if nocomp is set 1, doesn't put damage in e_comp_object_damage
Change-Id: I2d17e4ccb9d57287b349e3127e0738dcff9e1634
INF("COMP RESUME!");
+ e_comp->nocomp_ec = NULL;
+ e_comp->nocomp = 0;
+
E_CLIENT_FOREACH(ec)
{
if (ec->visible && (!ec->input_only))
e_comp_object_damage(ec->frame, 0, 0, ec->w, ec->h);
}
- e_comp->nocomp_ec = NULL;
- e_comp->nocomp = 0;
+
e_comp_render_queue();
e_comp_shape_queue_block(0);
ecore_event_add(E_EVENT_COMPOSITOR_ENABLE, NULL, NULL, NULL);