* You can indicate the number of threads, the count of which is designated @p threads.
* In the initialization step, TVG will generate/spawn the threads as set by @p threads count.
*
- * @param[in] engine The engine types to initialize. This is relative to the Canvas types, in which it will be used. For multiple backeneds bitwise operation is allowed.
+ * @param[in] engine The engine types to initialize. This is relative to the Canvas types, in which it will be used. For multiple backends bitwise operation is allowed.
* @param[in] threads The number of additional threads. Zero indicates only the main thread is to be used.
*
* @retval Result::Success When succeed.
/**
* @brief Terminates TVG engines.
*
- * @param[in] engine The engine types to terminate. This is relative to the Canvas types, in which it will be used. For multiple backeneds bitwise operation is allowed
+ * @param[in] engine The engine types to terminate. This is relative to the Canvas types, in which it will be used. For multiple backends bitwise operation is allowed
*
* @retval Result::Success When succeed.
* @retval Result::InsufficientCondition In case there is nothing to be terminated.
/**
-* \brief Enumeration specifying the engine type used for the graphics backend. For multiple backeneds bitwise operation is allowed.
+* \brief Enumeration specifying the engine type used for the graphics backend. For multiple backends bitwise operation is allowed.
*
* \ingroup ThorVGCapi_Initializer
*/
* tvg_engine_init(TVG_ENGINE_SW, 0); //Initialize software renderer and use the main thread only
* \endcode
*
-* \param[in] engine_method The engine types to initialize. This is relative to the Canvas types, in which it will be used. For multiple backeneds bitwise operation is allowed.
+* \param[in] engine_method The engine types to initialize. This is relative to the Canvas types, in which it will be used. For multiple backends bitwise operation is allowed.
* - TVG_ENGINE_SW: CPU rasterizer
* - TVG_ENGINE_GL: OpenGL rasterizer (not supported yet)
* \param[in] threads The number of additional threads used to perform rendering. Zero indicates only the main thread is to be used.
* tvg_engine_term(TVG_ENGINE_SW);
* \endcode
*
-* \param engine_method The engine types to terminate. This is relative to the Canvas types, in which it will be used. For multiple backeneds bitwise operation is allowed
+* \param engine_method The engine types to terminate. This is relative to the Canvas types, in which it will be used. For multiple backends bitwise operation is allowed
* - TVG_ENGINE_SW: CPU rasterizer
* - TVG_ENGINE_GL: OpenGL rasterizer (not supported yet)
*