Blorp blits use sampling engine which is capable of resolving
on the fly. Buffers are still resolved for blitter engine. Current
understanding is that blitter doesn't understand lossless compression.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
* to destination color buffers, and the standard render path is
* fast-color-aware.
*/
- intel_miptree_resolve_color(brw, src_mt, 0);
+ intel_miptree_resolve_color(brw, src_mt, INTEL_MIPTREE_IGNORE_CCS_E);
intel_miptree_slice_resolve_depth(brw, src_mt, src_level, src_layer);
intel_miptree_slice_resolve_depth(brw, dst_mt, dst_level, dst_layer);