i965: Use shader_info for brw_vue_prog_data::cull_distance_mask.
authorKenneth Graunke <kenneth@whitecape.org>
Tue, 4 Oct 2016 06:36:30 +0000 (23:36 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Sat, 19 Nov 2016 20:30:25 +0000 (12:30 -0800)
This also allows us to move it from a GL specific location to a
part of the compiler shared by both GL and Vulkan.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
src/mesa/drivers/dri/i965/brw_gs.c
src/mesa/drivers/dri/i965/brw_shader.cpp
src/mesa/drivers/dri/i965/brw_tes.c
src/mesa/drivers/dri/i965/brw_vec4.cpp
src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
src/mesa/drivers/dri/i965/brw_vs.c

index b83fdb4..a11ef73 100644 (file)
@@ -136,10 +136,6 @@ brw_codegen_gs_prog(struct brw_context *brw,
 
    uint64_t outputs_written = gp->program.info.outputs_written;
 
-   prog_data.base.cull_distance_mask =
-      ((1 << gp->program.CullDistanceArraySize) - 1) <<
-      gp->program.ClipDistanceArraySize;
-
    brw_compute_vue_map(devinfo,
                        &prog_data.base.vue_map, outputs_written,
                        prog->SeparateShader);
index 5ab8ada..8601bb5 100644 (file)
@@ -1376,6 +1376,10 @@ brw_compile_tes(const struct brw_compiler *compiler,
       return NULL;
    }
 
+   prog_data->base.cull_distance_mask =
+      ((1 << nir->info->cull_distance_array_size) - 1) <<
+      nir->info->clip_distance_array_size;
+
    /* URB entry sizes are stored as a multiple of 64 bytes. */
    prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
 
index 414e90f..d047c93 100644 (file)
@@ -162,10 +162,6 @@ brw_codegen_tes_prog(struct brw_context *brw,
    prog_data.base.base.nr_params = param_count;
    prog_data.base.base.nr_image_params = tep->program.info.num_images;
 
-   prog_data.base.cull_distance_mask =
-      ((1 << tep->program.CullDistanceArraySize) - 1) <<
-      tep->program.ClipDistanceArraySize;
-
    brw_nir_setup_glsl_uniforms(nir, shader_prog, &tep->program,
                                &prog_data.base.base,
                                compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
index 6d487da..4da8f6e 100644 (file)
@@ -2121,6 +2121,10 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
 
    const unsigned *assembly = NULL;
 
+   prog_data->base.cull_distance_mask =
+      ((1 << shader->info->cull_distance_array_size) - 1) <<
+      shader->info->clip_distance_array_size;
+
    unsigned nr_attributes = _mesa_bitcount_64(prog_data->inputs_read);
 
    /* gl_VertexID and gl_InstanceID are system values, but arrive via an
index b2add03..5e2dcc0 100644 (file)
@@ -621,6 +621,10 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
    brw_nir_lower_vue_outputs(shader, is_scalar);
    shader = brw_postprocess_nir(shader, compiler->devinfo, is_scalar);
 
+   prog_data->base.cull_distance_mask =
+      ((1 << shader->info->cull_distance_array_size) - 1) <<
+      shader->info->clip_distance_array_size;
+
    prog_data->include_primitive_id =
       (shader->info->system_values_read & (1 << SYSTEM_VALUE_PRIMITIVE_ID)) != 0;
 
index a6ffa83..dea1cf4 100644 (file)
@@ -156,10 +156,6 @@ brw_codegen_vs_prog(struct brw_context *brw,
       prog_data.inputs_read |= VERT_BIT_EDGEFLAG;
    }
 
-   prog_data.base.cull_distance_mask =
-      ((1 << vp->program.CullDistanceArraySize) - 1) <<
-      vp->program.ClipDistanceArraySize;
-
    brw_compute_vue_map(devinfo,
                        &prog_data.base.vue_map, outputs_written,
                        prog ? prog->SeparateShader ||