#include "edc/evrything.edc"
// port unchanged stuff so this can work as a replacement
-#include "edc/O/conf_gad.edc"
#include "edc/O/illume_gad.edc"
#include "edc/O/border_icons.edc"
#include "edc/O/efm_icons.edc"
#include "edc/O/icons.edc"
#include "edc/O/wallpaper.edc"
+//#include "edc/O/conf_gad.edc"
//#include "edc/O/evrything.edc"
//#include "edc/O/battery.edc"
//#include "edc/O/mixer.edc"
}
}
}
+
+group { name: "e/modules/conf/main";
+ images.image: "button_normal.png" COMP;
+ images.image: "button_clicked.png" COMP;
+ images.image: "spanner_inset.png" COMP;
+ images.image: "spanner_hilight.png" COMP;
+ images.image: "spanner_glow.png" COMP;
+ min: 16 16;
+ max: 80 80;
+ parts {
+ part { name: "base";
+ description { state: "default" 0.0;
+ image.normal: "button_normal.png";
+ image.border: 4 4 3 5;
+ image.middle: SOLID;
+ rel1.offset: -1 0;
+ rel2.offset: 0 1;
+ fill.smooth: 0;
+ }
+ description { state: "clicked" 0.0;
+ inherit: "default" 0.0;
+ image.normal: "button_clicked.png";
+ image.border: 5 5 4 6;
+ }
+ }
+ part { name: "spanner_hilight"; mouse_events: 0;
+ description { state: "default" 0.0;
+ aspect: 1.0 1.0; aspect_preference: BOTH;
+ max: 80 80;
+ rel1.offset: 0 1;
+ rel1.to: "spanner";
+ rel2.offset: -1 0;
+ rel2.to: "spanner";
+ image.normal: "spanner_hilight.png";
+ }
+ }
+ part { name: "spanner"; mouse_events: 0;
+ description { state: "default" 0.0;
+ aspect: 1.0 1.0; aspect_preference: BOTH;
+ max: 80 80;
+ rel1.offset: 4 4;
+ rel2.offset: -5 -5;
+ image.normal: "spanner_inset.png";
+ }
+ }
+ part { name: "spanner_glow"; mouse_events: 0;
+ description { state: "default" 0.0;
+ aspect: 1.0 1.0; aspect_preference: BOTH;
+ max: 80 80;
+ rel1.to: "spanner";
+ rel2.to: "spanner";
+ image.normal: "spanner_glow.png";
+ visible: 0;
+ }
+ description { state: "clicked" 0.0;
+ inherit: "default" 0.0;
+ visible: 1;
+ }
+ }
+ }
+ programs {
+ program {
+ signal: "mouse,down,1"; source: "base";
+ action: STATE_SET "clicked" 0.0;
+ target: "base";
+ }
+ program {
+ signal: "mouse,up,1"; source: "base";
+ action: STATE_SET "default" 0.0;
+ target: "base";
+ target: "spanner_glow";
+ }
+ program {
+ signal: "mouse,clicked,1*"; source: "base";
+ action: SIGNAL_EMIT "e,action,conf" "";
+ }
+ program {
+ signal: "mouse,in"; source: "base";
+ action: STATE_SET "clicked" 0.0;
+ target: "spanner_glow";
+ }
+ program {
+ signal: "mouse,out"; source: "base";
+ action: STATE_SET "default" 0.0;
+ target: "spanner_glow";
+ }
+ }
+}