loops: Animation.Infinite
running: true
NumberAnimation {
- duration: 8000
- from: 0
- to: 1
+ duration: 8000
+ from: 0
+ to: 1
}
-
}
}
}
loops: Animation.Infinite
running: true
NumberAnimation {
- duration: 8000
- from: 0
- to: 1
+ duration: 8000
+ from: 0
+ to: 1
}
-
}
}
}
\endqml
- This separate AudioListener definition is allowed to make qml bindings easier in some case.
+ This separate AudioListener definition is allowed to make QML bindings easier in some cases.
*/
QDeclarativeAudioListener::QDeclarativeAudioListener(QObject *parent)
/*!
\qmlproperty QtAudioEngine::AudioEngine QtAudioEngine::AudioListener::engine
- This property holds the reference to AudioEngine, must be set only once.
+ This property holds the reference to AudioEngine, and must only be set once.
*/
QDeclarativeAudioEngine* QDeclarativeAudioListener::engine() const
{
/*!
\qmlproperty vector3d QtAudioEngine::AudioListener::position
- This property holds the 3d position of the listener.
+ This property holds the 3D position of the listener.
*/
QVector3D QDeclarativeAudioListener::position() const
{
/*!
\qmlproperty vector3d QtAudioEngine::AudioListener::direction
- This property holds the normalized 3d direction vector of the listener.
+ This property holds the normalized 3D direction vector of the listener.
*/
QVector3D QDeclarativeAudioListener::direction() const
{
/*!
\qmlproperty vector3d QtAudioEngine::AudioListener::velocity
- This property holds the 3d velocity vector of the listener.
+ This property holds the 3D velocity vector of the listener.
*/
QVector3D QDeclarativeAudioListener::velocity() const
{
/*!
\qmlproperty vector3d QtAudioEngine::AudioListener::up
- This property holds the normalized 3d up vector of the listener.
+ This property holds the normalized 3D up vector of the listener.
*/
QVector3D QDeclarativeAudioListener::up() const
{
\qmlproperty bool QtAudioEngine::AudioSample::preloaded
This property indicates whether this sample needs to be preloaded or not.
- If true, the audio engine will start loading the sample file immediately when the app started,
- otherwise the sample will not be loaded until explicitly requested.
+ If \c true, the audio engine will start loading the sample file immediately
+ when the application starts, otherwise the sample will not be loaded until
+ explicitly requested.
*/
bool QDeclarativeAudioSample::isPreloaded() const
/*!
\qmlproperty string QtAudioEngine::AudioSample::name
- This property holds the name of AudioSample, must be unique among all samples and only
- defined once.
+ This property holds the name of the sample, which must be unique among all
+ samples and only defined once.
*/
QString QDeclarativeAudioSample::name() const
{
/*!
\qmlsignal QtAudioEngine::AudioSample::loadedChanged()
- This signal is emitted when \l loaded is changed
+ This signal is emitted when \l loaded is changed.
The corresponding handler is \c onLoadedChanged.
*/
This property indicates if loading of media should begin immediately.
- Defaults to true, if false media will not be loaded until playback is started.
+ Defaults to \c true. If \c false, the media will not be loaded until playback is started.
*/
/*!
This property controls whether the media will begin to play on start up.
- Defaults to false, if set true the value of autoLoad will be overwritten to true.
+ Defaults to \c false. If set to \c true, the value of autoLoad will be overwritten to \c true.
*/
/*!
This property controls whether the media will begin to play on start up.
- Defaults to false, if set true the value of autoLoad will be overwritten to true.
+ Defaults to \c false. If set to \c true, the value of autoLoad will be overwritten to \c true.
*/
/*!