; CHECK: vdup.32 [[Q0:q[0-9]+]], d0[0]
; CHECK: vmov.i32 [[Q9:q[0-9]+]], #0x3f000000
; CHECK: vmul.f32 [[Q8:q[0-9]+]], [[Q0]], [[Q0]]
-; CHECK: vadd.f32 [[Q8]], [[Q8]], [[Q8]]
-; CHECK: vadd.f32 [[Q1:q[0-9]+]], [[Q8]], [[Q8]]
-; CHECK: vmul.f32 [[Q8]], [[Q9]], d1[0]
-; CHECK: vmul.f32 [[Q8]], [[Q8]], [[Q8]]
-; CHECK: vadd.f32 [[Q8]], [[Q8]], [[Q8]]
-; CHECK: vmul.f32 [[Q8]], [[Q8]], [[Q8]]
-; CHECK: vst1.32 {d17[1]}, [r0:32]
-; CHECK: mov r0, #0
-; CHECK: cmp r0, #0
-; CHECK: movne r0, #0
-; CHECK: bxne lr
-; CHECK: trap
+; CHECK-NEXT: vadd.f32 [[Q8]], [[Q8]], [[Q8]]
+; CHECK-NEXT: vadd.f32 [[Q1:q[0-9]+]], [[Q8]], [[Q8]]
+; CHECK-NEXT: vmul.f32 [[Q8]], [[Q9]], d1[0]
+; CHECK-NEXT: vmul.f32 [[Q8]], [[Q8]], [[Q8]]
+; CHECK-NEXT: vadd.f32 [[Q8]], [[Q8]], [[Q8]]
+; CHECK-NEXT: vmul.f32 [[Q8]], [[Q8]], [[Q8]]
+; CHECK-NEXT: vst1.32 {d17[1]}, [r0:32]
+; CHECK-NEXT: mov r0, #0
+; CHECK-NEXT: cmp r0, #0
+; CHECK-NEXT: movne r0, #0
+; CHECK-NEXT: bxne lr
+; CHECK-NEXT: trap
entry:
%0 = shufflevector <4 x float> zeroinitializer, <4 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1]
%1 = insertelement <4 x float> %0, float %x, i32 1 ; <<4 x float>> [#uses=1]