Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
+ if (r) *r = 0;
+ if (g) *g = 0;
+ if (b) *b = 0;
+ if (a) *a = 0;
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
+ if (r) *r = 0;
+ if (g) *g = 0;
+ if (b) *b = 0;
+ if (a) *a = 0;
return;
MAGIC_CHECK_END();
if (r) *r = o->cur.shadow.r;
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
+ if (r) *r = 0;
+ if (g) *g = 0;
+ if (b) *b = 0;
+ if (a) *a = 0;
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
+ if (r) *r = 0;
+ if (g) *g = 0;
+ if (b) *b = 0;
+ if (a) *a = 0;
return;
MAGIC_CHECK_END();
if (r) *r = o->cur.glow.r;
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
+ if (r) *r = 0;
+ if (g) *g = 0;
+ if (b) *b = 0;
+ if (a) *a = 0;
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
+ if (r) *r = 0;
+ if (g) *g = 0;
+ if (b) *b = 0;
+ if (a) *a = 0;
return;
MAGIC_CHECK_END();
if (r) *r = o->cur.glow2.r;
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
+ if (r) *r = 0;
+ if (g) *g = 0;
+ if (b) *b = 0;
+ if (a) *a = 0;
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
+ if (r) *r = 0;
+ if (g) *g = 0;
+ if (b) *b = 0;
+ if (a) *a = 0;
return;
MAGIC_CHECK_END();
if (r) *r = o->cur.outline.r;
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
+ if (l) *l = 0;
+ if (r) *r = 0;
+ if (t) *t = 0;
+ if (b) *b = 0;
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
+ if (l) *l = 0;
+ if (r) *r = 0;
+ if (t) *t = 0;
+ if (b) *b = 0;
return;
MAGIC_CHECK_END();
/* use temps to be certain we have initialized values */