// SPIR-V GLSL 4.50 opcode specification.
//===----------------------------------------------------------------------===//
-// Base class for all GL ops.
+// Base class for all OpenGL ops.
class SPV_GLOp<string mnemonic, int opcode, list<Trait> traits = []> :
SPV_ExtInstOp<mnemonic, "GL", "GLSL.std.450", opcode, traits> {
let availability = [
MinVersion<SPV_V_1_0>,
- MaxVersion<SPV_V_1_5>,
+ MaxVersion<SPV_V_1_6>,
Extension<[]>,
Capability<[SPV_C_Shader]>
];