*/
EAPI Eina_Bool elm_object_tree_unfocusable_get(const Evas_Object *obj); EINA_ARG_NONNULL(1);
+ /**
+ * @defgroup Scrolling Scrolling
+ *
+ * These are functions setting how scrollable views in Elementary
+ * widgets should behave on user interaction.
+ *
+ * @{
+ */
+
+ /**
+ * Get whether scrollers should bounce when they reach their
+ * viewport's edge during a scroll.
+ *
+ * @return the thumb scroll bouncing state
+ *
+ * This is the default behavior for touch screens, in general.
+ * @ingroup Scrolling
+ */
EAPI Eina_Bool elm_scroll_bounce_enabled_get(void);
+
+ /**
+ * Set whether scrollers should bounce when they reach their
+ * viewport's edge during a scroll.
+ *
+ * @param enabled the thumb scroll bouncing state
+ *
+ * @see elm_thumbscroll_bounce_enabled_get()
+ * @ingroup Scrolling
+ */
EAPI void elm_scroll_bounce_enabled_set(Eina_Bool enabled);
+
+ /**
+ * Set whether scrollers should bounce when they reach their
+ * viewport's edge during a scroll, for all Elementary application
+ * windows.
+ *
+ * @param enabled the thumb scroll bouncing state
+ *
+ * @see elm_thumbscroll_bounce_enabled_get()
+ * @ingroup Scrolling
+ */
EAPI void elm_scroll_bounce_enabled_all_set(Eina_Bool enabled);
+
+ /**
+ * Get the amount of inertia a scroller will impose at bounce
+ * animations.
+ *
+ * @return the thumb scroll bounce friction
+ *
+ * @ingroup Scrolling
+ */
EAPI double elm_scroll_bounce_friction_get(void);
+
+ /**
+ * Set the amount of inertia a scroller will impose at bounce
+ * animations.
+ *
+ * @param friction the thumb scroll bounce friction
+ *
+ * @see elm_thumbscroll_bounce_friction_get()
+ * @ingroup Scrolling
+ */
EAPI void elm_scroll_bounce_friction_set(double friction);
+
+ /**
+ * Set the amount of inertia a scroller will impose at bounce
+ * animations, for all Elementary application windows.
+ *
+ * @param friction the thumb scroll bounce friction
+ *
+ * @see elm_thumbscroll_bounce_friction_get()
+ * @ingroup Scrolling
+ */
EAPI void elm_scroll_bounce_friction_all_set(double friction);
+
+ /**
+ * Get the amount of inertia a <b>paged</b> scroller will impose at
+ * page fitting animations.
+ *
+ * @return the page scroll friction
+ *
+ * @ingroup Scrolling
+ */
EAPI double elm_scroll_page_scroll_friction_get(void);
+
+ /**
+ * Set the amount of inertia a <b>paged</b> scroller will impose at
+ * page fitting animations.
+ *
+ * @param friction the page scroll friction
+ *
+ * @see elm_thumbscroll_page_scroll_friction_get()
+ * @ingroup Scrolling
+ */
EAPI void elm_scroll_page_scroll_friction_set(double friction);
+
+ /**
+ * Set the amount of inertia a <b>paged</b> scroller will impose at
+ * page fitting animations, for all Elementary application windows.
+ *
+ * @param friction the page scroll friction
+ *
+ * @see elm_thumbscroll_page_scroll_friction_get()
+ * @ingroup Scrolling
+ */
EAPI void elm_scroll_page_scroll_friction_all_set(double friction);
+
+ /**
+ * Get the amount of inertia a scroller will impose at region bring
+ * animations.
+ *
+ * @return the bring in scroll friction
+ *
+ * @ingroup Scrolling
+ */
EAPI double elm_scroll_bring_in_scroll_friction_get(void);
+
+ /**
+ * Set the amount of inertia a scroller will impose at region bring
+ * animations.
+ *
+ * @param friction the bring in scroll friction
+ *
+ * @see elm_thumbscroll_bring_in_scroll_friction_get()
+ * @ingroup Scrolling
+ */
EAPI void elm_scroll_bring_in_scroll_friction_set(double friction);
+
+ /**
+ * Set the amount of inertia a scroller will impose at region bring
+ * animations, for all Elementary application windows.
+ *
+ * @param friction the bring in scroll friction
+ *
+ * @see elm_thumbscroll_bring_in_scroll_friction_get()
+ * @ingroup Scrolling
+ */
EAPI void elm_scroll_bring_in_scroll_friction_all_set(double friction);
+
+ /**
+ * Get the amount of inertia scrollers will impose at animations
+ * triggered by Elementary widgets' zooming API.
+ *
+ * @return the zoom friction
+ *
+ * @ingroup Scrolling
+ */
EAPI double elm_scroll_zoom_friction_get(void);
+
+ /**
+ * Set the amount of inertia scrollers will impose at animations
+ * triggered by Elementary widgets' zooming API.
+ *
+ * @param friction the zoom friction
+ *
+ * @see elm_thumbscroll_zoom_friction_get()
+ * @ingroup Scrolling
+ */
EAPI void elm_scroll_zoom_friction_set(double friction);
+
+ /**
+ * Set the amount of inertia scrollers will impose at animations
+ * triggered by Elementary widgets' zooming API, for all Elementary
+ * application windows.
+ *
+ * @param friction the zoom friction
+ *
+ * @see elm_thumbscroll_zoom_friction_get()
+ * @ingroup Scrolling
+ */
EAPI void elm_scroll_zoom_friction_all_set(double friction);
+
+ /**
+ * Get whether scrollers should be draggable from any point in their
+ * views.
+ *
+ * @return the thumb scroll state
+ *
+ * @note This is the default behavior for touch screens, in general.
+ * @note All other functions namespaced with "thumbscroll" will only
+ * have effect if this mode is enabled.
+ *
+ * @ingroup Scrolling
+ */
EAPI Eina_Bool elm_scroll_thumbscroll_enabled_get(void);
+
+ /**
+ * Set whether scrollers should be draggable from any point in their
+ * views.
+ *
+ * @param enabled the thumb scroll state
+ *
+ * @see elm_thumbscroll_enabled_get()
+ * @ingroup Scrolling
+ */
EAPI void elm_scroll_thumbscroll_enabled_set(Eina_Bool enabled);
+
+ /**
+ * Set whether scrollers should be draggable from any point in their
+ * views, for all Elementary application windows.
+ *
+ * @param enabled the thumb scroll state
+ *
+ * @see elm_thumbscroll_enabled_get()
+ * @ingroup Scrolling
+ */
EAPI void elm_scroll_thumbscroll_enabled_all_set(Eina_Bool enabled);
+
+ /**
+ * Get the number of pixels one should travel while dragging a
+ * scroller's view to actually trigger scrolling.
+ *
+ * @return the thumb scroll threshould
+ *
+ * One would use higher values for touch screens, in general, because
+ * of their inherent imprecision.
+ * @ingroup Scrolling
+ */
EAPI unsigned int elm_scroll_thumbscroll_threshold_get(void);
+
+ /**
+ * Set the number of pixels one should travel while dragging a
+ * scroller's view to actually trigger scrolling.
+ *
+ * @param threshold the thumb scroll threshould
+ *
+ * @see elm_thumbscroll_threshould_get()
+ * @ingroup Scrolling
+ */
EAPI void elm_scroll_thumbscroll_threshold_set(unsigned int threshold);
+
+ /**
+ * Set the number of pixels one should travel while dragging a
+ * scroller's view to actually trigger scrolling, for all Elementary
+ * application windows.
+ *
+ * @param threshold the thumb scroll threshould
+ *
+ * @see elm_thumbscroll_threshould_get()
+ * @ingroup Scrolling
+ */
EAPI void elm_scroll_thumbscroll_threshold_all_set(unsigned int threshold);
+
+ /**
+ * Get the minimum speed of mouse cursor movement which will trigger
+ * list self scrolling animation after a mouse up event
+ * (pixels/second).
+ *
+ * @return the thumb scroll momentum threshould
+ *
+ * @ingroup Scrolling
+ */
EAPI double elm_scroll_thumbscroll_momentum_threshold_get(void);
+
+ /**
+ * Set the minimum speed of mouse cursor movement which will trigger
+ * list self scrolling animation after a mouse up event
+ * (pixels/second).
+ *
+ * @param threshold the thumb scroll momentum threshould
+ *
+ * @see elm_thumbscroll_momentum_threshould_get()
+ * @ingroup Scrolling
+ */
EAPI void elm_scroll_thumbscroll_momentum_threshold_set(double threshold);
+
+ /**
+ * Set the minimum speed of mouse cursor movement which will trigger
+ * list self scrolling animation after a mouse up event
+ * (pixels/second), for all Elementary application windows.
+ *
+ * @param threshold the thumb scroll momentum threshould
+ *
+ * @see elm_thumbscroll_momentum_threshould_get()
+ * @ingroup Scrolling
+ */
EAPI void elm_scroll_thumbscroll_momentum_threshold_all_set(double threshold);
+
+ /**
+ * Get the amount of inertia a scroller will impose at self scrolling
+ * animations.
+ *
+ * @return the thumb scroll friction
+ *
+ * @ingroup Scrolling
+ */
EAPI double elm_scroll_thumbscroll_friction_get(void);
+
+ /**
+ * Set the amount of inertia a scroller will impose at self scrolling
+ * animations.
+ *
+ * @param friction the thumb scroll friction
+ *
+ * @see elm_thumbscroll_friction_get()
+ * @ingroup Scrolling
+ */
EAPI void elm_scroll_thumbscroll_friction_set(double friction);
+
+ /**
+ * Set the amount of inertia a scroller will impose at self scrolling
+ * animations, for all Elementary application windows.
+ *
+ * @param friction the thumb scroll friction
+ *
+ * @see elm_thumbscroll_friction_get()
+ * @ingroup Scrolling
+ */
EAPI void elm_scroll_thumbscroll_friction_all_set(double friction);
+
+ /**
+ * Get the amount of lag between your actual mouse cursor dragging
+ * movement and a scroller's view movement itself, while pushing it
+ * into bounce state manually.
+ *
+ * @return the thumb scroll border friction
+ *
+ * @ingroup Scrolling
+ */
EAPI double elm_scroll_thumbscroll_border_friction_get(void);
+
+ /**
+ * Set the amount of lag between your actual mouse cursor dragging
+ * movement and a scroller's view movement itself, while pushing it
+ * into bounce state manually.
+ *
+ * @param friction the thumb scroll border friction. @c 0.0 for
+ * perfect synchrony between two movements, @c 1.0 for maximum
+ * lag.
+ *
+ * @see elm_thumbscroll_border_friction_get()
+ * @note parameter value will get bound to 0.0 - 1.0 interval, always
+ *
+ * @ingroup Scrolling
+ */
EAPI void elm_scroll_thumbscroll_border_friction_set(double friction);
+
+ /**
+ * Set the amount of lag between your actual mouse cursor dragging
+ * movement and a scroller's view movement itself, while pushing it
+ * into bounce state manually, for all Elementary application windows.
+ *
+ * @param friction the thumb scroll border friction. @c 0.0 for
+ * perfect synchrony between two movements, @c 1.0 for maximum
+ * lag.
+ *
+ * @see elm_thumbscroll_border_friction_get()
+ * @note parameter value will get bound to 0.0 - 1.0 interval, always
+ *
+ * @ingroup Scrolling
+ */
EAPI void elm_scroll_thumbscroll_border_friction_all_set(double friction);
/**
* @}
*/
+ /**
+ * @defgroup Scrollhints Scrollhints
+ *
+ * Objects when inside a scroller can scroll, but this may not always be
+ * desirable in certain situations. This allows an object to hint to itself
+ * and parents to "not scroll" in one of 2 ways. If any child object of a
+ * scroller has pushed a scroll freeze or hold then it affects all parent
+ * scrollers until all children have released them.
+ *
+ * 1. To hold on scrolling. This means just flicking and dragging may no
+ * longer scroll, but pressing/dragging near an edge of the scroller will
+ * still scroll. This is automatically used by the entry object when
+ * selecting text.
+ *
+ * 2. To totally freeze scrolling. This means it stops. until
+ * popped/released.
+ *
+ * @{
+ */
+
+ /**
+ * Push the scroll hold by 1
+ *
+ * This increments the scroll hold count by one. If it is more than 0 it will
+ * take effect on the parents of the indicated object.
+ *
+ * @param obj The object
+ * @ingroup Scrollhints
+ */
EAPI void elm_object_scroll_hold_push(Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+ /**
+ * Pop the scroll hold by 1
+ *
+ * This decrements the scroll hold count by one. If it is more than 0 it will
+ * take effect on the parents of the indicated object.
+ *
+ * @param obj The object
+ * @ingroup Scrollhints
+ */
EAPI void elm_object_scroll_hold_pop(Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+ /**
+ * Push the scroll freeze by 1
+ *
+ * This increments the scroll freeze count by one. If it is more
+ * than 0 it will take effect on the parents of the indicated
+ * object.
+ *
+ * @param obj The object
+ * @ingroup Scrollhints
+ */
EAPI void elm_object_scroll_freeze_push(Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+ /**
+ * Pop the scroll freeze by 1
+ *
+ * This decrements the scroll freeze count by one. If it is more
+ * than 0 it will take effect on the parents of the indicated
+ * object.
+ *
+ * @param obj The object
+ * @ingroup Scrollhints
+ */
EAPI void elm_object_scroll_freeze_pop(Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+ /**
+ * Lock the scrolling of the given widget (and thus all parents)
+ *
+ * This locks the given object from scrolling in the X axis (and implicitly
+ * also locks all parent scrollers too from doing the same).
+ *
+ * @param obj The object
+ * @param lock The lock state (1 == locked, 0 == unlocked)
+ * @ingroup Scrollhints
+ */
EAPI void elm_object_scroll_lock_x_set(Evas_Object *obj, Eina_Bool lock) EINA_ARG_NONNULL(1);
+
+ /**
+ * Lock the scrolling of the given widget (and thus all parents)
+ *
+ * This locks the given object from scrolling in the Y axis (and implicitly
+ * also locks all parent scrollers too from doing the same).
+ *
+ * @param obj The object
+ * @param lock The lock state (1 == locked, 0 == unlocked)
+ * @ingroup Scrollhints
+ */
EAPI void elm_object_scroll_lock_y_set(Evas_Object *obj, Eina_Bool lock) EINA_ARG_NONNULL(1);
+
+ /**
+ * Get the scrolling lock of the given widget
+ *
+ * This gets the lock for X axis scrolling.
+ *
+ * @param obj The object
+ * @ingroup Scrollhints
+ */
EAPI Eina_Bool elm_object_scroll_lock_x_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+ /**
+ * Get the scrolling lock of the given widget
+ *
+ * This gets the lock for X axis scrolling.
+ *
+ * @param obj The object
+ * @ingroup Scrollhints
+ */
EAPI Eina_Bool elm_object_scroll_lock_y_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+ /**
+ * @}
+ */
+
+ /**
+ * Send a signal to the widget edje object.
+ *
+ * This function sends a signal to the edje object of the obj. An
+ * edje program can respond to a signal by specifying matching
+ * 'signal' and 'source' fields.
+ *
+ * @param obj The object
+ * @param emission The signal's name.
+ * @param source The signal's source.
+ * @ingroup General
+ */
EAPI void elm_object_signal_emit(Evas_Object *obj, const char *emission, const char *source) EINA_ARG_NONNULL(1);
EAPI void elm_object_signal_callback_add(Evas_Object *obj, const char *emission, const char *source, void (*func) (void *data, Evas_Object *o, const char *emission, const char *source), void *data) EINA_ARG_NONNULL(1, 4);
EAPI void *elm_object_signal_callback_del(Evas_Object *obj, const char *emission, const char *source, void (*func) (void *data, Evas_Object *o, const char *emission, const char *source)) EINA_ARG_NONNULL(1, 4);
+ /**
+ * Add a callback for a signal emitted by widget edje object.
+ *
+ * This function connects a callback function to a signal emitted by the
+ * edje object of the obj.
+ * Globs can occur in either the emission or source name.
+ *
+ * @param obj The object
+ * @param emission The signal's name.
+ * @param source The signal's source.
+ * @param func The callback function to be executed when the signal is
+ * emitted.
+ * @param data A pointer to data to pass in to the callback function.
+ * @ingroup General
+ */
+ EAPI void elm_object_signal_callback_add(Evas_Object *obj, const char *emission, const char *source, Edje_Signal_Cb func, void *data) EINA_ARG_NONNULL(1, 4);
+
+ /**
+ * Remove a signal-triggered callback from a widget edje object.
+ *
+ * This function removes a callback, previoulsy attached to a
+ * signal emitted by the edje object of the obj. The parameters
+ * emission, source and func must match exactly those passed to a
+ * previous call to elm_object_signal_callback_add(). The data
+ * pointer that was passed to this call will be returned.
+ *
+ * @param obj The object
+ * @param emission The signal's name.
+ * @param source The signal's source.
+ * @param func The callback function to be executed when the signal is
+ * emitted.
+ * @return The data pointer
+ * @ingroup General
+ */
+ EAPI void *elm_object_signal_callback_del(Evas_Object *obj, const char *emission, const char *source, Edje_Signal_Cb func) EINA_ARG_NONNULL(1, 4);
+
+ /**
+ * Add a callback for input events (key up, key down, mouse wheel)
+ * on a given Elementary widget
+ *
+ * @param obj The widget to add an event callback on
+ * @param func The callback function to be executed when the event
+ * happens
+ * @param data Data to pass in to @p func
+ *
+ * Every widget in an Elementary interface set to receive focus,
+ * with elm_object_focus_allow_set(), will propagate @b all of its
+ * key up, key down and mouse wheel input events up to its parent
+ * object, and so on. All of the focusable ones in this chain which
+ * had an event callback set, with this call, will be able to treat
+ * those events. There are two ways of making the propagation of
+ * these event upwards in the tree of widgets to @b cease:
+ * - Just return @c EINA_TRUE on @p func. @c EINA_FALSE will mean
+ * the event was @b not processed, so the propagation will go on.
+ * - The @c event_info pointer passed to @p func will contain the
+ * event's structure and, if you OR its @c event_flags inner
+ * value to @c EVAS_EVENT_FLAG_ON_HOLD, you're telling Elementary
+ * one has already handled it, thus killing the event's
+ * propagation, too.
+ *
+ * @note Your event callback will be issued on those events taking
+ * place only if no other child widget of @obj has consumed the
+ * event already.
+ *
+ * @note Not to be confused with @c
+ * evas_object_event_callback_add(), which will add event callbacks
+ * per type on general Evas objects (no event propagation
+ * infrastructure taken in account).
+ *
+ * @note Not to be confused with @c
+ * elm_object_signal_callback_add(), which will add callbacks to @b
+ * signals coming from a widget's theme, not input events.
+ *
+ * @note Not to be confused with @c
+ * edje_object_signal_callback_add(), which does the same as
+ * elm_object_signal_callback_add(), but directly on an Edje
+ * object.
+ *
+ * @note Not to be confused with @c
+ * evas_object_smart_callback_add(), which adds callbacks to smart
+ * objects' <b>smart events</b>, and not input events.
+ *
+ * @see elm_object_event_callback_del()
+ *
+ * @ingroup General
+ */
EAPI void elm_object_event_callback_add(Evas_Object *obj, Elm_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
+
+ /**
+ * Remove an event callback from a widget.
+ *
+ * This function removes a callback, previoulsy attached to event emission
+ * by the @p obj.
+ * The parameters func and data must match exactly those passed to
+ * a previous call to elm_object_event_callback_add(). The data pointer that
+ * was passed to this call will be returned.
+ *
+ * @param obj The object
+ * @param func The callback function to be executed when the event is
+ * emitted.
+ * @param data Data to pass in to the callback function.
+ * @return The data pointer
+ * @ingroup General
+ */
EAPI void *elm_object_event_callback_del(Evas_Object *obj, Elm_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**