inst->phys_devs_term = NULL;
}
- if (copy_count > 0) {
+ if (inst->total_gpu_count > 0) {
inst->phys_devs_term = loader_instance_heap_alloc(
- inst, sizeof(struct loader_physical_device) * copy_count,
+ inst, sizeof(struct loader_physical_device) * inst->total_gpu_count,
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE);
if (!inst->phys_devs_term) {
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
}
- for (i = 0; idx < copy_count && i < inst->total_icd_count; i++) {
- for (j = 0; j < phys_devs[i].count && idx < copy_count; j++) {
+ for (i = 0; idx < inst->total_gpu_count && i < inst->total_icd_count; i++) {
+ for (j = 0; j < phys_devs[i].count && idx < inst->total_gpu_count; j++) {
loader_set_dispatch((void *)&inst->phys_devs_term[idx],
inst->disp);
inst->phys_devs_term[idx].this_icd = phys_devs[i].this_icd;
inst->phys_devs_term[idx].icd_index = i;
inst->phys_devs_term[idx].phys_dev = phys_devs[i].phys_devs[j];
- pPhysicalDevices[idx] =
- (VkPhysicalDevice)&inst->phys_devs_term[idx];
+ if (idx < copy_count) {
+ pPhysicalDevices[idx] =
+ (VkPhysicalDevice)&inst->phys_devs_term[idx];
+ }
idx++;
}
}
if (copy_count < inst->total_gpu_count) {
- inst->total_gpu_count = copy_count;
res = VK_INCOMPLETE;
}
}