--- /dev/null
+/*-------------------------------------------------------------------------
+ * OpenGL Conformance Test Suite
+ * -----------------------------
+ *
+ * Copyright (c) 2014-2019 The Khronos Group Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */ /*!
+ * \file
+ * \brief
+ */ /*-------------------------------------------------------------------*/
+
+/**
+ * \file gl2fClipControlTests.cpp
+ * \brief Implements conformance tests for "EXT_clip_control" functionality.
+ */ /*-------------------------------------------------------------------*/
+
+#include "es2fClipControlTests.hpp"
+
+#include "deSharedPtr.hpp"
+
+#include "gluContextInfo.hpp"
+#include "gluDrawUtil.hpp"
+#include "gluDefs.hpp"
+#include "gluPixelTransfer.hpp"
+#include "gluShaderProgram.hpp"
+
+#include "tcuFuzzyImageCompare.hpp"
+#include "tcuImageCompare.hpp"
+#include "tcuRenderTarget.hpp"
+#include "tcuSurface.hpp"
+#include "tcuTestLog.hpp"
+
+#include "glw.h"
+#include "glwFunctions.hpp"
+
+#include <cmath>
+
+namespace deqp
+{
+namespace gles2
+{
+namespace Functional
+{
+
+class ClipControlApi
+{
+public:
+ ClipControlApi(Context& context) : m_context(context)
+ {
+ if (!Supported(m_context))
+ {
+ throw tcu::NotSupportedError("Required extension EXT_clip_control is not supported");
+ }
+ clipControl = context.getRenderContext().getFunctions().clipControl;
+ }
+
+ static bool Supported(Context& context)
+ {
+ return context.getContextInfo().isExtensionSupported("GL_EXT_clip_control");
+ }
+
+ glw::glClipControlFunc clipControl;
+
+private:
+ Context& m_context;
+};
+
+class ClipControlBaseTest : public TestCase
+{
+protected:
+ ClipControlBaseTest(Context& context, const char* name, const char* description)
+ : TestCase(context, name, description)
+ {
+ }
+
+ void init() override
+ {
+ ClipControlApi api(m_context);
+ }
+
+ bool verifyState(glw::GLenum origin, glw::GLenum depth)
+ {
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+
+ bool ret = true;
+
+ glw::GLint retI;
+ gl.getIntegerv(GL_CLIP_ORIGIN, &retI);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "get GL_CLIP_ORIGIN");
+
+ ret &= (static_cast<glw::GLenum>(retI) == origin);
+
+ gl.getIntegerv(GL_CLIP_DEPTH_MODE, &retI);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "get GL_CLIP_DEPTH_MODE");
+
+ ret &= (static_cast<glw::GLenum>(retI) == depth);
+
+ return ret;
+ }
+};
+
+class ClipControlRenderBaseTest : public ClipControlBaseTest
+{
+protected:
+ ClipControlRenderBaseTest(Context& context, const char* name, const char* description)
+ : ClipControlBaseTest(context, name, description), m_fbo(0), m_rboC(0), m_depthTexure(0)
+ {
+ }
+
+ const char* fsh()
+ {
+ return "void main() {"
+ "\n"
+ " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);"
+ "\n"
+ "}";
+ }
+
+ bool fuzzyDepthCompare(tcu::TestLog& log, const char* imageSetName, const char* imageSetDesc,
+ const tcu::TextureLevel& reference, const tcu::TextureLevel& result, float threshold,
+ const tcu::TextureLevel* importanceMask = NULL)
+ {
+ (void)imageSetName;
+ (void)imageSetDesc;
+ bool depthOk = true;
+ float difference = 0.0f;
+
+ for (int y = 0; y < result.getHeight() && depthOk; y++)
+ {
+ for (int x = 0; x < result.getWidth() && depthOk; x++)
+ {
+ float ref = reference.getAccess().getPixDepth(x, y);
+ float res = result.getAccess().getPixel(x,y).x();
+ difference = std::abs(ref - res);
+ if (importanceMask)
+ {
+ difference *= importanceMask->getAccess().getPixDepth(x, y);
+ }
+ depthOk &= (difference < threshold);
+ }
+ }
+
+ if (!depthOk)
+ log << tcu::TestLog::Message << "Image comparison failed: difference = " << difference
+ << ", threshold = " << threshold << tcu::TestLog::EndMessage;
+ tcu::Vec4 pixelBias(0.0f, 0.0f, 0.0f, 0.0f);
+ tcu::Vec4 pixelScale(1.0f, 1.0f, 1.0f, 1.0f);
+ log << tcu::TestLog::ImageSet("Result", "Depth image comparison result")
+ << tcu::TestLog::Image("Result", "Result", result.getAccess(), pixelScale, pixelBias)
+ << tcu::TestLog::Image("Reference", "Reference", reference.getAccess(), pixelScale, pixelBias);
+ if (importanceMask)
+ {
+ log << tcu::TestLog::Image("Importance mask", "mask", importanceMask->getAccess(), pixelScale, pixelBias);
+ }
+ log << tcu::TestLog::EndImageSet;
+
+ return depthOk;
+ }
+
+ virtual void init(void)
+ {
+ const tcu::RenderTarget& renderTarget = m_context.getRenderContext().getRenderTarget();
+ glw::GLuint viewportW = renderTarget.getWidth();
+ glw::GLuint viewportH = renderTarget.getHeight();
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+
+ gl.genFramebuffers(1, &m_fbo);
+ gl.genRenderbuffers(1, &m_rboC);
+ gl.genTextures(1, &m_depthTexure);
+
+ gl.bindRenderbuffer(GL_RENDERBUFFER, m_rboC);
+ gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, viewportW, viewportH);
+
+ gl.bindTexture(GL_TEXTURE_2D, m_depthTexure);
+ gl.texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, viewportW, viewportH, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, DE_NULL);
+
+ gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
+ gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_rboC);
+ gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_depthTexure, 0);
+ }
+
+ virtual void deinit(void)
+ {
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+ gl.deleteFramebuffers(1, &m_fbo);
+ gl.deleteRenderbuffers(1, &m_rboC);
+ gl.deleteTextures(1, &m_depthTexure);
+ gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
+ }
+
+ GLuint getDepthTexture()
+ {
+ return m_depthTexure;
+ }
+
+private:
+ GLuint m_fbo, m_rboC, m_depthTexure;
+};
+
+/*
+ Verify the following state values are implemented and return a valid
+ initial value by calling GetIntegerv:
+
+ Get Value Initial Value
+ -------------------------------------------------------
+ CLIP_ORIGIN LOWER_LEFT
+ CLIP_DEPTH_MODE NEGATIVE_ONE_TO_ONE
+
+ Verify no GL error is generated.
+ */
+class ClipControlInitialState : public ClipControlBaseTest
+{
+public:
+ ClipControlInitialState(Context& context, const char* name)
+ : ClipControlBaseTest(context, name, "Verify initial state")
+ {
+ }
+
+ IterateResult iterate() override
+ {
+ if (!verifyState(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE))
+ {
+ TCU_FAIL("Wrong intitial state: GL_CLIP_ORIGIN should be GL_LOWER_LEFT,"
+ " GL_CLIP_ORIGIN should be NEGATIVE_ONE_TO_ONE");
+ }
+
+ m_testCtx.setTestResult(QP_TEST_RESULT_PASS, qpGetTestResultName(QP_TEST_RESULT_PASS));
+ return STOP;
+ }
+};
+
+/*
+ Modify the state to each of the following combinations and after each
+ state change verify the state values:
+
+ ClipControl(UPPER_LEFT, ZERO_TO_ONE)
+ ClipControl(UPPER_LEFT, NEGATIVE_ONE_TO_ONE)
+ ClipControl(LOWER_LEFT, ZERO_TO_ONE)
+ ClipControl(LOWER_LEFT, NEGATIVE_ONE_TO_ONE)
+
+ Verify no GL error is generated.
+
+ */
+class ClipControlModifyGetState : public ClipControlBaseTest
+{
+public:
+ ClipControlModifyGetState(Context& context, const char* name)
+ : ClipControlBaseTest(context, name, "Verify initial state")
+ {
+ }
+
+ void deinit() override
+ {
+ if (ClipControlApi::Supported(m_context))
+ {
+ ClipControlApi cc(m_context);
+ cc.clipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
+ }
+ }
+
+ IterateResult iterate() override
+ {
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+ ClipControlApi cc(m_context);
+
+ GLenum cases[4][2] = {
+ { GL_UPPER_LEFT, GL_ZERO_TO_ONE },
+ { GL_UPPER_LEFT, GL_NEGATIVE_ONE_TO_ONE },
+ { GL_LOWER_LEFT, GL_ZERO_TO_ONE },
+ { GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE },
+ };
+
+ for (size_t i = 0; i < DE_LENGTH_OF_ARRAY(cases); i++)
+ {
+ cc.clipControl(cases[i][0], cases[i][1]);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "ClipControl()");
+ if (!verifyState(cases[i][0], cases[i][1]))
+ {
+ TCU_FAIL("Wrong ClipControl state after ClipControl() call");
+ }
+ }
+
+ m_testCtx.setTestResult(QP_TEST_RESULT_PASS, qpGetTestResultName(QP_TEST_RESULT_PASS));
+ return STOP;
+ }
+};
+
+/*
+ Check that ClipControl generate an GL_INVALID_ENUM error if origin is
+ not GL_LOWER_LEFT or GL_UPPER_LEFT.
+
+ Check that ClipControl generate an GL_INVALID_ENUM error if depth is
+ not GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE.
+
+ Test is based on OpenGL 4.5 Core Profile Specification May 28th Section
+ 13.5 Primitive Clipping:
+ "An INVALID_ENUM error is generated if origin is not LOWER_LEFT or
+ UPPER_LEFT.
+ An INVALID_ENUM error is generated if depth is not NEGATIVE_ONE_-
+ TO_ONE or ZERO_TO_ONE."
+ */
+class ClipControlErrors : public ClipControlBaseTest
+{
+public:
+ ClipControlErrors(Context& context, const char* name)
+ : ClipControlBaseTest(context, name, "Verify that proper errors are generated when using ClipControl.")
+ {
+ }
+
+ void deinit() override
+ {
+ if (ClipControlApi::Supported(m_context))
+ {
+ ClipControlApi cc(m_context);
+ cc.clipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
+ }
+ }
+
+ IterateResult iterate() override
+ {
+ /* API query */
+ tcu::TestLog& log = m_testCtx.getLog();
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+ ClipControlApi cc(m_context);
+
+ /* Finding improper value. */
+ GLenum improper_value = GL_NONE;
+
+ while ((GL_UPPER_LEFT == improper_value) || (GL_LOWER_LEFT == improper_value) ||
+ (GL_ZERO_TO_ONE == improper_value) || (GL_NEGATIVE_ONE_TO_ONE == improper_value))
+ {
+ ++improper_value;
+ }
+
+ /* Test setup. */
+ GLenum cases[5][2] = { { GL_UPPER_LEFT, improper_value },
+ { GL_LOWER_LEFT, improper_value },
+ { improper_value, GL_ZERO_TO_ONE },
+ { improper_value, GL_NEGATIVE_ONE_TO_ONE },
+ { improper_value, improper_value } };
+
+ /* Test iterations. */
+ for (size_t i = 0; i < DE_LENGTH_OF_ARRAY(cases); i++)
+ {
+ cc.clipControl(cases[i][0], cases[i][1]);
+
+ if (GL_INVALID_ENUM != gl.getError())
+ {
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, qpGetTestResultName(QP_TEST_RESULT_FAIL));
+
+ log << tcu::TestLog::Message
+ << "ClipControl have not generated GL_INVALID_ENUM error when called with invalid value ("
+ << cases[i][0] << ", " << cases[i][1] << ")." << tcu::TestLog::EndMessage;
+ }
+ }
+
+ m_testCtx.setTestResult(QP_TEST_RESULT_PASS, qpGetTestResultName(QP_TEST_RESULT_PASS));
+ return STOP;
+ }
+};
+
+/*
+ Clip Control Origin Test
+
+ * Basic <origin> behavior can be tested by rendering to a viewport with
+ clip coordinates where -1.0 <= x_c <= 0.0 and -1.0 <= y_c <= 0.0.
+ When <origin> is LOWER_LEFT the "bottom left" portion of the window
+ is rendered and when UPPER_LEFT is used the "top left" portion of the
+ window is rendered. The default framebuffer should be bound. Here is the
+ basic outline of the test:
+
+ - Clear the default framebuffer to red (1,0,0).
+ - Set ClipControl(UPPER_LEFT, NEGATIVE_ONE_TO_ONE)
+ - Render a triangle fan covering (-1.0, -1.0) to (0.0, 0.0) and
+ write a pixel value of green (0,1,0).
+ - Read back the default framebuffer with ReadPixels
+ - Verify the green pixels at the top and red at the bottom.
+
+ Repeat the above test with LOWER_LEFT and verify green at the bottom
+ and red at the top.
+ */
+class ClipControlOriginTest : public ClipControlRenderBaseTest
+{
+public:
+ ClipControlOriginTest(Context& context, const char* name)
+ : ClipControlRenderBaseTest(context, name, "Clip Control Origin Test"), m_vao(0), m_vbo(0)
+ {
+ }
+
+ void deinit() override
+ {
+ ClipControlRenderBaseTest::deinit();
+
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+ if (ClipControlApi::Supported(m_context))
+ {
+ ClipControlApi cc(m_context);
+ cc.clipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
+ }
+
+ gl.clearColor(0.0, 0.0, 0.0, 0.0);
+ if (m_vao)
+ {
+ gl.deleteVertexArrays(1, &m_vao);
+ }
+ if (m_vbo)
+ {
+ gl.deleteBuffers(1, &m_vbo);
+ }
+ }
+
+ IterateResult iterate() override
+ {
+
+ tcu::TestLog& log = m_testCtx.getLog();
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+ ClipControlApi cc(m_context);
+
+ //Render a triangle fan covering(-1.0, -1.0) to(1.0, 0.0) and
+ //write a pixel value of green(0, 1, 0).
+
+ de::SharedPtr<glu::ShaderProgram> program(
+ new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh())));
+
+ log << (*program);
+ if (!program->isOk())
+ {
+ TCU_FAIL("Program compilation failed");
+ }
+
+ gl.genVertexArrays(1, &m_vao);
+ gl.bindVertexArray(m_vao);
+
+ gl.genBuffers(1, &m_vbo);
+
+ const float vertex_data0[] = { -1.0, -1.0, 0.0, -1.0, -1.0, 0.0, 0.0, 0.0 };
+
+ gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo);
+ gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertex_data0), vertex_data0, GL_STATIC_DRAW);
+
+ gl.vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ gl.enableVertexAttribArray(0);
+
+ gl.useProgram(program->getProgram());
+
+ glw::GLenum origins[] = { GL_UPPER_LEFT, GL_LOWER_LEFT };
+
+ qpTestResult result = QP_TEST_RESULT_PASS;
+
+ for (size_t orig = 0; orig < DE_LENGTH_OF_ARRAY(origins); orig++)
+ {
+ //Clear the default framebuffer to red(1, 0, 0).
+ gl.clearColor(1.0, 0.0, 0.0, 1.0);
+ gl.clear(GL_COLOR_BUFFER_BIT);
+
+ //Set ClipControl(UPPER_LEFT, NEGATIVE_ONE_TO_ONE)
+ cc.clipControl(origins[orig], GL_NEGATIVE_ONE_TO_ONE);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "ClipControl()");
+
+ //test method modification: use GL_TRIANGLE_STRIP, not FAN.
+ gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ //Read back the default framebuffer with ReadPixels
+ //Verify the green pixels at the top and red at the bottom.
+ qpTestResult loopResult = ValidateFramebuffer(m_context, origins[orig]);
+ if (loopResult != QP_TEST_RESULT_PASS)
+ {
+ result = loopResult;
+ }
+ }
+
+ m_testCtx.setTestResult(result, qpGetTestResultName(result));
+
+ return STOP;
+ }
+
+ const char* vsh()
+ {
+ return "attribute highp vec2 Position;"
+ "\n"
+ "void main() {"
+ "\n"
+ " gl_Position = vec4(Position, 0.0, 1.0);"
+ "\n"
+ "}";
+ }
+
+ qpTestResult ValidateFramebuffer(Context& context, glw::GLenum origin)
+ {
+ const tcu::RenderTarget& renderTarget = context.getRenderContext().getRenderTarget();
+ glw::GLsizei viewportW = renderTarget.getWidth();
+ glw::GLsizei viewportH = renderTarget.getHeight();
+ tcu::Surface renderedFrame(viewportW, viewportH);
+ tcu::Surface referenceFrame(viewportW, viewportH);
+
+ tcu::TestLog& log = context.getTestContext().getLog();
+
+ for (int y = 0; y < renderedFrame.getHeight(); y++)
+ {
+ float yCoord = (float)(y) / (float)renderedFrame.getHeight();
+
+ for (int x = 0; x < renderedFrame.getWidth(); x++)
+ {
+
+ float xCoord = (float)(x) / (float)renderedFrame.getWidth();
+
+ bool greenQuadrant;
+
+ if (origin == GL_UPPER_LEFT)
+ {
+ greenQuadrant = (yCoord > 0.5 && xCoord <= 0.5);
+ }
+ else
+ {
+ greenQuadrant = (yCoord <= 0.5 && xCoord <= 0.5);
+ }
+
+ if (greenQuadrant)
+ {
+ referenceFrame.setPixel(x, y, tcu::RGBA::green());
+ }
+ else
+ {
+ referenceFrame.setPixel(x, y, tcu::RGBA::red());
+ }
+ }
+ }
+
+ glu::readPixels(context.getRenderContext(), 0, 0, renderedFrame.getAccess());
+
+ if (tcu::fuzzyCompare(log, "Result", "Image comparison result", referenceFrame, renderedFrame, 0.05f,
+ tcu::COMPARE_LOG_RESULT))
+ {
+ return QP_TEST_RESULT_PASS;
+ }
+ else
+ {
+ return QP_TEST_RESULT_FAIL;
+ }
+ }
+
+ glw::GLuint m_vao, m_vbo;
+};
+
+
+
+/*
+ Clip Control Origin With Face Culling Test
+
+ * Face culling should be tested with both <origin> settings.
+ The reason for that is, when doing Y-inversion, implementation
+ should not flip the calculated area sign for the triangle.
+ In other words, culling of CCW and CW triangles should
+ be orthogonal to used <origin> mode. Both triangle windings
+ and both <origin> modes should be tested. Here is the basic
+ outline of the test:
+
+ - Clear the framebuffer to red (1,0,0).
+ - Enable GL_CULL_FACE, leave default front face & cull face (CCW, BACK)
+ - Set ClipControl(UPPER_LEFT, NEGATIVE_ONE_TO_ONE)
+ - Render a counter-clockwise triangles covering
+ (-1.0, -1.0) to (0.0, 1.0) and write a pixel value of green (0,1,0).
+ - Render a clockwise triangles covering
+ (0.0, -1.0) to (1.0, 1.0) and write a pixel value of green (0,1,0).
+ - Read back the framebuffer with ReadPixels
+ - Verify the green pixels at the left and red at the right.
+
+ Repeat above test for ClipControl(LOWER_LEFT, NEGATIVE_ONE_TO_ONE)
+ */
+class ClipControlFaceCulling : public ClipControlRenderBaseTest
+{
+public:
+ ClipControlFaceCulling(Context& context, const char* name)
+ : ClipControlRenderBaseTest(context, name, "Face culling test, both origins"), m_vao(0), m_vbo(0)
+ {
+ }
+
+ void deinit()
+ {
+ ClipControlRenderBaseTest::deinit();
+
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+
+ if (ClipControlApi::Supported(m_context))
+ {
+ ClipControlApi cc(m_context);
+ cc.clipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
+ }
+
+ gl.disable(GL_CULL_FACE);
+
+ gl.clearColor(0.0, 0.0, 0.0, 0.0);
+
+ gl.disable(GL_DEPTH_TEST);
+ gl.depthFunc(GL_LESS);
+
+ if (m_vao)
+ {
+ gl.deleteVertexArrays(1, &m_vao);
+ }
+ if (m_vbo)
+ {
+ gl.deleteBuffers(1, &m_vbo);
+ }
+ }
+
+ IterateResult iterate()
+ {
+
+ tcu::TestLog& log = m_testCtx.getLog();
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+ ClipControlApi cc(m_context);
+
+ //Enable GL_CULL_FACE, leave default front face & cull face(CCW, BACK)
+ gl.enable(GL_CULL_FACE);
+
+ //Render a counter-clockwise triangles covering
+ //(-1.0, -1.0) to(0.0, 1.0) and write a pixel value of green(0, 1, 0).
+ //Render a clockwise triangles covering
+ //(0.0, -1.0) to(1.0, 1.0) and write a pixel value of green(0, 1, 0).
+ de::SharedPtr<glu::ShaderProgram> program(
+ new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh())));
+
+ log << (*program);
+ if (!program->isOk())
+ {
+ TCU_FAIL("Program compilation failed");
+ }
+
+ gl.genVertexArrays(1, &m_vao);
+ gl.bindVertexArray(m_vao);
+
+ gl.genBuffers(1, &m_vbo);
+
+ const float vertex_data0[] = {
+ //CCW
+ -1.0, -1.0, 0.0, -1.0, -1.0, 1.0, 0.0, -1.0, 0.0, 1.0, -1.0, 1.0,
+ //CW
+ 0.0, -1.0, 0.0, 1.0, 1.0, -1.0, 1.0, -1.0, 0.0, 1.0, 1.0, 1.0,
+ };
+
+ gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo);
+ gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertex_data0), vertex_data0, GL_STATIC_DRAW);
+
+ gl.vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ gl.enableVertexAttribArray(0);
+
+ gl.useProgram(program->getProgram());
+
+ glw::GLenum origins[] = { GL_UPPER_LEFT, GL_LOWER_LEFT };
+
+ qpTestResult result = QP_TEST_RESULT_PASS;
+
+ for (size_t orig = 0; orig < DE_LENGTH_OF_ARRAY(origins); orig++)
+ {
+ //Clear the framebuffer to red (1,0,0).
+ gl.clearColor(1.0, 0.0, 0.0, 1.0);
+ gl.clear(GL_COLOR_BUFFER_BIT);
+
+ gl.drawArrays(GL_TRIANGLES, 0, 12);
+
+ //Set ClipControl(<origin>, NEGATIVE_ONE_TO_ONE)
+ cc.clipControl(origins[orig], GL_NEGATIVE_ONE_TO_ONE);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "ClipControl()");
+
+ //Read back the framebuffer with ReadPixels
+ //Verify the green pixels at the left and red at the right.
+ qpTestResult loopResult = ValidateFramebuffer(m_context);
+ if (loopResult != QP_TEST_RESULT_PASS)
+ {
+ result = loopResult;
+ }
+ }
+ m_testCtx.setTestResult(result, qpGetTestResultName(result));
+
+ return STOP;
+ }
+
+ const char* vsh()
+ {
+ return "attribute highp vec3 Position;"
+ "\n"
+ "void main() {"
+ "\n"
+ " gl_Position = vec4(Position, 1.0);"
+ "\n"
+ "}";
+ }
+
+ qpTestResult ValidateFramebuffer(Context& context)
+ {
+ const tcu::RenderTarget& renderTarget = context.getRenderContext().getRenderTarget();
+ glw::GLsizei viewportW = renderTarget.getWidth();
+ glw::GLsizei viewportH = renderTarget.getHeight();
+ tcu::Surface renderedColorFrame(viewportW, viewportH);
+ tcu::Surface referenceColorFrame(viewportW, viewportH);
+ tcu::TestLog& log = context.getTestContext().getLog();
+
+ for (int y = 0; y < renderedColorFrame.getHeight(); y++)
+ {
+ for (int x = 0; x < renderedColorFrame.getWidth(); x++)
+ {
+ float xCoord = (float)(x) / (float)renderedColorFrame.getWidth();
+
+ if (xCoord < 0.5f)
+ {
+ referenceColorFrame.setPixel(x, y, tcu::RGBA::green());
+ }
+ else
+ {
+ referenceColorFrame.setPixel(x, y, tcu::RGBA::red());
+ }
+ }
+ }
+
+ glu::readPixels(context.getRenderContext(), 0, 0, renderedColorFrame.getAccess());
+ if (!tcu::fuzzyCompare(log, "Result", "Color image comparison result", referenceColorFrame, renderedColorFrame,
+ 0.05f, tcu::COMPARE_LOG_RESULT))
+ {
+
+ return QP_TEST_RESULT_FAIL;
+ }
+ return QP_TEST_RESULT_PASS;
+ }
+
+ glw::GLuint m_vao, m_vbo;
+};
+
+/*
+ Viewport Bounds Test
+
+ * Viewport bounds should be tested, to ensure that rendering with flipped
+ origin affects only viewport area.
+
+ This can be done by clearing the window to blue, making viewport
+ a non-symmetric-in-any-way subset of the window, than rendering
+ full-viewport multiple color quad. The (-1.0, -1.0)..(0.0, 0.0) quadrant
+ of a quad is red, the rest is green.
+ Whatever the origin is, the area outside of the viewport should stay blue.
+ If origin is LOWER_LEFT the "lower left" portion of the viewport is red,
+ if origin is UPPER_LEFT the "top left" portion of the viewport is red
+ (and in both cases the rest of viewport is green).
+
+ Here is the basic outline of the test:
+
+ - Clear the default framebuffer to blue (0,0,1).
+ - Set viewport to A = (x, y, w, h) = (1/8, 1/4, 1/2, 1/4) in terms of proportional window size
+ - Set ClipControl(UPPER_LEFT, NEGATIVE_ONE_TO_ONE)
+ - Render a triangle strip covering (-1.0, -1.0) to (1.0, 1.0).
+ Write a pixel value of red (0,1,0) to (-1.0, -1.0)..(0.0, 0.0), other parts are green
+ - Reset viewport to defaults
+ - Read back the default framebuffer with ReadPixels
+ - Verify:
+ - regions outside A viewport are green
+ - Inside A viewport upper upper left portion is red, rest is green.
+
+ Repeat the above test with LOWER_LEFT origin and lower left portion of A is red,
+ rest is green.
+ */
+class ClipControlViewportBounds : public ClipControlRenderBaseTest
+{
+public:
+ ClipControlViewportBounds(Context& context, const char* name)
+ : ClipControlRenderBaseTest(context, name, "Clip Control Origin Test"), m_vao(0), m_vbo(0)
+ {
+ }
+
+ void deinit() override
+ {
+ ClipControlRenderBaseTest::deinit();
+
+ const tcu::RenderTarget& renderTarget = m_context.getRenderContext().getRenderTarget();
+ glw::GLsizei windowW = renderTarget.getWidth();
+ glw::GLsizei windowH = renderTarget.getHeight();
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+
+ if (ClipControlApi::Supported(m_context))
+ {
+ ClipControlApi cc(m_context);
+ cc.clipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
+ }
+
+ gl.clearColor(0.0, 0.0, 0.0, 0.0);
+ gl.viewport(0, 0, windowW, windowH);
+
+ if (m_vao)
+ {
+ gl.deleteVertexArrays(1, &m_vao);
+ }
+ if (m_vbo)
+ {
+ gl.deleteBuffers(1, &m_vbo);
+ }
+ }
+
+ IterateResult iterate() override
+ {
+ tcu::TestLog& log = m_testCtx.getLog();
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+ const tcu::RenderTarget& renderTarget = m_context.getRenderContext().getRenderTarget();
+ glw::GLsizei windowW = renderTarget.getWidth();
+ glw::GLsizei windowH = renderTarget.getHeight();
+ ClipControlApi cc(m_context);
+
+ //Clear the default framebuffer to blue (0,0,1).
+ gl.clearColor(0.0, 0.0, 1.0, 1.0);
+ gl.clear(GL_COLOR_BUFFER_BIT);
+
+ de::SharedPtr<glu::ShaderProgram> program(
+ new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh())));
+
+ log << (*program);
+ if (!program->isOk())
+ {
+ TCU_FAIL("Program compilation failed");
+ }
+ gl.genVertexArrays(1, &m_vao);
+ gl.bindVertexArray(m_vao);
+
+ gl.genBuffers(1, &m_vbo);
+
+ const float vertex_data0[] = { -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0 };
+
+ gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo);
+ gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertex_data0), vertex_data0, GL_STATIC_DRAW);
+
+ gl.vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
+ gl.enableVertexAttribArray(0);
+
+ gl.useProgram(program->getProgram());
+
+ glw::GLenum origins[] = { GL_UPPER_LEFT, GL_LOWER_LEFT };
+
+ qpTestResult result = QP_TEST_RESULT_PASS;
+
+ for (size_t orig = 0; orig < DE_LENGTH_OF_ARRAY(origins); orig++)
+ {
+ //Set viewport to A = (x, y, w, h) = (1/8, 1/4, 1/2, 1/4) in terms of proportional window size
+ gl.viewport(static_cast<glw::GLint>(0.125f * static_cast<float>(windowW)),
+ static_cast<glw::GLint>(0.25f * static_cast<float>(windowH)),
+ static_cast<glw::GLsizei>(0.5f * static_cast<float>(windowW)),
+ static_cast<glw::GLsizei>(0.25f * static_cast<float>(windowH)));
+
+ //Set ClipControl(<origin>, NEGATIVE_ONE_TO_ONE)
+ cc.clipControl(origins[orig], GL_NEGATIVE_ONE_TO_ONE);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "ClipControl()");
+
+ //Render a triangle strip covering (-1.0, -1.0) to (1.0, 1.0).
+ //Write a pixel value of red (0,1,0) to (-1.0, -1.0)..(0.0, 0.0), other parts are green
+ gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ gl.viewport(0, 0, windowW, windowH);
+
+ //Read back the default framebuffer with ReadPixels
+ //Verify the green pixels at the top and red at the bottom.
+ qpTestResult loopResult = ValidateFramebuffer(m_context, origins[orig]);
+ if (loopResult != QP_TEST_RESULT_PASS)
+ {
+ result = loopResult;
+ }
+ }
+ m_testCtx.setTestResult(result, qpGetTestResultName(result));
+ return STOP;
+ }
+
+ const char* vsh()
+ {
+ return "attribute highp vec2 Position;"
+ "\n"
+ "varying highp vec2 PositionOut;"
+ "\n"
+ "void main() {"
+ "\n"
+ " gl_Position = vec4(Position, 0.0, 1.0);"
+ "\n"
+ " PositionOut = Position;"
+ "\n"
+ "}";
+ }
+
+ const char* fsh()
+ {
+ return "varying highp vec2 PositionOut;"
+ "\n"
+ "void main() {"
+ "\n"
+ " if (PositionOut.x < 0.0 && PositionOut.y < 0.0)"
+ "\n"
+ " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);"
+ "\n"
+ " else"
+ "\n"
+ " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);"
+ "\n"
+ "}";
+ }
+
+ qpTestResult ValidateFramebuffer(Context& context, glw::GLenum origin)
+ {
+ const tcu::RenderTarget& renderTarget = context.getRenderContext().getRenderTarget();
+ glw::GLsizei windowW = renderTarget.getWidth();
+ glw::GLsizei windowH = renderTarget.getHeight();
+ tcu::Surface renderedFrame(windowW, windowH);
+ tcu::Surface referenceFrame(windowW, windowH);
+
+ tcu::TestLog& log = context.getTestContext().getLog();
+
+ for (int y = 0; y < renderedFrame.getHeight(); y++)
+ {
+ float yCoord = static_cast<float>(y) / static_cast<float>(renderedFrame.getHeight());
+ float yVPCoord = (yCoord - 0.25f) * 4.0f;
+
+ for (int x = 0; x < renderedFrame.getWidth(); x++)
+ {
+ float xCoord = static_cast<float>(x) / static_cast<float>(renderedFrame.getWidth());
+ float xVPCoord = (xCoord - 0.125f) * 2.0f;
+
+ if (xVPCoord > 0.0f && xVPCoord < 1.0f && yVPCoord > 0.0f && yVPCoord < 1.0f)
+ {
+
+ bool greenQuadrant;
+
+ //inside viewport
+ if (origin == GL_UPPER_LEFT)
+ {
+ greenQuadrant = (yVPCoord > 0.5f && xVPCoord <= 0.5f);
+ }
+ else
+ {
+ greenQuadrant = (yVPCoord <= 0.5f && xVPCoord <= 0.5f);
+ }
+
+ if (greenQuadrant)
+ {
+ referenceFrame.setPixel(x, y, tcu::RGBA::green());
+ }
+ else
+ {
+ referenceFrame.setPixel(x, y, tcu::RGBA::red());
+ }
+ }
+ else
+ {
+ //outside viewport
+ referenceFrame.setPixel(x, y, tcu::RGBA::blue());
+ }
+ }
+ }
+
+ glu::readPixels(context.getRenderContext(), 0, 0, renderedFrame.getAccess());
+
+ if (tcu::fuzzyCompare(log, "Result", "Image comparison result", referenceFrame, renderedFrame, 0.05f,
+ tcu::COMPARE_LOG_RESULT))
+ {
+ return QP_TEST_RESULT_PASS;
+ }
+ else
+ {
+ return QP_TEST_RESULT_FAIL;
+ }
+ }
+
+ glw::GLuint m_vao, m_vbo;
+};
+
+/* Depth Mode Test
+
+ * Basic <depth> behavior can be tested by writing specific z_c (z
+ clip coordinates) and observing its clipping and transformation.
+ Create and bind a framebuffer object with a floating-point depth
+ buffer attachment. Make sure depth clamping is disabled. The best
+ steps for verifying the correct depth mode:
+
+ - Clear the depth buffer to 0.5.
+ - Set ClipControl(LOWER_LEFT, ZERO_TO_ONE)
+ - Enable(DEPTH_TEST) with DepthFunc(ALWAYS)
+ - Render a triangle fan coverage (-1.0,-1.0,-1.0) to (1.0,1.0,1.0).
+ - Read back the floating-point depth buffer with ReadPixels
+ - Verify that the pixels with a Z clip coordinate less than 0.0 are
+ clipped and those coordinates from 0.0 to 1.0 update the depth
+ buffer with values 0.0 to 1.0.
+ */
+
+class ClipControlDepthModeTest : public ClipControlRenderBaseTest
+{
+public:
+ ClipControlDepthModeTest(Context& context, const char* name, const char* subname)
+ : ClipControlRenderBaseTest(context, name, subname)
+ {
+
+ }
+
+ void init() override
+ {
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+ const tcu::RenderTarget& renderTarget = m_context.getRenderContext().getRenderTarget();
+ glw::GLuint viewportW = renderTarget.getWidth();
+ glw::GLuint viewportH = renderTarget.getHeight();
+
+ ClipControlRenderBaseTest::init();
+
+ gl.genFramebuffers(1, &m_fboD);
+
+ gl.genTextures(1, &m_texDepthResolve);
+ gl.bindTexture(GL_TEXTURE_2D, m_texDepthResolve);
+ setupTexture();
+ gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, viewportW, viewportH, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ }
+
+ void deinit() override
+ {
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+
+ gl.deleteRenderbuffers(1, &m_texDepthResolve);
+ gl.deleteFramebuffers(1, &m_fboD);
+
+ ClipControlRenderBaseTest::deinit();
+ }
+
+ void setupTexture()
+ {
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+ gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+
+ void readDepthPixels(const tcu::PixelBufferAccess& pixelBuf)
+ {
+
+ const char* vs = "\n"
+ "attribute vec4 pos;\n"
+ "attribute vec2 UV;\n"
+ "varying highp vec2 vUV;\n"
+ "void main() {\n"
+ " gl_Position = pos;\n"
+ " vUV = UV;\n"
+ "}\n";
+
+ const char* fs = "\n"
+ "precision mediump float;\n"
+ "varying vec2 vUV;\n"
+ "uniform sampler2D tex;\n"
+ "void main() {\n"
+ " gl_FragColor = texture2D(tex, vUV).rrrr;\n"
+ "}\n";
+
+ const glu::RenderContext& renderContext = m_context.getRenderContext();
+ const glw::Functions& gl = renderContext.getFunctions();
+ const tcu::RenderTarget& renderTarget = renderContext.getRenderTarget();
+ glw::GLsizei windowW = renderTarget.getWidth();
+ glw::GLsizei windowH = renderTarget.getHeight();
+
+ glu::ShaderProgram program(renderContext, glu::makeVtxFragSources(vs, fs));
+
+ gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboD);
+ gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texDepthResolve, 0);
+
+ gl.disable(GL_DEPTH_TEST);
+ gl.depthMask(GL_FALSE);
+ gl.disable(GL_STENCIL_TEST);
+ gl.viewport(0, 0, windowW, windowH);
+ gl.clearColor(0.0f, 0.2f, 1.0f, 1.0f);
+ gl.clear(GL_COLOR_BUFFER_BIT);
+
+ const int texLoc = gl.getUniformLocation(program.getProgram(), "tex");
+
+ gl.bindVertexArray(0);
+ gl.bindBuffer(GL_ARRAY_BUFFER, 0);
+
+ gl.bindTexture(GL_TEXTURE_2D, getDepthTexture());
+ setupTexture();
+
+ gl.useProgram(program.getProgram());
+ gl.uniform1i(texLoc, 0);
+
+ {
+ const GLfloat vertices[] = {
+ -1.0f, -1.0f, 0.0f, 1.0f,
+ 1.0f, -1.0f, 0.0f, 1.0f,
+ -1.0f, 1.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f, 0.0f, 1.0f,
+ };
+ const GLfloat texCoords[] = {
+ 0.0f, 0.0f,
+ 1.0f, 0.0f,
+ 0.0f, 1.0f,
+ 1.0f, 1.0f,
+ };
+ const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 };
+
+ const glu::VertexArrayBinding vertexArray[] = { glu::va::Float("pos", 4, 4, 0, vertices),
+ glu::va::Float("UV", 2, 4, 0, texCoords) };
+
+ glu::draw(renderContext, program.getProgram(), 2, vertexArray,
+ glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), indices));
+ }
+ glu::readPixels(renderContext, 0, 0, pixelBuf);
+ }
+
+ GLuint m_fboD;
+ GLuint m_texDepthResolve;
+
+};
+
+class ClipControlDepthModeZeroToOneTest : public ClipControlDepthModeTest
+{
+public:
+ ClipControlDepthModeZeroToOneTest(Context& context, const char* name)
+ : ClipControlDepthModeTest(context, name, "Depth Mode Test, ZERO_TO_ONE"), m_vao(0), m_vbo(0)
+ {
+
+ }
+
+ void deinit() override
+ {
+ ClipControlDepthModeTest::deinit();
+
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+
+ if (ClipControlApi::Supported(m_context))
+ {
+ ClipControlApi cc(m_context);
+ cc.clipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
+ }
+
+ gl.clearDepthf(0.0f);
+ gl.clearColor(0.0, 0.0, 0.0, 0.0);
+
+ gl.disable(GL_DEPTH_TEST);
+ gl.depthFunc(GL_LESS);
+
+ if (m_vao)
+ {
+ gl.deleteVertexArrays(1, &m_vao);
+ }
+ if (m_vbo)
+ {
+ gl.deleteBuffers(1, &m_vbo);
+ }
+ }
+
+ IterateResult iterate() override
+ {
+
+ tcu::TestLog& log = m_testCtx.getLog();
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+ ClipControlApi cc(m_context);
+
+ gl.clearColor(1.0, 0.0, 0.0, 1.0);
+ gl.clear(GL_COLOR_BUFFER_BIT);
+
+ //Clear the depth buffer to 0.5.
+ gl.clearDepthf(0.5);
+ gl.clear(GL_DEPTH_BUFFER_BIT);
+
+ //Set ClipControl(LOWER_LEFT, ZERO_TO_ONE)
+ cc.clipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "ClipControl()");
+
+ //Enable(DEPTH_TEST) with DepthFunc(ALWAYS)
+ gl.enable(GL_DEPTH_TEST);
+ gl.depthFunc(GL_ALWAYS);
+
+ //Render a triangle fan coverage (-1.0,-1.0,-1.0) to (1.0,1.0,1.0).
+ de::SharedPtr<glu::ShaderProgram> program(
+ new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh())));
+
+ log << (*program);
+ if (!program->isOk())
+ {
+ TCU_FAIL("Program compilation failed");
+ }
+
+ gl.genVertexArrays(1, &m_vao);
+ gl.bindVertexArray(m_vao);
+
+ gl.genBuffers(1, &m_vbo);
+
+ const float vertex_data0[] = {
+ -1.0, -1.0, -1.0, 1.0, -1.0, 0.0, -1.0, 1.0, 0.0, 1.0, 1.0, 1.0,
+ };
+
+ gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo);
+ gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertex_data0), vertex_data0, GL_STATIC_DRAW);
+
+ gl.vertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
+ gl.enableVertexAttribArray(0);
+
+ gl.useProgram(program->getProgram());
+
+ //test method modification: use GL_TRIANGLE_STRIP, not FAN.
+ gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ //Read back the floating-point depth buffer with ReadPixels
+ //Verify that the pixels with a Z clip coordinate less than 0.0 are
+ // clipped and those coordinates from 0.0 to 1.0 update the depth
+ // buffer with values 0.0 to 1.0.
+ qpTestResult result = ValidateFramebuffer(m_context);
+ m_testCtx.setTestResult(result, qpGetTestResultName(result));
+
+ return STOP;
+ }
+
+ const char* vsh()
+ {
+ return "attribute vec3 Position;"
+ "\n"
+ "void main() {"
+ "\n"
+ " gl_Position = vec4(Position, 1.0);"
+ "\n"
+ "}";
+ }
+
+ qpTestResult ValidateFramebuffer(Context& context)
+ {
+ const tcu::RenderTarget& renderTarget = context.getRenderContext().getRenderTarget();
+ glw::GLuint viewportW = renderTarget.getWidth();
+ glw::GLuint viewportH = renderTarget.getHeight();
+ tcu::Surface renderedColorFrame(viewportW, viewportH);
+ tcu::Surface referenceColorFrame(viewportW, viewportH);
+ tcu::TextureFormat depthReadbackFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8);
+ tcu::TextureFormat depthFormat(tcu::TextureFormat::D, tcu::TextureFormat::UNORM_INT16);
+ tcu::TextureLevel renderedDepthFrame(depthReadbackFormat, viewportW, viewportH);
+ tcu::TextureLevel referenceDepthFrame(depthFormat, viewportW, viewportH);
+ tcu::TextureLevel importanceMaskFrame(depthFormat, viewportW, viewportH);
+
+ tcu::TestLog& log = context.getTestContext().getLog();
+
+ const float rasterizationError =
+ 2.0f / (float)renderedColorFrame.getHeight() + 2.0f / (float)renderedColorFrame.getWidth();
+
+ for (int y = 0; y < renderedColorFrame.getHeight(); y++)
+ {
+ float yCoord = ((float)(y) + 0.5f) / (float)renderedColorFrame.getHeight();
+
+ for (int x = 0; x < renderedColorFrame.getWidth(); x++)
+ {
+ float xCoord = ((float)(x) + 0.5f) / (float)renderedColorFrame.getWidth();
+
+ if (yCoord >= 1.0 - xCoord - rasterizationError && yCoord <= 1.0 - xCoord + rasterizationError)
+ {
+ importanceMaskFrame.getAccess().setPixDepth(0.0f, x, y);
+ }
+ else
+ {
+ importanceMaskFrame.getAccess().setPixDepth(1.0f, x, y);
+ }
+
+ if (yCoord < 1.0 - xCoord)
+ {
+ referenceColorFrame.setPixel(x, y, tcu::RGBA::red());
+ referenceDepthFrame.getAccess().setPixDepth(0.5f, x, y);
+ }
+ else
+ {
+ referenceColorFrame.setPixel(x, y, tcu::RGBA::green());
+
+ referenceDepthFrame.getAccess().setPixDepth(-1.0f + xCoord + yCoord, x, y);
+ }
+ }
+ }
+
+ glu::readPixels(context.getRenderContext(), 0, 0, renderedColorFrame.getAccess());
+ if (!tcu::fuzzyCompare(log, "Result", "Color image comparison result", referenceColorFrame, renderedColorFrame,
+ 0.05f, tcu::COMPARE_LOG_RESULT))
+ {
+
+ return QP_TEST_RESULT_FAIL;
+ }
+
+ readDepthPixels(renderedDepthFrame.getAccess());
+ if (!fuzzyDepthCompare(log, "Result", "Depth image comparison result", referenceDepthFrame, renderedDepthFrame,
+ 0.05f, &importanceMaskFrame))
+ {
+ return QP_TEST_RESULT_FAIL;
+ }
+ return QP_TEST_RESULT_PASS;
+ }
+
+ glw::GLuint m_vao, m_vbo;
+};
+
+/*
+ Do the same as above, but use the default NEGATIVE_ONE_TO_ONE depth mode:
+
+ - Clear the depth buffer to 0.5.
+ - Set ClipControl(LOWER_LEFT, NEGATIVE_ONE_TO_ONE)
+ - Enable(DEPTH_TEST) with DepthFunc(ALWAYS)
+ - Render a triangle fan coverage (-1.0,-1.0,-1.0) to (1.0,1.0,1.0).
+ - Read back the floating-point depth buffer with ReadPixels
+ - Verify that no pixels are clipped and the depth buffer contains
+ values from 0.0 to 1.0.
+ */
+class ClipControlDepthModeOneToOneTest : public ClipControlDepthModeTest
+{
+public:
+ ClipControlDepthModeOneToOneTest(Context& context, const char* name)
+ : ClipControlDepthModeTest(context, name, "Depth Mode Test, ONE_TO_ONE"), m_vao(0), m_vbo(0)
+ {
+ }
+
+ void deinit() override
+ {
+ ClipControlDepthModeTest::deinit();
+
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+
+ if (ClipControlApi::Supported(m_context))
+ {
+ ClipControlApi cc(m_context);
+ cc.clipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
+ }
+
+ gl.clearDepthf(0.0);
+ gl.clearColor(0.0, 0.0, 0.0, 0.0);
+
+ gl.disable(GL_DEPTH_TEST);
+ gl.depthFunc(GL_LESS);
+
+ if (m_vao)
+ {
+ gl.deleteVertexArrays(1, &m_vao);
+ }
+ if (m_vbo)
+ {
+ gl.deleteBuffers(1, &m_vbo);
+ }
+ }
+
+ IterateResult iterate() override
+ {
+ tcu::TestLog& log = m_testCtx.getLog();
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+ ClipControlApi cc(m_context);
+
+ gl.clearColor(1.0, 0.0, 0.0, 1.0);
+ gl.clear(GL_COLOR_BUFFER_BIT);
+
+ //Clear the depth buffer to 0.5.
+ gl.clearDepthf(0.5f);
+ gl.clear(GL_DEPTH_BUFFER_BIT);
+
+ //Set ClipControl(LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE)
+ cc.clipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "ClipControl()");
+
+ //Enable(DEPTH_TEST) with DepthFunc(ALWAYS)
+ gl.enable(GL_DEPTH_TEST);
+ gl.depthFunc(GL_ALWAYS);
+
+ //Render a triangle fan coverage (-1.0,-1.0,-1.0) to (1.0,1.0,1.0).
+ de::SharedPtr<glu::ShaderProgram> program(
+ new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh())));
+
+ log << (*program);
+ if (!program->isOk())
+ {
+ TCU_FAIL("Program compilation failed");
+ }
+
+ gl.genVertexArrays(1, &m_vao);
+ gl.bindVertexArray(m_vao);
+
+ gl.genBuffers(1, &m_vbo);
+
+ const float vertex_data0[] = {
+ -1.0, -1.0, -1.0, 1.0, -1.0, 0.0, -1.0, 1.0, 0.0, 1.0, 1.0, 1.0,
+ };
+
+ gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo);
+ gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertex_data0), vertex_data0, GL_STATIC_DRAW);
+
+ gl.vertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
+ gl.enableVertexAttribArray(0);
+
+ gl.useProgram(program->getProgram());
+
+ //test method modification: use GL_TRIANGLE_STRIP, not FAN.
+ gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ //Read back the floating-point depth buffer with ReadPixels
+ //Verify that the pixels with a Z clip coordinate less than 0.0 are
+ // clipped and those coordinates from 0.0 to 1.0 update the depth
+ // buffer with values 0.0 to 1.0.
+ qpTestResult result = ValidateFramebuffer(m_context);
+ m_testCtx.setTestResult(result, qpGetTestResultName(result));
+
+ return STOP;
+ }
+
+ const char* vsh()
+ {
+ return "attribute vec3 Position;"
+ "\n"
+ "void main() {"
+ "\n"
+ " gl_Position = vec4(Position, 1.0);"
+ "\n"
+ "}";
+ }
+
+ qpTestResult ValidateFramebuffer(Context& context)
+ {
+ const tcu::RenderTarget& renderTarget = context.getRenderContext().getRenderTarget();
+ glw::GLuint viewportW = renderTarget.getWidth();
+ glw::GLuint viewportH = renderTarget.getHeight();
+ tcu::Surface renderedColorFrame(viewportW, viewportH);
+ tcu::Surface referenceColorFrame(viewportW, viewportH);
+ tcu::TextureFormat depthReadbackFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8);
+ tcu::TextureFormat depthFormat(tcu::TextureFormat::D, tcu::TextureFormat::UNORM_INT16);
+ tcu::TextureLevel renderedDepthFrame(depthReadbackFormat, viewportW, viewportH);
+ tcu::TextureLevel referenceDepthFrame(depthFormat, viewportW, viewportH);
+
+ tcu::TestLog& log = context.getTestContext().getLog();
+
+ for (int y = 0; y < renderedColorFrame.getHeight(); y++)
+ {
+ float yCoord = (float)(y) / (float)renderedColorFrame.getHeight();
+ for (int x = 0; x < renderedColorFrame.getWidth(); x++)
+ {
+ float xCoord = (float)(x) / (float)renderedColorFrame.getWidth();
+
+ referenceColorFrame.setPixel(x, y, tcu::RGBA::green());
+ referenceDepthFrame.getAccess().setPixDepth((xCoord + yCoord) * 0.5f, x, y);
+ }
+ }
+
+ glu::readPixels(context.getRenderContext(), 0, 0, renderedColorFrame.getAccess());
+ if (!tcu::fuzzyCompare(log, "Result", "Color image comparison result", referenceColorFrame, renderedColorFrame,
+ 0.05f, tcu::COMPARE_LOG_RESULT))
+ {
+ return QP_TEST_RESULT_FAIL;
+ }
+
+ readDepthPixels(renderedDepthFrame.getAccess());
+ if (!fuzzyDepthCompare(log, "Result", "Depth image comparison result", referenceDepthFrame, renderedDepthFrame,
+ 0.05f))
+ {
+ return QP_TEST_RESULT_FAIL;
+ }
+
+ return QP_TEST_RESULT_PASS;
+ }
+
+ glw::GLuint m_vao, m_vbo;
+};
+
+
+/** Constructor.
+ *
+ * @param context Rendering context.
+ **/
+ClipControlTests::ClipControlTests(Context& context)
+ : TestCaseGroup(context, "clip_control", "Verifies \"clip_control\" functionality")
+{
+ /* Left blank on purpose */
+}
+
+/** Destructor.
+ *
+ **/
+ClipControlTests::~ClipControlTests()
+{
+}
+
+/** Initializes a texture_storage_multisample test group.
+ *
+ **/
+void ClipControlTests::init(void)
+{
+ addChild(new ClipControlInitialState(m_context, "initial"));
+ addChild(new ClipControlModifyGetState(m_context, "modify_get"));
+ addChild(new ClipControlErrors(m_context, "errors"));
+ addChild(new ClipControlOriginTest(m_context, "origin"));
+ addChild(new ClipControlDepthModeZeroToOneTest(m_context, "depth_mode_zero_to_one"));
+ addChild(new ClipControlDepthModeOneToOneTest(m_context, "depth_mode_one_to_one"));
+ addChild(new ClipControlFaceCulling(m_context, "face_culling"));
+ addChild(new ClipControlViewportBounds(m_context, "viewport_bounds"));
+}
+}
+}
+}
+