\brief A listing of standard QML elements.
These are the functionally grouped lists of QML elements as part of
-\l{Qt Quick}.
+\l{Qt Quick}. You can also browse the module pages for \l{QtQuick 1}, \l{QtQuick 2} and \l{QtQuick.Particles 2}
Elements are declared with the their name and two curly braces. Elements may
be nested in elements, thereby creating a parent-child relationship between the
\brief The QML Elements
This QML module contains all the QML elements that are
- instantiated as objects of C++ classes in the QtDeclarative
- module.
+ instantiated as objects of C++ classes in the QtQuick1
+ module. These elements are QGraphicsObject based, and
+ work with the Graphics View framework. In Qt 5, they
+ have been replaced by \l{QtQuick 2}, based on the
+ Scenegraph renderer.
*/
--- /dev/null
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \qmlmodule QtQuick 2
+ \title QML Module QtQuick 2
+
+ \brief The QML Elements
+
+ This QML module contains all the QML elements that are
+ instantiated as objects of C++ classes in the QtDeclarative
+ module. These elements work with the Scenegraph renderer and
+ their own canvas.
+ */
#include <private/qdeclarativeengine_p.h>
QT_BEGIN_NAMESPACE
+/*!
+ \qmlclass AnimatedImage QSGAnimatedImage
+ \inqmlmodule QtQuick 2
+ \inherits Image
+ \ingroup basic-visual-elements
+
+ The AnimatedImage element extends the features of the \l Image element, providing
+ a way to play animations stored as images containing a series of frames,
+ such as those stored in GIF files.
+
+ Information about the current frame and totla length of the animation can be
+ obtained using the \l currentFrame and \l frameCount properties. You can
+ start, pause and stop the animation by changing the values of the \l playing
+ and \l paused properties.
+
+ The full list of supported formats can be determined with QMovie::supportedFormats().
+
+ \section1 Example Usage
+
+ \beginfloatleft
+ \image animatedimageitem.gif
+ \endfloat
+
+ The following QML shows how to display an animated image and obtain information
+ about its state, such as the current frame and total number of frames.
+ The result is an animated image with a simple progress indicator underneath it.
+
+ \bold Note: Unlike images, animated images are not cached or shared internally.
+
+ \clearfloat
+ \snippet doc/src/snippets/declarative/animatedimage.qml document
+
+ \sa BorderImage, Image
+*/
+
+/*!
+ \qmlproperty url QtQuick2::AnimatedImage::source
+
+ This property holds the URL that refers to the source image.
+
+ AnimatedImage can handle any image format supported by Qt, loaded from any
+ URL scheme supported by Qt.
+
+ \sa QDeclarativeImageProvider
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::AnimatedImage::asynchronous
+
+ Specifies that images on the local filesystem should be loaded
+ asynchronously in a separate thread. The default value is
+ false, causing the user interface thread to block while the
+ image is loaded. Setting \a asynchronous to true is useful where
+ maintaining a responsive user interface is more desirable
+ than having images immediately visible.
+
+ Note that this property is only valid for images read from the
+ local filesystem. Images loaded via a network resource (e.g. HTTP)
+ are always loaded asynchonously.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::AnimatedImage::mirror
+
+ This property holds whether the image should be horizontally inverted
+ (effectively displaying a mirrored image).
+
+ The default value is false.
+*/
QSGAnimatedImage::QSGAnimatedImage(QSGItem *parent)
: QSGImage(*(new QSGAnimatedImagePrivate), parent)
delete d->_movie;
}
+/*!
+ \qmlproperty bool QtQuick2::AnimatedImage::paused
+ This property holds whether the animated image is paused.
+
+ By default, this property is false. Set it to true when you want to pause
+ the animation.
+*/
+
bool QSGAnimatedImage::isPaused() const
{
Q_D(const QSGAnimatedImage);
d->_movie->setPaused(pause);
}
+/*!
+ \qmlproperty bool QtQuick2::AnimatedImage::playing
+ This property holds whether the animated image is playing.
+
+ By default, this property is true, meaning that the animation
+ will start playing immediately.
+*/
+
bool QSGAnimatedImage::isPlaying() const
{
Q_D(const QSGAnimatedImage);
d->_movie->stop();
}
+/*!
+ \qmlproperty int QtQuick2::AnimatedImage::currentFrame
+ \qmlproperty int QtQuick2::AnimatedImage::frameCount
+
+ currentFrame is the frame that is currently visible. By monitoring this property
+ for changes, you can animate other items at the same time as the image.
+
+ frameCount is the number of frames in the animation. For some animation formats,
+ frameCount is unknown and has a value of zero.
+*/
int QSGAnimatedImage::currentFrame() const
{
Q_D(const QSGAnimatedImage);
QT_BEGIN_NAMESPACE
+
+/*!
+ \qmlclass BorderImage QSGBorderImage
+ \inqmlmodule QtQuick 2
+ \brief The BorderImage element provides an image that can be used as a border.
+ \inherits Item
+ \ingroup qml-basic-visual-elements
+
+ The BorderImage element is used to create borders out of images by scaling or tiling
+ parts of each image.
+
+ A BorderImage element breaks a source image, specified using the \l url property,
+ into 9 regions, as shown below:
+
+ \image declarative-scalegrid.png
+
+ When the image is scaled, regions of the source image are scaled or tiled to
+ create the displayed border image in the following way:
+
+ \list
+ \i The corners (regions 1, 3, 7, and 9) are not scaled at all.
+ \i Regions 2 and 8 are scaled according to
+ \l{BorderImage::horizontalTileMode}{horizontalTileMode}.
+ \i Regions 4 and 6 are scaled according to
+ \l{BorderImage::verticalTileMode}{verticalTileMode}.
+ \i The middle (region 5) is scaled according to both
+ \l{BorderImage::horizontalTileMode}{horizontalTileMode} and
+ \l{BorderImage::verticalTileMode}{verticalTileMode}.
+ \endlist
+
+ The regions of the image are defined using the \l border property group, which
+ describes the distance from each edge of the source image to use as a border.
+
+ \section1 Example Usage
+
+ The following examples show the effects of the different modes on an image.
+ Guide lines are overlaid onto the image to show the different regions of the
+ image as described above.
+
+ \beginfloatleft
+ \image qml-borderimage-normal-image.png
+ \endfloat
+
+ An unscaled image is displayed using an Image element. The \l border property is
+ used to determine the parts of the image that will lie inside the unscaled corner
+ areas and the parts that will be stretched horizontally and vertically.
+
+ \snippet doc/src/snippets/declarative/borderimage/normal-image.qml normal image
+
+ \clearfloat
+ \beginfloatleft
+ \image qml-borderimage-scaled.png
+ \endfloat
+
+ A BorderImage element is used to display the image, and it is given a size that is
+ larger than the original image. Since the \l horizontalTileMode property is set to
+ \l{BorderImage::horizontalTileMode}{BorderImage.Stretch}, the parts of image in
+ regions 2 and 8 are stretched horizontally. Since the \l verticalTileMode property
+ is set to \l{BorderImage::verticalTileMode}{BorderImage.Stretch}, the parts of image
+ in regions 4 and 6 are stretched vertically.
+
+ \snippet doc/src/snippets/declarative/borderimage/borderimage-scaled.qml scaled border image
+
+ \clearfloat
+ \beginfloatleft
+ \image qml-borderimage-tiled.png
+ \endfloat
+
+ Again, a large BorderImage element is used to display the image. With the
+ \l horizontalTileMode property set to \l{BorderImage::horizontalTileMode}{BorderImage.Repeat},
+ the parts of image in regions 2 and 8 are tiled so that they fill the space at the
+ top and bottom of the element. Similarly, the \l verticalTileMode property is set to
+ \l{BorderImage::verticalTileMode}{BorderImage.Repeat}, the parts of image in regions
+ 4 and 6 are tiled so that they fill the space at the left and right of the element.
+
+ \snippet doc/src/snippets/declarative/borderimage/borderimage-tiled.qml tiled border image
+
+ \clearfloat
+ In some situations, the width of regions 2 and 8 may not be an exact multiple of the width
+ of the corresponding regions in the source image. Similarly, the height of regions 4 and 6
+ may not be an exact multiple of the height of the corresponding regions. It can be useful
+ to use \l{BorderImage::horizontalTileMode}{BorderImage.Round} instead of
+ \l{BorderImage::horizontalTileMode}{BorderImage.Repeat} in cases like these.
+
+ The \l{declarative/imageelements/borderimage}{BorderImage example} shows how a BorderImage
+ can be used to simulate a shadow effect on a rectangular item.
+
+ \section1 Quality and Performance
+
+ By default, any scaled regions of the image are rendered without smoothing to improve
+ rendering speed. Setting the \l smooth property improves rendering quality of scaled
+ regions, but may slow down rendering.
+
+ The source image may not be loaded instantaneously, depending on its original location.
+ Loading progress can be monitored with the \l progress property.
+
+ \sa Image, AnimatedImage
+ */
+
+/*!
+ \qmlproperty bool QtQuick2::BorderImage::asynchronous
+
+ Specifies that images on the local filesystem should be loaded
+ asynchronously in a separate thread. The default value is
+ false, causing the user interface thread to block while the
+ image is loaded. Setting \a asynchronous to true is useful where
+ maintaining a responsive user interface is more desirable
+ than having images immediately visible.
+
+ Note that this property is only valid for images read from the
+ local filesystem. Images loaded via a network resource (e.g. HTTP)
+ are always loaded asynchonously.
+*/
QSGBorderImage::QSGBorderImage(QSGItem *parent)
: QSGImageBase(*(new QSGBorderImagePrivate), parent)
{
d->sciReply->deleteLater();
}
+/*!
+ \qmlproperty enumeration QtQuick2::BorderImage::status
+
+ This property describes the status of image loading. It can be one of:
+
+ \list
+ \o BorderImage.Null - no image has been set
+ \o BorderImage.Ready - the image has been loaded
+ \o BorderImage.Loading - the image is currently being loaded
+ \o BorderImage.Error - an error occurred while loading the image
+ \endlist
+
+ \sa progress
+*/
+
+/*!
+ \qmlproperty real QtQuick2::BorderImage::progress
+
+ This property holds the progress of image loading, from 0.0 (nothing loaded)
+ to 1.0 (finished).
+
+ \sa status
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::BorderImage::smooth
+
+ Set this property if you want the image to be smoothly filtered when scaled or
+ transformed. Smooth filtering gives better visual quality, but is slower. If
+ the image is displayed at its natural size, this property has no visual or
+ performance effect.
+
+ By default, this property is set to false.
+
+ \note Generally scaling artifacts are only visible if the image is stationary on
+ the screen. A common pattern when animating an image is to disable smooth
+ filtering at the beginning of the animation and enable it at the conclusion.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::BorderImage::cache
+
+ Specifies whether the image should be cached. The default value is
+ true. Setting \a cache to false is useful when dealing with large images,
+ to make sure that they aren't cached at the expense of small 'ui element' images.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::BorderImage::mirror
+
+ This property holds whether the image should be horizontally inverted
+ (effectively displaying a mirrored image).
+
+ The default value is false.
+*/
+
+/*!
+ \qmlproperty url QtQuick2::BorderImage::source
+
+ This property holds the URL that refers to the source image.
+
+ BorderImage can handle any image format supported by Qt, loaded from any
+ URL scheme supported by Qt.
+
+ This property can also be used to refer to .sci files, which are
+ written in a QML-specific, text-based format that specifies the
+ borders, the image file and the tile rules for a given border image.
+
+ The following .sci file sets the borders to 10 on each side for the
+ image \c picture.png:
+
+ \code
+ border.left: 10
+ border.top: 10
+ border.bottom: 10
+ border.right: 10
+ source: "picture.png"
+ \endcode
+
+ The URL may be absolute, or relative to the URL of the component.
+
+ \sa QDeclarativeImageProvider
+*/
+
+/*!
+ \qmlproperty QSize QtQuick2::BorderImage::sourceSize
+
+ This property holds the actual width and height of the loaded image.
+
+ In BorderImage, this property is read-only.
+
+ \sa Image::sourceSize
+*/
void QSGBorderImage::setSource(const QUrl &url)
{
Q_D(QSGBorderImage);
emit statusChanged(d->status);
}
+/*!
+ \qmlproperty int QtQuick2::BorderImage::border.left
+ \qmlproperty int QtQuick2::BorderImage::border.right
+ \qmlproperty int QtQuick2::BorderImage::border.top
+ \qmlproperty int QtQuick2::BorderImage::border.bottom
+
+ The 4 border lines (2 horizontal and 2 vertical) break the image into 9 sections,
+ as shown below:
+
+ \image declarative-scalegrid.png
+
+ Each border line (left, right, top, and bottom) specifies an offset in pixels
+ from the respective edge of the source image. By default, each border line has
+ a value of 0.
+
+ For example, the following definition sets the bottom line 10 pixels up from
+ the bottom of the image:
+
+ \qml
+ BorderImage {
+ border.bottom: 10
+ // ...
+ }
+ \endqml
+
+ The border lines can also be specified using a
+ \l {BorderImage::source}{.sci file}.
+*/
+
QSGScaleGrid *QSGBorderImage::border()
{
Q_D(QSGBorderImage);
return d->getScaleGrid();
}
+/*!
+ \qmlproperty enumeration QtQuick2::BorderImage::horizontalTileMode
+ \qmlproperty enumeration QtQuick2::BorderImage::verticalTileMode
+
+ This property describes how to repeat or stretch the middle parts of the border image.
+
+ \list
+ \o BorderImage.Stretch - Scales the image to fit to the available area.
+ \o BorderImage.Repeat - Tile the image until there is no more space. May crop the last image.
+ \o BorderImage.Round - Like Repeat, but scales the images down to ensure that the last image is not cropped.
+ \endlist
+
+ The default tile mode for each property is BorderImage.Stretch.
+*/
QSGBorderImage::TileMode QSGBorderImage::horizontalTileMode() const
{
Q_D(const QSGBorderImage);
QT_BEGIN_NAMESPACE
+/*!
+ \qmlclass KeyEvent QSGKeyEvent
+ \inqmlmodule QtQuick 2
+ \ingroup qml-event-elements
+
+ \brief The KeyEvent object provides information about a key event.
+
+ For example, the following changes the Item's state property when the Enter
+ key is pressed:
+ \qml
+Item {
+ focus: true
+ Keys.onPressed: { if (event.key == Qt.Key_Enter) state = 'ShowDetails'; }
+}
+ \endqml
+*/
+
+/*!
+ \qmlproperty int QtQuick2::KeyEvent::key
+
+ This property holds the code of the key that was pressed or released.
+
+ See \l {Qt::Key}{Qt.Key} for the list of keyboard codes. These codes are
+ independent of the underlying window system. Note that this
+ function does not distinguish between capital and non-capital
+ letters, use the text() function (returning the Unicode text the
+ key generated) for this purpose.
+
+ A value of either 0 or \l {Qt::Key_unknown}{Qt.Key_Unknown} means that the event is not
+ the result of a known key; for example, it may be the result of
+ a compose sequence, a keyboard macro, or due to key event
+ compression.
+*/
+
+/*!
+ \qmlproperty string QtQuick2::KeyEvent::text
+
+ This property holds the Unicode text that the key generated.
+ The text returned can be an empty string in cases where modifier keys,
+ such as Shift, Control, Alt, and Meta, are being pressed or released.
+ In such cases \c key will contain a valid value
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::KeyEvent::isAutoRepeat
+
+ This property holds whether this event comes from an auto-repeating key.
+*/
+
+/*!
+ \qmlproperty int QtQuick2::KeyEvent::count
+
+ This property holds the number of keys involved in this event. If \l KeyEvent::text
+ is not empty, this is simply the length of the string.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::KeyEvent::accepted
+
+ Setting \a accepted to true prevents the key event from being
+ propagated to the item's parent.
+
+ Generally, if the item acts on the key event then it should be accepted
+ so that ancestor items do not also respond to the same event.
+*/
+
+/*!
+ \qmlproperty int QtQuick2::KeyEvent::modifiers
+
+ This property holds the keyboard modifier flags that existed immediately
+ before the event occurred.
+
+ It contains a bitwise combination of:
+ \list
+ \o Qt.NoModifier - No modifier key is pressed.
+ \o Qt.ShiftModifier - A Shift key on the keyboard is pressed.
+ \o Qt.ControlModifier - A Ctrl key on the keyboard is pressed.
+ \o Qt.AltModifier - An Alt key on the keyboard is pressed.
+ \o Qt.MetaModifier - A Meta key on the keyboard is pressed.
+ \o Qt.KeypadModifier - A keypad button is pressed.
+ \endlist
+
+ For example, to react to a Shift key + Enter key combination:
+ \qml
+ Item {
+ focus: true
+ Keys.onPressed: {
+ if ((event.key == Qt.Key_Enter) && (event.modifiers & Qt.ShiftModifier))
+ doSomething();
+ }
+ }
+ \endqml
+*/
+
+
+/*!
+ \qmlclass MouseEvent QSGMouseEvent
+ \inqmlmodule QtQuick 2
+ \ingroup qml-event-elements
+
+ \brief The MouseEvent object provides information about a mouse event.
+
+ The position of the mouse can be found via the \l x and \l y properties.
+ The button that caused the event is available via the \l button property.
+
+ \sa MouseArea
+*/
+
+/*!
+ \internal
+ \class QSGMouseEvent
+*/
+
+/*!
+ \qmlproperty int QtQuick2::MouseEvent::x
+ \qmlproperty int QtQuick2::MouseEvent::y
+
+ These properties hold the coordinates of the position supplied by the mouse event.
+*/
+
+
+/*!
+ \qmlproperty bool QtQuick2::MouseEvent::accepted
+
+ Setting \a accepted to true prevents the mouse event from being
+ propagated to items below this item.
+
+ Generally, if the item acts on the mouse event then it should be accepted
+ so that items lower in the stacking order do not also respond to the same event.
+*/
+
+/*!
+ \qmlproperty enumeration QtQuick2::MouseEvent::button
+
+ This property holds the button that caused the event. It can be one of:
+ \list
+ \o Qt.LeftButton
+ \o Qt.RightButton
+ \o Qt.MiddleButton
+ \endlist
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::MouseEvent::wasHeld
+
+ This property is true if the mouse button has been held pressed longer the
+ threshold (800ms).
+*/
+
+/*!
+ \qmlproperty int QtQuick2::MouseEvent::buttons
+
+ This property holds the mouse buttons pressed when the event was generated.
+ For mouse move events, this is all buttons that are pressed down. For mouse
+ press and double click events this includes the button that caused the event.
+ For mouse release events this excludes the button that caused the event.
+
+ It contains a bitwise combination of:
+ \list
+ \o Qt.LeftButton
+ \o Qt.RightButton
+ \o Qt.MiddleButton
+ \endlist
+*/
+
+/*!
+ \qmlproperty int QtQuick2::MouseEvent::modifiers
+
+ This property holds the keyboard modifier flags that existed immediately
+ before the event occurred.
+
+ It contains a bitwise combination of:
+ \list
+ \o Qt.NoModifier - No modifier key is pressed.
+ \o Qt.ShiftModifier - A Shift key on the keyboard is pressed.
+ \o Qt.ControlModifier - A Ctrl key on the keyboard is pressed.
+ \o Qt.AltModifier - An Alt key on the keyboard is pressed.
+ \o Qt.MetaModifier - A Meta key on the keyboard is pressed.
+ \o Qt.KeypadModifier - A keypad button is pressed.
+ \endlist
+
+ For example, to react to a Shift key + Left mouse button click:
+ \qml
+ MouseArea {
+ onClicked: {
+ if ((mouse.button == Qt.LeftButton) && (mouse.modifiers & Qt.ShiftModifier))
+ doSomething();
+ }
+ }
+ \endqml
+*/
+
+
QT_END_NAMESPACE
touch/mouse button is released then a flick will start.
*/
+/*!
+ \qmlclass Flickable QSGFlickable
+ \inqmlmodule QtQuick 2
+ \ingroup qml-basic-interaction-elements
+
+ \brief The Flickable item provides a surface that can be "flicked".
+ \inherits Item
+
+ The Flickable item places its children on a surface that can be dragged
+ and flicked, causing the view onto the child items to scroll. This
+ behavior forms the basis of Items that are designed to show large numbers
+ of child items, such as \l ListView and \l GridView.
+
+ In traditional user interfaces, views can be scrolled using standard
+ controls, such as scroll bars and arrow buttons. In some situations, it
+ is also possible to drag the view directly by pressing and holding a
+ mouse button while moving the cursor. In touch-based user interfaces,
+ this dragging action is often complemented with a flicking action, where
+ scrolling continues after the user has stopped touching the view.
+
+ Flickable does not automatically clip its contents. If it is not used as
+ a full-screen item, you should consider setting the \l{Item::}{clip} property
+ to true.
+
+ \section1 Example Usage
+
+ \div {class="float-right"}
+ \inlineimage flickable.gif
+ \enddiv
+
+ The following example shows a small view onto a large image in which the
+ user can drag or flick the image in order to view different parts of it.
+
+ \snippet doc/src/snippets/declarative/flickable.qml document
+
+ \clearfloat
+
+ Items declared as children of a Flickable are automatically parented to the
+ Flickable's \l contentItem. This should be taken into account when
+ operating on the children of the Flickable; it is usually the children of
+ \c contentItem that are relevant. For example, the bound of Items added
+ to the Flickable will be available by \c contentItem.childrenRect
+
+ \section1 Limitations
+
+ \note Due to an implementation detail, items placed inside a Flickable cannot anchor to it by
+ \c id. Use \c parent instead.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Flickable::onMovementStarted()
+
+ This handler is called when the view begins moving due to user
+ interaction.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Flickable::onMovementEnded()
+
+ This handler is called when the view stops moving due to user
+ interaction. If a flick was generated, this handler will
+ be triggered once the flick stops. If a flick was not
+ generated, the handler will be triggered when the
+ user stops dragging - i.e. a mouse or touch release.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Flickable::onFlickStarted()
+
+ This handler is called when the view is flicked. A flick
+ starts from the point that the mouse or touch is released,
+ while still in motion.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Flickable::onFlickEnded()
+
+ This handler is called when the view stops moving due to a flick.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::Flickable::visibleArea.xPosition
+ \qmlproperty real QtQuick2::Flickable::visibleArea.widthRatio
+ \qmlproperty real QtQuick2::Flickable::visibleArea.yPosition
+ \qmlproperty real QtQuick2::Flickable::visibleArea.heightRatio
+
+ These properties describe the position and size of the currently viewed area.
+ The size is defined as the percentage of the full view currently visible,
+ scaled to 0.0 - 1.0. The page position is usually in the range 0.0 (beginning) to
+ 1.0 minus size ratio (end), i.e. \c yPosition is in the range 0.0 to 1.0-\c heightRatio.
+ However, it is possible for the contents to be dragged outside of the normal
+ range, resulting in the page positions also being outside the normal range.
+
+ These properties are typically used to draw a scrollbar. For example:
+
+ \snippet doc/src/snippets/declarative/flickableScrollbar.qml 0
+ \dots 8
+ \snippet doc/src/snippets/declarative/flickableScrollbar.qml 1
+
+ \sa {declarative/ui-components/scrollbar}{scrollbar example}
+*/
QSGFlickable::QSGFlickable(QSGItem *parent)
: QSGItem(*(new QSGFlickablePrivate), parent)
{
{
}
+/*!
+ \qmlproperty real QtQuick2::Flickable::contentX
+ \qmlproperty real QtQuick2::Flickable::contentY
+
+ These properties hold the surface coordinate currently at the top-left
+ corner of the Flickable. For example, if you flick an image up 100 pixels,
+ \c contentY will be 100.
+*/
qreal QSGFlickable::contentX() const
{
Q_D(const QSGFlickable);
}
}
+/*!
+ \qmlproperty bool QtQuick2::Flickable::interactive
+
+ This property describes whether the user can interact with the Flickable.
+ A user cannot drag or flick a Flickable that is not interactive.
+
+ By default, this property is true.
+
+ This property is useful for temporarily disabling flicking. This allows
+ special interaction with Flickable's children; for example, you might want
+ to freeze a flickable map while scrolling through a pop-up dialog that
+ is a child of the Flickable.
+*/
bool QSGFlickable::isInteractive() const
{
Q_D(const QSGFlickable);
}
}
+/*!
+ \qmlproperty real QtQuick2::Flickable::horizontalVelocity
+ \qmlproperty real QtQuick2::Flickable::verticalVelocity
+
+ The instantaneous velocity of movement along the x and y axes, in pixels/sec.
+
+ The reported velocity is smoothed to avoid erratic output.
+*/
qreal QSGFlickable::horizontalVelocity() const
{
Q_D(const QSGFlickable);
return d->vData.smoothVelocity.value();
}
+/*!
+ \qmlproperty bool QtQuick2::Flickable::atXBeginning
+ \qmlproperty bool QtQuick2::Flickable::atXEnd
+ \qmlproperty bool QtQuick2::Flickable::atYBeginning
+ \qmlproperty bool QtQuick2::Flickable::atYEnd
+
+ These properties are true if the flickable view is positioned at the beginning,
+ or end respecively.
+*/
bool QSGFlickable::isAtXEnd() const
{
Q_D(const QSGFlickable);
viewportMoved();
}
+/*!
+ \qmlproperty Item QtQuick2::Flickable::contentItem
+
+ The internal item that contains the Items to be moved in the Flickable.
+
+ Items declared as children of a Flickable are automatically parented to the Flickable's contentItem.
+
+ Items created dynamically need to be explicitly parented to the \e contentItem:
+ \code
+ Flickable {
+ id: myFlickable
+ function addItem(file) {
+ var component = Qt.createComponent(file)
+ component.createObject(myFlickable.contentItem);
+ }
+ }
+ \endcode
+*/
QSGItem *QSGFlickable::contentItem()
{
Q_D(QSGFlickable);
return d->visibleArea;
}
+/*!
+ \qmlproperty enumeration QtQuick2::Flickable::flickableDirection
+
+ This property determines which directions the view can be flicked.
+
+ \list
+ \o Flickable.AutoFlickDirection (default) - allows flicking vertically if the
+ \e contentHeight is not equal to the \e height of the Flickable.
+ Allows flicking horizontally if the \e contentWidth is not equal
+ to the \e width of the Flickable.
+ \o Flickable.HorizontalFlick - allows flicking horizontally.
+ \o Flickable.VerticalFlick - allows flicking vertically.
+ \o Flickable.HorizontalAndVerticalFlick - allows flicking in both directions.
+ \endlist
+*/
QSGFlickable::FlickableDirection QSGFlickable::flickableDirection() const
{
Q_D(const QSGFlickable);
return QSGItemPrivate::get(d->contentItem)->children();
}
+/*!
+ \qmlproperty enumeration QtQuick2::Flickable::boundsBehavior
+ This property holds whether the surface may be dragged
+ beyond the Fickable's boundaries, or overshoot the
+ Flickable's boundaries when flicked.
+
+ This enables the feeling that the edges of the view are soft,
+ rather than a hard physical boundary.
+
+ The \c boundsBehavior can be one of:
+
+ \list
+ \o Flickable.StopAtBounds - the contents can not be dragged beyond the boundary
+ of the flickable, and flicks will not overshoot.
+ \o Flickable.DragOverBounds - the contents can be dragged beyond the boundary
+ of the Flickable, but flicks will not overshoot.
+ \o Flickable.DragAndOvershootBounds (default) - the contents can be dragged
+ beyond the boundary of the Flickable, and can overshoot the
+ boundary when flicked.
+ \endlist
+*/
QSGFlickable::BoundsBehavior QSGFlickable::boundsBehavior() const
{
Q_D(const QSGFlickable);
emit boundsBehaviorChanged();
}
+/*!
+ \qmlproperty real QtQuick2::Flickable::contentWidth
+ \qmlproperty real QtQuick2::Flickable::contentHeight
+
+ The dimensions of the content (the surface controlled by Flickable).
+ This should typically be set to the combined size of the items placed in the
+ Flickable.
+
+ The following snippet shows how these properties are used to display
+ an image that is larger than the Flickable item itself:
+
+ \snippet doc/src/snippets/declarative/flickable.qml document
+
+ In some cases, the the content dimensions can be automatically set
+ using the \l {Item::childrenRect.width}{childrenRect.width}
+ and \l {Item::childrenRect.height}{childrenRect.height} properties.
+*/
qreal QSGFlickable::contentWidth() const
{
Q_D(const QSGFlickable);
d->updateBeginningEnd();
}
+/*!
+ \qmlmethod QtQuick2::Flickable::resizeContent(real width, real height, QPointF center)
+ \preliminary
+
+ Resizes the content to \a width x \a height about \a center.
+
+ This does not scale the contents of the Flickable - it only resizes the \l contentWidth
+ and \l contentHeight.
+
+ Resizing the content may result in the content being positioned outside
+ the bounds of the Flickable. Calling \l returnToBounds() will
+ move the content back within legal bounds.
+*/
void QSGFlickable::resizeContent(qreal w, qreal h, QPointF center)
{
Q_D(QSGFlickable);
d->updateBeginningEnd();
}
+/*!
+ \qmlmethod QtQuick2::Flickable::returnToBounds()
+ \preliminary
+
+ Ensures the content is within legal bounds.
+
+ This may be called to ensure that the content is within legal bounds
+ after manually positioning the content.
+*/
void QSGFlickable::returnToBounds()
{
Q_D(QSGFlickable);
return QSGItem::childMouseEventFilter(i, e);
}
+/*!
+ \qmlproperty real QtQuick2::Flickable::maximumFlickVelocity
+ This property holds the maximum velocity that the user can flick the view in pixels/second.
+
+ The default value is platform dependent.
+*/
qreal QSGFlickable::maximumFlickVelocity() const
{
Q_D(const QSGFlickable);
emit maximumFlickVelocityChanged();
}
+/*!
+ \qmlproperty real QtQuick2::Flickable::flickDeceleration
+ This property holds the rate at which a flick will decelerate.
+
+ The default value is platform dependent.
+*/
qreal QSGFlickable::flickDeceleration() const
{
Q_D(const QSGFlickable);
return d->flickingHorizontally || d->flickingVertically;
}
+/*!
+ \qmlproperty bool QtQuick2::Flickable::flicking
+ \qmlproperty bool QtQuick2::Flickable::flickingHorizontally
+ \qmlproperty bool QtQuick2::Flickable::flickingVertically
+
+ These properties describe whether the view is currently moving horizontally,
+ vertically or in either direction, due to the user flicking the view.
+*/
bool QSGFlickable::isFlickingHorizontally() const
{
Q_D(const QSGFlickable);
}
}
+/*!
+ \qmlproperty int QtQuick2::Flickable::pressDelay
+
+ This property holds the time to delay (ms) delivering a press to
+ children of the Flickable. This can be useful where reacting
+ to a press before a flicking action has undesirable effects.
+
+ If the flickable is dragged/flicked before the delay times out
+ the press event will not be delivered. If the button is released
+ within the timeout, both the press and release will be delivered.
+
+ Note that for nested Flickables with pressDelay set, the pressDelay of
+ inner Flickables is overridden by the outermost Flickable.
+*/
int QSGFlickable::pressDelay() const
{
Q_D(const QSGFlickable);
emit pressDelayChanged();
}
+/*!
+ \qmlproperty bool QtQuick2::Flickable::moving
+ \qmlproperty bool QtQuick2::Flickable::movingHorizontally
+ \qmlproperty bool QtQuick2::Flickable::movingVertically
+
+ These properties describe whether the view is currently moving horizontally,
+ vertically or in either direction, due to the user either dragging or
+ flicking the view.
+*/
bool QSGFlickable::isMoving() const
{
bool wantBackYFlipped;
};
+/*!
+ \qmlclass Flipable QSGFlipable
+ \inqmlmodule QtQuick 2
+ \ingroup qml-basic-interaction-elements
+ \brief The Flipable item provides a surface that can be flipped.
+ \inherits Item
+
+ Flipable is an item that can be visibly "flipped" between its front and
+ back sides, like a card. It is used together with \l Rotation, \l State
+ and \l Transition elements to produce a flipping effect.
+
+ The \l front and \l back properties are used to hold the items that are
+ shown respectively on the front and back sides of the flipable item.
+
+ \section1 Example Usage
+
+ The following example shows a Flipable item that flips whenever it is
+ clicked, rotating about the y-axis.
+
+ This flipable item has a \c flipped boolean property that is toggled
+ whenever the MouseArea within the flipable is clicked. When
+ \c flipped is true, the item changes to the "back" state; in this
+ state, the \c angle of the \l Rotation item is changed to 180
+ degrees to produce the flipping effect. When \c flipped is false, the
+ item reverts to the default state, in which the \c angle value is 0.
+
+ \snippet doc/src/snippets/declarative/flipable/flipable.qml 0
+
+ \image flipable.gif
+
+ The \l Transition creates the animation that changes the angle over
+ four seconds. When the item changes between its "back" and
+ default states, the NumberAnimation animates the angle between
+ its old and new values.
+
+ See \l {QML States} for details on state changes and the default
+ state, and \l {QML Animation and Transitions} for more information on how
+ animations work within transitions.
+
+ \sa {declarative/ui-components/flipable}{Flipable example}
+*/
QSGFlipable::QSGFlipable(QSGItem *parent)
: QSGItem(*(new QSGFlipablePrivate), parent)
{
{
}
+/*!
+ \qmlproperty Item QtQuick2::Flipable::front
+ \qmlproperty Item QtQuick2::Flipable::back
+
+ The front and back sides of the flipable.
+*/
+
QSGItem *QSGFlipable::front()
{
Q_D(const QSGFlipable);
d->setBackTransform();
}
+/*!
+ \qmlproperty enumeration QtQuick2::Flipable::side
+
+ The side of the Flipable currently visible. Possible values are \c
+ Flipable.Front and \c Flipable.Back.
+*/
QSGFlipable::Side QSGFlipable::side() const
{
Q_D(const QSGFlipable);
QT_BEGIN_NAMESPACE
-QSGFocusScope::QSGFocusScope(QSGItem *parent)
+/*!
+ \qmlclass FocusScope QSGFocusScope
+ \inqmlmodule QtQuick 2
+ \ingroup qml-basic-interaction-elements
+
+ \brief The FocusScope object explicitly creates a focus scope.
+ \inherits Item
+
+ Focus scopes assist in keyboard focus handling when building reusable QML
+ components. All the details are covered in the
+ \l {qmlfocus}{keyboard focus documentation}.
+
+ \sa {declarative/keyinteraction/focus}{Keyboard focus example}
+*/
+QSGFocusScope::QSGFocusScope(QSGItem *parent)
: QSGItem(parent)
{
setFlag(ItemIsFocusScope);
//----------------------------------------------------------------------------
+/*!
+ \qmlclass GridView QSGGridView
+ \inqmlmodule QtQuick 2
+ \ingroup qml-view-elements
+
+ \inherits Flickable
+ \brief The GridView item provides a grid view of items provided by a model.
+
+ A GridView displays data from models created from built-in QML elements like ListModel
+ and XmlListModel, or custom model classes defined in C++ that inherit from
+ QAbstractListModel.
+
+ A GridView has a \l model, which defines the data to be displayed, and
+ a \l delegate, which defines how the data should be displayed. Items in a
+ GridView are laid out horizontally or vertically. Grid views are inherently flickable
+ as GridView inherits from \l Flickable.
+
+ \section1 Example Usage
+
+ The following example shows the definition of a simple list model defined
+ in a file called \c ContactModel.qml:
+
+ \snippet doc/src/snippets/declarative/gridview/ContactModel.qml 0
+
+ \div {class="float-right"}
+ \inlineimage gridview-simple.png
+ \enddiv
+
+ This model can be referenced as \c ContactModel in other QML files. See \l{QML Modules}
+ for more information about creating reusable components like this.
+
+ Another component can display this model data in a GridView, as in the following
+ example, which creates a \c ContactModel component for its model, and a \l Column element
+ (containing \l Image and \l Text elements) for its delegate.
+
+ \clearfloat
+ \snippet doc/src/snippets/declarative/gridview/gridview.qml import
+ \codeline
+ \snippet doc/src/snippets/declarative/gridview/gridview.qml classdocs simple
+
+ \div {class="float-right"}
+ \inlineimage gridview-highlight.png
+ \enddiv
+
+ The view will create a new delegate for each item in the model. Note that the delegate
+ is able to access the model's \c name and \c portrait data directly.
+
+ An improved grid view is shown below. The delegate is visually improved and is moved
+ into a separate \c contactDelegate component.
+
+ \clearfloat
+ \snippet doc/src/snippets/declarative/gridview/gridview.qml classdocs advanced
+
+ The currently selected item is highlighted with a blue \l Rectangle using the \l highlight property,
+ and \c focus is set to \c true to enable keyboard navigation for the grid view.
+ The grid view itself is a focus scope (see \l{qmlfocus#Acquiring Focus and Focus Scopes}{the focus documentation page} for more details).
+
+ Delegates are instantiated as needed and may be destroyed at any time.
+ State should \e never be stored in a delegate.
+
+ GridView attaches a number of properties to the root item of the delegate, for example
+ \c {GridView.isCurrentItem}. In the following example, the root delegate item can access
+ this attached property directly as \c GridView.isCurrentItem, while the child
+ \c contactInfo object must refer to this property as \c wrapper.GridView.isCurrentItem.
+
+ \snippet doc/src/snippets/declarative/gridview/gridview.qml isCurrentItem
+
+ \note Views do not set the \l{Item::}{clip} property automatically.
+ If the view is not clipped by another item or the screen, it will be necessary
+ to set this property to true in order to clip the items that are partially or
+ fully outside the view.
+
+ \sa {declarative/modelviews/gridview}{GridView example}
+*/
QSGGridView::QSGGridView(QSGItem *parent)
: QSGItemView(*(new QSGGridViewPrivate), parent)
}
}
+/*!
+ \qmlattachedproperty bool GridView::isCurrentItem
+ This attached property is true if this delegate is the current item; otherwise false.
+
+ It is attached to each instance of the delegate.
+*/
+
+/*!
+ \qmlattachedproperty GridView GridView::view
+ This attached property holds the view that manages this delegate instance.
+
+ It is attached to each instance of the delegate.
+
+ \snippet doc/src/snippets/declarative/gridview/gridview.qml isCurrentItem
+*/
+
+/*!
+ \qmlattachedproperty bool GridView::delayRemove
+ This attached property holds whether the delegate may be destroyed.
+
+ It is attached to each instance of the delegate.
+
+ It is sometimes necessary to delay the destruction of an item
+ until an animation completes.
+
+ The example below ensures that the animation completes before
+ the item is removed from the grid.
+
+ \snippet doc/src/snippets/declarative/gridview/gridview.qml delayRemove
+*/
+
+/*!
+ \qmlattachedsignal QtQuick2::GridView::onAdd()
+ This attached handler is called immediately after an item is added to the view.
+*/
+
+/*!
+ \qmlattachedsignal QtQuick2::GridView::onRemove()
+ This attached handler is called immediately before an item is removed from the view.
+*/
+
+
+/*!
+ \qmlproperty model QtQuick2::GridView::model
+ This property holds the model providing data for the grid.
+
+ The model provides the set of data that is used to create the items
+ in the view. Models can be created directly in QML using \l ListModel, \l XmlListModel
+ or \l VisualItemModel, or provided by C++ model classes. If a C++ model class is
+ used, it must be a subclass of \l QAbstractItemModel or a simple list.
+
+ \sa {qmlmodels}{Data Models}
+*/
+
+/*!
+ \qmlproperty Component QtQuick2::GridView::delegate
+
+ The delegate provides a template defining each item instantiated by the view.
+ The index is exposed as an accessible \c index property. Properties of the
+ model are also available depending upon the type of \l {qmlmodels}{Data Model}.
+
+ The number of elements in the delegate has a direct effect on the
+ flicking performance of the view. If at all possible, place functionality
+ that is not needed for the normal display of the delegate in a \l Loader which
+ can load additional elements when needed.
+
+ The GridView will layout the items based on the size of the root item
+ in the delegate.
+
+ \note Delegates are instantiated as needed and may be destroyed at any time.
+ State should \e never be stored in a delegate.
+*/
+
+/*!
+ \qmlproperty int QtQuick2::GridView::currentIndex
+ \qmlproperty Item QtQuick2::GridView::currentItem
+
+ The \c currentIndex property holds the index of the current item, and
+ \c currentItem holds the current item. Setting the currentIndex to -1
+ will clear the highlight and set currentItem to null.
+
+ If highlightFollowsCurrentItem is \c true, setting either of these
+ properties will smoothly scroll the GridView so that the current
+ item becomes visible.
+
+ Note that the position of the current item
+ may only be approximate until it becomes visible in the view.
+*/
+
+
+/*!
+ \qmlproperty Item QtQuick2::GridView::highlightItem
+
+ This holds the highlight item created from the \l highlight component.
+
+ The highlightItem is managed by the view unless
+ \l highlightFollowsCurrentItem is set to false.
+
+ \sa highlight, highlightFollowsCurrentItem
+*/
+
+
+/*!
+ \qmlproperty int QtQuick2::GridView::count
+ This property holds the number of items in the view.
+*/
+
+
+/*!
+ \qmlproperty Component QtQuick2::GridView::highlight
+ This property holds the component to use as the highlight.
+
+ An instance of the highlight component is created for each view.
+ The geometry of the resulting component instance will be managed by the view
+ so as to stay with the current item, unless the highlightFollowsCurrentItem property is false.
+
+ \sa highlightItem, highlightFollowsCurrentItem
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::GridView::highlightFollowsCurrentItem
+ This property sets whether the highlight is managed by the view.
+
+ If this property is true (the default value), the highlight is moved smoothly
+ to follow the current item. Otherwise, the
+ highlight is not moved by the view, and any movement must be implemented
+ by the highlight.
+
+ Here is a highlight with its motion defined by a \l {SpringAnimation} item:
+
+ \snippet doc/src/snippets/declarative/gridview/gridview.qml highlightFollowsCurrentItem
+*/
+
+
+/*!
+ \qmlproperty int QtQuick2::GridView::highlightMoveDuration
+ This property holds the move animation duration of the highlight delegate.
+
+ highlightFollowsCurrentItem must be true for this property
+ to have effect.
+
+ The default value for the duration is 150ms.
+
+ \sa highlightFollowsCurrentItem
+*/
+
+/*!
+ \qmlproperty real QtQuick2::GridView::preferredHighlightBegin
+ \qmlproperty real QtQuick2::GridView::preferredHighlightEnd
+ \qmlproperty enumeration QtQuick2::GridView::highlightRangeMode
+
+ These properties define the preferred range of the highlight (for the current item)
+ within the view. The \c preferredHighlightBegin value must be less than the
+ \c preferredHighlightEnd value.
+
+ These properties affect the position of the current item when the view is scrolled.
+ For example, if the currently selected item should stay in the middle of the
+ view when it is scrolled, set the \c preferredHighlightBegin and
+ \c preferredHighlightEnd values to the top and bottom coordinates of where the middle
+ item would be. If the \c currentItem is changed programmatically, the view will
+ automatically scroll so that the current item is in the middle of the view.
+ Furthermore, the behavior of the current item index will occur whether or not a
+ highlight exists.
+
+ Valid values for \c highlightRangeMode are:
+
+ \list
+ \o GridView.ApplyRange - the view attempts to maintain the highlight within the range.
+ However, the highlight can move outside of the range at the ends of the view or due
+ to mouse interaction.
+ \o GridView.StrictlyEnforceRange - the highlight never moves outside of the range.
+ The current item changes if a keyboard or mouse action would cause the highlight to move
+ outside of the range.
+ \o GridView.NoHighlightRange - this is the default value.
+ \endlist
+*/
+
+
+/*!
+ \qmlproperty enumeration QtQuick2::GridView::layoutDirection
+ This property holds the layout direction of the grid.
+
+ Possible values:
+
+ \list
+ \o Qt.LeftToRight (default) - Items will be laid out starting in the top, left corner. The flow is
+ dependent on the \l GridView::flow property.
+ \o Qt.RightToLeft - Items will be laid out starting in the top, right corner. The flow is dependent
+ on the \l GridView::flow property.
+ \endlist
+
+ \bold Note: If GridView::flow is set to GridView.LeftToRight, this is not to be confused if
+ GridView::layoutDirection is set to Qt.RightToLeft. The GridView.LeftToRight flow value simply
+ indicates that the flow is horizontal.
+*/
+
+
+/*!
+ \qmlproperty enumeration QtQuick2::GridView::effectiveLayoutDirection
+ This property holds the effective layout direction of the grid.
+
+ When using the attached property \l {LayoutMirroring::enabled}{LayoutMirroring::enabled} for locale layouts,
+ the visual layout direction of the grid will be mirrored. However, the
+ property \l {GridView::layoutDirection}{layoutDirection} will remain unchanged.
+
+ \sa GridView::layoutDirection, {LayoutMirroring}{LayoutMirroring}
+*/
+/*!
+ \qmlproperty bool QtQuick2::GridView::keyNavigationWraps
+ This property holds whether the grid wraps key navigation
+
+ If this is true, key navigation that would move the current item selection
+ past one end of the view instead wraps around and moves the selection to
+ the other end of the view.
+
+ By default, key navigation is not wrapped.
+*/
+/*!
+ \qmlproperty int QtQuick2::GridView::cacheBuffer
+ This property determines whether delegates are retained outside the
+ visible area of the view.
+
+ If non-zero the view will keep as many delegates
+ instantiated as will fit within the buffer specified. For example,
+ if in a vertical view the delegate is 20 pixels high and \c cacheBuffer is
+ set to 40, then up to 2 delegates above and 2 delegates below the visible
+ area may be retained.
+
+ Note that cacheBuffer is not a pixel buffer - it only maintains additional
+ instantiated delegates.
+
+ Setting this value can make scrolling the list smoother at the expense
+ of additional memory usage. It is not a substitute for creating efficient
+ delegates; the fewer elements in a delegate, the faster a view may be
+ scrolled.
+*/
void QSGGridView::setHighlightMoveDuration(int duration)
{
Q_D(QSGGridView);
}
}
+/*!
+ \qmlproperty enumeration QtQuick2::GridView::flow
+ This property holds the flow of the grid.
+
+ Possible values:
+
+ \list
+ \o GridView.LeftToRight (default) - Items are laid out from left to right, and the view scrolls vertically
+ \o GridView.TopToBottom - Items are laid out from top to bottom, and the view scrolls horizontally
+ \endlist
+*/
QSGGridView::Flow QSGGridView::flow() const
{
Q_D(const QSGGridView);
}
+/*!
+ \qmlproperty int QtQuick2::GridView::cellWidth
+ \qmlproperty int QtQuick2::GridView::cellHeight
+
+ These properties holds the width and height of each cell in the grid.
+
+ The default cell size is 100x100.
+*/
int QSGGridView::cellWidth() const
{
Q_D(const QSGGridView);
d->layout();
}
}
-
+/*!
+ \qmlproperty enumeration QtQuick2::GridView::snapMode
+
+ This property determines how the view scrolling will settle following a drag or flick.
+ The possible values are:
+
+ \list
+ \o GridView.NoSnap (default) - the view stops anywhere within the visible area.
+ \o GridView.SnapToRow - the view settles with a row (or column for \c GridView.TopToBottom flow)
+ aligned with the start of the view.
+ \o GridView.SnapOneRow - the view will settle no more than one row (or column for \c GridView.TopToBottom flow)
+ away from the first visible row at the time the mouse button is released.
+ This mode is particularly useful for moving one page at a time.
+ \endlist
+
+*/
QSGGridView::SnapMode QSGGridView::snapMode() const
{
Q_D(const QSGGridView);
}
+/*!
+ \qmlproperty Component QtQuick2::GridView::footer
+ This property holds the component to use as the footer.
+
+ An instance of the footer component is created for each view. The
+ footer is positioned at the end of the view, after any items.
+
+ \sa header
+*/
+/*!
+ \qmlproperty Component QtQuick2::GridView::header
+ This property holds the component to use as the header.
+
+ An instance of the header component is created for each view. The
+ header is positioned at the beginning of the view, before any items.
+
+ \sa footer
+*/
void QSGGridView::viewportMoved()
{
Q_D(QSGGridView);
event->ignore();
QSGItemView::keyPressEvent(event);
}
+/*!
+ \qmlmethod QtQuick2::GridView::moveCurrentIndexUp()
+
+ Move the currentIndex up one item in the view.
+ The current index will wrap if keyNavigationWraps is true and it
+ is currently at the end. This method has no effect if the \l count is zero.
+
+ \bold Note: methods should only be called after the Component has completed.
+*/
+
void QSGGridView::moveCurrentIndexUp()
{
}
}
+/*!
+ \qmlmethod QtQuick2::GridView::moveCurrentIndexDown()
+
+ Move the currentIndex down one item in the view.
+ The current index will wrap if keyNavigationWraps is true and it
+ is currently at the end. This method has no effect if the \l count is zero.
+
+ \bold Note: methods should only be called after the Component has completed.
+*/
void QSGGridView::moveCurrentIndexDown()
{
Q_D(QSGGridView);
}
}
+/*!
+ \qmlmethod QtQuick2::GridView::moveCurrentIndexLeft()
+
+ Move the currentIndex left one item in the view.
+ The current index will wrap if keyNavigationWraps is true and it
+ is currently at the end. This method has no effect if the \l count is zero.
+
+ \bold Note: methods should only be called after the Component has completed.
+*/
void QSGGridView::moveCurrentIndexLeft()
{
Q_D(QSGGridView);
}
}
+
+/*!
+ \qmlmethod QtQuick2::GridView::moveCurrentIndexRight()
+
+ Move the currentIndex right one item in the view.
+ The current index will wrap if keyNavigationWraps is true and it
+ is currently at the end. This method has no effect if the \l count is zero.
+
+ \bold Note: methods should only be called after the Component has completed.
+*/
void QSGGridView::moveCurrentIndexRight()
{
Q_D(QSGGridView);
d->layout();
}
+/*!
+ \qmlmethod QtQuick2::GridView::positionViewAtIndex(int index, PositionMode mode)
+
+ Positions the view such that the \a index is at the position specified by
+ \a mode:
+
+ \list
+ \o GridView.Beginning - position item at the top (or left for \c GridView.TopToBottom flow) of the view.
+ \o GridView.Center - position item in the center of the view.
+ \o GridView.End - position item at bottom (or right for horizontal orientation) of the view.
+ \o GridView.Visible - if any part of the item is visible then take no action, otherwise
+ bring the item into view.
+ \o GridView.Contain - ensure the entire item is visible. If the item is larger than
+ the view the item is positioned at the top (or left for \c GridView.TopToBottom flow) of the view.
+ \endlist
+
+ If positioning the view at the index would cause empty space to be displayed at
+ the beginning or end of the view, the view will be positioned at the boundary.
+
+ It is not recommended to use \l {Flickable::}{contentX} or \l {Flickable::}{contentY} to position the view
+ at a particular index. This is unreliable since removing items from the start
+ of the view does not cause all other items to be repositioned.
+ The correct way to bring an item into view is with \c positionViewAtIndex.
+
+ \bold Note: methods should only be called after the Component has completed. To position
+ the view at startup, this method should be called by Component.onCompleted. For
+ example, to position the view at the end:
+
+ \code
+ Component.onCompleted: positionViewAtIndex(count - 1, GridView.Beginning)
+ \endcode
+*/
+
+/*!
+ \qmlmethod QtQuick2::GridView::positionViewAtBeginning()
+ \qmlmethod QtQuick2::GridView::positionViewAtEnd()
+
+ Positions the view at the beginning or end, taking into account any header or footer.
+
+ It is not recommended to use \l {Flickable::}{contentX} or \l {Flickable::}{contentY} to position the view
+ at a particular index. This is unreliable since removing items from the start
+ of the list does not cause all other items to be repositioned, and because
+ the actual start of the view can vary based on the size of the delegates.
+
+ \bold Note: methods should only be called after the Component has completed. To position
+ the view at startup, this method should be called by Component.onCompleted. For
+ example, to position the view at the end on startup:
+
+ \code
+ Component.onCompleted: positionViewAtEnd()
+ \endcode
+*/
+
+/*!
+ \qmlmethod int QtQuick2::GridView::indexAt(int x, int y)
+
+ Returns the index of the visible item containing the point \a x, \a y in content
+ coordinates. If there is no item at the point specified, or the item is
+ not visible -1 is returned.
+
+ If the item is outside the visible area, -1 is returned, regardless of
+ whether an item will exist at that point when scrolled into view.
+ \bold Note: methods should only be called after the Component has completed.
+*/
QSGGridViewAttached *QSGGridView::qmlAttachedProperties(QObject *obj)
{
return new QSGGridViewAttached(obj);
/*!
\qmlclass Image QSGImage
- \since QtQuick 1.0
\inqmlmodule QtQuick 2
\ingroup qml-basic-visual-elements
\brief The Image element displays an image in a declarative user interface
/*!
\qmlproperty bool QtQuick2::Image::cache
- \since Quick 1.1
Specifies whether the image should be cached. The default value is
true. Setting \a cache to false is useful when dealing with large images,
/*!
\qmlproperty bool QtQuick2::Image::mirror
- \since Quick 1.1
This property holds whether the image should be horizontally inverted
(effectively displaying a mirrored image).
/*!
\qmlproperty enumeration QtQuick2::Image::horizontalAlignment
\qmlproperty enumeration QtQuick2::Image::verticalAlignment
- \since Quick 2.0
Sets the horizontal and vertical alignment of the image. By default, the image is top-left aligned.
QT_BEGIN_NAMESPACE
+/*!
+ \qmlclass Transform QSGTransform
+ \inqmlmodule QtQuick 2
+ \ingroup qml-transform-elements
+ \brief The Transform elements provide a way of building advanced transformations on Items.
+
+ The Transform element is a base type which cannot be instantiated directly.
+ The following concrete Transform types are available:
+
+ \list
+ \o \l Rotation
+ \o \l Scale
+ \o \l Translate
+ \endlist
+
+ The Transform elements let you create and control advanced transformations that can be configured
+ independently using specialized properties.
+
+ You can assign any number of Transform elements to an \l Item. Each Transform is applied in order,
+ one at a time.
+*/
+
+/*!
+ \qmlclass Translate QSGTranslate
+ \inqmlmodule QtQuick 2
+ \ingroup qml-transform-elements
+ \brief The Translate object provides a way to move an Item without changing its x or y properties.
+
+ The Translate object provides independent control over position in addition to the Item's x and y properties.
+
+ The following example moves the Y axis of the \l Rectangle elements while still allowing the \l Row element
+ to lay the items out as if they had not been transformed:
+ \qml
+ import QtQuick 1.0
+
+ Row {
+ Rectangle {
+ width: 100; height: 100
+ color: "blue"
+ transform: Translate { y: 20 }
+ }
+ Rectangle {
+ width: 100; height: 100
+ color: "red"
+ transform: Translate { y: -20 }
+ }
+ }
+ \endqml
+
+ \image translate.png
+*/
+
+/*!
+ \qmlproperty real QtQuick2::Translate::x
+
+ The translation along the X axis.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::Translate::y
+
+ The translation along the Y axis.
+*/
+
+/*!
+ \qmlclass Scale QSGScale
+ \inqmlmodule QtQuick 2
+ \ingroup qml-transform-elements
+ \brief The Scale element provides a way to scale an Item.
+
+ The Scale element gives more control over scaling than using \l Item's \l{Item::scale}{scale} property. Specifically,
+ it allows a different scale for the x and y axes, and allows the scale to be relative to an
+ arbitrary point.
+
+ The following example scales the X axis of the Rectangle, relative to its interior point 25, 25:
+ \qml
+ Rectangle {
+ width: 100; height: 100
+ color: "blue"
+ transform: Scale { origin.x: 25; origin.y: 25; xScale: 3}
+ }
+ \endqml
+
+ \sa Rotation, Translate
+*/
+
+/*!
+ \qmlproperty real QtQuick2::Scale::origin.x
+ \qmlproperty real QtQuick2::Scale::origin.y
+
+ The point that the item is scaled from (i.e., the point that stays fixed relative to the parent as
+ the rest of the item grows). By default the origin is 0, 0.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::Scale::xScale
+
+ The scaling factor for the X axis.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::Scale::yScale
+
+ The scaling factor for the Y axis.
+*/
+
+/*!
+ \qmlclass Rotation QSGRotation
+ \inqmlmodule QtQuick 2
+ \ingroup qml-transform-elements
+ \brief The Rotation object provides a way to rotate an Item.
+
+ The Rotation object gives more control over rotation than using \l Item's \l{Item::rotation}{rotation} property.
+ Specifically, it allows (z axis) rotation to be relative to an arbitrary point.
+
+ The following example rotates a Rectangle around its interior point 25, 25:
+ \qml
+ Rectangle {
+ width: 100; height: 100
+ color: "blue"
+ transform: Rotation { origin.x: 25; origin.y: 25; angle: 45}
+ }
+ \endqml
+
+ Rotation also provides a way to specify 3D-like rotations for Items. For these types of
+ rotations you must specify the axis to rotate around in addition to the origin point.
+
+ The following example shows various 3D-like rotations applied to an \l Image.
+ \snippet doc/src/snippets/declarative/rotation.qml 0
+
+ \image axisrotation.png
+
+ \sa {declarative/ui-components/dialcontrol}{Dial Control example}, {declarative/toys/clocks}{Clocks example}
+*/
+
+/*!
+ \qmlproperty real QtQuick2::Rotation::origin.x
+ \qmlproperty real QtQuick2::Rotation::origin.y
+
+ The origin point of the rotation (i.e., the point that stays fixed relative to the parent as
+ the rest of the item rotates). By default the origin is 0, 0.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::Rotation::axis.x
+ \qmlproperty real QtQuick2::Rotation::axis.y
+ \qmlproperty real QtQuick2::Rotation::axis.z
+
+ The axis to rotate around. For simple (2D) rotation around a point, you do not need to specify an axis,
+ as the default axis is the z axis (\c{ axis { x: 0; y: 0; z: 1 } }).
+
+ For a typical 3D-like rotation you will usually specify both the origin and the axis.
+
+ \image 3d-rotation-axis.png
+*/
+
+/*!
+ \qmlproperty real QtQuick2::Rotation::angle
+
+ The angle to rotate, in degrees clockwise.
+*/
+
QSGTransformPrivate::QSGTransformPrivate()
{
}
}
}
-QSGContents::QSGContents(QSGItem *item)
+QSGContents::QSGContents(QSGItem *item)
: m_item(item), m_x(0), m_y(0), m_width(0), m_height(0)
{
//### optimize
{
if (m_next) m_next->componentComplete();
}
+/*!
+ \qmlclass KeyNavigation QSGKeyNavigationAttached
+ \inqmlmodule QtQuick 2
+ \ingroup qml-basic-interaction-elements
+ \brief The KeyNavigation attached property supports key navigation by arrow keys.
+
+ Key-based user interfaces commonly allow the use of arrow keys to navigate between
+ focusable items. The KeyNavigation attached property enables this behavior by providing a
+ convenient way to specify the item that should gain focus when an arrow or tab key is pressed.
+
+ The following example provides key navigation for a 2x2 grid of items:
+
+ \snippet doc/src/snippets/declarative/keynavigation.qml 0
+
+ The top-left item initially receives focus by setting \l {Item::}{focus} to
+ \c true. When an arrow key is pressed, the focus will move to the
+ appropriate item, as defined by the value that has been set for
+ the KeyNavigation \l left, \l right, \l up or \l down properties.
+
+ Note that if a KeyNavigation attached property receives the key press and release
+ events for a requested arrow or tab key, the event is accepted and does not
+ propagate any further.
+
+ By default, KeyNavigation receives key events after the item to which it is attached.
+ If the item accepts the key event, the KeyNavigation attached property will not
+ receive an event for that key. Setting the \l priority property to
+ \c KeyNavigation.BeforeItem allows the event to be used for key navigation
+ before the item, rather than after.
+
+ If item to which the focus is switching is not enabled or visible, an attempt will
+ be made to skip this item and focus on the next. This is possible if there are
+ a chain of items with the same KeyNavigation handler. If multiple items in a row are not enabled
+ or visible, they will also be skipped.
+
+ KeyNavigation will implicitly set the other direction to return focus to this item. So if you set
+ \l left to another item, \l right will be set on that item's KeyNavigation to set focus back to this
+ item. However, if that item's KeyNavigation has had right explicitly set then no change will occur.
+ This means that the above example could have been written, with the same behaviour, without specifing
+ KeyNavigation.right or KeyNavigation.down for any of the items.
+
+ \sa {Keys}{Keys attached property}
+*/
+
+/*!
+ \qmlproperty Item QtQuick2::KeyNavigation::left
+ \qmlproperty Item QtQuick2::KeyNavigation::right
+ \qmlproperty Item QtQuick2::KeyNavigation::up
+ \qmlproperty Item QtQuick2::KeyNavigation::down
+ \qmlproperty Item QtQuick2::KeyNavigation::tab
+ \qmlproperty Item QtQuick2::KeyNavigation::backtab
+
+ These properties hold the item to assign focus to
+ when the left, right, up or down cursor keys, or the
+ tab key are pressed.
+*/
+
+/*!
+ \qmlproperty Item QtQuick2::KeyNavigation::tab
+ \qmlproperty Item QtQuick2::KeyNavigation::backtab
+
+ These properties hold the item to assign focus to
+ when the Tab key or Shift+Tab key combination (Backtab) are pressed.
+*/
QSGKeyNavigationAttached::QSGKeyNavigationAttached(QObject *parent)
: QObject(*(new QSGKeyNavigationAttachedPrivate), parent),
emit backtabChanged();
}
+/*!
+ \qmlproperty enumeration QtQuick2::KeyNavigation::priority
+
+ This property determines whether the keys are processed before
+ or after the attached item's own key handling.
+
+ \list
+ \o KeyNavigation.BeforeItem - process the key events before normal
+ item key processing. If the event is used for key navigation, it will be accepted and will not
+ be passed on to the item.
+ \o KeyNavigation.AfterItem (default) - process the key events after normal item key
+ handling. If the item accepts the key event it will not be
+ handled by the KeyNavigation attached property handler.
+ \endlist
+*/
QSGKeyNavigationAttached::Priority QSGKeyNavigationAttached::priority() const
{
return m_processPost ? AfterItem : BeforeItem;
return isSignalConnected(signalIndex(signalName));
}
+/*!
+ \qmlclass Keys QSGKeysAttached
+ \inqmlmodule QtQuick 2
+ \ingroup qml-basic-interaction-elements
+ \brief The Keys attached property provides key handling to Items.
+
+ All visual primitives support key handling via the Keys
+ attached property. Keys can be handled via the onPressed
+ and onReleased signal properties.
+
+ The signal properties have a \l KeyEvent parameter, named
+ \e event which contains details of the event. If a key is
+ handled \e event.accepted should be set to true to prevent the
+ event from propagating up the item hierarchy.
+
+ \section1 Example Usage
+
+ The following example shows how the general onPressed handler can
+ be used to test for a certain key; in this case, the left cursor
+ key:
+
+ \snippet doc/src/snippets/declarative/keys/keys-pressed.qml key item
+
+ Some keys may alternatively be handled via specific signal properties,
+ for example \e onSelectPressed. These handlers automatically set
+ \e event.accepted to true.
+
+ \snippet doc/src/snippets/declarative/keys/keys-handler.qml key item
+
+ See \l{Qt::Key}{Qt.Key} for the list of keyboard codes.
+
+ \section1 Key Handling Priorities
+
+ The Keys attached property can be configured to handle key events
+ before or after the item it is attached to. This makes it possible
+ to intercept events in order to override an item's default behavior,
+ or act as a fallback for keys not handled by the item.
+
+ If \l priority is Keys.BeforeItem (default) the order of key event processing is:
+
+ \list 1
+ \o Items specified in \c forwardTo
+ \o specific key handlers, e.g. onReturnPressed
+ \o onKeyPress, onKeyRelease handlers
+ \o Item specific key handling, e.g. TextInput key handling
+ \o parent item
+ \endlist
+
+ If priority is Keys.AfterItem the order of key event processing is:
+
+ \list 1
+ \o Item specific key handling, e.g. TextInput key handling
+ \o Items specified in \c forwardTo
+ \o specific key handlers, e.g. onReturnPressed
+ \o onKeyPress, onKeyRelease handlers
+ \o parent item
+ \endlist
+
+ If the event is accepted during any of the above steps, key
+ propagation stops.
+
+ \sa KeyEvent, {KeyNavigation}{KeyNavigation attached property}
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::Keys::enabled
+
+ This flags enables key handling if true (default); otherwise
+ no key handlers will be called.
+*/
+
+/*!
+ \qmlproperty enumeration QtQuick2::Keys::priority
+
+ This property determines whether the keys are processed before
+ or after the attached item's own key handling.
+
+ \list
+ \o Keys.BeforeItem (default) - process the key events before normal
+ item key processing. If the event is accepted it will not
+ be passed on to the item.
+ \o Keys.AfterItem - process the key events after normal item key
+ handling. If the item accepts the key event it will not be
+ handled by the Keys attached property handler.
+ \endlist
+*/
+
+/*!
+ \qmlproperty list<Object> QtQuick2::Keys::forwardTo
+
+ This property provides a way to forward key presses, key releases, and keyboard input
+ coming from input methods to other items. This can be useful when you want
+ one item to handle some keys (e.g. the up and down arrow keys), and another item to
+ handle other keys (e.g. the left and right arrow keys). Once an item that has been
+ forwarded keys accepts the event it is no longer forwarded to items later in the
+ list.
+
+ This example forwards key events to two lists:
+ \qml
+ Item {
+ ListView {
+ id: list1
+ // ...
+ }
+ ListView {
+ id: list2
+ // ...
+ }
+ Keys.forwardTo: [list1, list2]
+ focus: true
+ }
+ \endqml
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onPressed(KeyEvent event)
+
+ This handler is called when a key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onReleased(KeyEvent event)
+
+ This handler is called when a key has been released. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onDigit0Pressed(KeyEvent event)
+
+ This handler is called when the digit '0' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onDigit1Pressed(KeyEvent event)
+
+ This handler is called when the digit '1' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onDigit2Pressed(KeyEvent event)
+
+ This handler is called when the digit '2' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onDigit3Pressed(KeyEvent event)
+
+ This handler is called when the digit '3' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onDigit4Pressed(KeyEvent event)
+
+ This handler is called when the digit '4' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onDigit5Pressed(KeyEvent event)
+
+ This handler is called when the digit '5' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onDigit6Pressed(KeyEvent event)
+
+ This handler is called when the digit '6' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onDigit7Pressed(KeyEvent event)
+
+ This handler is called when the digit '7' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onDigit8Pressed(KeyEvent event)
+
+ This handler is called when the digit '8' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onDigit9Pressed(KeyEvent event)
+
+ This handler is called when the digit '9' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onLeftPressed(KeyEvent event)
+
+ This handler is called when the Left arrow has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onRightPressed(KeyEvent event)
+
+ This handler is called when the Right arrow has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onUpPressed(KeyEvent event)
+
+ This handler is called when the Up arrow has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onDownPressed(KeyEvent event)
+
+ This handler is called when the Down arrow has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onTabPressed(KeyEvent event)
+
+ This handler is called when the Tab key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onBacktabPressed(KeyEvent event)
+
+ This handler is called when the Shift+Tab key combination (Backtab) has
+ been pressed. The \a event parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onAsteriskPressed(KeyEvent event)
+
+ This handler is called when the Asterisk '*' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onEscapePressed(KeyEvent event)
+
+ This handler is called when the Escape key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onReturnPressed(KeyEvent event)
+
+ This handler is called when the Return key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onEnterPressed(KeyEvent event)
+
+ This handler is called when the Enter key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onDeletePressed(KeyEvent event)
+
+ This handler is called when the Delete key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onSpacePressed(KeyEvent event)
+
+ This handler is called when the Space key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onBackPressed(KeyEvent event)
+
+ This handler is called when the Back key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onCancelPressed(KeyEvent event)
+
+ This handler is called when the Cancel key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onSelectPressed(KeyEvent event)
+
+ This handler is called when the Select key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onYesPressed(KeyEvent event)
+
+ This handler is called when the Yes key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onNoPressed(KeyEvent event)
+
+ This handler is called when the No key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onContext1Pressed(KeyEvent event)
+
+ This handler is called when the Context1 key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onContext2Pressed(KeyEvent event)
+
+ This handler is called when the Context2 key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onContext3Pressed(KeyEvent event)
+
+ This handler is called when the Context3 key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onContext4Pressed(KeyEvent event)
+
+ This handler is called when the Context4 key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onCallPressed(KeyEvent event)
+
+ This handler is called when the Call key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onHangupPressed(KeyEvent event)
+
+ This handler is called when the Hangup key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onFlipPressed(KeyEvent event)
+
+ This handler is called when the Flip key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onMenuPressed(KeyEvent event)
+
+ This handler is called when the Menu key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onVolumeUpPressed(KeyEvent event)
+
+ This handler is called when the VolumeUp key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Keys::onVolumeDownPressed(KeyEvent event)
+
+ This handler is called when the VolumeDown key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
QSGKeysAttached::QSGKeysAttached(QObject *parent)
: QObject(*(new QSGKeysAttachedPrivate), parent),
QSGItemKeyFilter(qobject_cast<QSGItem*>(parent))
if (d->item) {
for (int ii = 0; ii < d->targets.count(); ++ii) {
QSGItem *i = d->targets.at(ii);
- if (i && i->isVisible() && (i->flags() & QSGItem::ItemAcceptsInputMethod) && i == d->imeItem) {
+ if (i && i->isVisible() && (i->flags() & QSGItem::ItemAcceptsInputMethod) && i == d->imeItem) {
//### how robust is i == d->imeItem check?
QVariant v = i->inputMethodQuery(query);
if (v.userType() == QVariant::RectF)
return new QSGKeysAttached(obj);
}
+/*!
+ \qmlclass LayoutMirroring QSGLayoutMirroringAttached
+ \inqmlmodule QtQuick 2
+ \ingroup qml-utility-elements
+ \brief The LayoutMirroring attached property is used to mirror layout behavior.
+
+ The LayoutMirroring attached property is used to horizontally mirror \l {anchor-layout}{Item anchors},
+ \l{Using QML Positioner and Repeater Items}{positioner} elements (such as \l Row and \l Grid)
+ and views (such as \l GridView and horizontal \l ListView). Mirroring is a visual change: left
+ anchors become right anchors, and positioner elements like \l Grid and \l Row reverse the
+ horizontal layout of child items.
+
+ Mirroring is enabled for an item by setting the \l enabled property to true. By default, this
+ only affects the item itself; setting the \l childrenInherit property to true propagates the mirroring
+ behavior to all child elements as well. If the \c LayoutMirroring attached property has not been defined
+ for an item, mirroring is not enabled.
+
+ The following example shows mirroring in action. The \l Row below is specified as being anchored
+ to the left of its parent. However, since mirroring has been enabled, the anchor is horizontally
+ reversed and it is now anchored to the right. Also, since items in a \l Row are positioned
+ from left to right by default, they are now positioned from right to left instead, as demonstrated
+ by the numbering and opacity of the items:
+
+ \snippet doc/src/snippets/declarative/layoutmirroring.qml 0
+
+ \image layoutmirroring.png
+
+ Layout mirroring is useful when it is necessary to support both left-to-right and right-to-left
+ layout versions of an application to target different language areas. The \l childrenInherit
+ property allows layout mirroring to be applied without manually setting layout configurations
+ for every item in an application. Keep in mind, however, that mirroring does not affect any
+ positioning that is defined by the \l Item \l {Item::}{x} coordinate value, so even with
+ mirroring enabled, it will often be necessary to apply some layout fixes to support the
+ desired layout direction. Also, it may be necessary to disable the mirroring of individual
+ child items (by setting \l {enabled}{LayoutMirroring.enabled} to false for such items) if
+ mirroring is not the desired behavior, or if the child item already implements mirroring in
+ some custom way.
+
+ See \l {QML Right-to-left User Interfaces} for further details on using \c LayoutMirroring and
+ other related features to implement right-to-left support for an application.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::LayoutMirroring::enabled
+
+ This property holds whether the item's layout is mirrored horizontally. Setting this to true
+ horizontally reverses \l {anchor-layout}{anchor} settings such that left anchors become right,
+ and right anchors become left. For \l{Using QML Positioner and Repeater Items}{positioner} elements
+ (such as \l Row and \l Grid) and view elements (such as \l {GridView}{GridView} and \l {ListView}{ListView})
+ this also mirrors the horizontal layout direction of the item.
+
+ The default value is false.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::LayoutMirroring::childrenInherit
+
+ This property holds whether the \l {enabled}{LayoutMirroring.enabled} value for this item
+ is inherited by its children.
+
+ The default value is false.
+*/
+
QSGLayoutMirroringAttached::QSGLayoutMirroringAttached(QObject *parent) : QObject(parent), itemPrivate(0)
{
}
}
+/*!
+ \class QSGItem
+ \brief The QSGItem class provides the most basic of all visual items in QML.
+
+ All visual items in Qt Declarative inherit from QSGItem. Although QSGItem
+ has no visual appearance, it defines all the properties that are
+ common across visual items - such as the x and y position, the
+ width and height, \l {anchor-layout}{anchoring} and key handling.
+
+ You can subclass QSGItem to provide your own custom visual item that inherits
+ these features. Note that, because it does not draw anything, QSGItem sets the
+ QGraphicsItem::ItemHasNoContents flag. If you subclass QSGItem to create a visual
+ item, you will need to unset this flag.
+
+*/
+
+/*!
+ \qmlclass Item QSGItem
+ \inqmlmodule QtQuick 2
+ \ingroup qml-basic-visual-elements
+ \brief The Item is the most basic of all visual items in QML.
+
+ All visual items in Qt Declarative inherit from Item. Although Item
+ has no visual appearance, it defines all the properties that are
+ common across visual items - such as the x and y position, the
+ width and height, \l {anchor-layout}{anchoring} and key handling.
+
+ Item is also useful for grouping items together.
+
+ \qml
+ Item {
+ Image {
+ source: "tile.png"
+ }
+ Image {
+ x: 80
+ width: 100
+ height: 100
+ source: "tile.png"
+ }
+ Image {
+ x: 190
+ width: 100
+ height: 100
+ fillMode: Image.Tile
+ source: "tile.png"
+ }
+ }
+ \endqml
+
+
+ \section1 Key Handling
+
+ Key handling is available to all Item-based visual elements via the \l {Keys}{Keys}
+ attached property. The \e Keys attached property provides basic handlers such
+ as \l {Keys::onPressed}{onPressed} and \l {Keys::onReleased}{onReleased},
+ as well as handlers for specific keys, such as
+ \l {Keys::onCancelPressed}{onCancelPressed}. The example below
+ assigns \l {qmlfocus}{focus} to the item and handles
+ the Left key via the general \e onPressed handler and the Select key via the
+ onSelectPressed handler:
+
+ \qml
+ Item {
+ focus: true
+ Keys.onPressed: {
+ if (event.key == Qt.Key_Left) {
+ console.log("move left");
+ event.accepted = true;
+ }
+ }
+ Keys.onSelectPressed: console.log("Selected");
+ }
+ \endqml
+
+ See the \l {Keys}{Keys} attached property for detailed documentation.
+
+ \section1 Layout Mirroring
+
+ Item layouts can be mirrored using the \l {LayoutMirroring}{LayoutMirroring} attached property.
+
+*/
+
+/*!
+ \fn void QSGItem::childrenRectChanged(const QRectF &)
+ \internal
+*/
+
+/*!
+ \fn void QSGItem::baselineOffsetChanged(qreal)
+ \internal
+*/
+
+/*!
+ \fn void QSGItem::stateChanged(const QString &state)
+ \internal
+*/
+
+/*!
+ \fn void QSGItem::parentChanged(QSGItem *)
+ \internal
+*/
+
+/*!
+ \fn void QSGItem::smoothChanged(bool)
+ \internal
+*/
+
+/*!
+ \fn void QSGItem::clipChanged(bool)
+ \internal
+*/
+
+/*! \fn void QSGItem::transformOriginChanged(TransformOrigin)
+ \internal
+*/
+
+/*!
+ \fn void QSGItem::focusChanged(bool)
+ \internal
+*/
+
+/*!
+ \fn void QSGItem::activeFocusChanged(bool)
+ \internal
+*/
+/*!
+ \fn QSGItem::QSGItem(QSGItem *parent)
+
+ Constructs a QSGItem with the given \a parent.
+*/
QSGItem::QSGItem(QSGItem* parent)
: QObject(*(new QSGItemPrivate), parent)
{
d->init(parent);
}
+/*! \internal
+*/
QSGItem::QSGItem(QSGItemPrivate &dd, QSGItem *parent)
: QObject(dd, parent)
{
d->init(parent);
}
+/*!
+ Destroys the QSGItem.
+*/
QSGItem::~QSGItem()
{
Q_D(QSGItem);
setParentItem(0);
while (!d->childItems.isEmpty())
d->childItems.first()->setParentItem(0);
-
+
for (int ii = 0; ii < d->changeListeners.count(); ++ii) {
QSGAnchorsPrivate *anchor = d->changeListeners.at(ii).listener->anchorPrivate();
if (anchor)
if (anchor && anchor->item && anchor->item->parent() != this) //child will be deleted anyway
anchor->updateOnComplete();
}
-
+
for (int ii = 0; ii < d->changeListeners.count(); ++ii) {
const QSGItemPrivate::ChangeListener &change = d->changeListeners.at(ii);
if (change.types & QSGItemPrivate::Destroyed)
delete d->_contents; d->_contents = 0;
}
+/*!
+ \qmlproperty enumeration QtQuick2::Item::transformOrigin
+ This property holds the origin point around which scale and rotation transform.
+
+ Nine transform origins are available, as shown in the image below.
+
+ \image declarative-transformorigin.png
+
+ This example rotates an image around its bottom-right corner.
+ \qml
+ Image {
+ source: "myimage.png"
+ transformOrigin: Item.BottomRight
+ rotation: 45
+ }
+ \endqml
+
+ The default transform origin is \c Item.Center.
+
+ To set an arbitrary transform origin point use the \l Scale or \l Rotation
+ transform elements.
+*/
+
+/*!
+ \qmlproperty Item QtQuick2::Item::parent
+ This property holds the parent of the item.
+*/
+
+/*!
+ \property QSGItem::parent
+ This property holds the parent of the item.
+*/
void QSGItem::setParentItem(QSGItem *parentItem)
{
Q_D(QSGItem);
scopeItem = oldParentItem;
while (!scopeItem->isFocusScope()) scopeItem = scopeItem->parentItem();
scopeFocusedItem = d->subFocusItem;
- }
+ }
- if (scopeFocusedItem)
- QSGCanvasPrivate::get(d->canvas)->clearFocusInScope(scopeItem, scopeFocusedItem,
+ if (scopeFocusedItem)
+ QSGCanvasPrivate::get(d->canvas)->clearFocusInScope(scopeItem, scopeFocusedItem,
QSGCanvasPrivate::DontChangeFocusProperty);
op->removeChild(this);
}
d->dirty(QSGItemPrivate::ParentChanged);
-
+
if (d->parentItem)
QSGItemPrivate::get(d->parentItem)->addChild(this);
QSGItemPrivate::get(scopeFocusedItem)->focus = false;
emit scopeFocusedItem->focusChanged(false);
} else {
- QSGCanvasPrivate::get(d->canvas)->setFocusInScope(scopeItem, scopeFocusedItem,
+ QSGCanvasPrivate::get(d->canvas)->setFocusInScope(scopeItem, scopeFocusedItem,
QSGCanvasPrivate::DontChangeFocusProperty);
}
}
int myIndex = parentPrivate->childItems.indexOf(this);
int siblingIndex = parentPrivate->childItems.indexOf(const_cast<QSGItem *>(sibling));
-
+
Q_ASSERT(myIndex != -1 && siblingIndex != -1);
if (myIndex == siblingIndex - 1)
parentPrivate->dirty(QSGItemPrivate::ChildrenStackingChanged);
- for (int ii = qMin(siblingIndex, myIndex); ii < parentPrivate->childItems.count(); ++ii)
+ for (int ii = qMin(siblingIndex, myIndex); ii < parentPrivate->childItems.count(); ++ii)
QSGItemPrivate::get(parentPrivate->childItems.at(ii))->siblingOrderChanged();
}
int myIndex = parentPrivate->childItems.indexOf(this);
int siblingIndex = parentPrivate->childItems.indexOf(const_cast<QSGItem *>(sibling));
-
+
Q_ASSERT(myIndex != -1 && siblingIndex != -1);
if (myIndex == siblingIndex + 1)
parentPrivate->dirty(QSGItemPrivate::ChildrenStackingChanged);
- for (int ii = qMin(myIndex, siblingIndex + 1); ii < parentPrivate->childItems.count(); ++ii)
+ for (int ii = qMin(myIndex, siblingIndex + 1); ii < parentPrivate->childItems.count(); ++ii)
QSGItemPrivate::get(parentPrivate->childItems.at(ii))->siblingOrderChanged();
}
return canvas()->sceneGraphEngine();
}
-QSGCanvas *QSGItem::canvas() const
-{
+QSGCanvas *QSGItem::canvas() const
+{
Q_D(const QSGItem);
return d->canvas;
}
emit q->childrenChanged();
}
-void QSGItemPrivate::InitializationState::clear()
-{
- focusScope = 0;
+void QSGItemPrivate::InitializationState::clear()
+{
+ focusScope = 0;
}
-void QSGItemPrivate::InitializationState::clear(QSGItem *fs)
-{
+void QSGItemPrivate::InitializationState::clear(QSGItem *fs)
+{
focusScope = fs;
}
canvas = c;
- if (canvas && polishScheduled)
+ if (canvas && polishScheduled)
QSGCanvasPrivate::get(canvas)->itemsToPolish.insert(q);
if (canvas && hoverEnabled && !canvas->hasMouseTracking())
}
}
+
+/*!
+ \qmlproperty real QtQuick2::Item::childrenRect.x
+ \qmlproperty real QtQuick2::Item::childrenRect.y
+ \qmlproperty real QtQuick2::Item::childrenRect.width
+ \qmlproperty real QtQuick2::Item::childrenRect.height
+
+ The childrenRect properties allow an item access to the geometry of its
+ children. This property is useful if you have an item that needs to be
+ sized to fit its children.
+*/
+
+
+/*!
+ \qmlproperty list<Item> QtQuick2::Item::children
+ \qmlproperty list<Object> QtQuick2::Item::resources
+
+ The children property contains the list of visual children of this item.
+ The resources property contains non-visual resources that you want to
+ reference by name.
+
+ Generally you can rely on Item's default property to handle all this for
+ you, but it can come in handy in some cases.
+
+ \qml
+ Item {
+ children: [
+ Text {},
+ Rectangle {}
+ ]
+ resources: [
+ Component {
+ id: myComponent
+ Text {}
+ }
+ ]
+ }
+ \endqml
+*/
+
+/*!
+ Returns true if construction of the QML component is complete; otherwise
+ returns false.
+
+ It is often desirable to delay some processing until the component is
+ completed.
+
+ \sa componentComplete()
+*/
bool QSGItem::isComponentComplete() const
{
Q_D(const QSGItem);
}
QSGItemPrivate::QSGItemPrivate()
-: _anchors(0), _contents(0), baselineOffset(0), _anchorLines(0), _stateGroup(0), origin(QSGItem::Center),
-
- flags(0), widthValid(false), heightValid(false), componentComplete(true),
+: _anchors(0), _contents(0), baselineOffset(0), _anchorLines(0), _stateGroup(0), origin(QSGItem::Center),
+
+ flags(0), widthValid(false), heightValid(false), componentComplete(true),
keepMouse(false), hoverEnabled(false), smooth(false), focus(false), activeFocus(false), notifiedFocus(false),
- notifiedActiveFocus(false), filtersChildMouseEvents(false), explicitVisible(true),
+ notifiedActiveFocus(false), filtersChildMouseEvents(false), explicitVisible(true),
effectiveVisible(true), explicitEnable(true), effectiveEnable(true), polishScheduled(false),
inheritedLayoutMirror(false), effectiveLayoutMirror(false), isMirrorImplicit(true),
inheritMirrorFromParent(false), inheritMirrorFromItem(false), childrenDoNotOverlap(false),
subFocusItem(0),
- x(0), y(0), width(0), height(0), implicitWidth(0), implicitHeight(0),
+ x(0), y(0), width(0), height(0), implicitWidth(0), implicitHeight(0),
z(0), scale(1), rotation(0), opacity(1),
attachedLayoutDirection(0), acceptedMouseButtons(0),
imHints(Qt::ImhNone),
-
+
keyHandler(0),
dirtyAttributes(0), nextDirtyItem(0), prevDirtyItem(0),
// This test is measurably (albeit only slightly) faster than qobject_cast<>()
const QMetaObject *mo = o->metaObject();
while (mo && mo != &QSGItem::staticMetaObject) {
- if (mo == &QGraphicsObject::staticMetaObject)
+ if (mo == &QGraphicsObject::staticMetaObject)
qWarning("Cannot add a QtQuick 1.0 item (%s) into a QtQuick 2.0 scene!", o->metaObject()->className());
mo = mo->d.superdata;
}
}
}
+/*!
+ \qmlproperty list<Object> QtQuick2::Item::data
+ \default
+
+ The data property allows you to freely mix visual children and resources
+ in an item. If you assign a visual item to the data list it becomes
+ a child and if you assign any other object type, it is added as a resource.
+
+ So you can write:
+ \qml
+ Item {
+ Text {}
+ Rectangle {}
+ Timer {}
+ }
+ \endqml
+
+ instead of:
+ \qml
+ Item {
+ children: [
+ Text {},
+ Rectangle {}
+ ]
+ resources: [
+ Timer {}
+ ]
+ }
+ \endqml
+
+ data is a behind-the-scenes property: you should never need to explicitly
+ specify it.
+ */
+
int QSGItemPrivate::data_count(QDeclarativeListProperty<QObject> *prop)
{
Q_UNUSED(prop);
p->dirty(QSGItemPrivate::Transform);
}
+/*!
+ \property QSGItem::childrenRect
+ \brief The geometry of an item's children.
+
+ This property holds the (collective) position and size of the item's children.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::Item::x
+ \qmlproperty real QtQuick2::Item::y
+ \qmlproperty real QtQuick2::Item::width
+ \qmlproperty real QtQuick2::Item::height
+
+ Defines the item's position and size relative to its parent.
+
+ \qml
+ Item { x: 100; y: 100; width: 100; height: 100 }
+ \endqml
+ */
+
+/*!
+ \qmlproperty real QtQuick2::Item::z
+
+ Sets the stacking order of sibling items. By default the stacking order is 0.
+
+ Items with a higher stacking value are drawn on top of siblings with a
+ lower stacking order. Items with the same stacking value are drawn
+ bottom up in the order they appear. Items with a negative stacking
+ value are drawn under their parent's content.
+
+ The following example shows the various effects of stacking order.
+
+ \table
+ \row
+ \o \image declarative-item_stacking1.png
+ \o Same \c z - later children above earlier children:
+ \qml
+ Item {
+ Rectangle {
+ color: "red"
+ width: 100; height: 100
+ }
+ Rectangle {
+ color: "blue"
+ x: 50; y: 50; width: 100; height: 100
+ }
+ }
+ \endqml
+ \row
+ \o \image declarative-item_stacking2.png
+ \o Higher \c z on top:
+ \qml
+ Item {
+ Rectangle {
+ z: 1
+ color: "red"
+ width: 100; height: 100
+ }
+ Rectangle {
+ color: "blue"
+ x: 50; y: 50; width: 100; height: 100
+ }
+ }
+ \endqml
+ \row
+ \o \image declarative-item_stacking3.png
+ \o Same \c z - children above parents:
+ \qml
+ Item {
+ Rectangle {
+ color: "red"
+ width: 100; height: 100
+ Rectangle {
+ color: "blue"
+ x: 50; y: 50; width: 100; height: 100
+ }
+ }
+ }
+ \endqml
+ \row
+ \o \image declarative-item_stacking4.png
+ \o Lower \c z below:
+ \qml
+ Item {
+ Rectangle {
+ color: "red"
+ width: 100; height: 100
+ Rectangle {
+ z: -1
+ color: "blue"
+ x: 50; y: 50; width: 100; height: 100
+ }
+ }
+ }
+ \endqml
+ \endtable
+ */
+
+/*!
+ \qmlproperty bool QtQuick2::Item::visible
+
+ This property holds whether the item is visible. By default this is true.
+
+ Setting this property directly affects the \c visible value of child
+ items. When set to \c false, the \c visible values of all child items also
+ become \c false. When set to \c true, the \c visible values of child items
+ are returned to \c true, unless they have explicitly been set to \c false.
+
+ (Because of this flow-on behavior, using the \c visible property may not
+ have the intended effect if a property binding should only respond to
+ explicit property changes. In such cases it may be better to use the
+ \l opacity property instead.)
+
+ Setting this property to \c false automatically causes \l focus to be set
+ to \c false, and this item will longer receive mouse and keyboard events.
+ (In contrast, setting the \l opacity to 0 does not affect the \l focus
+ property and the receiving of key events.)
+
+ \note This property's value is only affected by changes to this property or
+ the parent's \c visible property. It does not change, for example, if this
+ item moves off-screen, or if the \l opacity changes to 0.
+*/
+
+
+/*!
+ \qmlproperty AnchorLine QtQuick2::Item::anchors.top
+ \qmlproperty AnchorLine QtQuick2::Item::anchors.bottom
+ \qmlproperty AnchorLine QtQuick2::Item::anchors.left
+ \qmlproperty AnchorLine QtQuick2::Item::anchors.right
+ \qmlproperty AnchorLine QtQuick2::Item::anchors.horizontalCenter
+ \qmlproperty AnchorLine QtQuick2::Item::anchors.verticalCenter
+ \qmlproperty AnchorLine QtQuick2::Item::anchors.baseline
+
+ \qmlproperty Item QtQuick2::Item::anchors.fill
+ \qmlproperty Item QtQuick2::Item::anchors.centerIn
+
+ \qmlproperty real QtQuick2::Item::anchors.margins
+ \qmlproperty real QtQuick2::Item::anchors.topMargin
+ \qmlproperty real QtQuick2::Item::anchors.bottomMargin
+ \qmlproperty real QtQuick2::Item::anchors.leftMargin
+ \qmlproperty real QtQuick2::Item::anchors.rightMargin
+ \qmlproperty real QtQuick2::Item::anchors.horizontalCenterOffset
+ \qmlproperty real QtQuick2::Item::anchors.verticalCenterOffset
+ \qmlproperty real QtQuick2::Item::anchors.baselineOffset
+
+ \qmlproperty bool QtQuick2::Item::anchors.mirrored
+
+ Anchors provide a way to position an item by specifying its
+ relationship with other items.
+
+ Margins apply to top, bottom, left, right, and fill anchors.
+ The \c anchors.margins property can be used to set all of the various margins at once, to the same value.
+ Note that margins are anchor-specific and are not applied if an item does not
+ use anchors.
+
+ Offsets apply for horizontal center, vertical center, and baseline anchors.
+
+ \table
+ \row
+ \o \image declarative-anchors_example.png
+ \o Text anchored to Image, horizontally centered and vertically below, with a margin.
+ \qml
+ Item {
+ Image {
+ id: pic
+ // ...
+ }
+ Text {
+ id: label
+ anchors.horizontalCenter: pic.horizontalCenter
+ anchors.top: pic.bottom
+ anchors.topMargin: 5
+ // ...
+ }
+ }
+ \endqml
+ \row
+ \o \image declarative-anchors_example2.png
+ \o
+ Left of Text anchored to right of Image, with a margin. The y
+ property of both defaults to 0.
+
+ \qml
+ Item {
+ Image {
+ id: pic
+ // ...
+ }
+ Text {
+ id: label
+ anchors.left: pic.right
+ anchors.leftMargin: 5
+ // ...
+ }
+ }
+ \endqml
+ \endtable
+
+ \c anchors.fill provides a convenient way for one item to have the
+ same geometry as another item, and is equivalent to connecting all
+ four directional anchors.
+
+ To clear an anchor value, set it to \c undefined.
+
+ \c anchors.mirrored returns true it the layout has been \l {LayoutMirroring}{mirrored}.
+
+ \note You can only anchor an item to siblings or a parent.
+
+ For more information see \l {anchor-layout}{Anchor Layouts}.
+*/
+
+/*!
+ \property QSGItem::baselineOffset
+ \brief The position of the item's baseline in local coordinates.
+
+ The baseline of a \l Text item is the imaginary line on which the text
+ sits. Controls containing text usually set their baseline to the
+ baseline of their text.
+
+ For non-text items, a default baseline offset of 0 is used.
+*/
QSGAnchors *QSGItemPrivate::anchors() const
{
if (!_anchors) {
return _anchors;
}
-QSGItemPrivate::AnchorLines *QSGItemPrivate::anchorLines() const
+QSGItemPrivate::AnchorLines *QSGItemPrivate::anchorLines() const
{
Q_Q(const QSGItem);
if (!_anchorLines) _anchorLines =
emit clipChanged(c);
}
+
+/*!
+ This function is called to handle this item's changes in
+ geometry from \a oldGeometry to \a newGeometry. If the two
+ geometries are the same, it doesn't do anything.
+ */
void QSGItem::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry)
{
Q_D(QSGItem);
{
Q_D(const QSGItem);
- // XXX todo - we need to be able to handle common parents better and detect
+ // XXX todo - we need to be able to handle common parents better and detect
// invalid cases
if (ok) *ok = true;
while (parent) {
if (parent->flags() & QSGItem::ItemIsFocusScope) {
parent->setFocus(true);
- }
+ }
parent = parent->parentItem();
}
}
QDeclarativeListProperty<QSGItem> QSGItemPrivate::children()
{
- return QDeclarativeListProperty<QSGItem>(q_func(), 0, QSGItemPrivate::children_append,
+ return QDeclarativeListProperty<QSGItem>(q_func(), 0, QSGItemPrivate::children_append,
QSGItemPrivate::children_count,
QSGItemPrivate::children_at,
QSGItemPrivate::children_clear);
-
+
}
QDeclarativeListProperty<QDeclarativeState> QSGItemPrivate::states()
void QSGItemPrivate::deliverKeyEvent(QKeyEvent *e)
{
Q_Q(QSGItem);
-
+
Q_ASSERT(e->isAccepted());
if (keyHandler) {
if (e->type() == QEvent::KeyPress)
void QSGItem::setTransformOrigin(TransformOrigin origin)
{
Q_D(QSGItem);
- if (origin == d->origin)
+ if (origin == d->origin)
return;
d->origin = origin;
d->z = v;
d->dirty(QSGItemPrivate::ZValue);
- if (d->parentItem)
+ if (d->parentItem)
QSGItemPrivate::get(d->parentItem)->dirty(QSGItemPrivate::ChildrenStackingChanged);
emit zChanged();
}
-qreal QSGItem::rotation() const
-{
+
+/*!
+ \qmlproperty real QtQuick2::Item::rotation
+ This property holds the rotation of the item in degrees clockwise.
+
+ This specifies how many degrees to rotate the item around its transformOrigin.
+ The default rotation is 0 degrees (i.e. not rotated at all).
+
+ \table
+ \row
+ \o \image declarative-rotation.png
+ \o
+ \qml
+ Rectangle {
+ color: "blue"
+ width: 100; height: 100
+ Rectangle {
+ color: "red"
+ x: 25; y: 25; width: 50; height: 50
+ rotation: 30
+ }
+ }
+ \endqml
+ \endtable
+
+ \sa transform, Rotation
+*/
+
+/*!
+ \qmlproperty real QtQuick2::Item::scale
+ This property holds the scale of the item.
+
+ A scale of less than 1 means the item will be displayed smaller than
+ normal, and a scale of greater than 1 means the item will be
+ displayed larger than normal. A negative scale means the item will
+ be mirrored.
+
+ By default, items are displayed at a scale of 1 (i.e. at their
+ normal size).
+
+ Scaling is from the item's transformOrigin.
+
+ \table
+ \row
+ \o \image declarative-scale.png
+ \o
+ \qml
+ Rectangle {
+ color: "blue"
+ width: 100; height: 100
+ Rectangle {
+ color: "green"
+ width: 25; height: 25
+ }
+ Rectangle {
+ color: "red"
+ x: 25; y: 25; width: 50; height: 50
+ scale: 1.4
+ }
+ }
+ \endqml
+ \endtable
+
+ \sa transform, Scale
+*/
+
+/*!
+ \qmlproperty real QtQuick2::Item::opacity
+
+ This property holds the opacity of the item. Opacity is specified as a
+ number between 0 (fully transparent) and 1 (fully opaque). The default is 1.
+
+ When this property is set, the specified opacity is also applied
+ individually to child items. In almost all cases this is what you want,
+ but in some cases it may produce undesired results. For example in the
+ second set of rectangles below, the red rectangle has specified an opacity
+ of 0.5, which affects the opacity of its blue child rectangle even though
+ the child has not specified an opacity.
+
+ \table
+ \row
+ \o \image declarative-item_opacity1.png
+ \o
+ \qml
+ Item {
+ Rectangle {
+ color: "red"
+ width: 100; height: 100
+ Rectangle {
+ color: "blue"
+ x: 50; y: 50; width: 100; height: 100
+ }
+ }
+ }
+ \endqml
+ \row
+ \o \image declarative-item_opacity2.png
+ \o
+ \qml
+ Item {
+ Rectangle {
+ opacity: 0.5
+ color: "red"
+ width: 100; height: 100
+ Rectangle {
+ color: "blue"
+ x: 50; y: 50; width: 100; height: 100
+ }
+ }
+ }
+ \endqml
+ \endtable
+
+ If an item's opacity is set to 0, the item will no longer receive mouse
+ events, but will continue to receive key events and will retain the keyboard
+ \l focus if it has been set. (In contrast, setting the \l visible property
+ to \c false stops both mouse and keyboard events, and also removes focus
+ from the item.)
+*/
+
+/*!
+ Returns a value indicating whether mouse input should
+ remain with this item exclusively.
+
+ \sa setKeepMouseGrab()
+ */
+
+qreal QSGItem::rotation() const
+{
Q_D(const QSGItem);
return d->rotation;
}
-void QSGItem::setRotation(qreal r)
+void QSGItem::setRotation(qreal r)
{
Q_D(QSGItem);
if (d->rotation == r)
emit rotationChanged();
}
-qreal QSGItem::scale() const
-{
+qreal QSGItem::scale() const
+{
Q_D(const QSGItem);
return d->scale;
}
-void QSGItem::setScale(qreal s)
+void QSGItem::setScale(qreal s)
{
Q_D(QSGItem);
if (d->scale == s)
return;
d->opacity = o;
-
+
d->dirty(QSGItemPrivate::OpacityValue);
d->itemChange(ItemOpacityHasChanged, o);
q->ungrabMouse();
}
- for (int ii = 0; ii < childItems.count(); ++ii)
+ for (int ii = 0; ii < childItems.count(); ++ii)
QSGItemPrivate::get(childItems.at(ii))->setEffectiveVisibleRecur(newEffectiveVisible);
for(int ii = 0; ii < changeListeners.count(); ++ii) {
q->ungrabMouse();
}
- for (int ii = 0; ii < childItems.count(); ++ii)
+ for (int ii = 0; ii < childItems.count(); ++ii)
QSGItemPrivate::get(childItems.at(ii))->setEffectiveEnableRecur(newEffectiveEnable);
emit q->enabledChanged();
}
}
+/*!
+ \property QSGItem::smooth
+ \brief whether the item is smoothly transformed.
+
+ This property is provided purely for the purpose of optimization. Turning
+ smooth transforms off is faster, but looks worse; turning smooth
+ transformations on is slower, but looks better.
+
+ By default smooth transformations are off.
+*/
+
+/*!
+ Returns true if the item should be drawn with antialiasing and
+ smooth pixmap filtering, false otherwise.
+
+ The default is false.
+
+ \sa setSmooth()
+*/
bool QSGItem::smooth() const
{
Q_D(const QSGItem);
return d->smooth;
}
+/*!
+ Sets whether the item should be drawn with antialiasing and
+ smooth pixmap filtering to \a smooth.
+
+ \sa smooth()
+*/
void QSGItem::setSmooth(bool smooth)
{
Q_D(QSGItem);
emit smoothChanged(smooth);
}
-QSGItem::Flags QSGItem::flags() const
-{
+QSGItem::Flags QSGItem::flags() const
+{
Q_D(const QSGItem);
return (QSGItem::Flags)d->flags;
}
void QSGItem::setFlag(Flag flag, bool enabled)
-{
+{
Q_D(QSGItem);
if (enabled)
setFlags((Flags)(d->flags | (quint32)flag));
setFlags((Flags)(d->flags & ~(quint32)flag));
}
-void QSGItem::setFlags(Flags flags)
-{
+void QSGItem::setFlags(Flags flags)
+{
Q_D(QSGItem);
if ((flags & ItemIsFocusScope) != (d->flags & ItemIsFocusScope)) {
} else if (d->flags & ItemIsFocusScope) {
qWarning("QSGItem: Cannot unset FocusScope flag.");
flags |= ItemIsFocusScope;
- }
+ }
}
- if ((flags & ItemClipsChildrenToShape ) != (d->flags & ItemClipsChildrenToShape))
+ if ((flags & ItemClipsChildrenToShape ) != (d->flags & ItemClipsChildrenToShape))
d->dirty(QSGItemPrivate::Clip);
d->flags = flags;
{
return implicitWidth;
}
-
+/*!
+ Returns the width of the item that is implied by other properties that determine the content.
+*/
qreal QSGItem::implicitWidth() const
{
Q_D(const QSGItem);
return d->getImplicitWidth();
}
+/*!
+ \qmlproperty real QtQuick2::Item::implicitWidth
+ \qmlproperty real QtQuick2::Item::implicitHeight
+
+ Defines the natural width or height of the Item if no \l width or \l height is specified.
+
+ The default implicit size for most items is 0x0, however some elements have an inherent
+ implicit size which cannot be overridden, e.g. Image, Text.
+
+ Setting the implicit size is useful for defining components that have a preferred size
+ based on their content, for example:
+
+ \qml
+ // Label.qml
+ import QtQuick 1.1
+
+ Item {
+ property alias icon: image.source
+ property alias label: text.text
+ implicitWidth: text.implicitWidth + image.implicitWidth
+ implicitHeight: Math.max(text.implicitHeight, image.implicitHeight)
+ Image { id: image }
+ Text {
+ id: text
+ wrapMode: Text.Wrap
+ anchors.left: image.right; anchors.right: parent.right
+ anchors.verticalCenter: parent.verticalCenter
+ }
+ }
+ \endqml
+
+ \bold Note: using implicitWidth of Text or TextEdit and setting the width explicitly
+ incurs a performance penalty as the text must be laid out twice.
+*/
+
+/*!
+ Sets the implied width of the item to \a w.
+ This is the width implied by other properties that determine the content.
+*/
void QSGItem::setImplicitWidth(qreal w)
{
Q_D(QSGItem);
if (changed)
d->implicitWidthChanged();
return;
- }
+ }
qreal oldWidth = d->width;
d->width = w;
-
+
d->dirty(QSGItemPrivate::Size);
geometryChanged(QRectF(x(), y(), width(), height()),
d->implicitWidthChanged();
}
+/*!
+ Returns whether the width property has been set explicitly.
+*/
bool QSGItem::widthValid() const
{
Q_D(const QSGItem);
return implicitHeight;
}
+/*!
+ Returns the height of the item that is implied by other properties that determine the content.
+*/
qreal QSGItem::implicitHeight() const
{
Q_D(const QSGItem);
return d->getImplicitHeight();
}
+
+/*!
+ Sets the implied height of the item to \a h.
+ This is the height implied by other properties that determine the content.
+*/
void QSGItem::setImplicitHeight(qreal h)
{
Q_D(QSGItem);
d->implicitHeightChanged();
}
+/*!
+ Returns whether the height property has been set explicitly.
+*/
bool QSGItem::heightValid() const
{
Q_D(const QSGItem);
Q_D(const QSGItem);
if (!isFocusScope())
return 0;
- else
+ else
return d->subFocusItem;
}
-Qt::MouseButtons QSGItem::acceptedMouseButtons() const
-{
+Qt::MouseButtons QSGItem::acceptedMouseButtons() const
+{
Q_D(const QSGItem);
return d->acceptedMouseButtons;
}
-void QSGItem::setAcceptedMouseButtons(Qt::MouseButtons buttons)
-{
+void QSGItem::setAcceptedMouseButtons(Qt::MouseButtons buttons)
+{
Q_D(QSGItem);
d->acceptedMouseButtons = buttons;
}
return d->filtersChildMouseEvents;
}
-void QSGItem::setFiltersChildMouseEvents(bool filter)
-{
+void QSGItem::setFiltersChildMouseEvents(bool filter)
+{
Q_D(QSGItem);
d->filtersChildMouseEvents = filter;
}
-bool QSGItem::isUnderMouse() const
+bool QSGItem::isUnderMouse() const
{
Q_D(const QSGItem);
if (!d->canvas)
QPoint cursorPos = QCursor::pos();
if (QRectF(0, 0, width(), height()).contains(mapFromScene(d->canvas->mapFromGlobal(cursorPos))))
return true;
- return false;
+ return false;
}
-bool QSGItem::acceptHoverEvents() const
-{
+bool QSGItem::acceptHoverEvents() const
+{
Q_D(const QSGItem);
return d->hoverEnabled;
}
-void QSGItem::setAcceptHoverEvents(bool enabled)
-{
+void QSGItem::setAcceptHoverEvents(bool enabled)
+{
Q_D(QSGItem);
d->hoverEnabled = enabled;
oldGrabber->mouseUngrabEvent();
}
-void QSGItem::ungrabMouse()
+void QSGItem::ungrabMouse()
{
Q_D(QSGItem);
if (!d->canvas)
return d->keepMouse;
}
+/*!
+ The flag indicating whether the mouse should remain
+ with this item is set to \a keep.
+
+ This is useful for items that wish to grab and keep mouse
+ interaction following a predefined gesture. For example,
+ an item that is interested in horizontal mouse movement
+ may set keepMouseGrab to true once a threshold has been
+ exceeded. Once keepMouseGrab has been set to true, filtering
+ items will not react to mouse events.
+
+ If the item does not indicate that it wishes to retain mouse grab,
+ a filtering item may steal the grab. For example, Flickable may attempt
+ to steal a mouse grab if it detects that the user has begun to
+ move the viewport.
+
+ \sa keepMouseGrab()
+ */
void QSGItem::setKeepMouseGrab(bool keep)
{
Q_D(QSGItem);
d->keepMouse = keep;
}
-QPointF QSGItem::mapToItem(const QSGItem *item, const QPointF &point) const
-{
+/*!
+ \qmlmethod object QtQuick2::Item::mapFromItem(Item item, real x, real y)
+
+ Maps the point (\a x, \a y), which is in \a item's coordinate system, to
+ this item's coordinate system, and returns an object with \c x and \c y
+ properties matching the mapped cooordinate.
+
+ If \a item is a \c null value, this maps the point from the coordinate
+ system of the root QML view.
+*/
+/*!
+ \qmlmethod object QtQuick2::Item::mapToItem(Item item, real x, real y)
+
+ Maps the point (\a x, \a y), which is in this item's coordinate system, to
+ \a item's coordinate system, and returns an object with \c x and \c y
+ properties matching the mapped cooordinate.
+
+ If \a item is a \c null value, this maps \a x and \a y to the coordinate
+ system of the root QML view.
+*/
+QPointF QSGItem::mapToItem(const QSGItem *item, const QPointF &point) const
+{
QPointF p = mapToScene(point);
if (item)
p = item->mapFromScene(p);
return p;
}
-QPointF QSGItem::mapToScene(const QPointF &point) const
-{
+QPointF QSGItem::mapToScene(const QPointF &point) const
+{
Q_D(const QSGItem);
return d->itemToCanvasTransform().map(point);
}
return t.mapRect(rect);
}
-QRectF QSGItem::mapRectToScene(const QRectF &rect) const
-{
+QRectF QSGItem::mapRectToScene(const QRectF &rect) const
+{
Q_D(const QSGItem);
return d->itemToCanvasTransform().mapRect(rect);
}
-QPointF QSGItem::mapFromItem(const QSGItem *item, const QPointF &point) const
-{
+QPointF QSGItem::mapFromItem(const QSGItem *item, const QPointF &point) const
+{
QPointF p = item?item->mapToScene(point):point;
return mapFromScene(p);
}
-QPointF QSGItem::mapFromScene(const QPointF &point) const
-{
+QPointF QSGItem::mapFromScene(const QPointF &point) const
+{
Q_D(const QSGItem);
return d->canvasToItemTransform().map(point);
}
-QRectF QSGItem::mapRectFromItem(const QSGItem *item, const QRectF &rect) const
-{
+QRectF QSGItem::mapRectFromItem(const QSGItem *item, const QRectF &rect) const
+{
Q_D(const QSGItem);
QTransform t = item?QSGItemPrivate::get(item)->itemToCanvasTransform():QTransform();
t *= d->canvasToItemTransform();
return d->canvasToItemTransform().mapRect(rect);
}
+
+/*!
+ \qmlmethod QtQuick2::Item::forceActiveFocus()
+
+ Forces active focus on the item.
+
+ This method sets focus on the item and makes sure that all the focus scopes
+ higher in the object hierarchy are also given the focus.
+*/
+
+/*!
+ Forces active focus on the item.
+
+ This method sets focus on the item and makes sure that all the focus scopes
+ higher in the object hierarchy are also given the focus.
+*/
+
+/*!
+ \qmlmethod QtQuick2::Item::childAt(real x, real y)
+
+ Returns the visible child item at point (\a x, \a y), which is in this
+ item's coordinate system, or \c null if there is no such item.
+*/
+
+/*!
+ Returns the visible child item at point (\a x, \a y), which is in this
+ item's coordinate system, or 0 if there is no such item.
+*/
+
+/*!
+ \qmlproperty list<State> QtQuick2::Item::states
+ This property holds a list of states defined by the item.
+
+ \qml
+ Item {
+ states: [
+ State {
+ // ...
+ },
+ State {
+ // ...
+ }
+ // ...
+ ]
+ }
+ \endqml
+
+ \sa {qmlstate}{States}
+*/
+/*!
+ \qmlproperty list<Transition> QtQuick2::Item::transitions
+ This property holds a list of transitions defined by the item.
+
+ \qml
+ Item {
+ transitions: [
+ Transition {
+ // ...
+ },
+ Transition {
+ // ...
+ }
+ // ...
+ ]
+ }
+ \endqml
+
+ \sa {QML Animation and Transitions}{Transitions}
+*/
+/*
+ \qmlproperty list<Filter> QtQuick2::Item::filter
+ This property holds a list of graphical filters to be applied to the item.
+
+ \l {Filter}{Filters} include things like \l {Blur}{blurring}
+ the item, or giving it a \l Reflection. Some
+ filters may not be available on all canvases; if a filter is not
+ available on a certain canvas, it will simply not be applied for
+ that canvas (but the QML will still be considered valid).
+
+ \qml
+ Item {
+ filter: [
+ Blur {
+ // ...
+ },
+ Reflection {
+ // ...
+ }
+ // ...
+ ]
+ }
+ \endqml
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::Item::clip
+ This property holds whether clipping is enabled. The default clip value is \c false.
+
+ If clipping is enabled, an item will clip its own painting, as well
+ as the painting of its children, to its bounding rectangle.
+
+ Non-rectangular clipping regions are not supported for performance reasons.
+*/
+
+/*!
+ \property QSGItem::clip
+ This property holds whether clipping is enabled. The default clip value is \c false.
+
+ If clipping is enabled, an item will clip its own painting, as well
+ as the painting of its children, to its bounding rectangle. If you set
+ clipping during an item's paint operation, remember to re-set it to
+ prevent clipping the rest of your scene.
+
+ Non-rectangular clipping regions are not supported for performance reasons.
+*/
+
+/*!
+ \qmlproperty string QtQuick2::Item::state
+
+ This property holds the name of the current state of the item.
+
+ This property is often used in scripts to change between states. For
+ example:
+
+ \js
+ function toggle() {
+ if (button.state == 'On')
+ button.state = 'Off';
+ else
+ button.state = 'On';
+ }
+ \endjs
+
+ If the item is in its base state (i.e. no explicit state has been
+ set), \c state will be a blank string. Likewise, you can return an
+ item to its base state by setting its current state to \c ''.
+
+ \sa {qmlstates}{States}
+*/
+
+/*!
+ \qmlproperty list<Transform> QtQuick2::Item::transform
+ This property holds the list of transformations to apply.
+
+ For more information see \l Transform.
+*/
+
+/*!
+ \enum QSGItem::TransformOrigin
+
+ Controls the point about which simple transforms like scale apply.
+
+ \value TopLeft The top-left corner of the item.
+ \value Top The center point of the top of the item.
+ \value TopRight The top-right corner of the item.
+ \value Left The left most point of the vertical middle.
+ \value Center The center of the item.
+ \value Right The right most point of the vertical middle.
+ \value BottomLeft The bottom-left corner of the item.
+ \value Bottom The center point of the bottom of the item.
+ \value BottomRight The bottom-right corner of the item.
+*/
+
+
+/*!
+ \qmlproperty bool QtQuick2::Item::activeFocus
+
+ This property indicates whether the item has active focus.
+
+ An item with active focus will receive keyboard input,
+ or is a FocusScope ancestor of the item that will receive keyboard input.
+
+ Usually, activeFocus is gained by setting focus on an item and its enclosing
+ FocusScopes. In the following example \c input will have activeFocus.
+ \qml
+ Rectangle {
+ FocusScope {
+ focus: true
+ TextInput {
+ id: input
+ focus: true
+ }
+ }
+ }
+ \endqml
+
+ \sa focus, {qmlfocus}{Keyboard Focus}
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::Item::focus
+ This property indicates whether the item has focus within the enclosing focus scope. If true, this item
+ will gain active focus when the enclosing focus scope gains active focus.
+ In the following example, \c input will be given active focus when \c scope gains active focus.
+ \qml
+ Rectangle {
+ FocusScope {
+ id: scope
+ TextInput {
+ id: input
+ focus: true
+ }
+ }
+ }
+ \endqml
+
+ For the purposes of this property, the scene as a whole is assumed to act like a focus scope.
+ On a practical level, that means the following QML will give active focus to \c input on startup.
+
+ \qml
+ Rectangle {
+ TextInput {
+ id: input
+ focus: true
+ }
+ }
+ \endqml
+
+ \sa activeFocus, {qmlfocus}{Keyboard Focus}
+*/
+
+
+/*!
+ \property QSGItem::anchors
+ \internal
+*/
+
+/*!
+ \property QSGItem::left
+ \internal
+*/
+
+/*!
+ \property QSGItem::right
+ \internal
+*/
+
+/*!
+ \property QSGItem::horizontalCenter
+ \internal
+*/
+
+/*!
+ \property QSGItem::top
+ \internal
+*/
+
+/*!
+ \property QSGItem::bottom
+ \internal
+*/
+
+/*!
+ \property QSGItem::verticalCenter
+ \internal
+*/
+
+/*!
+ \property QSGItem::focus
+ \internal
+*/
+
+/*!
+ \property QSGItem::transform
+ \internal
+*/
+
+/*!
+ \property QSGItem::transformOrigin
+ \internal
+*/
+
+/*!
+ \property QSGItem::activeFocus
+ \internal
+*/
+
+/*!
+ \property QSGItem::baseline
+ \internal
+*/
+
+/*!
+ \property QSGItem::data
+ \internal
+*/
+
+/*!
+ \property QSGItem::resources
+ \internal
+*/
+
+/*!
+ \property QSGItem::state
+ \internal
+*/
+
+/*!
+ \property QSGItem::states
+ \internal
+*/
+
+/*!
+ \property QSGItem::transformOriginPoint
+ \internal
+*/
+
+/*!
+ \property QSGItem::transitions
+ \internal
+*/
+
bool QSGItem::event(QEvent *ev)
{
return QObject::event(ev);
//----------------------------------------------------------------------------
+/*!
+ \qmlclass ListView QSGListView
+ \inqmlmodule QtQuick 2
+ \ingroup qml-view-elements
+ \inherits Flickable
+ \brief The ListView item provides a list view of items provided by a model.
+
+ A ListView displays data from models created from built-in QML elements like ListModel
+ and XmlListModel, or custom model classes defined in C++ that inherit from
+ QAbstractListModel.
+
+ A ListView has a \l model, which defines the data to be displayed, and
+ a \l delegate, which defines how the data should be displayed. Items in a
+ ListView are laid out horizontally or vertically. List views are inherently
+ flickable because ListView inherits from \l Flickable.
+
+ \section1 Example Usage
+
+ The following example shows the definition of a simple list model defined
+ in a file called \c ContactModel.qml:
+
+ \snippet doc/src/snippets/declarative/listview/ContactModel.qml 0
+
+ Another component can display this model data in a ListView, like this:
+
+ \snippet doc/src/snippets/declarative/listview/listview.qml import
+ \codeline
+ \snippet doc/src/snippets/declarative/listview/listview.qml classdocs simple
+
+ \image listview-simple.png
+
+ Here, the ListView creates a \c ContactModel component for its model, and a \l Text element
+ for its delegate. The view will create a new \l Text component for each item in the model. Notice
+ the delegate is able to access the model's \c name and \c number data directly.
+
+ An improved list view is shown below. The delegate is visually improved and is moved
+ into a separate \c contactDelegate component.
+
+ \snippet doc/src/snippets/declarative/listview/listview.qml classdocs advanced
+ \image listview-highlight.png
+
+ The currently selected item is highlighted with a blue \l Rectangle using the \l highlight property,
+ and \c focus is set to \c true to enable keyboard navigation for the list view.
+ The list view itself is a focus scope (see \l{qmlfocus#Acquiring Focus and Focus Scopes}{the focus documentation page} for more details).
+
+ Delegates are instantiated as needed and may be destroyed at any time.
+ State should \e never be stored in a delegate.
+
+ ListView attaches a number of properties to the root item of the delegate, for example
+ \c {ListView.isCurrentItem}. In the following example, the root delegate item can access
+ this attached property directly as \c ListView.isCurrentItem, while the child
+ \c contactInfo object must refer to this property as \c wrapper.ListView.isCurrentItem.
+
+ \snippet doc/src/snippets/declarative/listview/listview.qml isCurrentItem
+
+ \note Views do not enable \e clip automatically. If the view
+ is not clipped by another item or the screen, it will be necessary
+ to set \e {clip: true} in order to have the out of view items clipped
+ nicely.
+
+ \sa {QML Data Models}, GridView, {declarative/modelviews/listview}{ListView examples}
+*/
QSGListView::QSGListView(QSGItem *parent)
: QSGItemView(*(new QSGListViewPrivate), parent)
{
{
}
+/*!
+ \qmlattachedproperty bool ListView::isCurrentItem
+ This attached property is true if this delegate is the current item; otherwise false.
+
+ It is attached to each instance of the delegate.
+
+ This property may be used to adjust the appearance of the current item, for example:
+
+ \snippet doc/src/snippets/declarative/listview/listview.qml isCurrentItem
+*/
+
+/*!
+ \qmlattachedproperty ListView ListView::view
+ This attached property holds the view that manages this delegate instance.
+
+ It is attached to each instance of the delegate.
+*/
+
+/*!
+ \qmlattachedproperty string ListView::previousSection
+ This attached property holds the section of the previous element.
+
+ It is attached to each instance of the delegate.
+
+ The section is evaluated using the \l {ListView::section.property}{section} properties.
+*/
+
+/*!
+ \qmlattachedproperty string ListView::nextSection
+ This attached property holds the section of the next element.
+
+ It is attached to each instance of the delegate.
+
+ The section is evaluated using the \l {ListView::section.property}{section} properties.
+*/
+
+/*!
+ \qmlattachedproperty string ListView::section
+ This attached property holds the section of this element.
+
+ It is attached to each instance of the delegate.
+
+ The section is evaluated using the \l {ListView::section.property}{section} properties.
+*/
+
+/*!
+ \qmlattachedproperty bool ListView::delayRemove
+ This attached property holds whether the delegate may be destroyed.
+
+ It is attached to each instance of the delegate.
+
+ It is sometimes necessary to delay the destruction of an item
+ until an animation completes.
+
+ The example delegate below ensures that the animation completes before
+ the item is removed from the list.
+
+ \snippet doc/src/snippets/declarative/listview/listview.qml delayRemove
+*/
+
+/*!
+ \qmlattachedsignal QtQuick2::ListView::onAdd()
+ This attached handler is called immediately after an item is added to the view.
+*/
+
+/*!
+ \qmlattachedsignal QtQuick2::ListView::onRemove()
+ This attached handler is called immediately before an item is removed from the view.
+*/
+
+/*!
+ \qmlproperty model QtQuick2::ListView::model
+ This property holds the model providing data for the list.
+
+ The model provides the set of data that is used to create the items
+ in the view. Models can be created directly in QML using \l ListModel, \l XmlListModel
+ or \l VisualItemModel, or provided by C++ model classes. If a C++ model class is
+ used, it must be a subclass of \l QAbstractItemModel or a simple list.
+
+ \sa {qmlmodels}{Data Models}
+*/
+
+/*!
+ \qmlproperty Component QtQuick2::ListView::delegate
+
+ The delegate provides a template defining each item instantiated by the view.
+ The index is exposed as an accessible \c index property. Properties of the
+ model are also available depending upon the type of \l {qmlmodels}{Data Model}.
+
+ The number of elements in the delegate has a direct effect on the
+ flicking performance of the view. If at all possible, place functionality
+ that is not needed for the normal display of the delegate in a \l Loader which
+ can load additional elements when needed.
+
+ The ListView will lay out the items based on the size of the root item
+ in the delegate.
+
+ It is recommended that the delagate's size be a whole number to avoid sub-pixel
+ alignment of items.
+
+ \note Delegates are instantiated as needed and may be destroyed at any time.
+ State should \e never be stored in a delegate.
+*/
+/*!
+ \qmlproperty int QtQuick2::ListView::currentIndex
+ \qmlproperty Item QtQuick2::ListView::currentItem
+
+ The \c currentIndex property holds the index of the current item, and
+ \c currentItem holds the current item. Setting the currentIndex to -1
+ will clear the highlight and set currentItem to null.
+
+ If highlightFollowsCurrentItem is \c true, setting either of these
+ properties will smoothly scroll the ListView so that the current
+ item becomes visible.
+
+ Note that the position of the current item
+ may only be approximate until it becomes visible in the view.
+*/
+
+/*!
+ \qmlproperty Item QtQuick2::ListView::highlightItem
+
+ This holds the highlight item created from the \l highlight component.
+
+ The \c highlightItem is managed by the view unless
+ \l highlightFollowsCurrentItem is set to false.
+
+ \sa highlight, highlightFollowsCurrentItem
+*/
+
+/*!
+ \qmlproperty int QtQuick2::ListView::count
+ This property holds the number of items in the view.
+*/
+
+/*!
+ \qmlproperty Component QtQuick2::ListView::highlight
+ This property holds the component to use as the highlight.
+
+ An instance of the highlight component is created for each list.
+ The geometry of the resulting component instance is managed by the list
+ so as to stay with the current item, unless the highlightFollowsCurrentItem
+ property is false.
+
+ \sa highlightItem, highlightFollowsCurrentItem, {declarative/modelviews/listview}{ListView examples}
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::ListView::highlightFollowsCurrentItem
+ This property holds whether the highlight is managed by the view.
+
+ If this property is true (the default value), the highlight is moved smoothly
+ to follow the current item. Otherwise, the
+ highlight is not moved by the view, and any movement must be implemented
+ by the highlight.
+
+ Here is a highlight with its motion defined by a \l {SpringAnimation} item:
+
+ \snippet doc/src/snippets/declarative/listview/listview.qml highlightFollowsCurrentItem
+
+ Note that the highlight animation also affects the way that the view
+ is scrolled. This is because the view moves to maintain the
+ highlight within the preferred highlight range (or visible viewport).
+
+ \sa highlight, highlightMoveSpeed
+*/
+//###Possibly rename these properties, since they are very useful even without a highlight?
+/*!
+ \qmlproperty real QtQuick2::ListView::preferredHighlightBegin
+ \qmlproperty real QtQuick2::ListView::preferredHighlightEnd
+ \qmlproperty enumeration QtQuick2::ListView::highlightRangeMode
+
+ These properties define the preferred range of the highlight (for the current item)
+ within the view. The \c preferredHighlightBegin value must be less than the
+ \c preferredHighlightEnd value.
+
+ These properties affect the position of the current item when the list is scrolled.
+ For example, if the currently selected item should stay in the middle of the
+ list when the view is scrolled, set the \c preferredHighlightBegin and
+ \c preferredHighlightEnd values to the top and bottom coordinates of where the middle
+ item would be. If the \c currentItem is changed programmatically, the list will
+ automatically scroll so that the current item is in the middle of the view.
+ Furthermore, the behavior of the current item index will occur whether or not a
+ highlight exists.
+
+ Valid values for \c highlightRangeMode are:
+
+ \list
+ \o ListView.ApplyRange - the view attempts to maintain the highlight within the range.
+ However, the highlight can move outside of the range at the ends of the list or due
+ to mouse interaction.
+ \o ListView.StrictlyEnforceRange - the highlight never moves outside of the range.
+ The current item changes if a keyboard or mouse action would cause the highlight to move
+ outside of the range.
+ \o ListView.NoHighlightRange - this is the default value.
+ \endlist
+*/
void QSGListView::setHighlightFollowsCurrentItem(bool autoHighlight)
{
Q_D(QSGListView);
}
}
+/*!
+ \qmlproperty real QtQuick2::ListView::spacing
+
+ This property holds the spacing between items.
+
+ The default value is 0.
+*/
qreal QSGListView::spacing() const
{
Q_D(const QSGListView);
}
}
+/*!
+ \qmlproperty enumeration QtQuick2::ListView::orientation
+ This property holds the orientation of the list.
+
+ Possible values:
+
+ \list
+ \o ListView.Horizontal - Items are laid out horizontally
+ \o ListView.Vertical (default) - Items are laid out vertically
+ \endlist
+
+ \table
+ \row
+ \o Horizontal orientation:
+ \image ListViewHorizontal.png
+
+ \row
+ \o Vertical orientation:
+ \image listview-highlight.png
+ \endtable
+*/
QSGListView::Orientation QSGListView::orientation() const
{
Q_D(const QSGListView);
}
}
+/*!
+ \qmlproperty enumeration QtQuick2::ListView::layoutDirection
+ This property holds the layout direction of the horizontal list.
+
+ Possible values:
+
+ \list
+ \o Qt.LeftToRight (default) - Items will be laid out from left to right.
+ \o Qt.RightToLeft - Items will be laid out from right to let.
+ \endlist
+
+ \sa ListView::effectiveLayoutDirection
+*/
+
+
+/*!
+ \qmlproperty enumeration QtQuick2::ListView::effectiveLayoutDirection
+ This property holds the effective layout direction of the horizontal list.
+
+ When using the attached property \l {LayoutMirroring::enabled}{LayoutMirroring::enabled} for locale layouts,
+ the visual layout direction of the horizontal list will be mirrored. However, the
+ property \l {ListView::layoutDirection}{layoutDirection} will remain unchanged.
+
+ \sa ListView::layoutDirection, {LayoutMirroring}{LayoutMirroring}
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::ListView::keyNavigationWraps
+ This property holds whether the list wraps key navigation.
+
+ If this is true, key navigation that would move the current item selection
+ past the end of the list instead wraps around and moves the selection to
+ the start of the list, and vice-versa.
+
+ By default, key navigation is not wrapped.
+*/
+
+
+/*!
+ \qmlproperty int QtQuick2::ListView::cacheBuffer
+ This property determines whether delegates are retained outside the
+ visible area of the view.
+
+ If this value is non-zero, the view keeps as many delegates
+ instantiated as it can fit within the buffer specified. For example,
+ if in a vertical view the delegate is 20 pixels high and \c cacheBuffer is
+ set to 40, then up to 2 delegates above and 2 delegates below the visible
+ area may be retained.
+
+ Note that cacheBuffer is not a pixel buffer - it only maintains additional
+ instantiated delegates.
+
+ Setting this value can improve the smoothness of scrolling behavior at the expense
+ of additional memory usage. It is not a substitute for creating efficient
+ delegates; the fewer elements in a delegate, the faster a view can be
+ scrolled.
+*/
+
+
+/*!
+ \qmlproperty string QtQuick2::ListView::section.property
+ \qmlproperty enumeration QtQuick2::ListView::section.criteria
+ \qmlproperty Component QtQuick2::ListView::section.delegate
+
+ These properties hold the expression to be evaluated for the \l section attached property.
+
+ The \l section attached property enables a ListView to be visually
+ separated into different parts. These properties determine how sections
+ are created.
+
+ \c section.property holds the name of the property that is the basis
+ of each section.
+
+ \c section.criteria holds the criteria for forming each section based on
+ \c section.property. This value can be one of:
+
+ \list
+ \o ViewSection.FullString (default) - sections are created based on the
+ \c section.property value.
+ \o ViewSection.FirstCharacter - sections are created based on the first
+ character of the \c section.property value (for example, 'A', 'B', 'C'
+ sections, etc. for an address book)
+ \endlist
+
+ \c section.delegate holds the delegate component for each section.
+
+ Each item in the list has attached properties named \c ListView.section,
+ \c ListView.previousSection and \c ListView.nextSection. These may be
+ used to place a section header for related items.
+
+ For example, here is a ListView that displays a list of animals, separated
+ into sections. Each item in the ListView is placed in a different section
+ depending on the "size" property of the model item. The \c sectionHeading
+ delegate component provides the light blue bar that marks the beginning of
+ each section.
+
+
+ \snippet examples/declarative/modelviews/listview/sections.qml 0
+
+ \image qml-listview-sections-example.png
+
+ \note Adding sections to a ListView does not automatically re-order the
+ list items by the section criteria.
+ If the model is not ordered by section, then it is possible that
+ the sections created will not be unique; each boundary between
+ differing sections will result in a section header being created
+ even if that section exists elsewhere.
+
+ \sa {declarative/modelviews/listview}{ListView examples}
+*/
QSGViewSection *QSGListView::sectionCriteria()
{
Q_D(QSGListView);
return d->sectionCriteria;
}
+/*!
+ \qmlproperty string QtQuick2::ListView::currentSection
+ This property holds the section that is currently at the beginning of the view.
+*/
QString QSGListView::currentSection() const
{
Q_D(const QSGListView);
return d->currentSection;
}
+/*!
+ \qmlproperty real QtQuick2::ListView::highlightMoveSpeed
+ \qmlproperty int QtQuick2::ListView::highlightMoveDuration
+ \qmlproperty real QtQuick2::ListView::highlightResizeSpeed
+ \qmlproperty int QtQuick2::ListView::highlightResizeDuration
+
+ These properties hold the move and resize animation speed of the highlight delegate.
+
+ \l highlightFollowsCurrentItem must be true for these properties
+ to have effect.
+
+ The default value for the speed properties is 400 pixels/second.
+ The default value for the duration properties is -1, i.e. the
+ highlight will take as much time as necessary to move at the set speed.
+
+ These properties have the same characteristics as a SmoothedAnimation.
+
+ \sa highlightFollowsCurrentItem
+*/
qreal QSGListView::highlightMoveSpeed() const
{
Q_D(const QSGListView);
}
}
+/*!
+ \qmlproperty enumeration QtQuick2::ListView::snapMode
+
+ This property determines how the view scrolling will settle following a drag or flick.
+ The possible values are:
+
+ \list
+ \o ListView.NoSnap (default) - the view stops anywhere within the visible area.
+ \o ListView.SnapToItem - the view settles with an item aligned with the start of
+ the view.
+ \o ListView.SnapOneItem - the view settles no more than one item away from the first
+ visible item at the time the mouse button is released. This mode is particularly
+ useful for moving one page at a time.
+ \endlist
+
+ \c snapMode does not affect the \l currentIndex. To update the
+ \l currentIndex as the list is moved, set \l highlightRangeMode
+ to \c ListView.StrictlyEnforceRange.
+
+ \sa highlightRangeMode
+*/
QSGListView::SnapMode QSGListView::snapMode() const
{
Q_D(const QSGListView);
}
}
+
+/*!
+ \qmlproperty Component QtQuick2::ListView::footer
+ This property holds the component to use as the footer.
+
+ An instance of the footer component is created for each view. The
+ footer is positioned at the end of the view, after any items.
+
+ \sa header
+*/
+
+
+/*!
+ \qmlproperty Component QtQuick2::ListView::header
+ This property holds the component to use as the header.
+
+ An instance of the header component is created for each view. The
+ header is positioned at the beginning of the view, before any items.
+
+ \sa footer
+*/
+
void QSGListView::viewportMoved()
{
Q_D(QSGListView);
}
+/*!
+ \qmlmethod QtQuick2::ListView::incrementCurrentIndex()
+
+ Increments the current index. The current index will wrap
+ if keyNavigationWraps is true and it is currently at the end.
+ This method has no effect if the \l count is zero.
+
+ \bold Note: methods should only be called after the Component has completed.
+*/
void QSGListView::incrementCurrentIndex()
{
Q_D(QSGListView);
}
}
+/*!
+ \qmlmethod QtQuick2::ListView::decrementCurrentIndex()
+
+ Decrements the current index. The current index will wrap
+ if keyNavigationWraps is true and it is currently at the beginning.
+ This method has no effect if the \l count is zero.
+
+ \bold Note: methods should only be called after the Component has completed.
+*/
void QSGListView::decrementCurrentIndex()
{
Q_D(QSGListView);
d->layout();
}
+/*!
+ \qmlmethod QtQuick2::ListView::positionViewAtIndex(int index, PositionMode mode)
+
+ Positions the view such that the \a index is at the position specified by
+ \a mode:
+
+ \list
+ \o ListView.Beginning - position item at the top (or left for horizontal orientation) of the view.
+ \o ListView.Center - position item in the center of the view.
+ \o ListView.End - position item at bottom (or right for horizontal orientation) of the view.
+ \o ListView.Visible - if any part of the item is visible then take no action, otherwise
+ bring the item into view.
+ \o ListView.Contain - ensure the entire item is visible. If the item is larger than
+ the view the item is positioned at the top (or left for horizontal orientation) of the view.
+ \endlist
+
+ If positioning the view at \a index would cause empty space to be displayed at
+ the beginning or end of the view, the view will be positioned at the boundary.
+
+ It is not recommended to use \l {Flickable::}{contentX} or \l {Flickable::}{contentY} to position the view
+ at a particular index. This is unreliable since removing items from the start
+ of the list does not cause all other items to be repositioned, and because
+ the actual start of the view can vary based on the size of the delegates.
+ The correct way to bring an item into view is with \c positionViewAtIndex.
+
+ \bold Note: methods should only be called after the Component has completed. To position
+ the view at startup, this method should be called by Component.onCompleted. For
+ example, to position the view at the end:
+
+ \code
+ Component.onCompleted: positionViewAtIndex(count - 1, ListView.Beginning)
+ \endcode
+*/
+
+/*!
+ \qmlmethod QtQuick2::ListView::positionViewAtBeginning()
+ \qmlmethod QtQuick2::ListView::positionViewAtEnd()
+
+ Positions the view at the beginning or end, taking into account any header or footer.
+
+ It is not recommended to use \l {Flickable::}{contentX} or \l {Flickable::}{contentY} to position the view
+ at a particular index. This is unreliable since removing items from the start
+ of the list does not cause all other items to be repositioned, and because
+ the actual start of the view can vary based on the size of the delegates.
+
+ \bold Note: methods should only be called after the Component has completed. To position
+ the view at startup, this method should be called by Component.onCompleted. For
+ example, to position the view at the end on startup:
+
+ \code
+ Component.onCompleted: positionViewAtEnd()
+ \endcode
+*/
+
+/*!
+ \qmlmethod int QtQuick2::ListView::indexAt(int x, int y)
+
+ Returns the index of the visible item containing the point \a x, \a y in content
+ coordinates. If there is no item at the point specified, or the item is
+ not visible -1 is returned.
+
+ If the item is outside the visible area, -1 is returned, regardless of
+ whether an item will exist at that point when scrolled into view.
+
+ \bold Note: methods should only be called after the Component has completed.
+*/
QSGListViewAttached *QSGListView::qmlAttachedProperties(QObject *obj)
{
_q_updateSize();
}
+/*!
+ \qmlclass Loader QSGLoader
+ \inqmlmodule QtQuick 2
+ \ingroup qml-utility-elements
+ \inherits Item
+
+ \brief The Loader item allows dynamically loading an Item-based
+ subtree from a URL or Component.
+
+ Loader is used to dynamically load visual QML components. It can load a
+ QML file (using the \l source property) or a \l Component object (using
+ the \l sourceComponent property). It is useful for delaying the creation
+ of a component until it is required: for example, when a component should
+ be created on demand, or when a component should not be created
+ unnecessarily for performance reasons.
+
+ Here is a Loader that loads "Page1.qml" as a component when the
+ \l MouseArea is clicked:
+
+ \snippet doc/src/snippets/declarative/loader/simple.qml 0
+
+ The loaded item can be accessed using the \l item property.
+
+ If the \l source or \l sourceComponent changes, any previously instantiated
+ items are destroyed. Setting \l source to an empty string or setting
+ \l sourceComponent to \c undefined destroys the currently loaded item,
+ freeing resources and leaving the Loader empty.
+
+ \section2 Loader sizing behavior
+
+ Loader is like any other visual item and must be positioned and sized
+ accordingly to become visible.
+
+ \list
+ \o If an explicit size is not specified for the Loader, the Loader
+ is automatically resized to the size of the loaded item once the
+ component is loaded.
+ \o If the size of the Loader is specified explicitly by setting
+ the width, height or by anchoring, the loaded item will be resized
+ to the size of the Loader.
+ \endlist
+
+ In both scenarios the size of the item and the Loader are identical.
+ This ensures that anchoring to the Loader is equivalent to anchoring
+ to the loaded item.
+
+ \table
+ \row
+ \o sizeloader.qml
+ \o sizeitem.qml
+ \row
+ \o \snippet doc/src/snippets/declarative/loader/sizeloader.qml 0
+ \o \snippet doc/src/snippets/declarative/loader/sizeitem.qml 0
+ \row
+ \o The red rectangle will be sized to the size of the root item.
+ \o The red rectangle will be 50x50, centered in the root item.
+ \endtable
+
+
+ \section2 Receiving signals from loaded items
+
+ Any signals emitted from the loaded item can be received using the
+ \l Connections element. For example, the following \c application.qml
+ loads \c MyItem.qml, and is able to receive the \c message signal from
+ the loaded item through a \l Connections object:
+
+ \table
+ \row
+ \o application.qml
+ \o MyItem.qml
+ \row
+ \o \snippet doc/src/snippets/declarative/loader/connections.qml 0
+ \o \snippet doc/src/snippets/declarative/loader/MyItem.qml 0
+ \endtable
+
+ Alternatively, since \c MyItem.qml is loaded within the scope of the
+ Loader, it could also directly call any function defined in the Loader or
+ its parent \l Item.
+
+
+ \section2 Focus and key events
+
+ Loader is a focus scope. Its \l {Item::}{focus} property must be set to
+ \c true for any of its children to get the \e {active focus}. (See
+ \l{qmlfocus#Acquiring Focus and Focus Scopes}{the focus documentation page}
+ for more details.) Any key events received in the loaded item should likely
+ also be \l {KeyEvent::}{accepted} so they are not propagated to the Loader.
+
+ For example, the following \c application.qml loads \c KeyReader.qml when
+ the \l MouseArea is clicked. Notice the \l {Item::}{focus} property is
+ set to \c true for the Loader as well as the \l Item in the dynamically
+ loaded object:
+
+ \table
+ \row
+ \o application.qml
+ \o KeyReader.qml
+ \row
+ \o \snippet doc/src/snippets/declarative/loader/focus.qml 0
+ \o \snippet doc/src/snippets/declarative/loader/KeyReader.qml 0
+ \endtable
+
+ Once \c KeyReader.qml is loaded, it accepts key events and sets
+ \c event.accepted to \c true so that the event is not propagated to the
+ parent \l Rectangle.
+
+ \sa {dynamic-object-creation}{Dynamic Object Creation}
+*/
+
QSGLoader::QSGLoader(QSGItem *parent)
: QSGImplicitSizeItem(*(new QSGLoaderPrivate), parent)
{
}
}
+/*!
+ \qmlproperty url QtQuick2::Loader::source
+ This property holds the URL of the QML component to instantiate.
+
+ Note the QML component must be an \l{Item}-based component. The loader
+ cannot load non-visual components.
+
+ To unload the currently loaded item, set this property to an empty string,
+ or set \l sourceComponent to \c undefined. Setting \c source to a
+ new URL will also cause the item created by the previous URL to be unloaded.
+
+ \sa sourceComponent, status, progress
+*/
QUrl QSGLoader::source() const
{
Q_D(const QSGLoader);
d->load();
}
+/*!
+ \qmlproperty Component QtQuick2::Loader::sourceComponent
+ This property holds the \l{Component} to instantiate.
+
+ \qml
+ Item {
+ Component {
+ id: redSquare
+ Rectangle { color: "red"; width: 10; height: 10 }
+ }
+
+ Loader { sourceComponent: redSquare }
+ Loader { sourceComponent: redSquare; x: 10 }
+ }
+ \endqml
+
+ To unload the currently loaded item, set this property to an empty string
+ or \c undefined.
+
+ \sa source, progress
+*/
+
QDeclarativeComponent *QSGLoader::sourceComponent() const
{
Q_D(const QSGLoader);
}
}
+/*!
+ \qmlproperty enumeration QtQuick2::Loader::status
+
+ This property holds the status of QML loading. It can be one of:
+ \list
+ \o Loader.Null - no QML source has been set
+ \o Loader.Ready - the QML source has been loaded
+ \o Loader.Loading - the QML source is currently being loaded
+ \o Loader.Error - an error occurred while loading the QML source
+ \endlist
+
+ Use this status to provide an update or respond to the status change in some way.
+ For example, you could:
+
+ \list
+ \o Trigger a state change:
+ \qml
+ State { name: 'loaded'; when: loader.status == Loader.Ready }
+ \endqml
+
+ \o Implement an \c onStatusChanged signal handler:
+ \qml
+ Loader {
+ id: loader
+ onStatusChanged: if (loader.status == Loader.Ready) console.log('Loaded')
+ }
+ \endqml
+
+ \o Bind to the status value:
+ \qml
+ Text { text: loader.status == Loader.Ready ? 'Loaded' : 'Not loaded' }
+ \endqml
+ \endlist
+
+ Note that if the source is a local file, the status will initially be Ready (or Error). While
+ there will be no onStatusChanged signal in that case, the onLoaded will still be invoked.
+
+ \sa progress
+*/
+
QSGLoader::Status QSGLoader::status() const
{
Q_D(const QSGLoader);
d->load();
}
+/*!
+ \qmlsignal QtQuick2::Loader::onLoaded()
+
+ This handler is called when the \l status becomes \c Loader.Ready, or on successful
+ initial load.
+*/
+
+
+/*!
+\qmlproperty real QtQuick2::Loader::progress
+
+This property holds the progress of loading QML data from the network, from
+0.0 (nothing loaded) to 1.0 (finished). Most QML files are quite small, so
+this value will rapidly change from 0 to 1.
+
+\sa status
+*/
qreal QSGLoader::progress() const
{
Q_D(const QSGLoader);
updatingSize = false;
}
+/*!
+ \qmlproperty Item QtQuick2::Loader::item
+ This property holds the top-level item that is currently loaded.
+*/
QSGItem *QSGLoader::item() const
{
Q_D(const QSGLoader);
}
/*!
- \qmlproperty Item MouseArea::drag.dropItem
+ \qmlproperty Item QtQuick2::MouseArea::drag.dropItem
This property holds the item an active drag will be dropped on if released
at the current position.
}
/*!
- \qmlproperty variant MouseArea::drag.data
+ \qmlproperty variant QtQuick2::MouseArea::drag.data
This property holds the data sent to recipients of drag events generated
by a MouseArea.
}
/*!
- \qmlproperty stringlist MouseArea::drag.keys
+ \qmlproperty stringlist QtQuick2::MouseArea::drag.keys
This property holds a list of keys drag recipients can use to identify the
source or data type of a drag event.
q->setFiltersChildMouseEvents(true);
}
-void QSGMouseAreaPrivate::saveEvent(QGraphicsSceneMouseEvent *event)
+void QSGMouseAreaPrivate::saveEvent(QGraphicsSceneMouseEvent *event)
{
lastPos = event->pos();
lastScenePos = event->scenePos();
event->setPos(q->mapFromScene(event->scenePos()));
}
-bool QSGMouseAreaPrivate::isPressAndHoldConnected()
+bool QSGMouseAreaPrivate::isPressAndHoldConnected()
{
Q_Q(QSGMouseArea);
static int idx = QObjectPrivate::get(q)->signalIndex("pressAndHold(QSGMouseEvent*)");
return QObjectPrivate::get(q)->isSignalConnected(idx);
}
-bool QSGMouseAreaPrivate::isDoubleClickConnected()
+bool QSGMouseAreaPrivate::isDoubleClickConnected()
{
Q_Q(QSGMouseArea);
static int idx = QObjectPrivate::get(q)->signalIndex("doubleClicked(QSGMouseEvent*)");
}
-/*
+/*!
+ \qmlclass MouseArea QSGMouseArea
+ \inqmlmodule QtQuick 2
+ \ingroup qml-basic-interaction-elements
+ \brief The MouseArea item enables simple mouse handling.
+ \inherits Item
+
+ A MouseArea is an invisible item that is typically used in conjunction with
+ a visible item in order to provide mouse handling for that item.
+ By effectively acting as a proxy, the logic for mouse handling can be
+ contained within a MouseArea item.
+
+ For basic key handling, see the \l{Keys}{Keys attached property}.
+
+ The \l enabled property is used to enable and disable mouse handling for
+ the proxied item. When disabled, the mouse area becomes transparent to
+ mouse events.
+
+ The \l pressed read-only property indicates whether or not the user is
+ holding down a mouse button over the mouse area. This property is often
+ used in bindings between properties in a user interface. The containsMouse
+ read-only property indicates the presence of the mouse cursor over the
+ mouse area but, by default, only when a mouse button is held down; see below
+ for further details.
+
+ Information about the mouse position and button clicks are provided via
+ signals for which event handler properties are defined. The most commonly
+ used involved handling mouse presses and clicks: onClicked, onDoubleClicked,
+ onPressed, onReleased and onPressAndHold.
+
+ By default, MouseArea items only report mouse clicks and not changes to the
+ position of the mouse cursor. Setting the hoverEnabled property ensures that
+ handlers defined for onPositionChanged, onEntered and onExited are used and
+ that the containsMouse property is updated even when no mouse buttons are
+ pressed.
+
+ \section1 Example Usage
+
+ \div {class="float-right"}
+ \inlineimage qml-mousearea-snippet.png
+ \enddiv
+
+ The following example uses a MouseArea in a \l Rectangle that changes
+ the \l Rectangle color to red when clicked:
+
+ \snippet doc/src/snippets/declarative/mousearea/mousearea.qml import
+ \codeline
+ \snippet doc/src/snippets/declarative/mousearea/mousearea.qml intro
+
+ \clearfloat
+ Many MouseArea signals pass a \l{MouseEvent}{mouse} parameter that contains
+ additional information about the mouse event, such as the position, button,
+ and any key modifiers.
+
+ Here is an extension of the previous example that produces a different
+ color when the area is right clicked:
+
+ \snippet doc/src/snippets/declarative/mousearea/mousearea.qml intro-extended
+
Behavioral Change in QtQuick 2.0
From QtQuick 2.0, the signals clicked, doubleClicked and pressAndHold have a different interaction
Note that to get the same behavior as a QtQuick 1.0 MouseArea{} with regard to absorbing all mouse events, you will
now need to add empty signal handlers for these three signals.
- */
+
+ \sa MouseEvent, {declarative/touchinteraction/mousearea}{MouseArea example}
+*/
+
+/*!
+ \qmlsignal QtQuick2::MouseArea::onEntered()
+
+ This handler is called when the mouse enters the mouse area.
+
+ By default the onEntered handler is only called while a button is
+ pressed. Setting hoverEnabled to true enables handling of
+ onEntered when no mouse button is pressed.
+
+ \sa hoverEnabled
+*/
+
+/*!
+ \qmlsignal QtQuick2::MouseArea::onExited()
+
+ This handler is called when the mouse exits the mouse area.
+
+ By default the onExited handler is only called while a button is
+ pressed. Setting hoverEnabled to true enables handling of
+ onExited when no mouse button is pressed.
+
+ The example below shows a fairly typical relationship between
+ two MouseAreas, with \c mouseArea2 on top of \c mouseArea1. Moving the
+ mouse into \c mouseArea2 from \c mouseArea1 will cause \c onExited
+ to be called for \c mouseArea1.
+ \qml
+ Rectangle {
+ width: 400; height: 400
+ MouseArea {
+ id: mouseArea1
+ anchors.fill: parent
+ hoverEnabled: true
+ }
+ MouseArea {
+ id: mouseArea2
+ width: 100; height: 100
+ anchors.centerIn: parent
+ hoverEnabled: true
+ }
+ }
+ \endqml
+
+ If instead you give the two mouseAreas a parent-child relationship,
+ moving the mouse into \c mouseArea2 from \c mouseArea1 will \b not
+ cause \c onExited to be called for \c mouseArea1. Instead, they will
+ both be considered to be simultaneously hovered.
+
+ \sa hoverEnabled
+*/
+
+/*!
+ \qmlsignal QtQuick2::MouseArea::onPositionChanged(MouseEvent mouse)
+
+ This handler is called when the mouse position changes.
+
+ The \l {MouseEvent}{mouse} parameter provides information about the mouse, including the x and y
+ position, and any buttons currently pressed.
+
+ The \e accepted property of the MouseEvent parameter is ignored in this handler.
+
+ By default the onPositionChanged handler is only called while a button is
+ pressed. Setting hoverEnabled to true enables handling of
+ onPositionChanged when no mouse button is pressed.
+*/
+
+/*!
+ \qmlsignal QtQuick2::MouseArea::onClicked(MouseEvent mouse)
+
+ This handler is called when there is a click. A click is defined as a press followed by a release,
+ both inside the MouseArea (pressing, moving outside the MouseArea, and then moving back inside and
+ releasing is also considered a click).
+
+ The \l {MouseEvent}{mouse} parameter provides information about the click, including the x and y
+ position of the release of the click, and whether the click was held.
+
+ The \e accepted property of the MouseEvent parameter is ignored in this handler.
+*/
+
+/*!
+ \qmlsignal QtQuick2::MouseArea::onPressed(MouseEvent mouse)
+
+ This handler is called when there is a press.
+ The \l {MouseEvent}{mouse} parameter provides information about the press, including the x and y
+ position and which button was pressed.
+
+ The \e accepted property of the MouseEvent parameter determines whether this MouseArea
+ will handle the press and all future mouse events until release. The default is to accept
+ the event and not allow other MouseArea beneath this one to handle the event. If \e accepted
+ is set to false, no further events will be sent to this MouseArea until the button is next
+ pressed.
+*/
+
+/*!
+ \qmlsignal QtQuick2::MouseArea::onReleased(MouseEvent mouse)
+
+ This handler is called when there is a release.
+ The \l {MouseEvent}{mouse} parameter provides information about the click, including the x and y
+ position of the release of the click, and whether the click was held.
+
+ The \e accepted property of the MouseEvent parameter is ignored in this handler.
+
+ \sa onCanceled
+*/
+
+/*!
+ \qmlsignal QtQuick2::MouseArea::onPressAndHold(MouseEvent mouse)
+
+ This handler is called when there is a long press (currently 800ms).
+ The \l {MouseEvent}{mouse} parameter provides information about the press, including the x and y
+ position of the press, and which button is pressed.
+
+ The \e accepted property of the MouseEvent parameter is ignored in this handler.
+*/
+
+/*!
+ \qmlsignal QtQuick2::MouseArea::onDoubleClicked(MouseEvent mouse)
+
+ This handler is called when there is a double-click (a press followed by a release followed by a press).
+ The \l {MouseEvent}{mouse} parameter provides information about the click, including the x and y
+ position of the release of the click, and whether the click was held.
+
+ If the \e accepted property of the \l {MouseEvent}{mouse} parameter is set to false
+ in the handler, the onPressed/onReleased/onClicked handlers will be called for the second
+ click; otherwise they are suppressed. The accepted property defaults to true.
+*/
+
+/*!
+ \qmlsignal QtQuick2::MouseArea::onCanceled()
+
+ This handler is called when mouse events have been canceled, either because an event was not accepted, or
+ because another element stole the mouse event handling.
+
+ This signal is for advanced use: it is useful when there is more than one MouseArea
+ that is handling input, or when there is a MouseArea inside a \l Flickable. In the latter
+ case, if you execute some logic on the pressed signal and then start dragging, the
+ \l Flickable will steal the mouse handling from the MouseArea. In these cases, to reset
+ the logic when the MouseArea has lost the mouse handling to the \l Flickable,
+ \c onCanceled should be used in addition to onReleased.
+*/
QSGMouseArea::QSGMouseArea(QSGItem *parent)
: QSGItem(*(new QSGMouseAreaPrivate), parent)
{
{
}
+/*!
+ \qmlproperty real QtQuick2::MouseArea::mouseX
+ \qmlproperty real QtQuick2::MouseArea::mouseY
+ These properties hold the coordinates of the mouse cursor.
+
+ If the hoverEnabled property is false then these properties will only be valid
+ while a button is pressed, and will remain valid as long as the button is held
+ down even if the mouse is moved outside the area.
+
+ By default, this property is false.
+
+ If hoverEnabled is true then these properties will be valid when:
+ \list
+ \i no button is pressed, but the mouse is within the MouseArea (containsMouse is true).
+ \i a button is pressed and held, even if it has since moved out of the area.
+ \endlist
+
+ The coordinates are relative to the MouseArea.
+*/
qreal QSGMouseArea::mouseX() const
{
Q_D(const QSGMouseArea);
return d->lastPos.y();
}
+/*!
+ \qmlproperty bool QtQuick2::MouseArea::enabled
+ This property holds whether the item accepts mouse events.
+
+ By default, this property is true.
+*/
bool QSGMouseArea::isEnabled() const
{
Q_D(const QSGMouseArea);
}
}
+/*!
+ \qmlproperty bool QtQuick2::MouseArea::preventStealing
+ This property holds whether the mouse events may be stolen from this
+ MouseArea.
+
+ If a MouseArea is placed within an item that filters child mouse
+ events, such as Flickable, the mouse
+ events may be stolen from the MouseArea if a gesture is recognized
+ by the parent element, e.g. a flick gesture. If preventStealing is
+ set to true, no element will steal the mouse events.
+
+ Note that setting preventStealing to true once an element has started
+ stealing events will have no effect until the next press event.
+
+ By default this property is false.
+*/
bool QSGMouseArea::preventStealing() const
{
Q_D(const QSGMouseArea);
}
}
+/*!
+ \qmlproperty MouseButtons QtQuick2::MouseArea::pressedButtons
+ This property holds the mouse buttons currently pressed.
+
+ It contains a bitwise combination of:
+ \list
+ \o Qt.LeftButton
+ \o Qt.RightButton
+ \o Qt.MiddleButton
+ \endlist
+
+ The code below displays "right" when the right mouse buttons is pressed:
+
+ \snippet doc/src/snippets/declarative/mousearea/mousearea.qml mousebuttons
+
+ \sa acceptedButtons
+*/
Qt::MouseButtons QSGMouseArea::pressedButtons() const
{
Q_D(const QSGMouseArea);
QSGItem::itemChange(change, value);
}
+/*!
+ \qmlproperty bool QtQuick2::MouseArea::hoverEnabled
+ This property holds whether hover events are handled.
+
+ By default, mouse events are only handled in response to a button event, or when a button is
+ pressed. Hover enables handling of all mouse events even when no mouse button is
+ pressed.
+
+ This property affects the containsMouse property and the onEntered, onExited and
+ onPositionChanged signals.
+*/
bool QSGMouseArea::hoverEnabled() const
{
return acceptHoverEvents();
emit hoverEnabledChanged();
}
+
+/*!
+ \qmlproperty bool QtQuick2::MouseArea::containsMouse
+ This property holds whether the mouse is currently inside the mouse area.
+
+ \warning This property is not updated if the area moves under the mouse: \e containsMouse will not change.
+ In addition, if hoverEnabled is false, containsMouse will only be valid when the mouse is pressed.
+*/
bool QSGMouseArea::hovered() const
{
Q_D(const QSGMouseArea);
return d->hovered;
}
+/*!
+ \qmlproperty bool QtQuick2::MouseArea::pressed
+ This property holds whether the mouse area is currently pressed.
+*/
bool QSGMouseArea::pressed() const
{
Q_D(const QSGMouseArea);
d->hovered ? emit entered() : emit exited();
}
}
+/*!
+ \qmlproperty QtQuick2::Qt::MouseButtons MouseArea::acceptedButtons
+ This property holds the mouse buttons that the mouse area reacts to.
+
+ The available buttons are:
+ \list
+ \o Qt.LeftButton
+ \o Qt.RightButton
+ \o Qt.MiddleButton
+ \endlist
+ To accept more than one button the flags can be combined with the
+ "|" (or) operator:
+
+ \code
+ MouseArea { acceptedButtons: Qt.LeftButton | Qt.RightButton }
+ \endcode
+
+ The default value is \c Qt.LeftButton.
+*/
Qt::MouseButtons QSGMouseArea::acceptedButtons() const
{
return acceptedMouseButtons();
return false;
}
+/*!
+ \qmlproperty Item QtQuick2::MouseArea::drag.target
+ \qmlproperty bool QtQuick2::MouseArea::drag.active
+ \qmlproperty enumeration QtQuick2::MouseArea::drag.axis
+ \qmlproperty real QtQuick2::MouseArea::drag.minimumX
+ \qmlproperty real QtQuick2::MouseArea::drag.maximumX
+ \qmlproperty real QtQuick2::MouseArea::drag.minimumY
+ \qmlproperty real QtQuick2::MouseArea::drag.maximumY
+ \qmlproperty bool QtQuick2::MouseArea::drag.filterChildren
+
+ \c drag provides a convenient way to make an item draggable.
+
+ \list
+ \i \c drag.target specifies the id of the item to drag.
+ \i \c drag.active specifies if the target item is currently being dragged.
+ \i \c drag.axis specifies whether dragging can be done horizontally (\c Drag.XAxis), vertically (\c Drag.YAxis), or both (\c Drag.XandYAxis)
+ \i \c drag.minimum and \c drag.maximum limit how far the target can be dragged along the corresponding axes.
+ \endlist
+
+ The following example displays a \l Rectangle that can be dragged along the X-axis. The opacity
+ of the rectangle is reduced when it is dragged to the right.
+
+ \snippet doc/src/snippets/declarative/mousearea/mousearea.qml drag
+
+ \note Items cannot be dragged if they are anchored for the requested
+ \c drag.axis. For example, if \c anchors.left or \c anchors.right was set
+ for \c rect in the above example, it cannot be dragged along the X-axis.
+ This can be avoided by settng the anchor value to \c undefined in
+ an \l onPressed handler.
+
+ If \c drag.filterChildren is set to true, a drag can override descendant MouseAreas. This
+ enables a parent MouseArea to handle drags, for example, while descendants handle clicks:
+
+ \snippet doc/src/snippets/declarative/mousearea/mouseareadragfilter.qml dragfilter
+
+*/
+
QSGDrag *QSGMouseArea::drag()
{
Q_D(QSGMouseArea);
q->refill();
}
+/*!
+ \qmlclass PathView QSGPathView
+ \inqmlmodule QtQuick 2
+ \ingroup qml-view-elements
+ \brief The PathView element lays out model-provided items on a path.
+ \inherits Item
+
+ A PathView displays data from models created from built-in QML elements like ListModel
+ and XmlListModel, or custom model classes defined in C++ that inherit from
+ QAbstractListModel.
+
+ The view has a \l model, which defines the data to be displayed, and
+ a \l delegate, which defines how the data should be displayed.
+ The \l delegate is instantiated for each item on the \l path.
+ The items may be flicked to move them along the path.
+
+ For example, if there is a simple list model defined in a file \c ContactModel.qml like this:
+
+ \snippet doc/src/snippets/declarative/pathview/ContactModel.qml 0
+
+ This data can be represented as a PathView, like this:
+
+ \snippet doc/src/snippets/declarative/pathview/pathview.qml 0
+
+ \image pathview.gif
+
+ (Note the above example uses PathAttribute to scale and modify the
+ opacity of the items as they rotate. This additional code can be seen in the
+ PathAttribute documentation.)
+
+ PathView does not automatically handle keyboard navigation. This is because
+ the keys to use for navigation will depend upon the shape of the path. Navigation
+ can be added quite simply by setting \c focus to \c true and calling
+ \l decrementCurrentIndex() or \l incrementCurrentIndex(), for example to navigate
+ using the left and right arrow keys:
+
+ \qml
+ PathView {
+ // ...
+ focus: true
+ Keys.onLeftPressed: decrementCurrentIndex()
+ Keys.onRightPressed: incrementCurrentIndex()
+ }
+ \endqml
+
+ The path view itself is a focus scope (see \l{qmlfocus#Acquiring Focus and Focus Scopes}{the focus documentation page} for more details).
+
+ Delegates are instantiated as needed and may be destroyed at any time.
+ State should \e never be stored in a delegate.
+
+ PathView attaches a number of properties to the root item of the delegate, for example
+ \c {PathView.isCurrentItem}. In the following example, the root delegate item can access
+ this attached property directly as \c PathView.isCurrentItem, while the child
+ \c nameText object must refer to this property as \c wrapper.PathView.isCurrentItem.
+
+ \snippet doc/src/snippets/declarative/pathview/pathview.qml 1
+
+ \bold Note that views do not enable \e clip automatically. If the view
+ is not clipped by another item or the screen, it will be necessary
+ to set \e {clip: true} in order to have the out of view items clipped
+ nicely.
+
+ \sa Path, {declarative/modelviews/pathview}{PathView example}
+*/
+
QSGPathView::QSGPathView(QSGItem *parent)
: QSGItem(*(new QSGPathViewPrivate), parent)
{
delete d->model;
}
+/*!
+ \qmlattachedproperty PathView PathView::view
+ This attached property holds the view that manages this delegate instance.
+
+ It is attached to each instance of the delegate.
+*/
+
+/*!
+ \qmlattachedproperty bool PathView::onPath
+ This attached property holds whether the item is currently on the path.
+
+ If a pathItemCount has been set, it is possible that some items may
+ be instantiated, but not considered to be currently on the path.
+ Usually, these items would be set invisible, for example:
+
+ \qml
+ Component {
+ Rectangle {
+ visible: PathView.onPath
+ // ...
+ }
+ }
+ \endqml
+
+ It is attached to each instance of the delegate.
+*/
+
+/*!
+ \qmlattachedproperty bool PathView::isCurrentItem
+ This attached property is true if this delegate is the current item; otherwise false.
+
+ It is attached to each instance of the delegate.
+
+ This property may be used to adjust the appearance of the current item.
+
+ \snippet doc/src/snippets/declarative/pathview/pathview.qml 1
+*/
+
+/*!
+ \qmlproperty model QtQuick2::PathView::model
+ This property holds the model providing data for the view.
+
+ The model provides a set of data that is used to create the items for the view.
+ For large or dynamic datasets the model is usually provided by a C++ model object.
+ Models can also be created directly in QML, using the ListModel element.
+
+ \sa {qmlmodels}{Data Models}
+*/
QVariant QSGPathView::model() const
{
Q_D(const QSGPathView);
emit modelChanged();
}
+/*!
+ \qmlproperty int QtQuick2::PathView::count
+ This property holds the number of items in the model.
+*/
int QSGPathView::count() const
{
Q_D(const QSGPathView);
return d->model ? d->modelCount : 0;
}
+/*!
+ \qmlproperty Path QtQuick2::PathView::path
+ This property holds the path used to lay out the items.
+ For more information see the \l Path documentation.
+*/
QDeclarativePath *QSGPathView::path() const
{
Q_D(const QSGPathView);
emit pathChanged();
}
+/*!
+ \qmlproperty int QtQuick2::PathView::currentIndex
+ This property holds the index of the current item.
+*/
int QSGPathView::currentIndex() const
{
Q_D(const QSGPathView);
return d->currentItem;
}
+/*!
+ \qmlmethod QtQuick2::PathView::incrementCurrentIndex()
+
+ Increments the current index.
+
+ \bold Note: methods should only be called after the Component has completed.
+*/
void QSGPathView::incrementCurrentIndex()
{
Q_D(QSGPathView);
setCurrentIndex(currentIndex()+1);
}
+/*!
+ \qmlmethod QtQuick2::PathView::decrementCurrentIndex()
+
+ Decrements the current index.
+
+ \bold Note: methods should only be called after the Component has completed.
+*/
void QSGPathView::decrementCurrentIndex()
{
Q_D(QSGPathView);
}
}
+/*!
+ \qmlproperty real QtQuick2::PathView::offset
+
+ The offset specifies how far along the path the items are from their initial positions.
+ This is a real number that ranges from 0.0 to the count of items in the model.
+*/
qreal QSGPathView::offset() const
{
Q_D(const QSGPathView);
setOffset(o+offsetAdj);
}
+/*!
+ \qmlproperty Component QtQuick2::PathView::highlight
+ This property holds the component to use as the highlight.
+
+ An instance of the highlight component will be created for each view.
+ The geometry of the resultant component instance will be managed by the view
+ so as to stay with the current item.
+
+ The below example demonstrates how to make a simple highlight. Note the use
+ of the \l{PathView::onPath}{PathView.onPath} attached property to ensure that
+ the highlight is hidden when flicked away from the path.
+
+ \qml
+ Component {
+ Rectangle {
+ visible: PathView.onPath
+ // ...
+ }
+ }
+ \endqml
+
+ \sa highlightItem, highlightRangeMode
+*/
+
QDeclarativeComponent *QSGPathView::highlight() const
{
Q_D(const QSGPathView);
}
}
+/*!
+ \qmlproperty Item QtQuick2::PathView::highlightItem
+
+ \c highlightItem holds the highlight item, which was created
+ from the \l highlight component.
+
+ \sa highlight
+*/
QSGItem *QSGPathView::highlightItem()
{
Q_D(const QSGPathView);
return d->highlightItem;
}
-
+/*!
+ \qmlproperty real QtQuick2::PathView::preferredHighlightBegin
+ \qmlproperty real QtQuick2::PathView::preferredHighlightEnd
+ \qmlproperty enumeration QtQuick2::PathView::highlightRangeMode
+
+ These properties set the preferred range of the highlight (current item)
+ within the view. The preferred values must be in the range 0.0-1.0.
+
+ If highlightRangeMode is set to \e PathView.NoHighlightRange
+
+ If highlightRangeMode is set to \e PathView.ApplyRange the view will
+ attempt to maintain the highlight within the range, however
+ the highlight can move outside of the range at the ends of the path
+ or due to a mouse interaction.
+
+ If highlightRangeMode is set to \e PathView.StrictlyEnforceRange the highlight will never
+ move outside of the range. This means that the current item will change
+ if a keyboard or mouse action would cause the highlight to move
+ outside of the range.
+
+ Note that this is the correct way to influence where the
+ current item ends up when the view moves. For example, if you want the
+ currently selected item to be in the middle of the path, then set the
+ highlight range to be 0.5,0.5 and highlightRangeMode to PathView.StrictlyEnforceRange.
+ Then, when the path scrolls,
+ the currently selected item will be the item at that position. This also applies to
+ when the currently selected item changes - it will scroll to within the preferred
+ highlight range. Furthermore, the behaviour of the current item index will occur
+ whether or not a highlight exists.
+
+ The default value is \e PathView.StrictlyEnforceRange.
+
+ Note that a valid range requires preferredHighlightEnd to be greater
+ than or equal to preferredHighlightBegin.
+*/
qreal QSGPathView::preferredHighlightBegin() const
{
Q_D(const QSGPathView);
emit highlightRangeModeChanged();
}
+/*!
+ \qmlproperty int QtQuick2::PathView::highlightMoveDuration
+ This property holds the move animation duration of the highlight delegate.
+
+ If the highlightRangeMode is StrictlyEnforceRange then this property
+ determines the speed that the items move along the path.
+
+ The default value for the duration is 300ms.
+*/
int QSGPathView::highlightMoveDuration() const
{
Q_D(const QSGPathView);
emit highlightMoveDurationChanged();
}
+/*!
+ \qmlproperty real QtQuick2::PathView::dragMargin
+ This property holds the maximum distance from the path that initiate mouse dragging.
+
+ By default the path can only be dragged by clicking on an item. If
+ dragMargin is greater than zero, a drag can be initiated by clicking
+ within dragMargin pixels of the path.
+*/
qreal QSGPathView::dragMargin() const
{
Q_D(const QSGPathView);
emit dragMarginChanged();
}
+/*!
+ \qmlproperty real QtQuick2::PathView::flickDeceleration
+ This property holds the rate at which a flick will decelerate.
+
+ The default is 100.
+*/
qreal QSGPathView::flickDeceleration() const
{
Q_D(const QSGPathView);
emit flickDecelerationChanged();
}
+/*!
+ \qmlproperty bool QtQuick2::PathView::interactive
+
+ A user cannot drag or flick a PathView that is not interactive.
+
+ This property is useful for temporarily disabling flicking. This allows
+ special interaction with PathView's children.
+*/
bool QSGPathView::isInteractive() const
{
Q_D(const QSGPathView);
}
}
+/*!
+ \qmlproperty bool QtQuick2::PathView::moving
+
+ This property holds whether the view is currently moving
+ due to the user either dragging or flicking the view.
+*/
bool QSGPathView::isMoving() const
{
Q_D(const QSGPathView);
return d->moving;
}
+/*!
+ \qmlproperty bool QtQuick2::PathView::flicking
+
+ This property holds whether the view is currently moving
+ due to the user flicking the view.
+*/
bool QSGPathView::isFlicking() const
{
Q_D(const QSGPathView);
return d->flicking;
}
+/*!
+ \qmlsignal QtQuick2::PathView::onMovementStarted()
+
+ This handler is called when the view begins moving due to user
+ interaction.
+*/
+
+/*!
+ \qmlsignal QtQuick2::PathView::onMovementEnded()
+
+ This handler is called when the view stops moving due to user
+ interaction. If a flick was generated, this handler will
+ be triggered once the flick stops. If a flick was not
+ generated, the handler will be triggered when the
+ user stops dragging - i.e. a mouse or touch release.
+*/
+
+/*!
+ \qmlsignal QtQuick2::PathView::onFlickStarted()
+
+ This handler is called when the view is flicked. A flick
+ starts from the point that the mouse or touch is released,
+ while still in motion.
+*/
+
+/*!
+ \qmlsignal QtQuick2::PathView::onFlickEnded()
+
+ This handler is called when the view stops moving due to a flick.
+*/
+
+/*!
+ \qmlproperty Component QtQuick2::PathView::delegate
+
+ The delegate provides a template defining each item instantiated by the view.
+ The index is exposed as an accessible \c index property. Properties of the
+ model are also available depending upon the type of \l {qmlmodels}{Data Model}.
+
+ The number of elements in the delegate has a direct effect on the
+ flicking performance of the view when pathItemCount is specified. If at all possible, place functionality
+ that is not needed for the normal display of the delegate in a \l Loader which
+ can load additional elements when needed.
+
+ Note that the PathView will layout the items based on the size of the root
+ item in the delegate.
+
+ Here is an example delegate:
+ \snippet doc/src/snippets/declarative/pathview/pathview.qml 1
+*/
QDeclarativeComponent *QSGPathView::delegate() const
{
Q_D(const QSGPathView);
}
}
+/*!
+ \qmlproperty int QtQuick2::PathView::pathItemCount
+ This property holds the number of items visible on the path at any one time.
+*/
int QSGPathView::pathItemCount() const
{
Q_D(const QSGPathView);
QT_BEGIN_NAMESPACE
+/*!
+ \qmlclass PinchEvent QSGPinchEvent
+ \inqmlmodule QtQuick 2
+ \ingroup qml-event-elements
+ \brief The PinchEvent object provides information about a pinch event.
+
+ \bold {The PinchEvent element was added in QtQuick 1.1}
+
+ The \c center, \c startCenter, \c previousCenter properties provide the center position between the two touch points.
+
+ The \c scale and \c previousScale properties provide the scale factor.
+
+ The \c angle, \c previousAngle and \c rotation properties provide the angle between the two points and the amount of rotation.
+
+ The \c point1, \c point2, \c startPoint1, \c startPoint2 properties provide the positions of the touch points.
+
+ The \c accepted property may be set to false in the \c onPinchStarted handler if the gesture should not
+ be handled.
+
+ \sa PinchArea
+*/
+
+/*!
+ \qmlproperty QPointF QtQuick2::PinchEvent::center
+ \qmlproperty QPointF QtQuick2::PinchEvent::startCenter
+ \qmlproperty QPointF QtQuick2::PinchEvent::previousCenter
+
+ These properties hold the position of the center point between the two touch points.
+
+ \list
+ \o \c center is the current center point
+ \o \c previousCenter is the center point of the previous event.
+ \o \c startCenter is the center point when the gesture began
+ \endlist
+*/
+
+/*!
+ \qmlproperty real QtQuick2::PinchEvent::scale
+ \qmlproperty real QtQuick2::PinchEvent::previousScale
+
+ These properties hold the scale factor determined by the change in distance between the two touch points.
+
+ \list
+ \o \c scale is the current scale factor.
+ \o \c previousScale is the scale factor of the previous event.
+ \endlist
+
+ When a pinch gesture is started, the scale is 1.0.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::PinchEvent::angle
+ \qmlproperty real QtQuick2::PinchEvent::previousAngle
+ \qmlproperty real QtQuick2::PinchEvent::rotation
+
+ These properties hold the angle between the two touch points.
+
+ \list
+ \o \c angle is the current angle between the two points in the range -180 to 180.
+ \o \c previousAngle is the angle of the previous event.
+ \o \c rotation is the total rotation since the pinch gesture started.
+ \endlist
+
+ When a pinch gesture is started, the rotation is 0.0.
+*/
+
+/*!
+ \qmlproperty QPointF QtQuick2::PinchEvent::point1
+ \qmlproperty QPointF QtQuick2::PinchEvent::startPoint1
+ \qmlproperty QPointF QtQuick2::PinchEvent::point2
+ \qmlproperty QPointF QtQuick2::PinchEvent::startPoint2
+
+ These properties provide the actual touch points generating the pinch.
+
+ \list
+ \o \c point1 and \c point2 hold the current positions of the points.
+ \o \c startPoint1 and \c startPoint2 hold the positions of the points when the second point was touched.
+ \endlist
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::PinchEvent::accepted
+
+ Setting this property to false in the \c PinchArea::onPinchStarted handler
+ will result in no further pinch events being generated, and the gesture
+ ignored.
+*/
+
+/*!
+ \qmlproperty int QtQuick2::PinchEvent::pointCount
+
+ Holds the number of points currently touched. The PinchArea will not react
+ until two touch points have initited a gesture, but will remain active until
+ all touch points have been released.
+*/
+
QSGPinch::QSGPinch()
: m_target(0), m_minScale(1.0), m_maxScale(1.0)
, m_minRotation(0.0), m_maxRotation(0.0)
delete pinch;
}
+/*!
+ \qmlclass PinchArea QSGPinchArea
+ \inqmlmodule QtQuick 2
+ \brief The PinchArea item enables simple pinch gesture handling.
+ \inherits Item
+
+ \bold {The PinchArea element was added in QtQuick 1.1}
+
+ A PinchArea is an invisible item that is typically used in conjunction with
+ a visible item in order to provide pinch gesture handling for that item.
+
+ The \l enabled property is used to enable and disable pinch handling for
+ the proxied item. When disabled, the pinch area becomes transparent to
+ mouse/touch events.
+
+ PinchArea can be used in two ways:
+
+ \list
+ \o setting a \c pinch.target to provide automatic interaction with an element
+ \o using the onPinchStarted, onPinchUpdated and onPinchFinished handlers
+ \endlist
+
+ \sa PinchEvent
+*/
+
+/*!
+ \qmlsignal QtQuick2::PinchArea::onPinchStarted()
+
+ This handler is called when the pinch area detects that a pinch gesture has started.
+
+ The \l {PinchEvent}{pinch} parameter provides information about the pinch gesture,
+ including the scale, center and angle of the pinch.
+
+ To ignore this gesture set the \c pinch.accepted property to false. The gesture
+ will be cancelled and no further events will be sent.
+*/
+
+/*!
+ \qmlsignal QtQuick2::PinchArea::onPinchUpdated()
+
+ This handler is called when the pinch area detects that a pinch gesture has changed.
+
+ The \l {PinchEvent}{pinch} parameter provides information about the pinch gesture,
+ including the scale, center and angle of the pinch.
+*/
+
+/*!
+ \qmlsignal QtQuick2::PinchArea::onPinchFinished()
+
+ This handler is called when the pinch area detects that a pinch gesture has finished.
+
+ The \l {PinchEvent}{pinch} parameter provides information about the pinch gesture,
+ including the scale, center and angle of the pinch.
+*/
+
+
+/*!
+ \qmlproperty Item QtQuick2::PinchArea::pinch.target
+ \qmlproperty bool QtQuick2::PinchArea::pinch.active
+ \qmlproperty real QtQuick2::PinchArea::pinch.minimumScale
+ \qmlproperty real QtQuick2::PinchArea::pinch.maximumScale
+ \qmlproperty real QtQuick2::PinchArea::pinch.minimumRotation
+ \qmlproperty real QtQuick2::PinchArea::pinch.maximumRotation
+ \qmlproperty enumeration QtQuick2::PinchArea::pinch.dragAxis
+ \qmlproperty real QtQuick2::PinchArea::pinch.minimumX
+ \qmlproperty real QtQuick2::PinchArea::pinch.maximumX
+ \qmlproperty real QtQuick2::PinchArea::pinch.minimumY
+ \qmlproperty real QtQuick2::PinchArea::pinch.maximumY
+
+ \c pinch provides a convenient way to make an item react to pinch gestures.
+
+ \list
+ \i \c pinch.target specifies the id of the item to drag.
+ \i \c pinch.active specifies if the target item is currently being dragged.
+ \i \c pinch.minimumScale and \c pinch.maximumScale limit the range of the Item::scale property.
+ \i \c pinch.minimumRotation and \c pinch.maximumRotation limit the range of the Item::rotation property.
+ \i \c pinch.dragAxis specifies whether dragging in not allowed (\c Pinch.NoDrag), can be done horizontally (\c Pinch.XAxis), vertically (\c Pinch.YAxis), or both (\c Pinch.XandYAxis)
+ \i \c pinch.minimum and \c pinch.maximum limit how far the target can be dragged along the corresponding axes.
+ \endlist
+*/
+
QSGPinchArea::QSGPinchArea(QSGItem *parent)
: QSGItem(*(new QSGPinchAreaPrivate), parent)
{
QSGPinchArea::~QSGPinchArea()
{
}
+/*!
+ \qmlproperty bool QtQuick2::PinchArea::enabled
+ This property holds whether the item accepts pinch gestures.
+ This property defaults to true.
+*/
bool QSGPinchArea::isEnabled() const
{
Q_D(const QSGPinchArea);
Q_D(QSGBasePositioner);
d->init(at);
}
+/*!
+ \internal
+ \class QSGBasePositioner
+ \brief The QSGBasePositioner class provides a base for QSGGraphics layouts.
+
+ To create a QSGGraphics Positioner, simply subclass QSGBasePositioner and implement
+ doLayout(), which is automatically called when the layout might need
+ updating. In doLayout() use the setX and setY functions from QSGBasePositioner, and the
+ base class will apply the positions along with the appropriate transitions. The items to
+ position are provided in order as the protected member positionedItems.
+
+ You also need to set a PositionerType, to declare whether you are positioning the x, y or both
+ for the child items. Depending on the chosen type, only x or y changes will be applied.
+
+ Note that the subclass is responsible for adding the spacing in between items.
+*/
QSGBasePositioner::QSGBasePositioner(QSGBasePositionerPrivate &dd, PositionerType at, QSGItem *parent)
: QSGImplicitSizeItem(dd, parent)
d->moveActions.clear();
}
+/*!
+ \qmlclass Column QSGColumn
+ \inqmlmodule QtQuick 2
+ \ingroup qml-positioning-elements
+ \brief The Column item arranges its children vertically.
+ \inherits Item
+
+ The Column item positions its child items so that they are vertically
+ aligned and not overlapping.
+
+ Spacing between items can be added using the \l spacing property.
+ Transitions can be used for cases where items managed by a Column are
+ added or moved. These are stored in the \l add and \l move properties
+ respectively.
+
+ See \l{Using QML Positioner and Repeater Items} for more details about this item and other
+ related items.
+
+ \section1 Example Usage
+
+ The following example positions differently shaped rectangles using a Column
+ item.
+
+ \image verticalpositioner_example.png
+
+ \snippet doc/src/snippets/declarative/column/vertical-positioner.qml document
+
+ \section1 Using Transitions
+
+ Transitions can be used to animate items that are added to, moved within,
+ or removed from a Column item. The \l add and \l move properties can be set to
+ the transitions that will be applied when items are added to, removed from,
+ or re-positioned within a Column item.
+
+ The use of transitions with positioners is described in more detail in the
+ \l{Using QML Positioner and Repeater Items#Using Transitions}{Using QML
+ Positioner and Repeater Items} document.
+
+ \image verticalpositioner_transition.gif
+
+ \qml
+ Column {
+ spacing: 2
+ add: Transition {
+ // Define an animation for adding a new item...
+ }
+ move: Transition {
+ // Define an animation for moving items within the column...
+ }
+ // ...
+ }
+ \endqml
+
+ \section1 Limitations
+
+ Note that the positioner assumes that the x and y positions of its children
+ will not change. If you manually change the x or y properties in script, bind
+ the x or y properties, use anchors on a child of a positioner, or have the
+ height of a child depend on the position of a child, then the
+ positioner may exhibit strange behavior. If you need to perform any of these
+ actions, consider positioning the items without the use of a Column.
+
+ Items with a width or height of 0 will not be positioned.
+
+ \sa Row, Grid, Flow, {declarative/positioners}{Positioners example}
+*/
+/*!
+ \qmlproperty Transition QtQuick2::Column::add
+
+ This property holds the transition to be applied when adding an
+ item to the positioner. The transition will only be applied to the
+ added item(s). Positioner transitions will only affect the
+ position (x, y) of items.
+
+ For a positioner, adding an item can mean that either the object
+ has been created or reparented, and thus is now a child or the
+ positioner, or that the object has had its opacity increased from
+ zero, and thus is now visible.
+
+ \sa move
+*/
+/*!
+ \qmlproperty Transition QtQuick2::Column::move
+
+ This property holds the transition to apply when moving an item
+ within the positioner. Positioner transitions will only affect
+ the position (x, y) of items.
+
+ This transition can be performed when other items are added or removed
+ from the positioner, or when items resize themselves.
+
+ \image positioner-move.gif
+
+ \qml
+ Column {
+ move: Transition {
+ NumberAnimation {
+ properties: "y"
+ duration: 1000
+ }
+ }
+ }
+ \endqml
+
+ \sa add, {declarative/positioners}{Positioners example}
+*/
+/*!
+ \qmlproperty int QtQuick2::Column::spacing
+
+ The spacing is the amount in pixels left empty between adjacent
+ items. The default spacing is 0.
+
+ \sa Grid::spacing
+*/
QSGColumn::QSGColumn(QSGItem *parent)
: QSGBasePositioner(Vertical, parent)
{
qmlInfo(this) << "Cannot specify top, bottom, verticalCenter, fill or centerIn anchors for items inside Column";
}
}
+/*!
+ \qmlclass Row QSGRow
+ \inqmlmodule QtQuick 2
+ \ingroup qml-positioning-elements
+ \brief The Row item arranges its children horizontally.
+ \inherits Item
+
+ The Row item positions its child items so that they are horizontally
+ aligned and not overlapping.
+
+ Use \l spacing to set the spacing between items in a Row, and use the
+ \l add and \l move properties to set the transitions that should be applied
+ when items are added to, removed from, or re-positioned within the Row.
+
+ See \l{Using QML Positioner and Repeater Items} for more details about this item and other
+ related items.
+
+ \section1 Example Usage
+
+ The following example lays out differently shaped rectangles using a Row.
+
+ \image horizontalpositioner_example.png
+
+ \snippet doc/src/snippets/declarative/row/row.qml document
+
+ \section1 Using Transitions
+
+ Transitions can be used to animate items that are added to, moved within,
+ or removed from a Grid item. The \l add and \l move properties can be set to
+ the transitions that will be applied when items are added to, removed from,
+ or re-positioned within a Row item.
+
+ \section1 Limitations
+
+ Note that the positioner assumes that the x and y positions of its children
+ will not change. If you manually change the x or y properties in script, bind
+ the x or y properties, use anchors on a child of a positioner, or have the
+ width of a child depend on the position of a child, then the
+ positioner may exhibit strange behaviour. If you need to perform any of these
+ actions, consider positioning the items without the use of a Row.
+
+ Items with a width or height of 0 will not be positioned.
+
+ \sa Column, Grid, Flow, {declarative/positioners}{Positioners example}
+*/
+/*!
+ \qmlproperty Transition QtQuick2::Row::add
+
+ This property holds the transition to be applied when adding an
+ item to the positioner. The transition will only be applied to the
+ added item(s). Positioner transitions will only affect the
+ position (x, y) of items.
+
+ For a positioner, adding an item can mean that either the object
+ has been created or reparented, and thus is now a child or the
+ positioner, or that the object has had its opacity increased from
+ zero, and thus is now visible.
+
+ \sa move
+*/
+/*!
+ \qmlproperty Transition QtQuick2::Row::move
+
+ This property holds the transition to be applied when moving an
+ item within the positioner. Positioner transitions will only affect
+ the position (x, y) of items.
+
+ This transition can be performed when other items are added or removed
+ from the positioner, or when items resize themselves.
+
+ \qml
+ Row {
+ id: positioner
+ move: Transition {
+ NumberAnimation {
+ properties: "x"
+ duration: 1000
+ }
+ }
+ }
+ \endqml
+
+ \sa add, {declarative/positioners}{Positioners example}
+*/
+/*!
+ \qmlproperty int QtQuick2::Row::spacing
+
+ The spacing is the amount in pixels left empty between adjacent
+ items. The default spacing is 0.
+
+ \sa Grid::spacing
+*/
QSGRow::QSGRow(QSGItem *parent)
: QSGBasePositioner(Horizontal, parent)
{
}
+/*!
+ \qmlproperty enumeration QtQuick2::Row::layoutDirection
+
+ This property holds the layoutDirection of the row.
+
+ Possible values:
+
+ \list
+ \o Qt.LeftToRight (default) - Items are laid out from left to right. If the width of the row is explicitly set,
+ the left anchor remains to the left of the row.
+ \o Qt.RightToLeft - Items are laid out from right to left. If the width of the row is explicitly set,
+ the right anchor remains to the right of the row.
+ \endlist
+
+ \sa Grid::layoutDirection, Flow::layoutDirection, {declarative/righttoleft/layoutdirection}{Layout directions example}
+*/
Qt::LayoutDirection QSGRow::layoutDirection() const
{
emit effectiveLayoutDirectionChanged();
}
}
+/*!
+ \qmlproperty enumeration QtQuick2::Row::effectiveLayoutDirection
+ This property holds the effective layout direction of the row positioner.
+
+ When using the attached property \l {LayoutMirroring::enabled}{LayoutMirroring::enabled} for locale layouts,
+ the visual layout direction of the row positioner will be mirrored. However, the
+ property \l {Row::layoutDirection}{layoutDirection} will remain unchanged.
+
+ \sa Row::layoutDirection, {LayoutMirroring}{LayoutMirroring}
+*/
Qt::LayoutDirection QSGRow::effectiveLayoutDirection() const
{
qmlInfo(this) << "Cannot specify left, right, horizontalCenter, fill or centerIn anchors for items inside Row";
}
+/*!
+ \qmlclass Grid QSGGrid
+ \inqmlmodule QtQuick 2
+ \ingroup qml-positioning-elements
+ \brief The Grid item positions its children in a grid.
+ \inherits Item
+
+ The Grid item positions its child items so that they are
+ aligned in a grid and are not overlapping.
+
+ The grid positioner calculates a grid of rectangular cells of sufficient
+ size to hold all items, placing the items in the cells, from left to right
+ and top to bottom. Each item is positioned in the top-left corner of its
+ cell with position (0, 0).
+
+ A Grid defaults to four columns, and as many rows as are necessary to
+ fit all child items. The number of rows and columns can be constrained
+ by setting the \l rows and \l columns properties.
+
+ Spacing can be added between child items by setting the \l spacing
+ property. The amount of spacing applied will be the same in the
+ horizontal and vertical directions.
+
+ See \l{Using QML Positioner and Repeater Items} for more details about this item and other
+ related items.
+
+ \section1 Example Usage
+
+ The following example demonstrates this.
+
+ \image gridLayout_example.png
+
+ \snippet doc/src/snippets/declarative/grid/grid.qml document
+
+ \section1 Using Transitions
+
+ Transitions can be used to animate items that are added to, moved within,
+ or removed from a Grid item. The \l add and \l move properties can be set to
+ the transitions that will be applied when items are added to, removed from,
+ or re-positioned within a Grid item.
+
+ \section1 Limitations
+
+ Note that the positioner assumes that the x and y positions of its children
+ will not change. If you manually change the x or y properties in script, bind
+ the x or y properties, use anchors on a child of a positioner, or have the
+ width or height of a child depend on the position of a child, then the
+ positioner may exhibit strange behaviour. If you need to perform any of these
+ actions, consider positioning the items without the use of a Grid.
+
+ Items with a width or height of 0 will not be positioned.
+
+ \sa Flow, Row, Column, {declarative/positioners}{Positioners example}
+*/
+/*!
+ \qmlproperty Transition QtQuick2::Grid::add
+
+ This property holds the transition to be applied when adding an
+ item to the positioner. The transition will only be applied to the
+ added item(s). Positioner transitions will only affect the
+ position (x, y) of items.
+
+ For a positioner, adding an item can mean that either the object
+ has been created or reparented, and thus is now a child or the
+ positioner, or that the object has had its opacity increased from
+ zero, and thus is now visible.
+
+ \sa move
+*/
+/*!
+ \qmlproperty Transition QtQuick2::Grid::move
+
+ This property holds the transition to be applied when moving an
+ item within the positioner. Positioner transitions will only affect
+ the position (x, y) of items.
+
+ This transition can be performed when other items are added or removed
+ from the positioner, or when items resize themselves.
+
+ \qml
+ Grid {
+ move: Transition {
+ NumberAnimation {
+ properties: "x,y"
+ duration: 1000
+ }
+ }
+ }
+ \endqml
+
+ \sa add, {declarative/positioners}{Positioners example}
+*/
+/*!
+ \qmlproperty int QtQuick2::Grid::spacing
+
+ The spacing is the amount in pixels left empty between adjacent
+ items. The default spacing is 0.
+
+ The below example places a Grid containing a red, a blue and a
+ green rectangle on a gray background. The area the grid positioner
+ occupies is colored white. The positioner on the left has the
+ no spacing (the default), and the positioner on the right has
+ a spacing of 6.
+
+ \inlineimage qml-grid-no-spacing.png
+ \inlineimage qml-grid-spacing.png
+
+ \sa rows, columns
+*/
QSGGrid::QSGGrid(QSGItem *parent) :
QSGBasePositioner(Both, parent), m_rows(-1), m_columns(-1), m_flow(LeftToRight)
{
}
+/*!
+ \qmlproperty int QtQuick2::Grid::columns
+
+ This property holds the number of columns in the grid. The default
+ number of columns is 4.
+
+ If the grid does not have enough items to fill the specified
+ number of columns, some columns will be of zero width.
+*/
+
+/*!
+ \qmlproperty int QtQuick2::Grid::rows
+ This property holds the number of rows in the grid.
+
+ If the grid does not have enough items to fill the specified
+ number of rows, some rows will be of zero width.
+*/
+
void QSGGrid::setColumns(const int columns)
{
if (columns == m_columns)
emit rowsChanged();
}
+/*!
+ \qmlproperty enumeration QtQuick2::Grid::flow
+ This property holds the flow of the layout.
+
+ Possible values are:
+
+ \list
+ \o Grid.LeftToRight (default) - Items are positioned next to
+ each other in the \l layoutDirection, then wrapped to the next line.
+ \o Grid.TopToBottom - Items are positioned next to each
+ other from top to bottom, then wrapped to the next column.
+ \endlist
+*/
QSGGrid::Flow QSGGrid::flow() const
{
return m_flow;
}
}
+/*!
+ \qmlproperty enumeration QtQuick2::Grid::layoutDirection
+
+ This property holds the layout direction of the layout.
+
+ Possible values are:
+
+ \list
+ \o Qt.LeftToRight (default) - Items are positioned from the top to bottom,
+ and left to right. The flow direction is dependent on the
+ \l Grid::flow property.
+ \o Qt.RightToLeft - Items are positioned from the top to bottom,
+ and right to left. The flow direction is dependent on the
+ \l Grid::flow property.
+ \endlist
+
+ \sa Flow::layoutDirection, Row::layoutDirection, {declarative/righttoleft/layoutdirection}{Layout directions example}
+*/
Qt::LayoutDirection QSGGrid::layoutDirection() const
{
return QSGBasePositionerPrivate::getLayoutDirection(this);
}
}
+/*!
+ \qmlproperty enumeration QtQuick2::Grid::effectiveLayoutDirection
+ This property holds the effective layout direction of the grid positioner.
+
+ When using the attached property \l {LayoutMirroring::enabled}{LayoutMirroring::enabled} for locale layouts,
+ the visual layout direction of the grid positioner will be mirrored. However, the
+ property \l {Grid::layoutDirection}{layoutDirection} will remain unchanged.
+
+ \sa Grid::layoutDirection, {LayoutMirroring}{LayoutMirroring}
+*/
Qt::LayoutDirection QSGGrid::effectiveLayoutDirection() const
{
return QSGBasePositionerPrivate::getEffectiveLayoutDirection(this);
qmlInfo(this) << "Cannot specify anchors for items inside Grid";
}
+/*!
+ \qmlclass Flow QSGFlow
+ \inqmlmodule QtQuick 2
+ \ingroup qml-positioning-elements
+ \brief The Flow item arranges its children side by side, wrapping as necessary.
+ \inherits Item
+
+ The Flow item positions its child items like words on a page, wrapping them
+ to create rows or columns of items that do not overlap.
+
+ Spacing between items can be added using the \l spacing property.
+ Transitions can be used for cases where items managed by a Column are
+ added or moved. These are stored in the \l add and \l move properties
+ respectively.
+
+ See \l{Using QML Positioner and Repeater Items} for more details about this item and other
+ related items.
+
+ \section1 Example Usage
+
+ The following example positions \l Text items within a parent item using
+ a Flow item.
+
+ \image qml-flow-snippet.png
+
+ \snippet doc/src/snippets/declarative/flow.qml flow item
+
+ \section1 Using Transitions
+
+ Transitions can be used to animate items that are added to, moved within,
+ or removed from a Flow item. The \l add and \l move properties can be set to
+ the transitions that will be applied when items are added to, removed from,
+ or re-positioned within a Flow item.
+
+ The use of transitions with positioners is described in more detail in the
+ \l{Using QML Positioner and Repeater Items#Using Transitions}{Using QML
+ Positioner and Repeater Items} document.
+
+ \section1 Limitations
+
+ Note that the positioner assumes that the x and y positions of its children
+ will not change. If you manually change the x or y properties in script, bind
+ the x or y properties, use anchors on a child of a positioner, or have the
+ width or height of a child depend on the position of a child, then the
+ positioner may exhibit strange behaviour. If you need to perform any of these
+ actions, consider positioning the items without the use of a Flow.
+
+ Items with a width or height of 0 will not be positioned.
+
+ \sa Column, Row, Grid, {declarative/positioners}{Positioners example}
+*/
+/*!
+ \qmlproperty Transition QtQuick2::Flow::add
+
+ This property holds the transition to be applied when adding an
+ item to the positioner. The transition will only be applied to the
+ added item(s). Positioner transitions will only affect the
+ position (x, y) of items.
+
+ For a positioner, adding an item can mean that either the object
+ has been created or reparented, and thus is now a child or the
+ positioner, or that the object has had its opacity increased from
+ zero, and thus is now visible.
+
+ \sa move
+*/
+/*!
+ \qmlproperty Transition QtQuick2::Flow::move
+
+ This property holds the transition to be applied when moving an
+ item within the positioner. Positioner transitions will only affect
+ the position (x, y) of items.
+
+ This transition can be performed when other items are added or removed
+ from the positioner, or when items resize themselves.
+
+ \qml
+ Flow {
+ id: positioner
+ move: Transition {
+ NumberAnimation {
+ properties: "x,y"
+ ease: "easeOutBounce"
+ }
+ }
+ }
+ \endqml
+
+ \sa add, {declarative/positioners}{Positioners example}
+*/
+/*!
+ \qmlproperty int QtQuick2::Flow::spacing
+
+ spacing is the amount in pixels left empty between each adjacent
+ item, and defaults to 0.
+
+ \sa Grid::spacing
+*/
+
class QSGFlowPrivate : public QSGBasePositionerPrivate
{
Q_DECLARE_PUBLIC(QSGFlow)
d->addItemChangeListener(d, QSGItemPrivate::Geometry);
}
+/*!
+ \qmlproperty enumeration QtQuick2::Flow::flow
+ This property holds the flow of the layout.
+
+ Possible values are:
+
+ \list
+ \o Flow.LeftToRight (default) - Items are positioned next to
+ to each other according to the \l layoutDirection until the width of the Flow
+ is exceeded, then wrapped to the next line.
+ \o Flow.TopToBottom - Items are positioned next to each
+ other from top to bottom until the height of the Flow is exceeded,
+ then wrapped to the next column.
+ \endlist
+*/
QSGFlow::Flow QSGFlow::flow() const
{
Q_D(const QSGFlow);
}
}
+/*!
+ \qmlproperty enumeration QtQuick2::Flow::layoutDirection
+
+ This property holds the layout direction of the layout.
+
+ Possible values are:
+
+ \list
+ \o Qt.LeftToRight (default) - Items are positioned from the top to bottom,
+ and left to right. The flow direction is dependent on the
+ \l Flow::flow property.
+ \o Qt.RightToLeft - Items are positioned from the top to bottom,
+ and right to left. The flow direction is dependent on the
+ \l Flow::flow property.
+ \endlist
+
+ \sa Grid::layoutDirection, Row::layoutDirection, {declarative/righttoleft/layoutdirection}{Layout directions example}
+*/
+
Qt::LayoutDirection QSGFlow::layoutDirection() const
{
Q_D(const QSGFlow);
}
}
+/*!
+ \qmlproperty enumeration QtQuick2::Flow::effectiveLayoutDirection
+ This property holds the effective layout direction of the flow positioner.
+
+ When using the attached property \l {LayoutMirroring::enabled}{LayoutMirroring::enabled} for locale layouts,
+ the visual layout direction of the grid positioner will be mirrored. However, the
+ property \l {Flow::layoutDirection}{layoutDirection} will remain unchanged.
+
+ \sa Flow::layoutDirection, {LayoutMirroring}{LayoutMirroring}
+*/
+
Qt::LayoutDirection QSGFlow::effectiveLayoutDirection() const
{
return QSGBasePositionerPrivate::getEffectiveLayoutDirection(this);
QT_BEGIN_NAMESPACE
// XXX todo - should we change rectangle to draw entirely within its width/height?
+/*!
+ \internal
+ \class QSGPen
+ \brief The QSGPen class provides a pen used for drawing rectangle borders on a QSGView.
+
+ By default, the pen is invalid and nothing is drawn. You must either set a color (then the default
+ width is 1) or a width (then the default color is black).
+
+ A width of 1 indicates is a single-pixel line on the border of the item being painted.
+
+ Example:
+ \qml
+ Rectangle {
+ border.width: 2
+ border.color: "red"
+ }
+ \endqml
+*/
QSGPen::QSGPen(QObject *parent)
: QObject(parent)
}
qreal QSGPen::width() const
-{
+{
return m_width;
}
emit penChanged();
}
-QColor QSGPen::color() const
-{
- return m_color;
+QColor QSGPen::color() const
+{
+ return m_color;
}
void QSGPen::setColor(const QColor &c)
}
bool QSGPen::isValid() const
-{
+{
return m_valid;
}
-QSGGradientStop::QSGGradientStop(QObject *parent)
+/*!
+ \qmlclass GradientStop QSGGradientStop
+ \inqmlmodule QtQuick 2
+ \ingroup qml-basic-visual-elements
+ \brief The GradientStop item defines the color at a position in a Gradient.
+
+ \sa Gradient
+*/
+
+/*!
+ \qmlproperty real QtQuick2::GradientStop::position
+ \qmlproperty color QtQuick2::GradientStop::color
+
+ The position and color properties describe the color used at a given
+ position in a gradient, as represented by a gradient stop.
+
+ The default position is 0.0; the default color is black.
+
+ \sa Gradient
+*/
+QSGGradientStop::QSGGradientStop(QObject *parent)
: QObject(parent)
{
}
-qreal QSGGradientStop::position() const
+qreal QSGGradientStop::position() const
{
- return m_position;
+ return m_position;
}
-void QSGGradientStop::setPosition(qreal position)
+void QSGGradientStop::setPosition(qreal position)
{
- m_position = position; updateGradient();
+ m_position = position; updateGradient();
}
-QColor QSGGradientStop::color() const
+QColor QSGGradientStop::color() const
{
- return m_color;
+ return m_color;
}
-void QSGGradientStop::setColor(const QColor &color)
+void QSGGradientStop::setColor(const QColor &color)
{
- m_color = color; updateGradient();
+ m_color = color; updateGradient();
}
void QSGGradientStop::updateGradient()
grad->doUpdate();
}
-QSGGradient::QSGGradient(QObject *parent)
-: QObject(parent), m_gradient(0)
+/*!
+ \qmlclass Gradient QSGGradient
+ \inqmlmodule QtQuick 2
+ \ingroup qml-basic-visual-elements
+ \brief The Gradient item defines a gradient fill.
+
+ A gradient is defined by two or more colors, which will be blended seamlessly.
+
+ The colors are specified as a set of GradientStop child items, each of
+ which defines a position on the gradient from 0.0 to 1.0 and a color.
+ The position of each GradientStop is defined by setting its
+ \l{GradientStop::}{position} property; its color is defined using its
+ \l{GradientStop::}{color} property.
+
+ A gradient without any gradient stops is rendered as a solid white fill.
+
+ Note that this item is not a visual representation of a gradient. To display a
+ gradient, use a visual element (like \l Rectangle) which supports the use
+ of gradients.
+
+ \section1 Example Usage
+
+ \div {class="float-right"}
+ \inlineimage qml-gradient.png
+ \enddiv
+
+ The following example declares a \l Rectangle item with a gradient starting
+ with red, blending to yellow at one third of the height of the rectangle,
+ and ending with green:
+
+ \snippet doc/src/snippets/declarative/gradient.qml code
+
+ \clearfloat
+ \section1 Performance and Limitations
+
+ Calculating gradients can be computationally expensive compared to the use
+ of solid color fills or images. Consider using gradients for static items
+ in a user interface.
+
+ In Qt 4.7, only vertical, linear gradients can be applied to items. If you
+ need to apply different orientations of gradients, a combination of rotation
+ and clipping will need to be applied to the relevant items. This can
+ introduce additional performance requirements for your application.
+
+ The use of animations involving gradient stops may not give the desired
+ result. An alternative way to animate gradients is to use pre-generated
+ images or SVG drawings containing gradients.
+
+ \sa GradientStop
+*/
+
+/*!
+ \qmlproperty list<GradientStop> QtQuick2::Gradient::stops
+ \default
+
+ This property holds the gradient stops describing the gradient.
+
+ By default, this property contains an empty list.
+
+ To set the gradient stops, define them as children of the Gradient element.
+*/
+QSGGradient::QSGGradient(QObject *parent)
+: QObject(parent), m_gradient(0)
{
}
-QSGGradient::~QSGGradient()
+QSGGradient::~QSGGradient()
{
- delete m_gradient;
+ delete m_gradient;
}
-QDeclarativeListProperty<QSGGradientStop> QSGGradient::stops()
+QDeclarativeListProperty<QSGGradientStop> QSGGradient::stops()
{
- return QDeclarativeListProperty<QSGGradientStop>(this, m_stops);
+ return QDeclarativeListProperty<QSGGradientStop>(this, m_stops);
}
const QGradient *QSGGradient::gradient() const
int QSGRectanglePrivate::doUpdateSlotIdx = -1;
+/*!
+ \qmlclass Rectangle QSGRectangle
+ \inqmlmodule QtQuick 2
+ \ingroup qml-basic-visual-elements
+ \brief The Rectangle item provides a filled rectangle with an optional border.
+ \inherits Item
+
+ Rectangle items are used to fill areas with solid color or gradients, and are
+ often used to hold other items.
+
+ \section1 Appearance
+
+ Each Rectangle item is painted using either a solid fill color, specified using
+ the \l color property, or a gradient, defined using a Gradient element and set
+ using the \l gradient property. If both a color and a gradient are specified,
+ the gradient is used.
+
+ You can add an optional border to a rectangle with its own color and thickness
+ by settting the \l border.color and \l border.width properties.
+
+ You can also create rounded rectangles using the \l radius property. Since this
+ introduces curved edges to the corners of a rectangle, it may be appropriate to
+ set the \l smooth property to improve its appearance.
+
+ \section1 Example Usage
+
+ \div {class="float-right"}
+ \inlineimage declarative-rect.png
+ \enddiv
+
+ The following example shows the effects of some of the common properties on a
+ Rectangle item, which in this case is used to create a square:
+
+ \snippet doc/src/snippets/declarative/rectangle/rectangle.qml document
+
+ \clearfloat
+ \section1 Performance
+
+ Using the \l smooth property improves the appearance of a rounded rectangle at
+ the cost of rendering performance. You should consider unsetting this property
+ for rectangles in motion, and only set it when they are stationary.
+
+ \sa Image
+*/
+
QSGRectangle::QSGRectangle(QSGItem *parent)
: QSGItem(*(new QSGRectanglePrivate), parent)
{
update();
}
+/*!
+ \qmlproperty int QtQuick2::Rectangle::border.width
+ \qmlproperty color QtQuick2::Rectangle::border.color
+
+ The width and color used to draw the border of the rectangle.
+
+ A width of 1 creates a thin line. For no line, use a width of 0 or a transparent color.
+
+ \note The width of the rectangle's border does not affect the geometry of the
+ rectangle itself or its position relative to other items if anchors are used.
+
+ If \c border.width is an odd number, the rectangle is painted at a half-pixel offset to retain
+ border smoothness. Also, the border is rendered evenly on either side of the
+ rectangle's boundaries, and the spare pixel is rendered to the right and below the
+ rectangle (as documented for QRect rendering). This can cause unintended effects if
+ \c border.width is 1 and the rectangle is \l{Item::clip}{clipped} by a parent item:
+
+ \div {class="float-right"}
+ \inlineimage rect-border-width.png
+ \enddiv
+
+ \snippet doc/src/snippets/declarative/rectangle/rect-border-width.qml 0
+
+ \clearfloat
+ Here, the innermost rectangle's border is clipped on the bottom and right edges by its
+ parent. To avoid this, the border width can be set to two instead of one.
+*/
QSGPen *QSGRectangle::border()
{
Q_D(QSGRectangle);
return d->getPen();
}
+/*!
+ \qmlproperty Gradient QtQuick2::Rectangle::gradient
+
+ The gradient to use to fill the rectangle.
+
+ This property allows for the construction of simple vertical gradients.
+ Other gradients may by formed by adding rotation to the rectangle.
+
+ \div {class="float-left"}
+ \inlineimage declarative-rect_gradient.png
+ \enddiv
+
+ \snippet doc/src/snippets/declarative/rectangle/rectangle-gradient.qml rectangles
+ \clearfloat
+
+ If both a gradient and a color are specified, the gradient will be used.
+
+ \sa Gradient, color
+*/
QSGGradient *QSGRectangle::gradient() const
{
Q_D(const QSGRectangle);
update();
}
+/*!
+ \qmlproperty real QtQuick2::Rectangle::radius
+ This property holds the corner radius used to draw a rounded rectangle.
+
+ If radius is non-zero, the rectangle will be painted as a rounded rectangle, otherwise it will be
+ painted as a normal rectangle. The same radius is used by all 4 corners; there is currently
+ no way to specify different radii for different corners.
+*/
qreal QSGRectangle::radius() const
{
Q_D(const QSGRectangle);
emit radiusChanged();
}
+/*!
+ \qmlproperty color QtQuick2::Rectangle::color
+ This property holds the color used to fill the rectangle.
+
+ The default color is white.
+
+ \div {class="float-right"}
+ \inlineimage rect-color.png
+ \enddiv
+
+ The following example shows rectangles with colors specified
+ using hexadecimal and named color notation:
+
+ \snippet doc/src/snippets/declarative/rectangle/rectangle-colors.qml rectangles
+
+ \clearfloat
+ If both a gradient and a color are specified, the gradient will be used.
+
+ \sa gradient
+*/
QColor QSGRectangle::color() const
{
Q_D(const QSGRectangle);
return rectangle;
}
+/*!
+ \qmlproperty bool QtQuick2::Rectangle::smooth
+
+ Set this property if you want the item to be smoothly scaled or
+ transformed. Smooth filtering gives better visual quality, but is slower. If
+ the item is displayed at its natural size, this property has no visual or
+ performance effect.
+
+ \note Generally scaling artifacts are only visible if the item is stationary on
+ the screen. A common pattern when animating an item is to disable smooth
+ filtering at the beginning of the animation and reenable it at the conclusion.
+
+ \image rect-smooth.png
+ On this image, smooth is turned off on the top half and on on the bottom half.
+*/
QRectF QSGRectangle::boundingRect() const
{
delete model;
}
+/*!
+ \qmlclass Repeater QSGRepeater
+ \inqmlmodule QtQuick 2
+ \ingroup qml-utility-elements
+ \inherits Item
+
+ \brief The Repeater element allows you to repeat an Item-based component using a model.
+
+ The Repeater element is used to create a large number of
+ similar items. Like other view elements, a Repeater has a \l model and a \l delegate:
+ for each entry in the model, the delegate is instantiated
+ in a context seeded with data from the model. A Repeater item is usually
+ enclosed in a positioner element such as \l Row or \l Column to visually
+ position the multiple delegate items created by the Repeater.
+
+ The following Repeater creates three instances of a \l Rectangle item within
+ a \l Row:
+
+ \snippet doc/src/snippets/declarative/repeaters/repeater.qml import
+ \codeline
+ \snippet doc/src/snippets/declarative/repeaters/repeater.qml simple
+
+ \image repeater-simple.png
+
+ A Repeater's \l model can be any of the supported \l {qmlmodels}{data models}.
+ Additionally, like delegates for other views, a Repeater delegate can access
+ its index within the repeater, as well as the model data relevant to the
+ delegate. See the \l delegate property documentation for details.
+
+ Items instantiated by the Repeater are inserted, in order, as
+ children of the Repeater's parent. The insertion starts immediately after
+ the repeater's position in its parent stacking list. This allows
+ a Repeater to be used inside a layout. For example, the following Repeater's
+ items are stacked between a red rectangle and a blue rectangle:
+
+ \snippet doc/src/snippets/declarative/repeaters/repeater.qml layout
+
+ \image repeater.png
+
+
+ \note A Repeater item owns all items it instantiates. Removing or dynamically destroying
+ an item created by a Repeater results in unpredictable behavior.
+
+
+ \section2 Considerations when using Repeater
+
+ The Repeater element creates all of its delegate items when the repeater is first
+ created. This can be inefficient if there are a large number of delegate items and
+ not all of the items are required to be visible at the same time. If this is the case,
+ consider using other view elements like ListView (which only creates delegate items
+ when they are scrolled into view) or use the \l {Dynamic Object Creation} methods to
+ create items as they are required.
+
+ Also, note that Repeater is \l {Item}-based, and can only repeat \l {Item}-derived objects.
+ For example, it cannot be used to repeat QtObjects:
+ \badcode
+ Item {
+ //XXX does not work! Can't repeat QtObject as it doesn't derive from Item.
+ Repeater {
+ model: 10
+ QtObject {}
+ }
+ }
+ \endcode
+ */
+
+/*!
+ \qmlsignal QtQuick2::Repeater::onItemAdded(int index, Item item)
+
+ This handler is called when an item is added to the repeater. The \a index
+ parameter holds the index at which the item has been inserted within the
+ repeater, and the \a item parameter holds the \l Item that has been added.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Repeater::onItemRemoved(int index, Item item)
+
+ This handler is called when an item is removed from the repeater. The \a index
+ parameter holds the index at which the item was removed from the repeater,
+ and the \a item parameter holds the \l Item that was removed.
+
+ Do not keep a reference to \a item if it was created by this repeater, as
+ in these cases it will be deleted shortly after the handler is called.
+*/
QSGRepeater::QSGRepeater(QSGItem *parent)
: QSGItem(*(new QSGRepeaterPrivate), parent)
{
{
}
+/*!
+ \qmlproperty any QtQuick2::Repeater::model
+
+ The model providing data for the repeater.
+
+ This property can be set to any of the supported \l {qmlmodels}{data models}:
+
+ \list
+ \o A number that indicates the number of delegates to be created by the repeater
+ \o A model (e.g. a ListModel item, or a QAbstractItemModel subclass)
+ \o A string list
+ \o An object list
+ \endlist
+
+ The type of model affects the properties that are exposed to the \l delegate.
+
+ \sa {qmlmodels}{Data Models}
+*/
QVariant QSGRepeater::model() const
{
Q_D(const QSGRepeater);
emit countChanged();
}
+/*!
+ \qmlproperty Component QtQuick2::Repeater::delegate
+ \default
+
+ The delegate provides a template defining each item instantiated by the repeater.
+
+ Delegates are exposed to a read-only \c index property that indicates the index
+ of the delegate within the repeater. For example, the following \l Text delegate
+ displays the index of each repeated item:
+
+ \table
+ \row
+ \o \snippet doc/src/snippets/declarative/repeaters/repeater.qml index
+ \o \image repeater-index.png
+ \endtable
+
+ If the \l model is a \l{QStringList-based model}{string list} or
+ \l{QObjectList-based model}{object list}, the delegate is also exposed to
+ a read-only \c modelData property that holds the string or object data. For
+ example:
+
+ \table
+ \row
+ \o \snippet doc/src/snippets/declarative/repeaters/repeater.qml modeldata
+ \o \image repeater-modeldata.png
+ \endtable
+
+ If the \l model is a model object (such as a \l ListModel) the delegate
+ can access all model roles as named properties, in the same way that delegates
+ do for view classes like ListView.
+
+ \sa {QML Data Models}
+ */
QDeclarativeComponent *QSGRepeater::delegate() const
{
Q_D(const QSGRepeater);
}
}
+/*!
+ \qmlproperty int QtQuick2::Repeater::count
+
+ This property holds the number of items in the repeater.
+*/
int QSGRepeater::count() const
{
Q_D(const QSGRepeater);
return 0;
}
+/*!
+ \qmlmethod Item QtQuick2::Repeater::itemAt(index)
+
+ Returns the \l Item that has been created at the given \a index, or \c null
+ if no item exists at \a index.
+*/
QSGItem *QSGRepeater::itemAt(int index) const
{
Q_D(const QSGRepeater);
return img;
}
+/*!
+ \qmlclass Text QSGText
+ \inqmlmodule QtQuick 2
+ \ingroup qml-basic-visual-elements
+ \brief The Text item allows you to add formatted text to a scene.
+ \inherits Item
+
+ Text items can display both plain and rich text. For example, red text with
+ a specific font and size can be defined like this:
+
+ \qml
+ Text {
+ text: "Hello World!"
+ font.family: "Helvetica"
+ font.pointSize: 24
+ color: "red"
+ }
+ \endqml
+
+ Rich text is defined using HTML-style markup:
+
+ \qml
+ Text {
+ text: "<b>Hello</b> <i>World!</i>"
+ }
+ \endqml
+
+ \image declarative-text.png
+
+ If height and width are not explicitly set, Text will attempt to determine how
+ much room is needed and set it accordingly. Unless \l wrapMode is set, it will always
+ prefer width to height (all text will be placed on a single line).
+
+ The \l elide property can alternatively be used to fit a single line of
+ plain text to a set width.
+
+ Note that the \l{Supported HTML Subset} is limited. Also, if the text contains
+ HTML img tags that load remote images, the text is reloaded.
+
+ Text provides read-only text. For editable text, see \l TextEdit.
+
+ \sa {declarative/text/fonts}{Fonts example}
+*/
QSGText::QSGText(QSGItem *parent)
: QSGImplicitSizeItem(*(new QSGTextPrivate), parent)
{
{
}
+/*!
+ \qmlproperty bool QtQuick2::Text::clip
+ This property holds whether the text is clipped.
+
+ Note that if the text does not fit in the bounding rectangle it will be abruptly chopped.
+
+ If you want to display potentially long text in a limited space, you probably want to use \c elide instead.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::Text::smooth
+
+ This property holds whether the text is smoothly scaled or transformed.
+
+ Smooth filtering gives better visual quality, but is slower. If
+ the item is displayed at its natural size, this property has no visual or
+ performance effect.
+
+ \note Generally scaling artifacts are only visible if the item is stationary on
+ the screen. A common pattern when animating an item is to disable smooth
+ filtering at the beginning of the animation and reenable it at the conclusion.
+*/
+
+/*!
+ \qmlsignal QtQuick2::Text::onLinkActivated(string link)
+
+ This handler is called when the user clicks on a link embedded in the text.
+ The link must be in rich text or HTML format and the
+ \a link string provides access to the particular link.
+
+ \snippet doc/src/snippets/declarative/text/onLinkActivated.qml 0
+
+ The example code will display the text
+ "The main website is at \l{http://qt.nokia.com}{Nokia Qt DF}."
+
+ Clicking on the highlighted link will output
+ \tt{http://qt.nokia.com link activated} to the console.
+*/
+
+/*!
+ \qmlproperty string QtQuick2::Text::font.family
+
+ Sets the family name of the font.
+
+ The family name is case insensitive and may optionally include a foundry name, e.g. "Helvetica [Cronyx]".
+ If the family is available from more than one foundry and the foundry isn't specified, an arbitrary foundry is chosen.
+ If the family isn't available a family will be set using the font matching algorithm.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::Text::font.bold
+
+ Sets whether the font weight is bold.
+*/
+
+/*!
+ \qmlproperty enumeration QtQuick2::Text::font.weight
+
+ Sets the font's weight.
+
+ The weight can be one of:
+ \list
+ \o Font.Light
+ \o Font.Normal - the default
+ \o Font.DemiBold
+ \o Font.Bold
+ \o Font.Black
+ \endlist
+
+ \qml
+ Text { text: "Hello"; font.weight: Font.DemiBold }
+ \endqml
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::Text::font.italic
+
+ Sets whether the font has an italic style.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::Text::font.underline
+
+ Sets whether the text is underlined.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::Text::font.strikeout
+
+ Sets whether the font has a strikeout style.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::Text::font.pointSize
+
+ Sets the font size in points. The point size must be greater than zero.
+*/
+
+/*!
+ \qmlproperty int QtQuick2::Text::font.pixelSize
+
+ Sets the font size in pixels.
+
+ Using this function makes the font device dependent.
+ Use \c pointSize to set the size of the font in a device independent manner.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::Text::font.letterSpacing
+
+ Sets the letter spacing for the font.
+
+ Letter spacing changes the default spacing between individual letters in the font.
+ A positive value increases the letter spacing by the corresponding pixels; a negative value decreases the spacing.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::Text::font.wordSpacing
+
+ Sets the word spacing for the font.
+
+ Word spacing changes the default spacing between individual words.
+ A positive value increases the word spacing by a corresponding amount of pixels,
+ while a negative value decreases the inter-word spacing accordingly.
+*/
+
+/*!
+ \qmlproperty enumeration QtQuick2::Text::font.capitalization
+
+ Sets the capitalization for the text.
+
+ \list
+ \o Font.MixedCase - This is the normal text rendering option where no capitalization change is applied.
+ \o Font.AllUppercase - This alters the text to be rendered in all uppercase type.
+ \o Font.AllLowercase - This alters the text to be rendered in all lowercase type.
+ \o Font.SmallCaps - This alters the text to be rendered in small-caps type.
+ \o Font.Capitalize - This alters the text to be rendered with the first character of each word as an uppercase character.
+ \endlist
+
+ \qml
+ Text { text: "Hello"; font.capitalization: Font.AllLowercase }
+ \endqml
+*/
QFont QSGText::font() const
{
Q_D(const QSGText);
emit fontChanged(d->sourceFont);
}
+/*!
+ \qmlproperty string QtQuick2::Text::text
+
+ The text to display. Text supports both plain and rich text strings.
+
+ The item will try to automatically determine whether the text should
+ be treated as rich text. This determination is made using Qt::mightBeRichText().
+*/
QString QSGText::text() const
{
Q_D(const QSGText);
emit textChanged(d->text);
}
+/*!
+ \qmlproperty color QtQuick2::Text::color
+
+ The text color.
+
+ An example of green text defined using hexadecimal notation:
+ \qml
+ Text {
+ color: "#00FF00"
+ text: "green text"
+ }
+ \endqml
+
+ An example of steel blue text defined using an SVG color name:
+ \qml
+ Text {
+ color: "steelblue"
+ text: "blue text"
+ }
+ \endqml
+*/
QColor QSGText::color() const
{
Q_D(const QSGText);
d->invalidateImageCache();
emit colorChanged(d->color);
}
+/*!
+ \qmlproperty enumeration QtQuick2::Text::style
+
+ Set an additional text style.
+
+ Supported text styles are:
+ \list
+ \o Text.Normal - the default
+ \o Text.Outline
+ \o Text.Raised
+ \o Text.Sunken
+ \endlist
+
+ \qml
+ Row {
+ Text { font.pointSize: 24; text: "Normal" }
+ Text { font.pointSize: 24; text: "Raised"; style: Text.Raised; styleColor: "#AAAAAA" }
+ Text { font.pointSize: 24; text: "Outline";style: Text.Outline; styleColor: "red" }
+ Text { font.pointSize: 24; text: "Sunken"; style: Text.Sunken; styleColor: "#AAAAAA" }
+ }
+ \endqml
+ \image declarative-textstyle.png
+*/
QSGText::TextStyle QSGText::style() const
{
Q_D(const QSGText);
emit styleChanged(d->style);
}
+/*!
+ \qmlproperty color QtQuick2::Text::styleColor
+
+ Defines the secondary color used by text styles.
+
+ \c styleColor is used as the outline color for outlined text, and as the
+ shadow color for raised or sunken text. If no style has been set, it is not
+ used at all.
+
+ \qml
+ Text { font.pointSize: 18; text: "hello"; style: Text.Raised; styleColor: "gray" }
+ \endqml
+
+ \sa style
+ */
QColor QSGText::styleColor() const
{
Q_D(const QSGText);
emit styleColorChanged(d->styleColor);
}
+/*!
+ \qmlproperty enumeration QtQuick2::Text::horizontalAlignment
+ \qmlproperty enumeration QtQuick2::Text::verticalAlignment
+ \qmlproperty enumeration QtQuick2::Text::effectiveHorizontalAlignment
+
+ Sets the horizontal and vertical alignment of the text within the Text items
+ width and height. By default, the text is vertically aligned to the top. Horizontal
+ alignment follows the natural alignment of the text, for example text that is read
+ from left to right will be aligned to the left.
+
+ The valid values for \c horizontalAlignment are \c Text.AlignLeft, \c Text.AlignRight, \c Text.AlignHCenter and
+ \c Text.AlignJustify. The valid values for \c verticalAlignment are \c Text.AlignTop, \c Text.AlignBottom
+ and \c Text.AlignVCenter.
+
+ Note that for a single line of text, the size of the text is the area of the text. In this common case,
+ all alignments are equivalent. If you want the text to be, say, centered in its parent, then you will
+ need to either modify the Item::anchors, or set horizontalAlignment to Text.AlignHCenter and bind the width to
+ that of the parent.
+
+ When using the attached property LayoutMirroring::enabled to mirror application
+ layouts, the horizontal alignment of text will also be mirrored. However, the property
+ \c horizontalAlignment will remain unchanged. To query the effective horizontal alignment
+ of Text, use the read-only property \c effectiveHorizontalAlignment.
+*/
QSGText::HAlignment QSGText::hAlign() const
{
Q_D(const QSGText);
emit verticalAlignmentChanged(align);
}
+/*!
+ \qmlproperty enumeration QtQuick2::Text::wrapMode
+
+ Set this property to wrap the text to the Text item's width. The text will only
+ wrap if an explicit width has been set. wrapMode can be one of:
+
+ \list
+ \o Text.NoWrap (default) - no wrapping will be performed. If the text contains insufficient newlines, then \l paintedWidth will exceed a set width.
+ \o Text.WordWrap - wrapping is done on word boundaries only. If a word is too long, \l paintedWidth will exceed a set width.
+ \o Text.WrapAnywhere - wrapping is done at any point on a line, even if it occurs in the middle of a word.
+ \o Text.Wrap - if possible, wrapping occurs at a word boundary; otherwise it will occur at the appropriate point on the line, even in the middle of a word.
+ \endlist
+*/
QSGText::WrapMode QSGText::wrapMode() const
{
Q_D(const QSGText);
emit wrapModeChanged();
}
+/*!
+ \qmlproperty int QtQuick2::Text::lineCount
+
+ Returns the number of lines visible in the text item.
+
+ This property is not supported for rich text.
+
+ \sa maximumLineCount
+*/
int QSGText::lineCount() const
{
Q_D(const QSGText);
return d->lineCount;
}
+/*!
+ \qmlproperty bool QtQuick2::Text::truncated
+
+ Returns true if the text has been truncated due to \l maximumLineCount
+ or \l elide.
+
+ This property is not supported for rich text.
+
+ \sa maximumLineCount, elide
+*/
bool QSGText::truncated() const
{
Q_D(const QSGText);
return d->truncated;
}
+/*!
+ \qmlproperty int QtQuick2::Text::maximumLineCount
+
+ Set this property to limit the number of lines that the text item will show.
+ If elide is set to Text.ElideRight, the text will be elided appropriately.
+ By default, this is the value of the largest possible integer.
+
+ This property is not supported for rich text.
+
+ \sa lineCount, elide
+*/
int QSGText::maximumLineCount() const
{
Q_D(const QSGText);
}
}
+/*!
+ \qmlproperty enumeration QtQuick2::Text::textFormat
+
+ The way the text property should be displayed.
+
+ Supported text formats are:
+
+ \list
+ \o Text.AutoText (default)
+ \o Text.PlainText
+ \o Text.RichText
+ \o Text.StyledText
+ \endlist
+
+ If the text format is \c Text.AutoText the text element
+ will automatically determine whether the text should be treated as
+ rich text. This determination is made using Qt::mightBeRichText().
+
+ Text.StyledText is an optimized format supporting some basic text
+ styling markup, in the style of html 3.2:
+
+ \code
+ <font size="4" color="#ff0000">font size and color</font>
+ <b>bold</b>
+ <i>italic</i>
+ <br>
+ > < &
+ \endcode
+
+ \c Text.StyledText parser is strict, requiring tags to be correctly nested.
+
+ \table
+ \row
+ \o
+ \qml
+Column {
+ Text {
+ font.pointSize: 24
+ text: "<b>Hello</b> <i>World!</i>"
+ }
+ Text {
+ font.pointSize: 24
+ textFormat: Text.RichText
+ text: "<b>Hello</b> <i>World!</i>"
+ }
+ Text {
+ font.pointSize: 24
+ textFormat: Text.PlainText
+ text: "<b>Hello</b> <i>World!</i>"
+ }
+}
+ \endqml
+ \o \image declarative-textformat.png
+ \endtable
+*/
QSGText::TextFormat QSGText::textFormat() const
{
Q_D(const QSGText);
emit textFormatChanged(d->format);
}
+/*!
+ \qmlproperty enumeration QtQuick2::Text::elide
+
+ Set this property to elide parts of the text fit to the Text item's width.
+ The text will only elide if an explicit width has been set.
+
+ This property cannot be used with rich text.
+
+ Eliding can be:
+ \list
+ \o Text.ElideNone - the default
+ \o Text.ElideLeft
+ \o Text.ElideMiddle
+ \o Text.ElideRight
+ \endlist
+
+ If this property is set to Text.ElideRight, it can be used with multiline
+ text. The text will only elide if maximumLineCount has been set.
+
+ If the text is a multi-length string, and the mode is not \c Text.ElideNone,
+ the first string that fits will be used, otherwise the last will be elided.
+
+ Multi-length strings are ordered from longest to shortest, separated by the
+ Unicode "String Terminator" character \c U009C (write this in QML with \c{"\u009C"} or \c{"\x9C"}).
+*/
QSGText::TextElideMode QSGText::elideMode() const
{
Q_D(const QSGText);
}
}
+/*!
+ \qmlproperty real QtQuick2::Text::paintedWidth
+
+ Returns the width of the text, including width past the width
+ which is covered due to insufficient wrapping if WrapMode is set.
+*/
qreal QSGText::paintedWidth() const
{
Q_D(const QSGText);
return d->paintedSize.width();
}
+/*!
+ \qmlproperty real QtQuick2::Text::paintedHeight
+
+ Returns the height of the text, including height past the height
+ which is covered due to there being more text than fits in the set height.
+*/
qreal QSGText::paintedHeight() const
{
Q_D(const QSGText);
return d->paintedSize.height();
}
+/*!
+ \qmlproperty real QtQuick2::Text::lineHeight
+
+ Sets the line height for the text.
+ The value can be in pixels or a multiplier depending on lineHeightMode.
+
+ The default value is a multiplier of 1.0.
+ The line height must be a positive value.
+*/
qreal QSGText::lineHeight() const
{
Q_D(const QSGText);
emit lineHeightChanged(lineHeight);
}
+/*!
+ \qmlproperty enumeration QtQuick2::Text::lineHeightMode
+
+ This property determines how the line height is specified.
+ The possible values are:
+
+ \list
+ \o Text.ProportionalHeight (default) - this sets the spacing proportional to the
+ line (as a multiplier). For example, set to 2 for double spacing.
+ \o Text.FixedHeight - this sets the line height to a fixed line height (in pixels).
+ \endlist
+*/
QSGText::LineHeightMode QSGText::lineHeightMode() const
{
Q_D(const QSGText);
QT_BEGIN_NAMESPACE
QWidgetPrivate *qt_widget_private(QWidget *widget);
+/*!
+ \qmlclass TextEdit QSGTextEdit
+ \inqmlmodule QtQuick 2
+ \ingroup qml-basic-visual-elements
+ \brief The TextEdit item displays multiple lines of editable formatted text.
+ \inherits Item
+
+ The TextEdit item displays a block of editable, formatted text.
+
+ It can display both plain and rich text. For example:
+
+ \qml
+TextEdit {
+ width: 240
+ text: "<b>Hello</b> <i>World!</i>"
+ font.family: "Helvetica"
+ font.pointSize: 20
+ color: "blue"
+ focus: true
+}
+ \endqml
+
+ \image declarative-textedit.gif
+
+ Setting \l {Item::focus}{focus} to \c true enables the TextEdit item to receive keyboard focus.
+
+ Note that the TextEdit does not implement scrolling, following the cursor, or other behaviors specific
+ to a look-and-feel. For example, to add flickable scrolling that follows the cursor:
+
+ \snippet snippets/declarative/texteditor.qml 0
+
+ A particular look-and-feel might use smooth scrolling (eg. using SmoothedFollow), might have a visible
+ scrollbar, or a scrollbar that fades in to show location, etc.
+
+ Clipboard support is provided by the cut(), copy(), and paste() functions, and the selection can
+ be handled in a traditional "mouse" mechanism by setting selectByMouse, or handled completely
+ from QML by manipulating selectionStart and selectionEnd, or using selectAll() or selectWord().
+
+ You can translate between cursor positions (characters from the start of the document) and pixel
+ points using positionAt() and positionToRectangle().
+
+ \sa Text, TextInput, {declarative/text/textselection}{Text Selection example}
+*/
+/*!
+ \qmlsignal QtQuick2::TextEdit::onLinkActivated(string link)
+
+ This handler is called when the user clicks on a link embedded in the text.
+ The link must be in rich text or HTML format and the
+ \a link string provides access to the particular link.
+*/
QSGTextEdit::QSGTextEdit(QSGItem *parent)
: QSGImplicitSizePaintedItem(*(new QSGTextEditPrivate), parent)
{
return d->document->toPlainText();
}
+/*!
+ \qmlproperty string QtQuick2::TextEdit::font.family
+
+ Sets the family name of the font.
+
+ The family name is case insensitive and may optionally include a foundry name, e.g. "Helvetica [Cronyx]".
+ If the family is available from more than one foundry and the foundry isn't specified, an arbitrary foundry is chosen.
+ If the family isn't available a family will be set using the font matching algorithm.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::font.bold
+
+ Sets whether the font weight is bold.
+*/
+
+/*!
+ \qmlproperty enumeration QtQuick2::TextEdit::font.weight
+
+ Sets the font's weight.
+
+ The weight can be one of:
+ \list
+ \o Font.Light
+ \o Font.Normal - the default
+ \o Font.DemiBold
+ \o Font.Bold
+ \o Font.Black
+ \endlist
+
+ \qml
+ TextEdit { text: "Hello"; font.weight: Font.DemiBold }
+ \endqml
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::font.italic
+
+ Sets whether the font has an italic style.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::font.underline
+
+ Sets whether the text is underlined.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::font.strikeout
+
+ Sets whether the font has a strikeout style.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::TextEdit::font.pointSize
+
+ Sets the font size in points. The point size must be greater than zero.
+*/
+
+/*!
+ \qmlproperty int QtQuick2::TextEdit::font.pixelSize
+
+ Sets the font size in pixels.
+
+ Using this function makes the font device dependent. Use
+ \l{TextEdit::font.pointSize} to set the size of the font in a
+ device independent manner.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::TextEdit::font.letterSpacing
+
+ Sets the letter spacing for the font.
+
+ Letter spacing changes the default spacing between individual letters in the font.
+ A positive value increases the letter spacing by the corresponding pixels; a negative value decreases the spacing.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::TextEdit::font.wordSpacing
+
+ Sets the word spacing for the font.
+
+ Word spacing changes the default spacing between individual words.
+ A positive value increases the word spacing by a corresponding amount of pixels,
+ while a negative value decreases the inter-word spacing accordingly.
+*/
+
+/*!
+ \qmlproperty enumeration QtQuick2::TextEdit::font.capitalization
+
+ Sets the capitalization for the text.
+
+ \list
+ \o Font.MixedCase - This is the normal text rendering option where no capitalization change is applied.
+ \o Font.AllUppercase - This alters the text to be rendered in all uppercase type.
+ \o Font.AllLowercase - This alters the text to be rendered in all lowercase type.
+ \o Font.SmallCaps - This alters the text to be rendered in small-caps type.
+ \o Font.Capitalize - This alters the text to be rendered with the first character of each word as an uppercase character.
+ \endlist
+
+ \qml
+ TextEdit { text: "Hello"; font.capitalization: Font.AllLowercase }
+ \endqml
+*/
+
+/*!
+ \qmlproperty string QtQuick2::TextEdit::text
+
+ The text to display. If the text format is AutoText the text edit will
+ automatically determine whether the text should be treated as
+ rich text. This determination is made using Qt::mightBeRichText().
+*/
void QSGTextEdit::setText(const QString &text)
{
Q_D(QSGTextEdit);
q_textChanged();
}
+/*!
+ \qmlproperty enumeration QtQuick2::TextEdit::textFormat
+
+ The way the text property should be displayed.
+
+ \list
+ \o TextEdit.AutoText
+ \o TextEdit.PlainText
+ \o TextEdit.RichText
+ \endlist
+
+ The default is TextEdit.AutoText. If the text format is TextEdit.AutoText the text edit
+ will automatically determine whether the text should be treated as
+ rich text. This determination is made using Qt::mightBeRichText().
+
+ \table
+ \row
+ \o
+ \qml
+Column {
+ TextEdit {
+ font.pointSize: 24
+ text: "<b>Hello</b> <i>World!</i>"
+ }
+ TextEdit {
+ font.pointSize: 24
+ textFormat: TextEdit.RichText
+ text: "<b>Hello</b> <i>World!</i>"
+ }
+ TextEdit {
+ font.pointSize: 24
+ textFormat: TextEdit.PlainText
+ text: "<b>Hello</b> <i>World!</i>"
+ }
+}
+ \endqml
+ \o \image declarative-textformat.png
+ \endtable
+*/
QSGTextEdit::TextFormat QSGTextEdit::textFormat() const
{
Q_D(const QSGTextEdit);
emit fontChanged(d->sourceFont);
}
+/*!
+ \qmlproperty color QtQuick2::TextEdit::color
+
+ The text color.
+
+ \qml
+ // green text using hexadecimal notation
+ TextEdit { color: "#00FF00" }
+ \endqml
+
+ \qml
+ // steelblue text using SVG color name
+ TextEdit { color: "steelblue" }
+ \endqml
+*/
QColor QSGTextEdit::color() const
{
Q_D(const QSGTextEdit);
emit colorChanged(d->color);
}
+/*!
+ \qmlproperty color QtQuick2::TextEdit::selectionColor
+
+ The text highlight color, used behind selections.
+*/
QColor QSGTextEdit::selectionColor() const
{
Q_D(const QSGTextEdit);
emit selectionColorChanged(d->selectionColor);
}
+/*!
+ \qmlproperty color QtQuick2::TextEdit::selectedTextColor
+
+ The selected text color, used in selections.
+*/
QColor QSGTextEdit::selectedTextColor() const
{
Q_D(const QSGTextEdit);
emit selectedTextColorChanged(d->selectedTextColor);
}
+/*!
+ \qmlproperty enumeration QtQuick2::TextEdit::horizontalAlignment
+ \qmlproperty enumeration QtQuick2::TextEdit::verticalAlignment
+ \qmlproperty enumeration QtQuick2::TextEdit::effectiveHorizontalAlignment
+
+ Sets the horizontal and vertical alignment of the text within the TextEdit item's
+ width and height. By default, the text alignment follows the natural alignment
+ of the text, for example text that is read from left to right will be aligned to
+ the left.
+
+ Valid values for \c horizontalAlignment are:
+ \list
+ \o TextEdit.AlignLeft (default)
+ \o TextEdit.AlignRight
+ \o TextEdit.AlignHCenter
+ \o TextEdit.AlignJustify
+ \endlist
+
+ Valid values for \c verticalAlignment are:
+ \list
+ \o TextEdit.AlignTop (default)
+ \o TextEdit.AlignBottom
+ \o TextEdit.AlignVCenter
+ \endlist
+
+ When using the attached property LayoutMirroring::enabled to mirror application
+ layouts, the horizontal alignment of text will also be mirrored. However, the property
+ \c horizontalAlignment will remain unchanged. To query the effective horizontal alignment
+ of TextEdit, use the read-only property \c effectiveHorizontalAlignment.
+*/
QSGTextEdit::HAlignment QSGTextEdit::hAlign() const
{
Q_D(const QSGTextEdit);
moveCursorDelegate();
emit verticalAlignmentChanged(d->vAlign);
}
+/*!
+ \qmlproperty enumeration QtQuick2::TextEdit::wrapMode
+ Set this property to wrap the text to the TextEdit item's width.
+ The text will only wrap if an explicit width has been set.
+
+ \list
+ \o TextEdit.NoWrap - no wrapping will be performed. If the text contains insufficient newlines, then implicitWidth will exceed a set width.
+ \o TextEdit.WordWrap - wrapping is done on word boundaries only. If a word is too long, implicitWidth will exceed a set width.
+ \o TextEdit.WrapAnywhere - wrapping is done at any point on a line, even if it occurs in the middle of a word.
+ \o TextEdit.Wrap - if possible, wrapping occurs at a word boundary; otherwise it will occur at the appropriate point on the line, even in the middle of a word.
+ \endlist
+
+ The default is TextEdit.NoWrap. If you set a width, consider using TextEdit.Wrap.
+*/
QSGTextEdit::WrapMode QSGTextEdit::wrapMode() const
{
Q_D(const QSGTextEdit);
emit wrapModeChanged();
}
+/*!
+ \qmlproperty int QtQuick2::TextEdit::lineCount
+
+ Returns the total number of lines in the textEdit item.
+*/
int QSGTextEdit::lineCount() const
{
Q_D(const QSGTextEdit);
return d->lineCount;
}
+/*!
+ \qmlproperty real QtQuick2::TextEdit::paintedWidth
+
+ Returns the width of the text, including the width past the width
+ which is covered due to insufficient wrapping if \l wrapMode is set.
+*/
qreal QSGTextEdit::paintedWidth() const
{
Q_D(const QSGTextEdit);
return d->paintedSize.width();
}
+/*!
+ \qmlproperty real QtQuick2::TextEdit::paintedHeight
+
+ Returns the height of the text, including the height past the height
+ that is covered if the text does not fit within the set height.
+*/
qreal QSGTextEdit::paintedHeight() const
{
Q_D(const QSGTextEdit);
return d->paintedSize.height();
}
+/*!
+ \qmlmethod rectangle QtQuick2::TextEdit::positionToRectangle(position)
+
+ Returns the rectangle at the given \a position in the text. The x, y,
+ and height properties correspond to the cursor that would describe
+ that position.
+*/
QRectF QSGTextEdit::positionToRectangle(int pos) const
{
Q_D(const QSGTextEdit);
}
+/*!
+ \qmlmethod int QtQuick2::TextEdit::positionAt(int x, int y)
+
+ Returns the text position closest to pixel position (\a x, \a y).
+
+ Position 0 is before the first character, position 1 is after the first character
+ but before the second, and so on until position \l {text}.length, which is after all characters.
+*/
int QSGTextEdit::positionAt(int x, int y) const
{
Q_D(const QSGTextEdit);
return r;
}
+/*!
+ \qmlmethod void QtQuick2::TextEdit::moveCursorSelection(int position, SelectionMode mode = TextEdit.SelectCharacters)
+
+ Moves the cursor to \a position and updates the selection according to the optional \a mode
+ parameter. (To only move the cursor, set the \l cursorPosition property.)
+
+ When this method is called it additionally sets either the
+ selectionStart or the selectionEnd (whichever was at the previous cursor position)
+ to the specified position. This allows you to easily extend and contract the selected
+ text range.
+
+ The selection mode specifies whether the selection is updated on a per character or a per word
+ basis. If not specified the selection mode will default to TextEdit.SelectCharacters.
+
+ \list
+ \o TextEdit.SelectCharacters - Sets either the selectionStart or selectionEnd (whichever was at
+ the previous cursor position) to the specified position.
+ \o TextEdit.SelectWords - Sets the selectionStart and selectionEnd to include all
+ words between the specified postion and the previous cursor position. Words partially in the
+ range are included.
+ \endlist
+
+ For example, take this sequence of calls:
+
+ \code
+ cursorPosition = 5
+ moveCursorSelection(9, TextEdit.SelectCharacters)
+ moveCursorSelection(7, TextEdit.SelectCharacters)
+ \endcode
+
+ This moves the cursor to position 5, extend the selection end from 5 to 9
+ and then retract the selection end from 9 to 7, leaving the text from position 5 to 7
+ selected (the 6th and 7th characters).
+
+ The same sequence with TextEdit.SelectWords will extend the selection start to a word boundary
+ before or on position 5 and extend the selection end to a word boundary on or past position 9.
+*/
void QSGTextEdit::moveCursorSelection(int pos)
{
//Note that this is the same as setCursorPosition but with the KeepAnchor flag set
d->control->setTextCursor(cursor);
}
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::cursorVisible
+ If true the text edit shows a cursor.
+
+ This property is set and unset when the text edit gets active focus, but it can also
+ be set directly (useful, for example, if a KeyProxy might forward keys to it).
+*/
bool QSGTextEdit::isCursorVisible() const
{
Q_D(const QSGTextEdit);
emit cursorVisibleChanged(d->cursorVisible);
}
+/*!
+ \qmlproperty int QtQuick2::TextEdit::cursorPosition
+ The position of the cursor in the TextEdit.
+*/
int QSGTextEdit::cursorPosition() const
{
Q_D(const QSGTextEdit);
d->control->setTextCursor(cursor);
}
+/*!
+ \qmlproperty Component QtQuick2::TextEdit::cursorDelegate
+ The delegate for the cursor in the TextEdit.
+
+ If you set a cursorDelegate for a TextEdit, this delegate will be used for
+ drawing the cursor instead of the standard cursor. An instance of the
+ delegate will be created and managed by the text edit when a cursor is
+ needed, and the x and y properties of delegate instance will be set so as
+ to be one pixel before the top left of the current character.
+
+ Note that the root item of the delegate component must be a QDeclarativeItem or
+ QDeclarativeItem derived item.
+*/
QDeclarativeComponent* QSGTextEdit::cursorDelegate() const
{
Q_D(const QSGTextEdit);
}
}
+/*!
+ \qmlproperty int QtQuick2::TextEdit::selectionStart
+
+ The cursor position before the first character in the current selection.
+
+ This property is read-only. To change the selection, use select(start,end),
+ selectAll(), or selectWord().
+
+ \sa selectionEnd, cursorPosition, selectedText
+*/
int QSGTextEdit::selectionStart() const
{
Q_D(const QSGTextEdit);
return d->control->textCursor().selectionStart();
}
+/*!
+ \qmlproperty int QtQuick2::TextEdit::selectionEnd
+
+ The cursor position after the last character in the current selection.
+
+ This property is read-only. To change the selection, use select(start,end),
+ selectAll(), or selectWord().
+
+ \sa selectionStart, cursorPosition, selectedText
+*/
int QSGTextEdit::selectionEnd() const
{
Q_D(const QSGTextEdit);
return d->control->textCursor().selectionEnd();
}
+/*!
+ \qmlproperty string QtQuick2::TextEdit::selectedText
+
+ This read-only property provides the text currently selected in the
+ text edit.
+
+ It is equivalent to the following snippet, but is faster and easier
+ to use.
+ \code
+ //myTextEdit is the id of the TextEdit
+ myTextEdit.text.toString().substring(myTextEdit.selectionStart,
+ myTextEdit.selectionEnd);
+ \endcode
+*/
QString QSGTextEdit::selectedText() const
{
Q_D(const QSGTextEdit);
return d->control->textCursor().selectedText();
}
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::activeFocusOnPress
+
+ Whether the TextEdit should gain active focus on a mouse press. By default this is
+ set to true.
+*/
bool QSGTextEdit::focusOnPress() const
{
Q_D(const QSGTextEdit);
emit activeFocusOnPressChanged(d->focusOnPress);
}
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::persistentSelection
+
+ Whether the TextEdit should keep the selection visible when it loses active focus to another
+ item in the scene. By default this is set to true;
+*/
bool QSGTextEdit::persistentSelection() const
{
Q_D(const QSGTextEdit);
emit persistentSelectionChanged(d->persistentSelection);
}
+/*
+ \qmlproperty real QtQuick2::TextEdit::textMargin
+
+ The margin, in pixels, around the text in the TextEdit.
+*/
qreal QSGTextEdit::textMargin() const
{
Q_D(const QSGTextEdit);
QSGPaintedItem::geometryChanged(newGeometry, oldGeometry);
}
+/*!
+ Ensures any delayed caching or data loading the class
+ needs to performed is complete.
+*/
void QSGTextEdit::componentComplete()
{
Q_D(QSGTextEdit);
d->dirty = false;
}
}
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::selectByMouse
+
+ Defaults to false.
+ If true, the user can use the mouse to select text in some
+ platform-specific way. Note that for some platforms this may
+ not be an appropriate interaction (eg. may conflict with how
+ the text needs to behave inside a Flickable.
+*/
bool QSGTextEdit::selectByMouse() const
{
Q_D(const QSGTextEdit);
}
}
+/*!
+ \qmlproperty enum QtQuick2::TextEdit::mouseSelectionMode
+
+ Specifies how text should be selected using a mouse.
+
+ \list
+ \o TextEdit.SelectCharacters - The selection is updated with individual characters. (Default)
+ \o TextEdit.SelectWords - The selection is updated with whole words.
+ \endlist
+
+ This property only applies when \l selectByMouse is true.
+*/
QSGTextEdit::SelectionMode QSGTextEdit::mouseSelectionMode() const
{
Q_D(const QSGTextEdit);
}
}
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::readOnly
+
+ Whether the user can interact with the TextEdit item. If this
+ property is set to true the text cannot be edited by user interaction.
+
+ By default this property is false.
+*/
void QSGTextEdit::setReadOnly(bool r)
{
Q_D(QSGTextEdit);
return !(d->control->textInteractionFlags() & Qt::TextEditable);
}
+/*!
+ Sets how the text edit should interact with user input to the given
+ \a flags.
+*/
void QSGTextEdit::setTextInteractionFlags(Qt::TextInteractionFlags flags)
{
Q_D(QSGTextEdit);
d->control->setTextInteractionFlags(flags);
}
+/*!
+ Returns the flags specifying how the text edit should interact
+ with user input.
+*/
Qt::TextInteractionFlags QSGTextEdit::textInteractionFlags() const
{
Q_D(const QSGTextEdit);
return d->control->textInteractionFlags();
}
+/*!
+ \qmlproperty rectangle QtQuick2::TextEdit::cursorRectangle
+
+ The rectangle where the text cursor is rendered
+ within the text edit. Read-only.
+*/
QRect QSGTextEdit::cursorRectangle() const
{
Q_D(const QSGTextEdit);
QSGPaintedItem::keyReleaseEvent(event);
}
+/*!
+ \qmlmethod void QtQuick2::TextEdit::deselect()
+
+ Removes active text selection.
+*/
void QSGTextEdit::deselect()
{
Q_D(QSGTextEdit);
d->control->setTextCursor(c);
}
+/*!
+ \qmlmethod void QtQuick2::TextEdit::selectAll()
+
+ Causes all text to be selected.
+*/
void QSGTextEdit::selectAll()
{
Q_D(QSGTextEdit);
d->control->selectAll();
}
+/*!
+ \qmlmethod void QtQuick2::TextEdit::selectWord()
+
+ Causes the word closest to the current cursor position to be selected.
+*/
void QSGTextEdit::selectWord()
{
Q_D(QSGTextEdit);
d->control->setTextCursor(c);
}
+/*!
+ \qmlmethod void QtQuick2::TextEdit::select(int start, int end)
+
+ Causes the text from \a start to \a end to be selected.
+
+ If either start or end is out of range, the selection is not changed.
+
+ After calling this, selectionStart will become the lesser
+ and selectionEnd will become the greater (regardless of the order passed
+ to this method).
+
+ \sa selectionStart, selectionEnd
+*/
void QSGTextEdit::select(int start, int end)
{
Q_D(QSGTextEdit);
updateSelectionMarkers();
}
+/*!
+ \qmlmethod void QtQuick2::TextEdit::isRightToLeft(int start, int end)
+
+ Returns true if the natural reading direction of the editor text
+ found between positions \a start and \a end is right to left.
+*/
bool QSGTextEdit::isRightToLeft(int start, int end)
{
Q_D(QSGTextEdit);
}
#ifndef QT_NO_CLIPBOARD
+/*!
+ \qmlmethod QtQuick2::TextEdit::cut()
+
+ Moves the currently selected text to the system clipboard.
+*/
void QSGTextEdit::cut()
{
Q_D(QSGTextEdit);
d->control->cut();
}
+/*!
+ \qmlmethod QtQuick2::TextEdit::copy()
+
+ Copies the currently selected text to the system clipboard.
+*/
void QSGTextEdit::copy()
{
Q_D(QSGTextEdit);
d->control->copy();
}
+/*!
+ \qmlmethod QtQuick2::TextEdit::paste()
+
+ Replaces the currently selected text by the contents of the system clipboard.
+*/
void QSGTextEdit::paste()
{
Q_D(QSGTextEdit);
update(r);
}
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::smooth
+
+ This property holds whether the text is smoothly scaled or transformed.
+
+ Smooth filtering gives better visual quality, but is slower. If
+ the item is displayed at its natural size, this property has no visual or
+ performance effect.
+
+ \note Generally scaling artifacts are only visible if the item is stationary on
+ the screen. A common pattern when animating an item is to disable smooth
+ filtering at the beginning of the animation and reenable it at the conclusion.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::canPaste
+
+ Returns true if the TextEdit is writable and the content of the clipboard is
+ suitable for pasting into the TextEdit.
+*/
bool QSGTextEdit::canPaste() const
{
Q_D(const QSGTextEdit);
return d->canPaste;
}
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::inputMethodComposing
+
+
+ This property holds whether the TextEdit has partial text input from an
+ input method.
+
+ While it is composing an input method may rely on mouse or key events from
+ the TextEdit to edit or commit the partial text. This property can be used
+ to determine when to disable events handlers that may interfere with the
+ correct operation of an input method.
+*/
bool QSGTextEdit::isInputMethodComposing() const
{
Q_D(const QSGTextEdit);
} else {
nyoff = 0;
}
- if (nyoff != d->yoff)
+ if (nyoff != d->yoff)
d->yoff = nyoff;
setBaselineOffset(fm.ascent() + d->yoff + d->textMargin);
}
+
+/*!
+ \qmlmethod void QtQuick2::TextEdit::openSoftwareInputPanel()
+
+ Opens software input panels like virtual keyboards for typing, useful for
+ customizing when you want the input keyboard to be shown and hidden in
+ your application.
+
+ By default the opening of input panels follows the platform style. On Symbian^1 and
+ Symbian^3 -based devices the panels are opened by clicking TextEdit. On other platforms
+ the panels are automatically opened when TextEdit element gains active focus. Input panels are
+ always closed if no editor has active focus.
+
+ You can disable the automatic behavior by setting the property \c activeFocusOnPress to false
+ and use functions openSoftwareInputPanel() and closeSoftwareInputPanel() to implement
+ the behavior you want.
+
+ Only relevant on platforms, which provide virtual keyboards.
+
+ \code
+ import QtQuick 1.0
+ TextEdit {
+ id: textEdit
+ text: "Hello world!"
+ activeFocusOnPress: false
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ if (!textEdit.activeFocus) {
+ textEdit.forceActiveFocus();
+ textEdit.openSoftwareInputPanel();
+ } else {
+ textEdit.focus = false;
+ }
+ }
+ onPressAndHold: textEdit.closeSoftwareInputPanel();
+ }
+ }
+ \endcode
+*/
void QSGTextEdit::openSoftwareInputPanel()
{
if (qApp) {
}
}
+/*!
+ \qmlmethod void QtQuick2::TextEdit::closeSoftwareInputPanel()
+
+ Closes a software input panel like a virtual keyboard shown on the screen, useful
+ for customizing when you want the input keyboard to be shown and hidden in
+ your application.
+
+ By default the opening of input panels follows the platform style. On Symbian^1 and
+ Symbian^3 -based devices the panels are opened by clicking TextEdit. On other platforms
+ the panels are automatically opened when TextEdit element gains active focus. Input panels are
+ always closed if no editor has active focus.
+
+ You can disable the automatic behavior by setting the property \c activeFocusOnPress to false
+ and use functions openSoftwareInputPanel() and closeSoftwareInputPanel() to implement
+ the behavior you want.
+
+ Only relevant on platforms, which provide virtual keyboards.
+
+ \code
+ import QtQuick 1.0
+ TextEdit {
+ id: textEdit
+ text: "Hello world!"
+ activeFocusOnPress: false
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ if (!textEdit.activeFocus) {
+ textEdit.forceActiveFocus();
+ textEdit.openSoftwareInputPanel();
+ } else {
+ textEdit.focus = false;
+ }
+ }
+ onPressAndHold: textEdit.closeSoftwareInputPanel();
+ }
+ }
+ \endcode
+*/
void QSGTextEdit::closeSoftwareInputPanel()
{
if (qApp) {
QWidgetPrivate *qt_widget_private(QWidget *widget);
+/*!
+ \qmlclass TextInput QSGTextInput
+ \inqmlmodule QtQuick 2
+ \ingroup qml-basic-visual-elements
+ \brief The TextInput item displays an editable line of text.
+ \inherits Item
+
+ The TextInput element displays a single line of editable plain text.
+
+ TextInput is used to accept a line of text input. Input constraints
+ can be placed on a TextInput item (for example, through a \l validator or \l inputMask),
+ and setting \l echoMode to an appropriate value enables TextInput to be used for
+ a password input field.
+
+ On Mac OS X, the Up/Down key bindings for Home/End are explicitly disabled.
+ If you want such bindings (on any platform), you will need to construct them in QML.
+
+ \sa TextEdit, Text, {declarative/text/textselection}{Text Selection example}
+*/
QSGTextInput::QSGTextInput(QSGItem* parent)
: QSGImplicitSizePaintedItem(*(new QSGTextInputPrivate), parent)
{
{
}
+/*!
+ \qmlproperty string QtQuick2::TextInput::text
+
+ The text in the TextInput.
+*/
QString QSGTextInput::text() const
{
Q_D(const QSGTextInput);
d->control->setText(s);
}
+/*!
+ \qmlproperty string QtQuick2::TextInput::font.family
+
+ Sets the family name of the font.
+
+ The family name is case insensitive and may optionally include a foundry name, e.g. "Helvetica [Cronyx]".
+ If the family is available from more than one foundry and the foundry isn't specified, an arbitrary foundry is chosen.
+ If the family isn't available a family will be set using the font matching algorithm.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::TextInput::font.bold
+
+ Sets whether the font weight is bold.
+*/
+
+/*!
+ \qmlproperty enumeration QtQuick2::TextInput::font.weight
+
+ Sets the font's weight.
+
+ The weight can be one of:
+ \list
+ \o Font.Light
+ \o Font.Normal - the default
+ \o Font.DemiBold
+ \o Font.Bold
+ \o Font.Black
+ \endlist
+
+ \qml
+ TextInput { text: "Hello"; font.weight: Font.DemiBold }
+ \endqml
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::TextInput::font.italic
+
+ Sets whether the font has an italic style.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::TextInput::font.underline
+
+ Sets whether the text is underlined.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::TextInput::font.strikeout
+
+ Sets whether the font has a strikeout style.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::TextInput::font.pointSize
+
+ Sets the font size in points. The point size must be greater than zero.
+*/
+
+/*!
+ \qmlproperty int QtQuick2::TextInput::font.pixelSize
+
+ Sets the font size in pixels.
+
+ Using this function makes the font device dependent.
+ Use \c pointSize to set the size of the font in a device independent manner.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::TextInput::font.letterSpacing
+
+ Sets the letter spacing for the font.
+
+ Letter spacing changes the default spacing between individual letters in the font.
+ A positive value increases the letter spacing by the corresponding pixels; a negative value decreases the spacing.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::TextInput::font.wordSpacing
+
+ Sets the word spacing for the font.
+
+ Word spacing changes the default spacing between individual words.
+ A positive value increases the word spacing by a corresponding amount of pixels,
+ while a negative value decreases the inter-word spacing accordingly.
+*/
+
+/*!
+ \qmlproperty enumeration QtQuick2::TextInput::font.capitalization
+
+ Sets the capitalization for the text.
+
+ \list
+ \o Font.MixedCase - This is the normal text rendering option where no capitalization change is applied.
+ \o Font.AllUppercase - This alters the text to be rendered in all uppercase type.
+ \o Font.AllLowercase - This alters the text to be rendered in all lowercase type.
+ \o Font.SmallCaps - This alters the text to be rendered in small-caps type.
+ \o Font.Capitalize - This alters the text to be rendered with the first character of each word as an uppercase character.
+ \endlist
+
+ \qml
+ TextInput { text: "Hello"; font.capitalization: Font.AllLowercase }
+ \endqml
+*/
+
QFont QSGTextInput::font() const
{
Q_D(const QSGTextInput);
emit fontChanged(d->sourceFont);
}
+/*!
+ \qmlproperty color QtQuick2::TextInput::color
+
+ The text color.
+*/
QColor QSGTextInput::color() const
{
Q_D(const QSGTextInput);
}
}
+
+/*!
+ \qmlproperty color QtQuick2::TextInput::selectionColor
+
+ The text highlight color, used behind selections.
+*/
QColor QSGTextInput::selectionColor() const
{
Q_D(const QSGTextInput);
QPalette p = d->control->palette();
p.setColor(QPalette::Highlight, d->selectionColor);
d->control->setPalette(p);
- if (d->control->hasSelectedText())
+ if (d->control->hasSelectedText())
update();
emit selectionColorChanged(color);
}
+/*!
+ \qmlproperty color QtQuick2::TextInput::selectedTextColor
+ The highlighted text color, used in selections.
+*/
QColor QSGTextInput::selectedTextColor() const
{
Q_D(const QSGTextInput);
QPalette p = d->control->palette();
p.setColor(QPalette::HighlightedText, d->selectedTextColor);
d->control->setPalette(p);
- if (d->control->hasSelectedText())
+ if (d->control->hasSelectedText())
update();
emit selectedTextColorChanged(color);
}
+/*!
+ \qmlproperty enumeration QtQuick2::TextInput::horizontalAlignment
+ \qmlproperty enumeration QtQuick2::TextInput::effectiveHorizontalAlignment
+
+ Sets the horizontal alignment of the text within the TextInput item's
+ width and height. By default, the text alignment follows the natural alignment
+ of the text, for example text that is read from left to right will be aligned to
+ the left.
+
+ TextInput does not have vertical alignment, as the natural height is
+ exactly the height of the single line of text. If you set the height
+ manually to something larger, TextInput will always be top aligned
+ vertically. You can use anchors to align it however you want within
+ another item.
+
+ The valid values for \c horizontalAlignment are \c TextInput.AlignLeft, \c TextInput.AlignRight and
+ \c TextInput.AlignHCenter.
+
+ When using the attached property LayoutMirroring::enabled to mirror application
+ layouts, the horizontal alignment of text will also be mirrored. However, the property
+ \c horizontalAlignment will remain unchanged. To query the effective horizontal alignment
+ of TextInput, use the read-only property \c effectiveHorizontalAlignment.
+*/
QSGTextInput::HAlignment QSGTextInput::hAlign() const
{
Q_D(const QSGTextInput);
}
}
+/*!
+ \qmlproperty bool QtQuick2::TextInput::readOnly
+
+ Sets whether user input can modify the contents of the TextInput.
+
+ If readOnly is set to true, then user input will not affect the text
+ property. Any bindings or attempts to set the text property will still
+ work.
+*/
bool QSGTextInput::isReadOnly() const
{
Q_D(const QSGTextInput);
emit readOnlyChanged(ro);
}
+/*!
+ \qmlproperty int QtQuick2::TextInput::maximumLength
+ The maximum permitted length of the text in the TextInput.
+
+ If the text is too long, it is truncated at the limit.
+
+ By default, this property contains a value of 32767.
+*/
int QSGTextInput::maxLength() const
{
Q_D(const QSGTextInput);
emit maximumLengthChanged(ml);
}
+/*!
+ \qmlproperty bool QtQuick2::TextInput::cursorVisible
+ Set to true when the TextInput shows a cursor.
+
+ This property is set and unset when the TextInput gets active focus, so that other
+ properties can be bound to whether the cursor is currently showing. As it
+ gets set and unset automatically, when you set the value yourself you must
+ keep in mind that your value may be overwritten.
+
+ It can be set directly in script, for example if a KeyProxy might
+ forward keys to it and you desire it to look active when this happens
+ (but without actually giving it active focus).
+
+ It should not be set directly on the element, like in the below QML,
+ as the specified value will be overridden an lost on focus changes.
+
+ \code
+ TextInput {
+ text: "Text"
+ cursorVisible: false
+ }
+ \endcode
+
+ In the above snippet the cursor will still become visible when the
+ TextInput gains active focus.
+*/
bool QSGTextInput::isCursorVisible() const
{
Q_D(const QSGTextInput);
emit cursorVisibleChanged(d->cursorVisible);
}
+/*!
+ \qmlproperty int QtQuick2::TextInput::cursorPosition
+ The position of the cursor in the TextInput.
+*/
int QSGTextInput::cursorPosition() const
{
Q_D(const QSGTextInput);
d->control->moveCursor(cp);
}
+/*!
+ Returns a Rect which encompasses the cursor, but which may be larger than is
+ required. Ignores custom cursor delegates.
+*/
QRect QSGTextInput::cursorRectangle() const
{
Q_D(const QSGTextInput);
r.adjust(5 - d->hscroll, 0, -4 - d->hscroll, -1);
return r;
}
+/*!
+ \qmlproperty int QtQuick2::TextInput::selectionStart
+
+ The cursor position before the first character in the current selection.
+ This property is read-only. To change the selection, use select(start,end),
+ selectAll(), or selectWord().
+
+ \sa selectionEnd, cursorPosition, selectedText
+*/
int QSGTextInput::selectionStart() const
{
Q_D(const QSGTextInput);
return d->lastSelectionStart;
}
+/*!
+ \qmlproperty int QtQuick2::TextInput::selectionEnd
+
+ The cursor position after the last character in the current selection.
+ This property is read-only. To change the selection, use select(start,end),
+ selectAll(), or selectWord().
+
+ \sa selectionStart, cursorPosition, selectedText
+*/
int QSGTextInput::selectionEnd() const
{
Q_D(const QSGTextInput);
return d->lastSelectionEnd;
}
+/*!
+ \qmlmethod void QtQuick2::TextInput::select(int start, int end)
+
+ Causes the text from \a start to \a end to be selected.
+
+ If either start or end is out of range, the selection is not changed.
+ After calling this, selectionStart will become the lesser
+ and selectionEnd will become the greater (regardless of the order passed
+ to this method).
+
+ \sa selectionStart, selectionEnd
+*/
void QSGTextInput::select(int start, int end)
{
Q_D(QSGTextInput);
d->control->setSelection(start, end-start);
}
+/*!
+ \qmlproperty string QtQuick2::TextInput::selectedText
+
+ This read-only property provides the text currently selected in the
+ text input.
+
+ It is equivalent to the following snippet, but is faster and easier
+ to use.
+
+ \js
+ myTextInput.text.toString().substring(myTextInput.selectionStart,
+ myTextInput.selectionEnd);
+ \endjs
+*/
QString QSGTextInput::selectedText() const
{
Q_D(const QSGTextInput);
return d->control->selectedText();
}
+/*!
+ \qmlproperty bool QtQuick2::TextInput::activeFocusOnPress
+
+ Whether the TextInput should gain active focus on a mouse press. By default this is
+ set to true.
+*/
bool QSGTextInput::focusOnPress() const
{
Q_D(const QSGTextInput);
emit activeFocusOnPressChanged(d->focusOnPress);
}
+/*!
+ \qmlproperty bool QtQuick2::TextInput::autoScroll
+ Whether the TextInput should scroll when the text is longer than the width. By default this is
+ set to true.
+*/
bool QSGTextInput::autoScroll() const
{
Q_D(const QSGTextInput);
}
#ifndef QT_NO_VALIDATOR
+
+/*!
+ \qmlclass IntValidator QIntValidator
+ \inqmlmodule QtQuick 2
+ \ingroup qml-basic-visual-elements
+
+ This element provides a validator for integer values.
+
+ IntValidator uses the \l {QLocale::setDefault()}{default locale} to interpret the number and
+ will accept locale specific digits, group separators, and positive and negative signs. In
+ addition, IntValidator is always guaranteed to accept a number formatted according to the "C"
+ locale.
+*/
+/*!
+ \qmlproperty int QtQuick2::IntValidator::top
+
+ This property holds the validator's highest acceptable value.
+ By default, this property's value is derived from the highest signed integer available (typically 2147483647).
+*/
+/*!
+ \qmlproperty int QtQuick2::IntValidator::bottom
+
+ This property holds the validator's lowest acceptable value.
+ By default, this property's value is derived from the lowest signed integer available (typically -2147483647).
+*/
+
+/*!
+ \qmlclass DoubleValidator QDoubleValidator
+ \inqmlmodule QtQuick 2
+ \ingroup qml-basic-visual-elements
+
+ This element provides a validator for non-integer numbers.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::DoubleValidator::top
+
+ This property holds the validator's maximum acceptable value.
+ By default, this property contains a value of infinity.
+*/
+/*!
+ \qmlproperty real QtQuick2::DoubleValidator::bottom
+
+ This property holds the validator's minimum acceptable value.
+ By default, this property contains a value of -infinity.
+*/
+/*!
+ \qmlproperty int QtQuick2::DoubleValidator::decimals
+
+ This property holds the validator's maximum number of digits after the decimal point.
+ By default, this property contains a value of 1000.
+*/
+/*!
+ \qmlproperty enumeration QtQuick2::DoubleValidator::notation
+ This property holds the notation of how a string can describe a number.
+
+ The possible values for this property are:
+
+ \list
+ \o DoubleValidator.StandardNotation
+ \o DoubleValidator.ScientificNotation (default)
+ \endlist
+
+ If this property is set to DoubleValidator.ScientificNotation, the written number may have an exponent part (e.g. 1.5E-2).
+*/
+
+/*!
+ \qmlclass RegExpValidator QRegExpValidator
+ \inqmlmodule QtQuick 2
+ \ingroup qml-basic-visual-elements
+
+ This element provides a validator, which counts as valid any string which
+ matches a specified regular expression.
+*/
+/*!
+ \qmlproperty regExp QtQuick2::RegExpValidator::regExp
+
+ This property holds the regular expression used for validation.
+
+ Note that this property should be a regular expression in JS syntax, e.g /a/ for the regular expression
+ matching "a".
+
+ By default, this property contains a regular expression with the pattern .* that matches any string.
+*/
+
+/*!
+ \qmlproperty Validator QtQuick2::TextInput::validator
+
+ Allows you to set a validator on the TextInput. When a validator is set
+ the TextInput will only accept input which leaves the text property in
+ an acceptable or intermediate state. The accepted signal will only be sent
+ if the text is in an acceptable state when enter is pressed.
+
+ Currently supported validators are IntValidator, DoubleValidator and
+ RegExpValidator. An example of using validators is shown below, which allows
+ input of integers between 11 and 31 into the text input:
+
+ \code
+ import QtQuick 1.0
+ TextInput{
+ validator: IntValidator{bottom: 11; top: 31;}
+ focus: true
+ }
+ \endcode
+
+ \sa acceptableInput, inputMask
+*/
+
QValidator* QSGTextInput::validator() const
{
Q_D(const QSGTextInput);
}
#endif // QT_NO_VALIDATOR
+/*!
+ \qmlproperty string QtQuick2::TextInput::inputMask
+
+ Allows you to set an input mask on the TextInput, restricting the allowable
+ text inputs. See QLineEdit::inputMask for further details, as the exact
+ same mask strings are used by TextInput.
+
+ \sa acceptableInput, validator
+*/
QString QSGTextInput::inputMask() const
{
Q_D(const QSGTextInput);
emit inputMaskChanged(d->control->inputMask());
}
+/*!
+ \qmlproperty bool QtQuick2::TextInput::acceptableInput
+
+ This property is always true unless a validator or input mask has been set.
+ If a validator or input mask has been set, this property will only be true
+ if the current text is acceptable to the validator or input mask as a final
+ string (not as an intermediate string).
+*/
bool QSGTextInput::hasAcceptableInput() const
{
Q_D(const QSGTextInput);
return d->control->hasAcceptableInput();
}
+/*!
+ \qmlsignal QtQuick2::TextInput::onAccepted()
+
+ This handler is called when the Return or Enter key is pressed.
+ Note that if there is a \l validator or \l inputMask set on the text
+ input, the handler will only be emitted if the input is in an acceptable
+ state.
+*/
+
void QSGTextInputPrivate::updateInputMethodHints()
{
Q_Q(QSGTextInput);
hints |= (Qt::ImhNoAutoUppercase | Qt::ImhNoPredictiveText);
q->setInputMethodHints(hints);
}
-
+/*!
+ \qmlproperty enumeration QtQuick2::TextInput::echoMode
+
+ Specifies how the text should be displayed in the TextInput.
+ \list
+ \o TextInput.Normal - Displays the text as it is. (Default)
+ \o TextInput.Password - Displays asterixes instead of characters.
+ \o TextInput.NoEcho - Displays nothing.
+ \o TextInput.PasswordEchoOnEdit - Displays characters as they are entered
+ while editing, otherwise displays asterisks.
+ \endlist
+*/
QSGTextInput::EchoMode QSGTextInput::echoMode() const
{
Q_D(const QSGTextInput);
d->updateInputMethodHints();
}
+/*!
+ \qmlproperty Component QtQuick2::TextInput::cursorDelegate
+ The delegate for the cursor in the TextInput.
+
+ If you set a cursorDelegate for a TextInput, this delegate will be used for
+ drawing the cursor instead of the standard cursor. An instance of the
+ delegate will be created and managed by the TextInput when a cursor is
+ needed, and the x property of delegate instance will be set so as
+ to be one pixel before the top left of the current character.
+
+ Note that the root item of the delegate component must be a QDeclarativeItem or
+ QDeclarativeItem derived item.
+*/
QDeclarativeComponent* QSGTextInput::cursorDelegate() const
{
Q_D(const QSGTextInput);
d->cursorItem->setHeight(d->control->height()-1); // -1 to counter QLineControl's +1 which is not consistent with Text.
}
+/*!
+ \qmlmethod rect QtQuick2::TextInput::positionToRectangle(int pos)
+
+ This function takes a character position and returns the rectangle that the
+ cursor would occupy, if it was placed at that character position.
+
+ This is similar to setting the cursorPosition, and then querying the cursor
+ rectangle, but the cursorPosition is not changed.
+*/
QRectF QSGTextInput::positionToRectangle(int pos) const
{
Q_D(const QSGTextInput);
cursorRectangle().height());
}
+/*!
+ \qmlmethod int QtQuick2::TextInput::positionAt(int x, CursorPosition position = CursorBetweenCharacters)
+
+ This function returns the character position at
+ x pixels from the left of the textInput. Position 0 is before the
+ first character, position 1 is after the first character but before the second,
+ and so on until position text.length, which is after all characters.
+
+ This means that for all x values before the first character this function returns 0,
+ and for all x values after the last character this function returns text.length.
+
+ The cursor position type specifies how the cursor position should be resolved.
+
+ \list
+ \o TextInput.CursorBetweenCharacters - Returns the position between characters that is nearest x.
+ \o TextInput.CursorOnCharacter - Returns the position before the character that is nearest x.
+ \endlist
+*/
int QSGTextInput::positionAt(int x) const
{
return positionAt(x, CursorBetweenCharacters);
}
}
+/*!
+ \qmlmethod void QtQuick2::TextInput::deselect()
+
+ Removes active text selection.
+*/
void QSGTextInput::deselect()
{
Q_D(QSGTextInput);
d->control->deselect();
}
+/*!
+ \qmlmethod void QtQuick2::TextInput::selectAll()
+
+ Causes all text to be selected.
+*/
void QSGTextInput::selectAll()
{
Q_D(QSGTextInput);
d->control->setSelection(0, d->control->text().length());
}
+/*!
+ \qmlmethod void QtQuick2::TextInput::isRightToLeft(int start, int end)
+
+ Returns true if the natural reading direction of the editor text
+ found between positions \a start and \a end is right to left.
+*/
bool QSGTextInput::isRightToLeft(int start, int end)
{
Q_D(QSGTextInput);
}
#ifndef QT_NO_CLIPBOARD
+/*!
+ \qmlmethod QtQuick2::TextInput::cut()
+
+ Moves the currently selected text to the system clipboard.
+*/
void QSGTextInput::cut()
{
Q_D(QSGTextInput);
d->control->del();
}
+/*!
+ \qmlmethod QtQuick2::TextInput::copy()
+
+ Copies the currently selected text to the system clipboard.
+*/
void QSGTextInput::copy()
{
Q_D(QSGTextInput);
d->control->copy();
}
+/*!
+ \qmlmethod QtQuick2::TextInput::paste()
+
+ Replaces the currently selected text by the contents of the system clipboard.
+*/
void QSGTextInput::paste()
{
Q_D(QSGTextInput);
}
#endif // QT_NO_CLIPBOARD
+/*!
+ \qmlmethod void QtQuick2::TextInput::selectWord()
+
+ Causes the word closest to the current cursor position to be selected.
+*/
void QSGTextInput::selectWord()
{
Q_D(QSGTextInput);
d->control->selectWordAtPos(d->control->cursor());
}
+/*!
+ \qmlproperty bool QtQuick2::TextInput::smooth
+
+ This property holds whether the text is smoothly scaled or transformed.
+
+ Smooth filtering gives better visual quality, but is slower. If
+ the item is displayed at its natural size, this property has no visual or
+ performance effect.
+
+ \note Generally scaling artifacts are only visible if the item is stationary on
+ the screen. A common pattern when animating an item is to disable smooth
+ filtering at the beginning of the animation and reenable it at the conclusion.
+*/
+
+/*!
+ \qmlproperty string QtQuick2::TextInput::passwordCharacter
+
+ This is the character displayed when echoMode is set to Password or
+ PasswordEchoOnEdit. By default it is an asterisk.
+
+ If this property is set to a string with more than one character,
+ the first character is used. If the string is empty, the value
+ is ignored and the property is not set.
+*/
QString QSGTextInput::passwordCharacter() const
{
Q_D(const QSGTextInput);
emit passwordCharacterChanged();
}
+/*!
+ \qmlproperty string QtQuick2::TextInput::displayText
+
+ This is the text displayed in the TextInput.
+
+ If \l echoMode is set to TextInput::Normal, this holds the
+ same value as the TextInput::text property. Otherwise,
+ this property holds the text visible to the user, while
+ the \l text property holds the actual entered text.
+*/
QString QSGTextInput::displayText() const
{
Q_D(const QSGTextInput);
return d->control->displayText();
}
+/*!
+ \qmlproperty bool QtQuick2::TextInput::selectByMouse
+
+ Defaults to false.
+
+ If true, the user can use the mouse to select text in some
+ platform-specific way. Note that for some platforms this may
+ not be an appropriate interaction (eg. may conflict with how
+ the text needs to behave inside a Flickable.
+*/
bool QSGTextInput::selectByMouse() const
{
Q_D(const QSGTextInput);
}
}
+/*!
+ \qmlproperty enum QtQuick2::TextInput::mouseSelectionMode
+
+ Specifies how text should be selected using a mouse.
+
+ \list
+ \o TextInput.SelectCharacters - The selection is updated with individual characters. (Default)
+ \o TextInput.SelectWords - The selection is updated with whole words.
+ \endlist
+
+ This property only applies when \l selectByMouse is true.
+*/
+
QSGTextInput::SelectionMode QSGTextInput::mouseSelectionMode() const
{
Q_D(const QSGTextInput);
}
}
+/*!
+ \qmlproperty bool QtQuick2::TextInput::canPaste
+
+ Returns true if the TextInput is writable and the content of the clipboard is
+ suitable for pasting into the TextEdit.
+*/
bool QSGTextInput::canPaste() const
{
Q_D(const QSGTextInput);
d->control->moveCursor(position, true);
}
+/*!
+ \qmlmethod void QtQuick2::TextInput::moveCursorSelection(int position, SelectionMode mode = TextInput.SelectCharacters)
+
+ Moves the cursor to \a position and updates the selection according to the optional \a mode
+ parameter. (To only move the cursor, set the \l cursorPosition property.)
+
+ When this method is called it additionally sets either the
+ selectionStart or the selectionEnd (whichever was at the previous cursor position)
+ to the specified position. This allows you to easily extend and contract the selected
+ text range.
+
+ The selection mode specifies whether the selection is updated on a per character or a per word
+ basis. If not specified the selection mode will default to TextInput.SelectCharacters.
+
+ \list
+ \o TextEdit.SelectCharacters - Sets either the selectionStart or selectionEnd (whichever was at
+ the previous cursor position) to the specified position.
+ \o TextEdit.SelectWords - Sets the selectionStart and selectionEnd to include all
+ words between the specified postion and the previous cursor position. Words partially in the
+ range are included.
+ \endlist
+
+ For example, take this sequence of calls:
+
+ \code
+ cursorPosition = 5
+ moveCursorSelection(9, TextInput.SelectCharacters)
+ moveCursorSelection(7, TextInput.SelectCharacters)
+ \endcode
+
+ This moves the cursor to position 5, extend the selection end from 5 to 9
+ and then retract the selection end from 9 to 7, leaving the text from position 5 to 7
+ selected (the 6th and 7th characters).
+
+ The same sequence with TextInput.SelectWords will extend the selection start to a word boundary
+ before or on position 5 and extend the selection end to a word boundary on or past position 9.
+*/
void QSGTextInput::moveCursorSelection(int pos, SelectionMode mode)
{
Q_D(QSGTextInput);
}
}
+/*!
+ \qmlmethod void QtQuick2::TextInput::openSoftwareInputPanel()
+
+ Opens software input panels like virtual keyboards for typing, useful for
+ customizing when you want the input keyboard to be shown and hidden in
+ your application.
+
+ By default the opening of input panels follows the platform style. On Symbian^1 and
+ Symbian^3 -based devices the panels are opened by clicking TextInput. On other platforms
+ the panels are automatically opened when TextInput element gains active focus. Input panels are
+ always closed if no editor has active focus.
+
+ . You can disable the automatic behavior by setting the property \c activeFocusOnPress to false
+ and use functions openSoftwareInputPanel() and closeSoftwareInputPanel() to implement
+ the behavior you want.
+
+ Only relevant on platforms, which provide virtual keyboards.
+
+ \qml
+ import QtQuick 1.0
+ TextInput {
+ id: textInput
+ text: "Hello world!"
+ activeFocusOnPress: false
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ if (!textInput.activeFocus) {
+ textInput.forceActiveFocus()
+ textInput.openSoftwareInputPanel();
+ } else {
+ textInput.focus = false;
+ }
+ }
+ onPressAndHold: textInput.closeSoftwareInputPanel();
+ }
+ }
+ \endqml
+*/
void QSGTextInput::openSoftwareInputPanel()
{
QEvent event(QEvent::RequestSoftwareInputPanel);
}
}
+/*!
+ \qmlmethod void QtQuick2::TextInput::closeSoftwareInputPanel()
+
+ Closes a software input panel like a virtual keyboard shown on the screen, useful
+ for customizing when you want the input keyboard to be shown and hidden in
+ your application.
+
+ By default the opening of input panels follows the platform style. On Symbian^1 and
+ Symbian^3 -based devices the panels are opened by clicking TextInput. On other platforms
+ the panels are automatically opened when TextInput element gains active focus. Input panels are
+ always closed if no editor has active focus.
+
+ . You can disable the automatic behavior by setting the property \c activeFocusOnPress to false
+ and use functions openSoftwareInputPanel() and closeSoftwareInputPanel() to implement
+ the behavior you want.
+
+ Only relevant on platforms, which provide virtual keyboards.
+
+ \qml
+ import QtQuick 1.0
+ TextInput {
+ id: textInput
+ text: "Hello world!"
+ activeFocusOnPress: false
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ if (!textInput.activeFocus) {
+ textInput.forceActiveFocus();
+ textInput.openSoftwareInputPanel();
+ } else {
+ textInput.focus = false;
+ }
+ }
+ onPressAndHold: textInput.closeSoftwareInputPanel();
+ }
+ }
+ \endqml
+*/
void QSGTextInput::closeSoftwareInputPanel()
{
if (qApp) {
QSGItem::itemChange(change, value);
}
+/*!
+ \qmlproperty bool QtQuick2::TextInput::inputMethodComposing
+
+
+ This property holds whether the TextInput has partial text input from an
+ input method.
+
+ While it is composing an input method may rely on mouse or key events from
+ the TextInput to edit or commit the partial text. This property can be
+ used to determine when to disable events handlers that may interfere with
+ the correct operation of an input method.
+*/
bool QSGTextInput::isInputMethodComposing() const
{
Q_D(const QSGTextInput);
qreal y;
};
+/*!
+ Constructs an empty QSGTranslate object with the given \a parent.
+*/
QSGTranslate::QSGTranslate(QObject *parent)
: QSGTransform(*new QSGTranslatePrivate, parent)
{
}
+/*!
+ Destroys the graphics scale.
+*/
QSGTranslate::~QSGTranslate()
{
}
+/*!
+ \property QSGTranslate::x
+ \brief the horizontal translation.
+
+ The translation can be any real number; the default value is 0.0.
+
+ \sa y
+*/
qreal QSGTranslate::x() const
{
Q_D(const QSGTranslate);
emit xChanged();
}
+/*!
+ \property QSGTranslate::y
+ \brief the vertical translation.
+
+ The translation can be any real number; the default value is 0.0.
+
+ \sa x
+*/
qreal QSGTranslate::y() const
{
Q_D(const QSGTranslate);
QList<Item> children;
};
+
+/*!
+ \qmlclass VisualItemModel QSGVisualItemModel
+ \inqmlmodule QtQuick 2
+ \ingroup qml-working-with-data
+ \brief The VisualItemModel allows items to be provided to a view.
+
+ A VisualItemModel contains the visual items to be used in a view.
+ When a VisualItemModel is used in a view, the view does not require
+ a delegate since the VisualItemModel already contains the visual
+ delegate (items).
+
+ An item can determine its index within the
+ model via the \l{VisualItemModel::index}{index} attached property.
+
+ The example below places three colored rectangles in a ListView.
+ \code
+ import QtQuick 1.0
+
+ Rectangle {
+ VisualItemModel {
+ id: itemModel
+ Rectangle { height: 30; width: 80; color: "red" }
+ Rectangle { height: 30; width: 80; color: "green" }
+ Rectangle { height: 30; width: 80; color: "blue" }
+ }
+
+ ListView {
+ anchors.fill: parent
+ model: itemModel
+ }
+ }
+ \endcode
+
+ \image visualitemmodel.png
+
+ \sa {declarative/modelviews/visualitemmodel}{VisualItemModel example}
+*/
QSGVisualItemModel::QSGVisualItemModel(QObject *parent)
: QSGVisualModel(*(new QSGVisualItemModelPrivate), parent)
{
}
+/*!
+ \qmlattachedproperty int VisualItemModel::index
+ This attached property holds the index of this delegate's item within the model.
+
+ It is attached to each instance of the delegate.
+*/
+
QDeclarativeListProperty<QSGItem> QSGVisualItemModel::children()
{
Q_D(QSGVisualItemModel);
d->children_count, d->children_at);
}
+/*!
+ \qmlproperty int QtQuick2::VisualItemModel::count
+
+ The number of items in the model. This property is readonly.
+*/
int QSGVisualItemModel::count() const
{
Q_D(const QSGVisualItemModel);
//---------------------------------------------------------------------------
+/*!
+ \qmlclass VisualDataModel QSGVisualDataModel
+ \inqmlmodule QtQuick 2
+ \ingroup qml-working-with-data
+ \brief The VisualDataModel encapsulates a model and delegate
+
+ A VisualDataModel encapsulates a model and the delegate that will
+ be instantiated for items in the model.
+
+ It is usually not necessary to create VisualDataModel elements.
+ However, it can be useful for manipulating and accessing the \l modelIndex
+ when a QAbstractItemModel subclass is used as the
+ model. Also, VisualDataModel is used together with \l Package to
+ provide delegates to multiple views.
+
+ The example below illustrates using a VisualDataModel with a ListView.
+
+ \snippet doc/src/snippets/declarative/visualdatamodel.qml 0
+*/
+
QSGVisualDataModel::QSGVisualDataModel()
: QSGVisualModel(*(new QSGVisualDataModelPrivate(0)))
{
d->m_delegateDataType->release();
}
+/*!
+ \qmlproperty model QtQuick2::VisualDataModel::model
+ This property holds the model providing data for the VisualDataModel.
+
+ The model provides a set of data that is used to create the items
+ for a view. For large or dynamic datasets the model is usually
+ provided by a C++ model object. The C++ model object must be a \l
+ {QAbstractItemModel} subclass or a simple list.
+
+ Models can also be created directly in QML, using a \l{ListModel} or
+ \l{XmlListModel}.
+
+ \sa {qmlmodels}{Data Models}
+*/
QVariant QSGVisualDataModel::model() const
{
Q_D(const QSGVisualDataModel);
}
}
+/*!
+ \qmlproperty Component QtQuick2::VisualDataModel::delegate
+
+ The delegate provides a template defining each item instantiated by a view.
+ The index is exposed as an accessible \c index property. Properties of the
+ model are also available depending upon the type of \l {qmlmodels}{Data Model}.
+*/
QDeclarativeComponent *QSGVisualDataModel::delegate() const
{
Q_D(const QSGVisualDataModel);
}
}
+/*!
+ \qmlproperty QModelIndex QtQuick2::VisualDataModel::rootIndex
+
+ QAbstractItemModel provides a hierarchical tree of data, whereas
+ QML only operates on list data. \c rootIndex allows the children of
+ any node in a QAbstractItemModel to be provided by this model.
+
+ This property only affects models of type QAbstractItemModel that
+ are hierarchical (e.g, a tree model).
+
+ For example, here is a simple interactive file system browser.
+ When a directory name is clicked, the view's \c rootIndex is set to the
+ QModelIndex node of the clicked directory, thus updating the view to show
+ the new directory's contents.
+
+ \c main.cpp:
+ \snippet doc/src/snippets/declarative/visualdatamodel_rootindex/main.cpp 0
+
+ \c view.qml:
+ \snippet doc/src/snippets/declarative/visualdatamodel_rootindex/view.qml 0
+
+ If the \l model is a QAbstractItemModel subclass, the delegate can also
+ reference a \c hasModelChildren property (optionally qualified by a
+ \e model. prefix) that indicates whether the delegate's model item has
+ any child nodes.
+
+
+ \sa modelIndex(), parentModelIndex()
+*/
QVariant QSGVisualDataModel::rootIndex() const
{
Q_D(const QSGVisualDataModel);
}
}
+/*!
+ \qmlmethod QModelIndex QtQuick2::VisualDataModel::modelIndex(int index)
+
+ QAbstractItemModel provides a hierarchical tree of data, whereas
+ QML only operates on list data. This function assists in using
+ tree models in QML.
+
+ Returns a QModelIndex for the specified index.
+ This value can be assigned to rootIndex.
+
+ \sa rootIndex
+*/
QVariant QSGVisualDataModel::modelIndex(int idx) const
{
Q_D(const QSGVisualDataModel);
return QVariant::fromValue(QModelIndex());
}
+/*!
+ \qmlmethod QModelIndex QtQuick2::VisualDataModel::parentModelIndex()
+
+ QAbstractItemModel provides a hierarchical tree of data, whereas
+ QML only operates on list data. This function assists in using
+ tree models in QML.
+
+ Returns a QModelIndex for the parent of the current rootIndex.
+ This value can be assigned to rootIndex.
+
+ \sa rootIndex
+*/
QVariant QSGVisualDataModel::parentModelIndex() const
{
Q_D(const QSGVisualDataModel);
return QVariant::fromValue(QModelIndex());
}
+/*!
+ \qmlproperty object QtQuick2::VisualDataModel::parts
+
+ The \a parts property selects a VisualDataModel which creates
+ delegates from the part named. This is used in conjunction with
+ the \l Package element.
+
+ For example, the code below selects a model which creates
+ delegates named \e list from a \l Package:
+
+ \code
+ VisualDataModel {
+ id: visualModel
+ delegate: Package {
+ Item { Package.name: "list" }
+ }
+ model: myModel
+ }
+
+ ListView {
+ width: 200; height:200
+ model: visualModel.parts.list
+ }
+ \endcode
+
+ \sa Package
+*/
QString QSGVisualDataModel::part() const
{
Q_D(const QSGVisualDataModel);
/*!
\qmlclass Animation QDeclarativeAbstractAnimation
+ \inqmlmodule QtQuick 2
\ingroup qml-animation-transition
- \since 4.7
\brief The Animation element is the base of all QML animations.
The Animation element cannot be used directly in a QML file. It exists
}
/*!
- \qmlproperty bool Animation::running
+ \qmlproperty bool QtQuick2::Animation::running
This property holds whether the animation is currently running.
The \c running property can be set to declaratively control whether or not
}
/*!
- \qmlproperty bool Animation::paused
+ \qmlproperty bool QtQuick2::Animation::paused
This property holds whether the animation is currently paused.
The \c paused property can be set to declaratively control whether or not
}
/*!
- \qmlproperty bool Animation::alwaysRunToEnd
+ \qmlproperty bool QtQuick2::Animation::alwaysRunToEnd
This property holds whether the animation should run to completion when it is stopped.
If this true the animation will complete its current iteration when it
}
/*!
- \qmlproperty int Animation::loops
+ \qmlproperty int QtQuick2::Animation::loops
This property holds the number of times the animation should play.
By default, \c loops is 1: the animation will play through once and then stop.
}
/*!
- \qmlmethod Animation::start()
+ \qmlmethod QtQuick2::Animation::start()
\brief Starts the animation.
If the animation is already running, calling this method has no effect. The
}
/*!
- \qmlmethod Animation::pause()
+ \qmlmethod QtQuick2::Animation::pause()
\brief Pauses the animation.
If the animation is already paused, calling this method has no effect. The
}
/*!
- \qmlmethod Animation::resume()
+ \qmlmethod QtQuick2::Animation::resume()
\brief Resumes a paused animation.
If the animation is not paused, calling this method has no effect. The
}
/*!
- \qmlmethod Animation::stop()
+ \qmlmethod QtQuick2::Animation::stop()
\brief Stops the animation.
If the animation is not running, calling this method has no effect. The
}
/*!
- \qmlmethod Animation::restart()
+ \qmlmethod QtQuick2::Animation::restart()
\brief Restarts the animation.
This is a convenience method, and is equivalent to calling \c stop() and
}
/*!
- \qmlmethod Animation::complete()
+ \qmlmethod QtQuick2::Animation::complete()
\brief Stops the animation, jumping to the final property values.
If the animation is not running, calling this method has no effect. The
/*!
\qmlclass PauseAnimation QDeclarativePauseAnimation
+ \inqmlmodule QtQuick 2
\ingroup qml-animation-transition
- \since 4.7
\inherits Animation
\brief The PauseAnimation element provides a pause for an animation.
}
/*!
- \qmlproperty int PauseAnimation::duration
+ \qmlproperty int QtQuick2::PauseAnimation::duration
This property holds the duration of the pause in milliseconds
The default value is 250.
/*!
\qmlclass ColorAnimation QDeclarativeColorAnimation
+ \inqmlmodule QtQuick 2
\ingroup qml-animation-transition
- \since 4.7
\inherits PropertyAnimation
\brief The ColorAnimation element animates changes in color values.
}
/*!
- \qmlproperty color ColorAnimation::from
+ \qmlproperty color QtQuick2::ColorAnimation::from
This property holds the color value at which the animation should begin.
For example, the following animation is not applied until a color value
}
/*!
- \qmlproperty color ColorAnimation::to
+ \qmlproperty color QtQuick2::ColorAnimation::to
This property holds the color value at which the animation should end.
/*!
\qmlclass ScriptAction QDeclarativeScriptAction
+ \inqmlmodule QtQuick 2
\ingroup qml-animation-transition
- \since 4.7
\inherits Animation
\brief The ScriptAction element allows scripts to be run during an animation.
}
/*!
- \qmlproperty script ScriptAction::script
+ \qmlproperty script QtQuick2::ScriptAction::script
This property holds the script to run.
*/
QDeclarativeScriptString QDeclarativeScriptAction::script() const
}
/*!
- \qmlproperty string ScriptAction::scriptName
+ \qmlproperty string QtQuick2::ScriptAction::scriptName
This property holds the the name of the StateChangeScript to run.
This property is only valid when ScriptAction is used as part of a transition.
/*!
\qmlclass PropertyAction QDeclarativePropertyAction
+ \inqmlmodule QtQuick 2
\ingroup qml-animation-transition
- \since 4.7
\inherits Animation
\brief The PropertyAction element allows immediate property changes during animation.
}
/*!
- \qmlproperty Object PropertyAction::target
- \qmlproperty list<Object> PropertyAction::targets
- \qmlproperty string PropertyAction::property
- \qmlproperty string PropertyAction::properties
+ \qmlproperty Object QtQuick2::PropertyAction::target
+ \qmlproperty list<Object> QtQuick2::PropertyAction::targets
+ \qmlproperty string QtQuick2::PropertyAction::property
+ \qmlproperty string QtQuick2::PropertyAction::properties
These properties determine the items and their properties that are
affected by this action.
}
/*!
- \qmlproperty list<Object> PropertyAction::exclude
+ \qmlproperty list<Object> QtQuick2::PropertyAction::exclude
This property holds the objects that should not be affected by this action.
\sa targets
}
/*!
- \qmlproperty any PropertyAction::value
+ \qmlproperty any QtQuick2::PropertyAction::value
This property holds the value to be set on the property.
If the PropertyAction is defined within a \l Transition or \l Behavior,
/*!
\qmlclass NumberAnimation QDeclarativeNumberAnimation
+ \inqmlmodule QtQuick 2
\ingroup qml-animation-transition
- \since 4.7
\inherits PropertyAnimation
\brief The NumberAnimation element animates changes in qreal-type values.
}
/*!
- \qmlproperty real NumberAnimation::from
+ \qmlproperty real QtQuick2::NumberAnimation::from
This property holds the starting value for the animation.
For example, the following animation is not applied until the \c x value
}
/*!
- \qmlproperty real NumberAnimation::to
+ \qmlproperty real QtQuick2::NumberAnimation::to
This property holds the end value for the animation.
If the NumberAnimation is defined within a \l Transition or \l Behavior,
/*!
\qmlclass Vector3dAnimation QDeclarativeVector3dAnimation
+ \inqmlmodule QtQuick 2
\ingroup qml-animation-transition
- \since 4.7
\inherits PropertyAnimation
\brief The Vector3dAnimation element animates changes in QVector3d values.
}
/*!
- \qmlproperty real Vector3dAnimation::from
+ \qmlproperty real QtQuick2::Vector3dAnimation::from
This property holds the starting value for the animation.
If the Vector3dAnimation is defined within a \l Transition or \l Behavior,
}
/*!
- \qmlproperty real Vector3dAnimation::to
+ \qmlproperty real QtQuick2::Vector3dAnimation::to
This property holds the end value for the animation.
If the Vector3dAnimation is defined within a \l Transition or \l Behavior,
/*!
\qmlclass RotationAnimation QDeclarativeRotationAnimation
+ \inqmlmodule QtQuick 2
\ingroup qml-animation-transition
- \since 4.7
\inherits PropertyAnimation
\brief The RotationAnimation element animates changes in rotation values.
}
/*!
- \qmlproperty real RotationAnimation::from
+ \qmlproperty real QtQuick2::RotationAnimation::from
This property holds the starting value for the animation.
For example, the following animation is not applied until the \c angle value
}
/*!
- \qmlproperty real RotationAnimation::to
+ \qmlproperty real QtQuick2::RotationAnimation::to
This property holds the end value for the animation..
If the RotationAnimation is defined within a \l Transition or \l Behavior,
}
/*!
- \qmlproperty enumeration RotationAnimation::direction
+ \qmlproperty enumeration QtQuick2::RotationAnimation::direction
This property holds the direction of the rotation.
Possible values are:
/*!
\qmlclass SequentialAnimation QDeclarativeSequentialAnimation
+ \inqmlmodule QtQuick 2
\ingroup qml-animation-transition
- \since 4.7
\inherits Animation
\brief The SequentialAnimation element allows animations to be run sequentially.
/*!
\qmlclass ParallelAnimation QDeclarativeParallelAnimation
+ \inqmlmodule QtQuick 2
\ingroup qml-animation-transition
- \since 4.7
\inherits Animation
\brief The ParallelAnimation element allows animations to be run in parallel.
/*!
\qmlclass PropertyAnimation QDeclarativePropertyAnimation
+ \inqmlmodule QtQuick 2
\ingroup qml-animation-transition
- \since 4.7
\inherits Animation
\brief The PropertyAnimation element animates changes in property values.
}
/*!
- \qmlproperty int PropertyAnimation::duration
+ \qmlproperty int QtQuick2::PropertyAnimation::duration
This property holds the duration of the animation, in milliseconds.
The default value is 250.
}
/*!
- \qmlproperty real PropertyAnimation::from
+ \qmlproperty real QtQuick2::PropertyAnimation::from
This property holds the starting value for the animation.
If the PropertyAnimation is defined within a \l Transition or \l Behavior,
}
/*!
- \qmlproperty real PropertyAnimation::to
+ \qmlproperty real QtQuick2::PropertyAnimation::to
This property holds the end value for the animation.
If the PropertyAnimation is defined within a \l Transition or \l Behavior,
}
/*!
- \qmlproperty enumeration PropertyAnimation::easing.type
- \qmlproperty real PropertyAnimation::easing.amplitude
- \qmlproperty real PropertyAnimation::easing.overshoot
- \qmlproperty real PropertyAnimation::easing.period
+ \qmlproperty enumeration QtQuick2::PropertyAnimation::easing.type
+ \qmlproperty real QtQuick2::PropertyAnimation::easing.amplitude
+ \qmlproperty real QtQuick2::PropertyAnimation::easing.overshoot
+ \qmlproperty real QtQuick2::PropertyAnimation::easing.period
\brief the easing curve used for the animation.
To specify an easing curve you need to specify at least the type. For some curves you can also specify
}
/*!
- \qmlproperty string PropertyAnimation::properties
- \qmlproperty list<Object> PropertyAnimation::targets
- \qmlproperty string PropertyAnimation::property
- \qmlproperty Object PropertyAnimation::target
+ \qmlproperty string QtQuick2::PropertyAnimation::properties
+ \qmlproperty list<Object> QtQuick2::PropertyAnimation::targets
+ \qmlproperty string QtQuick2::PropertyAnimation::property
+ \qmlproperty Object QtQuick2::PropertyAnimation::target
These properties are used as a set to determine which properties should be animated.
The singular and plural forms are functionally identical, e.g.
}
/*!
- \qmlproperty list<Object> PropertyAnimation::exclude
+ \qmlproperty list<Object> QtQuick2::PropertyAnimation::exclude
This property holds the items not to be affected by this animation.
\sa PropertyAnimation::targets
*/
/*!
\qmlclass Behavior QDeclarativeBehavior
+ \inqmlmodule QtQuick 2
\ingroup qml-animation-transition
- \since 4.7
\brief The Behavior element allows you to specify a default animation for a property change.
A Behavior defines the default animation to be applied whenever a
}
/*!
- \qmlproperty Animation Behavior::animation
+ \qmlproperty Animation QtQuick2::Behavior::animation
\default
This property holds the animation to run when the behavior is triggered.
/*!
- \qmlproperty bool Behavior::enabled
+ \qmlproperty bool QtQuick2::Behavior::enabled
This property holds whether the behavior will be triggered when the tracked
property changes value.
/*!
\qmlclass Binding QDeclarativeBind
+ \inqmlmodule QtQuick 2
\ingroup qml-working-with-data
- \since 4.7
\brief The Binding element allows arbitrary property bindings to be created.
\section1 Binding to an inaccessible property
}
/*!
- \qmlproperty bool Binding::when
+ \qmlproperty bool QtQuick2::Binding::when
This property holds when the binding is active.
This should be set to an expression that evaluates to true when you want the binding to be active.
}
/*!
- \qmlproperty Object Binding::target
+ \qmlproperty Object QtQuick2::Binding::target
The object to be updated.
*/
}
/*!
- \qmlproperty string Binding::property
+ \qmlproperty string QtQuick2::Binding::property
The property to be updated.
*/
}
/*!
- \qmlproperty any Binding::value
+ \qmlproperty any QtQuick2::Binding::value
The value to be set on the target object and property. This can be a
constant (which isn't very useful), or a bound expression.
/*!
\qmlclass Connections QDeclarativeConnections
+ \inqmlmodule QtQuick 2
\ingroup qml-utility-elements
- \since 4.7
\brief A Connections element describes generalized connections to signals.
A Connections object creates a connection to a QML signal.
}
/*!
- \qmlproperty Object Connections::target
+ \qmlproperty Object QtQuick2::Connections::target
This property holds the object that sends the signal.
If this property is not set, the \c target defaults to the parent of the Connection.
}
/*!
- \qmlproperty bool Connections::ignoreUnknownSignals
+ \qmlproperty bool QtQuick2::Connections::ignoreUnknownSignals
Normally, a connection to a non-existent signal produces runtime errors.
/*!
\qmlclass FontLoader QDeclarativeFontLoader
+ \inqmlmodule QtQuick 2
\ingroup qml-utility-elements
- \since 4.7
\brief The FontLoader element allows fonts to be loaded by name or URL.
The FontLoader element is used to load fonts by name or URL.
}
/*!
- \qmlproperty url FontLoader::source
+ \qmlproperty url QtQuick2::FontLoader::source
The url of the font to load.
*/
QUrl QDeclarativeFontLoader::source() const
}
/*!
- \qmlproperty string FontLoader::name
+ \qmlproperty string QtQuick2::FontLoader::name
This property holds the name of the font family.
It is set automatically when a font is loaded using the \c url property.
}
/*!
- \qmlproperty enumeration FontLoader::status
+ \qmlproperty enumeration QtQuick2::FontLoader::status
This property holds the status of font loading. It can be one of:
\list
/*!
\qmlclass ListModel QDeclarativeListModel
+ \inqmlmodule QtQuick 2
\ingroup qml-working-with-data
- \since 4.7
\brief The ListModel element defines a free-form list data source.
The ListModel is a simple container of ListElement definitions, each containing data roles.
}
/*!
- \qmlproperty int ListModel::count
+ \qmlproperty int QtQuick2::ListModel::count
The number of data entries in the model.
*/
int QDeclarativeListModel::count() const
}
/*!
- \qmlmethod ListModel::clear()
+ \qmlmethod QtQuick2::ListModel::clear()
Deletes all content from the model.
}
/*!
- \qmlmethod ListModel::remove(int index)
+ \qmlmethod QtQuick2::ListModel::remove(int index)
Deletes the content at \a index from the model.
}
/*!
- \qmlmethod ListModel::insert(int index, jsobject dict)
+ \qmlmethod QtQuick2::ListModel::insert(int index, jsobject dict)
Adds a new item to the list model at position \a index, with the
values in \a dict.
}
/*!
- \qmlmethod ListModel::move(int from, int to, int n)
+ \qmlmethod QtQuick2::ListModel::move(int from, int to, int n)
Moves \a n items \a from one position \a to another.
}
/*!
- \qmlmethod ListModel::append(jsobject dict)
+ \qmlmethod QtQuick2::ListModel::append(jsobject dict)
Adds a new item to the end of the list model, with the
values in \a dict.
}
/*!
- \qmlmethod object ListModel::get(int index)
+ \qmlmethod object QtQuick2::ListModel::get(int index)
Returns the item at \a index in the list model. This allows the item
data to be accessed or modified from JavaScript:
}
/*!
- \qmlmethod ListModel::set(int index, jsobject dict)
+ \qmlmethod QtQuick2::ListModel::set(int index, jsobject dict)
Changes the item at \a index in the list model with the
values in \a dict. Properties not appearing in \a dict
}
/*!
- \qmlmethod ListModel::setProperty(int index, string property, variant value)
+ \qmlmethod QtQuick2::ListModel::setProperty(int index, string property, variant value)
Changes the \a property of the item at \a index in the list model to \a value.
}
/*!
- \qmlmethod ListModel::sync()
+ \qmlmethod QtQuick2::ListModel::sync()
Writes any unsaved changes to the list model after it has been modified
from a worker script.
/*!
\qmlclass ListElement QDeclarativeListElement
+ \inqmlmodule QtQuick 2
\ingroup qml-working-with-data
- \since 4.7
\brief The ListElement element defines a data item in a ListModel.
List elements are defined inside ListModel definitions, and represent items in a
/*!
\qmlclass Package QDeclarativePackage
+ \inqmlmodule QtQuick 2
\ingroup qml-working-with-data
\brief Package provides a collection of named items.
/*!
\qmlclass PathElement QDeclarativePathElement
+ \inqmlmodule QtQuick 2
\ingroup qml-view-elements
- \since 4.7
\brief PathElement is the base path type.
This type is the base for all path types. It cannot
/*!
\qmlclass Path QDeclarativePath
+ \inqmlmodule QtQuick 2
\ingroup qml-view-elements
- \since 4.7
\brief A Path object defines a path for use by \l PathView.
A Path is composed of one or more path segments - PathLine, PathQuad,
}
/*!
- \qmlproperty real Path::startX
- \qmlproperty real Path::startY
+ \qmlproperty real QtQuick2::Path::startX
+ \qmlproperty real QtQuick2::Path::startY
These properties hold the starting position of the path.
*/
qreal QDeclarativePath::startX() const
}
/*!
- \qmlproperty bool Path::closed
+ \qmlproperty bool QtQuick2::Path::closed
This property holds whether the start and end of the path are identical.
*/
bool QDeclarativePath::isClosed() const
}
/*!
- \qmlproperty list<PathElement> Path::pathElements
+ \qmlproperty list<PathElement> QtQuick2::Path::pathElements
This property holds the objects composing the path.
\default
/*!
\qmlclass PathAttribute QDeclarativePathAttribute
+ \inqmlmodule QtQuick 2
\ingroup qml-view-elements
- \since 4.7
\brief The PathAttribute allows setting an attribute at a given position in a Path.
The PathAttribute object allows attributes consisting of a name and
*/
/*!
- \qmlproperty string PathAttribute::name
+ \qmlproperty string QtQuick2::PathAttribute::name
This property holds the name of the attribute to change.
This attribute will be available to the delegate as PathView.<name>
}
/*!
- \qmlproperty real PathAttribute::value
+ \qmlproperty real QtQuick2::PathAttribute::value
This property holds the value for the attribute.
The value specified can be used to influence the visual appearance
/*!
\qmlclass PathLine QDeclarativePathLine
+ \inqmlmodule QtQuick 2
\ingroup qml-view-elements
- \since 4.7
\brief The PathLine defines a straight line.
The example below creates a path consisting of a straight line from
*/
/*!
- \qmlproperty real PathLine::x
- \qmlproperty real PathLine::y
+ \qmlproperty real QtQuick2::PathLine::x
+ \qmlproperty real QtQuick2::PathLine::y
Defines the end point of the line.
*/
/*!
\qmlclass PathQuad QDeclarativePathQuad
+ \inqmlmodule QtQuick 2
\ingroup qml-view-elements
- \since 4.7
\brief The PathQuad defines a quadratic Bezier curve with a control point.
The following QML produces the path shown below:
*/
/*!
- \qmlproperty real PathQuad::x
- \qmlproperty real PathQuad::y
+ \qmlproperty real QtQuick2::PathQuad::x
+ \qmlproperty real QtQuick2::PathQuad::y
Defines the end point of the curve.
*/
/*!
- \qmlproperty real PathQuad::controlX
- \qmlproperty real PathQuad::controlY
+ \qmlproperty real QtQuick2::PathQuad::controlX
+ \qmlproperty real QtQuick2::PathQuad::controlY
Defines the position of the control point.
*/
/*!
\qmlclass PathCubic QDeclarativePathCubic
+ \inqmlmodule QtQuick 2
\ingroup qml-view-elements
- \since 4.7
\brief The PathCubic defines a cubic Bezier curve with two control points.
The following QML produces the path shown below:
*/
/*!
- \qmlproperty real PathCubic::x
- \qmlproperty real PathCubic::y
+ \qmlproperty real QtQuick2::PathCubic::x
+ \qmlproperty real QtQuick2::PathCubic::y
Defines the end point of the curve.
*/
/*!
- \qmlproperty real PathCubic::control1X
- \qmlproperty real PathCubic::control1Y
+ \qmlproperty real QtQuick2::PathCubic::control1X
+ \qmlproperty real QtQuick2::PathCubic::control1Y
Defines the position of the first control point.
*/
}
/*!
- \qmlproperty real PathCubic::control2X
- \qmlproperty real PathCubic::control2Y
+ \qmlproperty real QtQuick2::PathCubic::control2X
+ \qmlproperty real QtQuick2::PathCubic::control2Y
Defines the position of the second control point.
*/
/*!
\qmlclass PathPercent QDeclarativePathPercent
+ \inqmlmodule QtQuick 2
\ingroup qml-view-elements
- \since 4.7
\brief The PathPercent manipulates the way a path is interpreted.
PathPercent allows you to manipulate the spacing between items on a
*/
/*!
- \qmlproperty real PathPercent::value
+ \qmlproperty real QtQuick2::PathPercent::value
The proporation of items that should be laid out up to this point.
This value should always be higher than the last value specified
/*!
\qmlclass PropertyChanges QDeclarativePropertyChanges
+ \inqmlmodule QtQuick 2
\ingroup qml-state-elements
- \since 4.7
\brief The PropertyChanges element describes new property bindings or values for a state.
PropertyChanges is used to define the property values or bindings in a
*/
/*!
- \qmlproperty Object PropertyChanges::target
+ \qmlproperty Object QtQuick2::PropertyChanges::target
This property holds the object which contains the properties to be changed.
*/
}
/*!
- \qmlproperty bool PropertyChanges::restoreEntryValues
+ \qmlproperty bool QtQuick2::PropertyChanges::restoreEntryValues
This property holds whether the previous values should be restored when
leaving the state.
}
/*!
- \qmlproperty bool PropertyChanges::explicit
+ \qmlproperty bool QtQuick2::PropertyChanges::explicit
If explicit is set to true, any potential bindings will be interpreted as
once-off assignments that occur when the state is entered.
/*!
\class QDeclarativePropertyMap
- \since 4.7
\brief The QDeclarativePropertyMap class allows you to set key-value pairs that can be used in QML bindings.
QDeclarativePropertyMap provides a convenient way to expose domain data to the UI layer.
/*!
\qmlclass SmoothedAnimation QDeclarativeSmoothedAnimation
+ \inqmlmodule QtQuick 2
\ingroup qml-animation-transition
- \since 4.7
\inherits NumberAnimation
\brief The SmoothedAnimation element allows a property to smoothly track a value.
}
/*!
- \qmlproperty enumeration SmoothedAnimation::reversingMode
+ \qmlproperty enumeration QtQuick2::SmoothedAnimation::reversingMode
Sets how the SmoothedAnimation behaves if an animation direction is reversed.
}
/*!
- \qmlproperty int SmoothedAnimation::duration
+ \qmlproperty int QtQuick2::SmoothedAnimation::duration
This property holds the animation duration, in msecs, used when tracking the source.
}
/*!
- \qmlproperty real SmoothedAnimation::velocity
+ \qmlproperty real QtQuick2::SmoothedAnimation::velocity
This property holds the average velocity allowed when tracking the 'to' value.
}
/*!
- \qmlproperty int SmoothedAnimation::maximumEasingTime
+ \qmlproperty int QtQuick2::SmoothedAnimation::maximumEasingTime
This property specifies the maximum time, in msecs, any "eases" during the follow should take.
Setting this property causes the velocity to "level out" after at a time. Setting
/*!
\qmlclass SpringAnimation QDeclarativeSpringAnimation
+ \inqmlmodule QtQuick 2
\ingroup qml-animation-transition
\inherits NumberAnimation
- \since 4.7
\brief The SpringAnimation element allows a property to track a value in a spring-like motion.
}
/*!
- \qmlproperty real SpringAnimation::velocity
+ \qmlproperty real QtQuick2::SpringAnimation::velocity
This property holds the maximum velocity allowed when tracking the source.
}
/*!
- \qmlproperty real SpringAnimation::spring
+ \qmlproperty real QtQuick2::SpringAnimation::spring
This property describes how strongly the target is pulled towards the
source. The default value is 0 (that is, the spring-like motion is disabled).
}
/*!
- \qmlproperty real SpringAnimation::damping
+ \qmlproperty real QtQuick2::SpringAnimation::damping
This property holds the spring damping value.
This value describes how quickly the spring-like motion comes to rest.
/*!
- \qmlproperty real SpringAnimation::epsilon
+ \qmlproperty real QtQuick2::SpringAnimation::epsilon
This property holds the spring epsilon.
The epsilon is the rate and amount of change in the value which is close enough
}
/*!
- \qmlproperty real SpringAnimation::modulus
+ \qmlproperty real QtQuick2::SpringAnimation::modulus
This property holds the modulus value. The default value is 0.
Setting a \a modulus forces the target value to "wrap around" at the modulus.
}
/*!
- \qmlproperty real SpringAnimation::mass
+ \qmlproperty real QtQuick2::SpringAnimation::mass
This property holds the "mass" of the property being moved.
The value is 1.0 by default.
/*!
\qmlclass State QDeclarativeState
+ \inqmlmodule QtQuick 2
\ingroup qml-state-elements
- \since 4.7
\brief The State element defines configurations of objects and properties.
A \e state is a set of batched changes from the default configuration.
}
/*!
- \qmlproperty string State::name
+ \qmlproperty string QtQuick2::State::name
This property holds the name of the state.
Each state should have a unique name within its item.
}
/*!
- \qmlproperty bool State::when
+ \qmlproperty bool QtQuick2::State::when
This property holds when the state should be applied.
This should be set to an expression that evaluates to \c true when you want the state to
}
/*!
- \qmlproperty string State::extend
+ \qmlproperty string QtQuick2::State::extend
This property holds the state that this state extends.
When a state extends another state, it inherits all the changes of that state.
}
/*!
- \qmlproperty list<Change> State::changes
+ \qmlproperty list<Change> QtQuick2::State::changes
This property holds the changes to apply for this state
\default
/*!
\qmlclass StateGroup QDeclarativeStateGroup
+ \inqmlmodule QtQuick 2
\ingroup qml-state-elements
- \since 4.7
\brief The StateGroup element provides state support for non-Item elements.
Item (and all derived elements) provides built in support for states and transitions
}
/*!
- \qmlproperty list<State> StateGroup::states
+ \qmlproperty list<State> QtQuick2::StateGroup::states
This property holds a list of states defined by the state group.
\qml
}
/*!
- \qmlproperty list<Transition> StateGroup::transitions
+ \qmlproperty list<Transition> QtQuick2::StateGroup::transitions
This property holds a list of transitions defined by the state group.
\qml
}
/*!
- \qmlproperty string StateGroup::state
+ \qmlproperty string QtQuick2::StateGroup::state
This property holds the name of the current state of the state group.
/*!
\qmlclass StateChangeScript QDeclarativeStateChangeScript
+ \inqmlmodule QtQuick 2
\ingroup qml-state-elements
\brief The StateChangeScript element allows you to run a script in a state.
}
/*!
- \qmlproperty script StateChangeScript::script
+ \qmlproperty script QtQuick2::StateChangeScript::script
This property holds the script to run when the state is current.
*/
QDeclarativeScriptString QDeclarativeStateChangeScript::script() const
}
/*!
- \qmlproperty string StateChangeScript::name
+ \qmlproperty string QtQuick2::StateChangeScript::name
This property holds the name of the script. This name can be used by a
ScriptAction to target a specific script.
/*!
\qmlclass SystemPalette QDeclarativeSystemPalette
+ \inqmlmodule QtQuick 2
\ingroup qml-utility-elements
- \since 4.7
\brief The SystemPalette element provides access to the Qt palettes.
The SystemPalette element provides access to the Qt application
}
/*!
- \qmlproperty color SystemPalette::window
+ \qmlproperty color QtQuick2::SystemPalette::window
The window (general background) color of the current color group.
\sa QPalette::ColorRole
}
/*!
- \qmlproperty color SystemPalette::windowText
+ \qmlproperty color QtQuick2::SystemPalette::windowText
The window text (general foreground) color of the current color group.
\sa QPalette::ColorRole
}
/*!
- \qmlproperty color SystemPalette::base
+ \qmlproperty color QtQuick2::SystemPalette::base
The base color of the current color group.
\sa QPalette::ColorRole
}
/*!
- \qmlproperty color SystemPalette::text
+ \qmlproperty color QtQuick2::SystemPalette::text
The text color of the current color group.
\sa QPalette::ColorRole
}
/*!
- \qmlproperty color SystemPalette::alternateBase
+ \qmlproperty color QtQuick2::SystemPalette::alternateBase
The alternate base color of the current color group.
\sa QPalette::ColorRole
}
/*!
- \qmlproperty color SystemPalette::button
+ \qmlproperty color QtQuick2::SystemPalette::button
The button color of the current color group.
\sa QPalette::ColorRole
}
/*!
- \qmlproperty color SystemPalette::buttonText
+ \qmlproperty color QtQuick2::SystemPalette::buttonText
The button text foreground color of the current color group.
\sa QPalette::ColorRole
}
/*!
- \qmlproperty color SystemPalette::light
+ \qmlproperty color QtQuick2::SystemPalette::light
The light color of the current color group.
\sa QPalette::ColorRole
}
/*!
- \qmlproperty color SystemPalette::midlight
+ \qmlproperty color QtQuick2::SystemPalette::midlight
The midlight color of the current color group.
\sa QPalette::ColorRole
}
/*!
- \qmlproperty color SystemPalette::dark
+ \qmlproperty color QtQuick2::SystemPalette::dark
The dark color of the current color group.
\sa QPalette::ColorRole
}
/*!
- \qmlproperty color SystemPalette::mid
+ \qmlproperty color QtQuick2::SystemPalette::mid
The mid color of the current color group.
\sa QPalette::ColorRole
}
/*!
- \qmlproperty color SystemPalette::shadow
+ \qmlproperty color QtQuick2::SystemPalette::shadow
The shadow color of the current color group.
\sa QPalette::ColorRole
}
/*!
- \qmlproperty color SystemPalette::highlight
+ \qmlproperty color QtQuick2::SystemPalette::highlight
The highlight color of the current color group.
\sa QPalette::ColorRole
}
/*!
- \qmlproperty color SystemPalette::highlightedText
+ \qmlproperty color QtQuick2::SystemPalette::highlightedText
The highlighted text color of the current color group.
\sa QPalette::ColorRole
}
/*!
- \qmlproperty enumeration SystemPalette::colorGroup
+ \qmlproperty enumeration QtQuick2::SystemPalette::colorGroup
The color group of the palette. This can be one of:
/*!
\qmlclass Timer QDeclarativeTimer
+ \inqmlmodule QtQuick 2
\ingroup qml-utility-elements
- \since 4.7
\brief The Timer item triggers a handler at a specified interval.
A Timer can be used to trigger an action either once, or repeatedly
}
/*!
- \qmlproperty int Timer::interval
+ \qmlproperty int QtQuick2::Timer::interval
Sets the \a interval between triggers, in milliseconds.
}
/*!
- \qmlproperty bool Timer::running
+ \qmlproperty bool QtQuick2::Timer::running
If set to true, starts the timer; otherwise stops the timer.
For a non-repeating timer, \a running is set to false after the
}
/*!
- \qmlproperty bool Timer::repeat
+ \qmlproperty bool QtQuick2::Timer::repeat
If \a repeat is true the timer is triggered repeatedly at the
specified interval; otherwise, the timer will trigger once at the
}
/*!
- \qmlproperty bool Timer::triggeredOnStart
+ \qmlproperty bool QtQuick2::Timer::triggeredOnStart
When a timer is started, the first trigger is usually after the specified
interval has elapsed. It is sometimes desirable to trigger immediately
}
/*!
- \qmlmethod Timer::start()
+ \qmlmethod QtQuick2::Timer::start()
\brief Starts the timer.
If the timer is already running, calling this method has no effect. The
}
/*!
- \qmlmethod Timer::stop()
+ \qmlmethod QtQuick2::Timer::stop()
\brief Stops the timer.
If the timer is not running, calling this method has no effect. The
}
/*!
- \qmlmethod Timer::restart()
+ \qmlmethod QtQuick2::Timer::restart()
\brief Restarts the timer.
If the Timer is not running it will be started, otherwise it will be
}
/*!
- \qmlsignal Timer::onTriggered()
+ \qmlsignal QtQuick2::Timer::onTriggered()
This handler is called when the Timer is triggered.
*/
/*!
\qmlclass Transition QDeclarativeTransition
+ \inqmlmodule QtQuick 2
\ingroup qml-animation-transition
- \since 4.7
\brief The Transition element defines animated transitions that occur on state changes.
A Transition defines the animations to be applied when a \l State change occurs.
}
/*!
- \qmlproperty string Transition::from
- \qmlproperty string Transition::to
+ \qmlproperty string QtQuick2::Transition::from
+ \qmlproperty string QtQuick2::Transition::to
These properties indicate the state changes that trigger the transition.
}
/*!
- \qmlproperty bool Transition::reversible
+ \qmlproperty bool QtQuick2::Transition::reversible
This property holds whether the transition should be automatically reversed when the conditions that triggered this transition are reversed.
The default value is false.
}
/*!
- \qmlproperty bool Transition::enabled
+ \qmlproperty bool QtQuick2::Transition::enabled
This property holds whether the Transition will be run when moving
from the \c from state to the \c to state.
}
/*!
- \qmlproperty list<Animation> Transition::animations
+ \qmlproperty list<Animation> QtQuick2::Transition::animations
\default
This property holds a list of the animations to be run for this transition.
/*!
\qmlclass XmlRole QDeclarativeXmlListModelRole
+ \inqmlmodule QtQuick 2
\ingroup qml-working-with-data
- \since 4.7
\brief The XmlRole element allows you to specify a role for an XmlListModel.
\sa {QtDeclarative}
*/
/*!
- \qmlproperty string XmlRole::name
+ \qmlproperty string QtQuick2::XmlRole::name
The name for the role. This name is used to access the model data for this role.
*/
/*!
- \qmlproperty string XmlRole::query
+ \qmlproperty string QtQuick2::XmlRole::query
The relative XPath expression query for this role. The query must be relative; it cannot start
with a '/'.
*/
/*!
- \qmlproperty bool XmlRole::isKey
+ \qmlproperty bool QtQuick2::XmlRole::isKey
Defines whether this is a key role.
Key roles are used to to determine whether a set of values should
/*!
\qmlclass XmlListModel QDeclarativeXmlListModel
+ \inqmlmodule QtQuick 2
\ingroup qml-working-with-data
- \since 4.7
\brief The XmlListModel element is used to specify a read-only model using XPath expressions.
XmlListModel is used to create a read-only model from XML data. It can be used as a data source
}
/*!
- \qmlproperty list<XmlRole> XmlListModel::roles
+ \qmlproperty list<XmlRole> QtQuick2::XmlListModel::roles
The roles to make available for this model.
*/
}
/*!
- \qmlproperty int XmlListModel::count
+ \qmlproperty int QtQuick2::XmlListModel::count
The number of data entries in the model.
*/
int QDeclarativeXmlListModel::count() const
}
/*!
- \qmlproperty url XmlListModel::source
+ \qmlproperty url QtQuick2::XmlListModel::source
The location of the XML data source.
If both \c source and \l xml are set, \l xml is used.
}
/*!
- \qmlproperty string XmlListModel::xml
+ \qmlproperty string QtQuick2::XmlListModel::xml
This property holds the XML data for this model, if set.
The text is assumed to be UTF-8 encoded.
}
/*!
- \qmlproperty string XmlListModel::query
+ \qmlproperty string QtQuick2::XmlListModel::query
An absolute XPath query representing the base query for creating model items
from this model's XmlRole objects. The query should start with '/' or '//'.
*/
}
/*!
- \qmlproperty string XmlListModel::namespaceDeclarations
+ \qmlproperty string QtQuick2::XmlListModel::namespaceDeclarations
The namespace declarations to be used in the XPath queries.
The namespaces should be declared as in XQuery. For example, if a requested document
}
/*!
- \qmlmethod object XmlListModel::get(int index)
+ \qmlmethod object QtQuick2::XmlListModel::get(int index)
Returns the item at \a index in the model.
}
/*!
- \qmlproperty enumeration XmlListModel::status
+ \qmlproperty enumeration QtQuick2::XmlListModel::status
Specifies the model loading status, which can be one of the following:
\list
}
/*!
- \qmlproperty real XmlListModel::progress
+ \qmlproperty real QtQuick2::XmlListModel::progress
This indicates the current progress of the downloading of the XML data
source. This value ranges from 0.0 (no data downloaded) to
}
/*!
- \qmlmethod void XmlListModel::errorString()
+ \qmlmethod void QtQuick2::XmlListModel::errorString()
Returns a string description of the last error that occurred
if \l status is XmlListModel::Error.
}
/*!
- \qmlmethod XmlListModel::reload()
+ \qmlmethod QtQuick2::XmlListModel::reload()
Reloads the model.
/*!
\internal
\class QListModelInterface
- \since 4.7
\brief The QListModelInterface class can be subclassed to provide C++ models to QDeclarativeGraphics Views
This class is comprised primarily of pure virtual functions which