"}\n";
static const char *frag_shader_text =
+ "precision mediump float;\n"
"varying vec4 v_color;\n"
"void main() {\n"
" gl_FragColor = v_color;\n"
static void
init_egl(struct display *display)
{
+ static const EGLint context_attribs[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE
+ };
+
EGLint major, minor;
EGLBoolean ret;
ret = eglInitialize(display->egl.dpy, &major, &minor);
assert(ret == EGL_TRUE);
- ret = eglBindAPI(EGL_OPENGL_API);
+ ret = eglBindAPI(EGL_OPENGL_ES_API);
assert(ret == EGL_TRUE);
display->egl.ctx = eglCreateContext(display->egl.dpy, NULL,
- EGL_NO_CONTEXT, NULL);
+ EGL_NO_CONTEXT, context_attribs);
assert(display->egl.ctx);
ret = eglMakeCurrent(display->egl.dpy, NULL, NULL, display->egl.ctx);
assert(ret == EGL_TRUE);