[Tizen] Fix to unused Z component to zero to get scale. 54/292654/1
authorseungho baek <sbsh.baek@samsung.com>
Thu, 11 May 2023 01:07:41 +0000 (10:07 +0900)
committerseungho baek <sbsh.baek@samsung.com>
Thu, 11 May 2023 01:29:16 +0000 (10:29 +0900)
Change-Id: Ibd07450e6fdd39d15cd5e90b8c8c0994cde3d589
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
dali/internal/update/manager/render-instruction-processor.cpp

index 9dfbbf5..9438cb9 100644 (file)
@@ -217,7 +217,7 @@ inline void AddRendererToRenderList(BufferIndex               updateBufferIndex,
       nodeUpdateAreaSet     = true;
 
       const Vector3& scale = node->GetWorldScale(updateBufferIndex);
-      const Vector3& size  = Vector3(nodeUpdateArea.z, nodeUpdateArea.w, 1.0f) * scale;
+      const Vector3& size  = Vector3(nodeUpdateArea.z, nodeUpdateArea.w, 0.0f) * scale;
 
       if(size.LengthSquared() > Math::MACHINE_EPSILON_1000)
       {