Traversing back through includes is bad idea and should be avoided.
In the case here - indirect_size.h is located in the build directory
$(top_builddir)/src/glx/.
v3: - Update commit message with message provided by Emil
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
-I$(top_srcdir)/src \
-I$(top_srcdir)/src/mapi \
-I$(top_srcdir)/src/mesa \
+ -I$(top_builddir)/src/glx \
-I$(top_srcdir)/src/glx \
-I$(top_srcdir)/include \
-I$(top_srcdir)/include/GL/internal \
#include <gtest/gtest.h>
#include <GL/gl.h>
extern "C" {
-#include "../indirect_size.h"
+#include "indirect_size.h"
}
TEST(ValidEnumSizes, CallLists)