// to drive render pass execution are:
// 1. In an application like usdrecord wherein the render delegate is
// not interactive and the render task has AOV bindings by enabling the
- // setting HD_PRMAN_RENDER_SETTINGS_PRIM_DRIVE_RENDER_PASS.
+ // setting HD_PRMAN_RENDER_SETTINGS_DRIVE_RENDER_PASS.
//
// 2. The hdPrman test harness where the task does not have AOV bindings.
//
TF_DEBUG(HDPRMAN_RENDER_PASS).Msg(
"Drive with RenderSettingsPrim = %d\n"
- " - HD_PRMAN_RENDER_SETTINGS_PRIM_DRIVE_RENDER_PASS = %d\n"
+ " - HD_PRMAN_RENDER_SETTINGS_DRIVE_RENDER_PASS = %d\n"
" - valid = %d\n"
" - interactive renderDelegate %d\n",
result, driveRenderPassWithAovBindings, IsValid(), interactive);