Handle<JSFunction> function = optimization.constant_function();
__ Move(scratch2, function);
__ push(scratch2);
+ __ movp(rsi, FieldOperand(scratch2, JSFunction::kContextOffset));
Isolate* isolate = masm->isolate();
Handle<CallHandlerInfo> api_call_info = optimization.api_call_info();
}
+static v8::Local<v8::Context> expected_current_context;
+static v8::Local<v8::Context> expected_calling_context;
+
+
+static void check_contexts(const v8::FunctionCallbackInfo<v8::Value>& info) {
+ ApiTestFuzzer::Fuzz();
+ CHECK(expected_current_context == info.GetIsolate()->GetCurrentContext());
+ CHECK(expected_calling_context == info.GetIsolate()->GetCallingContext());
+}
+
+
THREADED_TEST(AccessorPropertyCrossContext) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope scope(isolate);
- v8::Handle<v8::Function> fun = v8::Function::New(isolate, handle_property);
+ v8::Handle<v8::Function> fun = v8::Function::New(isolate, check_contexts);
LocalContext switch_context;
switch_context->Global()->Set(v8_str("fun"), fun);
v8::TryCatch try_catch;
+ expected_current_context = env.local();
+ expected_calling_context = switch_context.local();
CompileRun(
"var o = Object.create(null, { n: { get:fun } });"
"for (var i = 0; i < 10; i++) o.n;");