{
if (_operating == InProgress && _completedOperation == SocketAsyncOperation.Connect)
{
- if (_multipleConnect != null)
+ MultipleConnectAsync? multipleConnect = _multipleConnect;
+ if (multipleConnect != null)
{
// If a multiple connect is in progress, abort it.
- _multipleConnect.Cancel();
+ multipleConnect.Cancel();
}
else
{
// Otherwise we're doing a normal ConnectAsync - cancel it by closing the socket.
- // _currentSocket will only be null if _multipleConnect was set, so we don't have to check.
- if (_currentSocket == null)
- {
- NetEventSource.Fail(this, "CurrentSocket and MultipleConnect both null!");
- }
- _currentSocket.Dispose();
+ _currentSocket?.Dispose();
}
}
}