ARCH_FLAGS += $(RC_CFLAGS)
-CFLAGS = -ggdb3 -Os -Wall -Wmissing-prototypes -std=c99 -ffast-math -fno-strict-aliasing \
+CFLAGS = -ggdb3 -Os -Wall -Wmissing-prototypes -std=c99 -ffast-math -fno-strict-aliasing -fvisibility=hidden \
-I$(INSTALL_DIR)/include -I$(X11_DIR)/include $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES)
-CXXFLAGS = -ggdb3 -Os -Wall -fno-strict-aliasing \
+CXXFLAGS = -ggdb3 -Os -Wall -fno-strict-aliasing -fvisibility=hidden \
-I$(INSTALL_DIR)/include -I$(X11_DIR)/include $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES)
# Library names (actual file names)
#define OPENGL_FRAMEWORK_PATH "/System/Library/Frameworks/OpenGL.framework/OpenGL"
#endif
-__private_extern__
struct _glapi_table * __ogl_framework_api = NULL;
-
-__private_extern__
struct _glapi_table * __applegl_api = NULL;
-__private_extern__
void apple_xgl_init_direct(void) {
static void *handle;
const char *opengl_framework_path;
#ifndef APPLE_XGL_API_H
-__private_extern__ void
-__applegl_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
+void __applegl_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, void *pixels);
+void __applegl_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+void __applegl_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y,
+ GLsizei width);
-__private_extern__ void
-__applegl_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+void __applegl_glDrawBuffer(GLenum mode);
+void __applegl_glDrawBuffersARB(GLsizei n, const GLenum * bufs);
-__private_extern__ void
-__applegl_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y,
- GLsizei width);
-
-__private_extern__ void
-__applegl_glDrawBuffer(GLenum mode);
-
-__private_extern__ void
-__applegl_glDrawBuffersARB(GLsizei n, const GLenum * bufs);
-
-__private_extern__ void
-__applegl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+void __applegl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
#endif