u_int transp, struct fb_info *info)
{
struct offb_par *par = (struct offb_par *) info->par;
- int i, depth;
- u32 *pal = info->pseudo_palette;
-
- depth = info->var.bits_per_pixel;
- if (depth == 16)
- depth = (info->var.green.length == 5) ? 15 : 16;
-
- if (regno > 255 ||
- (depth == 16 && regno > 63) ||
- (depth == 15 && regno > 31))
- return 1;
-
- if (regno < 16) {
- switch (depth) {
- case 15:
- pal[regno] = (regno << 10) | (regno << 5) | regno;
- break;
- case 16:
- pal[regno] = (regno << 11) | (regno << 5) | regno;
- break;
- case 24:
- pal[regno] = (regno << 16) | (regno << 8) | regno;
- break;
- case 32:
- i = (regno << 8) | regno;
- pal[regno] = (i << 16) | i;
- break;
+
+ if (info->fix.visual == FB_VISUAL_TRUECOLOR) {
+ u32 *pal = info->pseudo_palette;
+ u32 cr = red >> (16 - info->var.red.length);
+ u32 cg = green >> (16 - info->var.green.length);
+ u32 cb = blue >> (16 - info->var.blue.length);
+ u32 value;
+
+ if (regno >= 16)
+ return -EINVAL;
+
+ value = (cr << info->var.red.offset) |
+ (cg << info->var.green.offset) |
+ (cb << info->var.blue.offset);
+ if (info->var.transp.length > 0) {
+ u32 mask = (1 << info->var.transp.length) - 1;
+ mask <<= info->var.transp.offset;
+ value |= mask;
}
+ pal[regno] = value;
+ return 0;
}
+ if (regno > 255)
+ return -EINVAL;
+
red >>= 8;
green >>= 8;
blue >>= 8;