rtex->surface.array_size, rtex->surface.last_level,
rtex->surface.bpe, rtex->surface.nsamples,
rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));
- for (i = 0; i <= rtex->surface.last_level; i++) {
- fprintf(f, " L %i: offset=%"PRIu64", slice_size=%"PRIu64", npix_x=%u, "
- "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
+
+ fprintf(f, " Layout: size=%"PRIu64", alignment=%"PRIu64", bankw=%u, "
+ "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
+ rtex->surface.bo_size, rtex->surface.bo_alignment, rtex->surface.bankw,
+ rtex->surface.bankh, rtex->surface.num_banks, rtex->surface.mtilea,
+ rtex->surface.tile_split, rtex->surface.pipe_config,
+ (rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
+
+ if (rtex->fmask.size)
+ fprintf(f, " FMask: offset=%u, size=%u, alignment=%u, pitch=%u, "
+ "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
+ rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
+ rtex->fmask.pitch, rtex->fmask.bank_height,
+ rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
+
+ if (rtex->cmask.size)
+ fprintf(f, " CMask: offset=%u, size=%u, alignment=%u, "
+ "slice_tile_max=%u\n",
+ rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
+ rtex->cmask.slice_tile_max);
+
+ if (rtex->htile_buffer)
+ fprintf(f, " HTile: size=%u, alignment=%u\n",
+ rtex->htile_buffer->b.b.width0,
+ rtex->htile_buffer->buf->alignment);
+
+ if (rtex->dcc_buffer) {
+ fprintf(f, " DCC: size=%u, alignment=%u\n",
+ rtex->dcc_buffer->b.b.width0,
+ rtex->dcc_buffer->buf->alignment);
+ for (i = 0; i <= rtex->surface.last_level; i++)
+ fprintf(f, " DCCLevel[%i]: offset=%"PRIu64"\n",
+ i, rtex->surface.level[i].dcc_offset);
+ }
+
+ for (i = 0; i <= rtex->surface.last_level; i++)
+ fprintf(f, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
+ "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
"nblk_z=%u, pitch_bytes=%u, mode=%u\n",
i, rtex->surface.level[i].offset,
rtex->surface.level[i].slice_size,
rtex->surface.level[i].nblk_z,
rtex->surface.level[i].pitch_bytes,
rtex->surface.level[i].mode);
- }
+
if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
for (i = 0; i <= rtex->surface.last_level; i++) {
- fprintf(f, " S %i: offset=%"PRIu64", slice_size=%"PRIu64", npix_x=%u, "
+ fprintf(f, " StencilLayout: tilesplit=%u\n",
+ rtex->surface.stencil_tile_split);
+ fprintf(f, " StencilLevel[%i]: offset=%"PRIu64", "
+ "slice_size=%"PRIu64", npix_x=%u, "
"npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
"nblk_z=%u, pitch_bytes=%u, mode=%u\n",
i, rtex->surface.stencil_level[i].offset,