microsoft/compiler: Emit a flat interpolation method for SV_SampleIndex
authorMichael Tang <tangm@microsoft.com>
Tue, 24 Aug 2021 23:53:33 +0000 (16:53 -0700)
committerMarge Bot <eric+marge@anholt.net>
Wed, 25 Aug 2021 20:19:05 +0000 (20:19 +0000)
We do not want to set an interpolation method for vertex shader inputs.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12513>

src/microsoft/compiler/dxil_signature.c

index 61f16ba4f7aaed02c251154a5dcc3911e43a9302..ef28efc5174a7e55b5e0123e34461036623b9c85 100644 (file)
@@ -191,6 +191,7 @@ get_semantic_sv_name(nir_variable *var, struct semantic_info *info, bool _vulkan
       break;
    case SYSTEM_VALUE_SAMPLE_ID:
       info->kind = DXIL_SEM_SAMPLE_INDEX;
+      info->interpolation = get_interpolation(var);
       break;
    default:
       unreachable("unsupported system value");