Change-Id: I361c9452b814b6aeb407ba2d99155606ab4aad0d
{
actor.SetColor( color );
actor.SetPositionInheritanceMode( USE_PARENT_POSITION_PLUS_LOCAL_POSITION );
+ actor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
actor.SetZ( BACKGROUND_ACTOR_Z_POSITION );
Constraint constraint = Constraint::New<Vector3>( constrainingIndex,
* @brief Sets the background color of the control.
*
* @param[in] color The required background color of the control
+ *
+ * @note The background color fully blends with the actor color.
*/
void SetBackgroundColor( const Vector4& color );