVE_TO type node to the path. This causes
+ * Adds a %CLUTTER_PATH_CURVE_TO type node to the path. This causes
* the actor to follow a bezier from the last node to (@x_3, @y_3) using
* (@x_1, @y_1) and (@x_2,@y_2) as control points.
*
* clutter_path_add_close:
* @path: a #ClutterPath
*
- * Adds a #CLUTTER_PATH_CLOSE type node to the path. This creates a
- * straight line from the last node to the last #CLUTTER_PATH_MOVE_TO
+ * Adds a %CLUTTER_PATH_CLOSE type node to the path. This creates a
+ * straight line from the last node to the last %CLUTTER_PATH_MOVE_TO
* type node.
*
* Since: 1.0
*
* This function is at least 6x faster than clib sqrt() on x86, and (this is
* not a typo!) about 500x faster on ARM without FPU. It's error is < 5%
- * for arguments < #COGL_SQRTI_ARG_5_PERCENT and < 10% for arguments <
- * #COGL_SQRTI_ARG_10_PERCENT. The maximum argument that can be passed to
+ * for arguments < %COGL_SQRTI_ARG_5_PERCENT and < 10% for arguments <
+ * %COGL_SQRTI_ARG_10_PERCENT. The maximum argument that can be passed to
* this function is COGL_SQRTI_ARG_MAX.
*
* Return value: integer square root.