--- /dev/null
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
+#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
+#include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-actions-devel.h>
+#include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
+#include <dali/dali.h>
+#include <string>
+#include "shared/view.h"
+
+using namespace Dali;
+using namespace Dali::Toolkit;
+
+namespace
+{
+const char* BACKGROUND_IMAGE(DEMO_IMAGE_DIR "background-gradient.jpg");
+const char* TOOLBAR_IMAGE(DEMO_IMAGE_DIR "top-bar.png");
+const char* APPLICATION_TITLE("Animated Vector Images Rive");
+
+const char* IMAGE_PATH[] = {
+ DEMO_IMAGE_DIR "juice.riv",
+ };
+
+const unsigned int NUMBER_OF_IMAGES = 1;
+
+enum CellPlacement
+{
+ TOP_BUTTON,
+ LOWER_BUTTON,
+ IMAGE,
+ NUMBER_OF_ROWS
+};
+
+unsigned int GetControlIndex(Control control)
+{
+ std::string controlName = control.GetProperty<std::string>(Dali::Actor::Property::NAME);
+ unsigned int index = 0;
+
+ if(controlName != "")
+ {
+ index = std::stoul(controlName);
+ }
+
+ return index;
+}
+
+} // namespace
+
+// This example shows the usage of AnimatedVectorImageVisual(Rive).
+// It doesn't work on Ubuntu because the visual uses the external library to render frames.
+class AnimatedVectorImageViewController : public ConnectionTracker
+{
+public:
+ AnimatedVectorImageViewController(Application& application)
+ : mApplication(application)
+ {
+ // Connect to the Application's Init signal
+ mApplication.InitSignal().Connect(this, &AnimatedVectorImageViewController::Create);
+ }
+
+ void Create(Application& application)
+ {
+ // The Init signal is received once (only) during the Application lifetime
+
+ // Creates a default view with a default tool bar.
+ // The view is added to the window.
+ mContentLayer = DemoHelper::CreateView(application,
+ mView,
+ mToolBar,
+ BACKGROUND_IMAGE,
+ TOOLBAR_IMAGE,
+ APPLICATION_TITLE);
+
+ // Create a table view to show a pair of buttons above each image.
+ mTable = TableView::New(CellPlacement::NUMBER_OF_ROWS, NUMBER_OF_IMAGES);
+ mTable.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ mTable.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ mTable.SetResizePolicy(ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS);
+ Vector3 offset(0.9f, 0.70f, 0.0f);
+ mTable.SetProperty(Actor::Property::SIZE_MODE_FACTOR, offset);
+ mTable.SetFitHeight(CellPlacement::TOP_BUTTON);
+ mTable.SetFitHeight(CellPlacement::LOWER_BUTTON);
+ mContentLayer.Add(mTable);
+
+ for(unsigned int x = 0; x < NUMBER_OF_IMAGES; x++)
+ {
+ mPlayButtons[x] = PushButton::New();
+ mPlayButtons[x].SetProperty(Button::Property::LABEL, "Play");
+ mPlayButtons[x].SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER);
+ mPlayButtons[x].SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER);
+ mPlayButtons[x].ClickedSignal().Connect(this, &AnimatedVectorImageViewController::OnPlayButtonClicked);
+ mPlayButtons[x].SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH);
+ mPlayButtons[x].SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT);
+ std::string s = std::to_string(x);
+ mPlayButtons[x].SetProperty(Dali::Actor::Property::NAME, s);
+ mTable.AddChild(mPlayButtons[x], TableView::CellPosition(CellPlacement::TOP_BUTTON, x));
+
+ mStopButtons[x] = PushButton::New();
+ mStopButtons[x].SetProperty(Button::Property::LABEL, "Stop");
+ mStopButtons[x].SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_CENTER);
+ mStopButtons[x].SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER);
+ mStopButtons[x].ClickedSignal().Connect(this, &AnimatedVectorImageViewController::OnStopButtonClicked);
+ mStopButtons[x].SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH);
+ mStopButtons[x].SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT);
+ mStopButtons[x].SetProperty(Dali::Actor::Property::NAME, s);
+ mTable.AddChild(mStopButtons[x], TableView::CellPosition(CellPlacement::LOWER_BUTTON, x));
+
+ mImageViews[x] = ImageView::New();
+ Property::Map imagePropertyMap;
+ imagePropertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
+ imagePropertyMap.Insert(ImageVisual::Property::URL, IMAGE_PATH[x]);
+ imagePropertyMap.Insert(DevelImageVisual::Property::LOOP_COUNT, 3);
+ mImageViews[x].SetProperty(ImageView::Property::IMAGE, imagePropertyMap);
+
+ mImageViews[x].SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ mImageViews[x].SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ mImageViews[x].SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+ mImageViews[x].SetProperty(Dali::Actor::Property::NAME, s);
+
+ DevelControl::VisualEventSignal(mImageViews[x]).Connect(this, &AnimatedVectorImageViewController::OnVisualEvent);
+
+ mTable.AddChild(mImageViews[x], TableView::CellPosition(CellPlacement::IMAGE, x));
+ }
+
+ application.GetWindow().KeyEventSignal().Connect(this, &AnimatedVectorImageViewController::OnKeyEvent);
+ }
+
+private:
+ bool OnPlayButtonClicked(Button button)
+ {
+ unsigned int controlIndex = GetControlIndex(button);
+
+ ImageView imageView = mImageViews[controlIndex];
+
+ Property::Map map = imageView.GetProperty<Property::Map>(ImageView::Property::IMAGE);
+ Property::Value* value = map.Find(DevelImageVisual::Property::PLAY_STATE);
+
+ if(value)
+ {
+ if(value->Get<int>() != static_cast<int>(DevelImageVisual::PlayState::PLAYING))
+ {
+ mPlayButtons[controlIndex].SetProperty(Button::Property::LABEL, "Pause");
+
+ DevelControl::DoAction(imageView, ImageView::Property::IMAGE, DevelAnimatedVectorImageVisual::Action::PLAY, Property::Value());
+ }
+ else
+ {
+ mPlayButtons[controlIndex].SetProperty(Button::Property::LABEL, "Play");
+
+ DevelControl::DoAction(imageView, ImageView::Property::IMAGE, DevelAnimatedVectorImageVisual::Action::PAUSE, Property::Value());
+ }
+ }
+
+ return true;
+ }
+
+ bool OnStopButtonClicked(Button button)
+ {
+ unsigned int controlIndex = GetControlIndex(button);
+ ImageView imageView = mImageViews[controlIndex];
+ DevelControl::DoAction(imageView, ImageView::Property::IMAGE, DevelAnimatedVectorImageVisual::Action::STOP, Property::Value());
+
+ return true;
+ }
+
+ void OnVisualEvent(Control control, Dali::Property::Index visualIndex, Dali::Property::Index signalId)
+ {
+ unsigned int controlIndex = GetControlIndex(control);
+
+ if(visualIndex == ImageView::Property::IMAGE && signalId == DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED)
+ {
+ mPlayButtons[controlIndex].SetProperty(Button::Property::LABEL, "Play");
+ }
+ }
+
+ /**
+ * Main key event handler
+ */
+ void OnKeyEvent(const KeyEvent& event)
+ {
+ if(event.GetState() == KeyEvent::DOWN)
+ {
+ if(IsKey(event, DALI_KEY_ESCAPE) || IsKey(event, DALI_KEY_BACK))
+ {
+ mApplication.Quit();
+ }
+ }
+ }
+
+private:
+ Application& mApplication;
+
+ Control mView; ///< The View instance.
+ ToolBar mToolBar; ///< The View's Toolbar.
+ Layer mContentLayer; ///< Content layer
+ TableView mTable;
+ ImageView mImageViews[NUMBER_OF_IMAGES];
+ PushButton mPlayButtons[NUMBER_OF_IMAGES];
+ PushButton mStopButtons[NUMBER_OF_IMAGES];
+};
+
+int DALI_EXPORT_API main(int argc, char** argv)
+{
+ Application application = Application::New(&argc, &argv, DEMO_THEME_PATH);
+ AnimatedVectorImageViewController test(application);
+ application.MainLoop();
+ return 0;
+}