# EGL backend rules
egl_source_h = \
- $(srcdir)/cogl/clutter-egl-headers.h \
- $(srcdir)/cogl/clutter-egl.h \
+ $(srcdir)/egl/clutter-egl-headers.h \
+ $(srcdir)/egl/clutter-egl.h \
$(NULL)
egl_tslib_c = $(srcdir)/tslib/clutter-event-tslib.c
$(srcdir)/evdev/clutter-input-device-evdev.h \
$(NULL)
-cex_h = cogl/clutter-cex100.h
+cex_h = egl/clutter-cex100.h
BUILT_SOURCES += $(cex_h)
EXTRA_DIST += $(srcdir)/$(cex_h).in
+++ /dev/null
-/*
- * Clutter.
- *
- * An OpenGL based 'interactive canvas' library.
- *
- * Copyright (C) 2010 Intel Corporation
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library. If not, see <http://www.gnu.org/licenses/>.
- *
- * Authors:
- * Damien Lespiau <damien.lespiau@intel.com>
- */
-
-/**
- * SECTION:clutter-cex100
- * @short_description: Intel CE3100, CE4100 Specific API
- *
- * The CEX100 backend for Clutter provides some Intel CE3100/CE4100
- * specific API
- *
- * You need to include
- * <filename class="headerfile"><clutter/egl/clutter-cex100.h></filename>
- * to have access to the functions documented here.
- */
-
-#ifndef __CLUTTER_CEX100_H__
-#define __CLUTTER_CEX100_H__
-
-#include <glib.h>
-
-#include <libgdl.h>
-
-G_BEGIN_DECLS
-
-/**
- * clutter_cex100_set_plane:
- * @plane: a GDL plane
- *
- * Intel CE3100 and CE4100 have several planes (frame buffers) and a
- * hardware blender to blend the planes togeteher and produce the final
- * image.
- *
- * clutter_cex100_set_plane() let's you configure the GDL plane where
- * the stage will be drawn. By default Clutter will pick UPP_C
- * (GDL_PLANE_ID_UPP_C).
- *
- * <note>This function has to be called before clutter_init()</note>
- */
-void clutter_cex100_set_plane (gdl_plane_id_t plane);
-
-/**
- * ClutterCex100BufferingMode:
- * @CLUTTER_CEX100_DOUBLE_BUFFERING: The GDL plane will be double buffered
- * @CLUTTER_CEX100_TRIPLE_BUFFERING: The GDL plane will be triple buffered
- *
- * Enum passed to clutter_cex100_set_buffering_mode().
- */
-typedef enum /*< prefix=CLUTTER_CEX100 >*/
-{
- CLUTTER_CEX100_DOUBLE_BUFFERING = 2,
- CLUTTER_CEX100_TRIPLE_BUFFERING = 3
-} ClutterCex100BufferingMode;
-
-/**
- * clutter_cex100_set_buffering_mode:
- * @mode: a #ClutterCex100BufferingMode
- *
- * Configure the buffering mode of the underlying GDL plane. The GDL
- * surface used by Clutter to draw can be backed up by either one or two
- * back buffers thus being double or triple buffered, respectively.
- *
- * Clutter defaults to %CLUTTER_CEX100_TRIPLE_BUFFERING.
- *
- * <note>This function has to be called before clutter_init()</note>
- */
-void clutter_cex100_set_buffering_mode (ClutterCex100BufferingMode mode);
-
-G_END_DECLS
-
-#endif /* __CLUTTER_CEX100_H__ */