Revert "[Tizen] Use Handle::GetCurrentProperty instead of Devel API" 82/131782/1
authorJinho, Lee <jeano.lee@samsung.com>
Tue, 30 May 2017 09:19:09 +0000 (18:19 +0900)
committerJinho, Lee <jeano.lee@samsung.com>
Tue, 30 May 2017 09:19:16 +0000 (18:19 +0900)
This reverts commit cbff126602567cb9fe4a03fe4a12cde16df00cbf.

Change-Id: I6ba7086ec0c3ceed39f08c599a34f55f4545795e

automated-tests/src/dali-toolkit/utc-Dali-BubbleEmitter.cpp
automated-tests/src/dali-toolkit/utc-Dali-EffectsView.cpp
automated-tests/src/dali-toolkit/utc-Dali-ScrollView.cpp
automated-tests/src/dali-toolkit/utc-Dali-TransitionData.cpp
automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp
dali-toolkit/internal/controls/scroll-bar/scroll-bar-impl.cpp
dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.cpp
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-overshoot-indicator-impl.cpp
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.cpp

index e8f0d98..c4efcc3 100644 (file)
@@ -24,6 +24,7 @@
 
 #include <dali.h>
 #include <dali/public-api/rendering/renderer.h>
+#include <dali/devel-api/object/handle-devel.h>
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.h>
 
@@ -288,8 +289,8 @@ int UtcDaliBubbleEmitterEmitBubble(void)
   (bubbleRenderer.GetProperty(propertyIndex1)).Get( value1 );
   DALI_TEST_EQUALS(value0, 0.f, TEST_LOCATION );
   DALI_TEST_EQUALS(value1, 0.f, TEST_LOCATION );
-  ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value0 );
-  ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value1 );
+  ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value0 );
+  ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value1 );
   DALI_TEST_EQUALS(value0, 0.f, TEST_LOCATION );
   DALI_TEST_EQUALS(value1, 0.f, TEST_LOCATION );
 
@@ -298,14 +299,14 @@ int UtcDaliBubbleEmitterEmitBubble(void)
   Wait(application, 300);
   propertyIndex0 = bubbleRenderer.GetPropertyIndex( "uPercentage[0]" );
   propertyIndex1 = bubbleRenderer.GetPropertyIndex( "uPercentage[1]" );
-  ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value0 );
-  ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value1 );
+  ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value0 );
+  ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value1 );
   DALI_TEST_CHECK( value0 >= 0.6f );
   DALI_TEST_CHECK( value1 >= 0.6f );
 
   Wait(application,500);
-  ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value0 );
-  ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value1 );
+  ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value0 );
+  ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value1 );
   DALI_TEST_EQUALS(value0, 1.f, TEST_LOCATION );
   DALI_TEST_EQUALS(value1, 1.f, TEST_LOCATION );
   END_TEST;
index d597f7a..15758d5 100644 (file)
@@ -18,6 +18,7 @@
 #include <iostream>
 #include <stdlib.h>
 #include <sstream>
+#include <dali/devel-api/object/handle-devel.h>
 #include <dali-toolkit-test-suite-utils.h>
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali-toolkit/devel-api/controls/effects-view/effects-view.h>
@@ -359,7 +360,7 @@ int UtcDaliEffectsViewOffsetProperty(void)
   application.SendNotification();
   application.Render(static_cast<unsigned int>(durationSeconds*1000.0f) + 1u/*just beyond the animation duration*/);
 
-  value = view.GetCurrentProperty( EffectsView::Property::EFFECT_OFFSET );
+  value = DevelHandle::GetCurrentProperty( view, EffectsView::Property::EFFECT_OFFSET );
   value.Get(offsetValue);
   DALI_TEST_EQUALS( offsetValue, offsetAnimate, TEST_LOCATION );
 
@@ -394,7 +395,7 @@ int UtcDaliEffectsViewColorProperty(void)
   application.SendNotification();
   application.Render(static_cast<unsigned int>(durationSeconds*1000.0f) + 1u/*just beyond the animation duration*/);
 
-  value = view.GetCurrentProperty( EffectsView::Property::EFFECT_COLOR );
+  value = DevelHandle::GetCurrentProperty( view, EffectsView::Property::EFFECT_COLOR );
   value.Get(colorValue);
   DALI_TEST_EQUALS( colorValue, colorAnimate, TEST_LOCATION );
 
index 459758d..1a88abb 100644 (file)
@@ -18,6 +18,7 @@
 #include <iostream>
 #include <stdlib.h>
 #include <dali-toolkit-test-suite-utils.h>
+#include <dali/devel-api/object/handle-devel.h>
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali/integration-api/events/touch-event-integ.h>
 #include <dali/integration-api/events/pan-gesture-event.h>
@@ -249,8 +250,8 @@ static float TestOvershootSnapDuration(ToolkitTestApplication &application, Scro
   int timeToReachOrigin = -1;
   for(int i = 0;i<MAX_FRAMES_TO_TEST_OVERSHOOT;i++)
   {
-    float overshootXValue = scrollView.GetCurrentProperty<float>( ScrollView::Property::OVERSHOOT_X );
-    float overshootYValue = scrollView.GetCurrentProperty<float>( ScrollView::Property::OVERSHOOT_Y );
+    float overshootXValue = DevelHandle::GetCurrentProperty<float>( scrollView, ScrollView::Property::OVERSHOOT_X );
+    float overshootYValue = DevelHandle::GetCurrentProperty<float>( scrollView, ScrollView::Property::OVERSHOOT_Y );
     if(overshootXValue == 0.0f && overshootYValue == 0.0f)
     {
       break;
@@ -1226,9 +1227,9 @@ int UtcDaliToolkitScrollViewOvershoot(void)
   // 1. Scroll page in NW (-500,-500 pixels), then inspect overshoot. (don't release touch)
   Vector2 currentPos = Vector2(100.0f, 100.0f);
   currentPos = PerformGestureDiagonalSwipe(application, currentPos, Vector2(5.0f, 5.0f), 100, false);
-  float overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X );
-  float overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y );
-  Vector2 positionValue = scrollView.GetCurrentProperty< Vector2 >( ScrollView::Property::SCROLL_POSITION );
+  float overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+  float overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
+  Vector2 positionValue = DevelHandle::GetCurrentProperty< Vector2 >( scrollView, ScrollView::Property::SCROLL_POSITION );
   DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION);
   DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION);
   DALI_TEST_EQUALS(positionValue, Vector2::ZERO, TEST_LOCATION);
@@ -1425,15 +1426,15 @@ int UtcDaliToolkitScrollViewSetMaxOvershootP(void)
 
   // Scroll page in NW (-20,-20 pixels), then check that overshoot should be 0. (don't release touch)
   Vector2 currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 20, false);
-  float overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X );
-  float overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y );
+  float overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+  float overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
   DALI_TEST_EQUALS(overshootXValue, 0.0f, TEST_LOCATION);
   DALI_TEST_EQUALS(overshootYValue, 0.0f, TEST_LOCATION);
 
   // Scroll page further in NW (-105,-105 pixels), then check that overshoot should be around 0.5. (don't release touch)
   currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 105, false);
-  overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X );
-  overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y );
+  overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+  overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
   // The overshoot value is a 0.0f - 1.0f ranged value of the amount overshot related to the maximum overshoot.
   // EG. If we move 105, max overshoot is 50, then we overshot 50 / 105.
   float correctOvershootValue = 50.0f / 105.f;
@@ -1442,8 +1443,8 @@ int UtcDaliToolkitScrollViewSetMaxOvershootP(void)
 
   // Scroll page further in NW (-30,-30 pixels), then check that overshoot should be now 1.0. (don't release touch)
   currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 30, false);
-  overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X );
-  overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y );
+  overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+  overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
   DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION);
   DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION);
 
@@ -1452,15 +1453,15 @@ int UtcDaliToolkitScrollViewSetMaxOvershootP(void)
   Wait(application);
 
   // Check that overshoot should be now around 0.8.
-  overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X );
-  overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y );
+  overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+  overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
   DALI_TEST_CHECK(overshootXValue > 0.79f && overshootXValue < 0.81f);
   DALI_TEST_CHECK(overshootYValue > 0.79f && overshootYValue < 0.81f);
 
   // Scroll page further in NW (-30,-30 pixels), then check that overshoot should be now 1.0. (don't release touch)
   currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 30, false);
-  overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X );
-  overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y );
+  overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+  overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
   DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION);
   DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION);
 
index 14b19b6..49d62ab 100644 (file)
@@ -260,9 +260,9 @@ int UtcDaliTransitionDataMap1P(void)
   application.Render(0);
 
   DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
   DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
 
   anim.Play();
 
@@ -270,13 +270,13 @@ int UtcDaliTransitionDataMap1P(void)
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
 
   application.Render(500); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
 
   END_TEST;
 }
@@ -329,9 +329,9 @@ int UtcDaliTransitionDataMap2P(void)
   application.Render(0);
 
   DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
   DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
 
   anim.Play();
 
@@ -340,13 +340,13 @@ int UtcDaliTransitionDataMap2P(void)
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
 
   application.Render(500); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
 
   END_TEST;
 }
@@ -402,9 +402,9 @@ int UtcDaliTransitionDataMap2Pb(void)
   application.Render(0);
 
   DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
   DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
 
   anim.Play();
 
@@ -413,13 +413,13 @@ int UtcDaliTransitionDataMap2Pb(void)
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
 
   application.Render(500); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
 
   END_TEST;
 }
@@ -535,7 +535,7 @@ int UtcDaliTransitionDataMap4P(void)
   application.Render(0);
 
   DALI_TEST_EQUALS( renderer.GetProperty<Vector2>(sizeIndex), Vector2(10.0f, 10.0f), TEST_LOCATION);
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector2 >( sizeIndex ), Vector2(10.0f, 10.0f), TEST_LOCATION);
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( renderer, sizeIndex ), Vector2(10.0f, 10.0f), TEST_LOCATION);
 
   anim.Play();
 
@@ -544,11 +544,11 @@ int UtcDaliTransitionDataMap4P(void)
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector2 >( sizeIndex ), Vector2(60.0f, 60.0f), TEST_LOCATION);
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( renderer, sizeIndex ), Vector2(60.0f, 60.0f), TEST_LOCATION);
 
   application.Render(500); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector2 >( sizeIndex ), Vector2(110.0f, 110.0f), TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( renderer, sizeIndex ), Vector2(110.0f, 110.0f), TEST_LOCATION );
 
   END_TEST;
 }
@@ -602,9 +602,9 @@ int UtcDaliTransitionDataMap5P(void)
   DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 0.0f, 0.001f, TEST_LOCATION );
   DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION );
 
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 0.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 0.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
 
   anim.Play();
 
@@ -612,15 +612,15 @@ int UtcDaliTransitionDataMap5P(void)
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 0.5f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 0.5f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
 
   application.Render(501); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::AUTO, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::AUTO, TEST_LOCATION );
 
   END_TEST;
 }
@@ -671,15 +671,15 @@ int UtcDaliTransitionDataMap6P(void)
   application.Render(0);
 
   DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
   DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
 
   // Note, This should be testing for AUTO
   // this is the same problem as C# target value being set before Play is called.
   // @todo How was this solved?
   DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
 
   anim.Play();
 
@@ -687,15 +687,15 @@ int UtcDaliTransitionDataMap6P(void)
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 0.5f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 0.5f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
 
   application.Render(500); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 0.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 0.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
 
   END_TEST;
 }
index fd9f77f..604fb7b 100644 (file)
@@ -1166,12 +1166,12 @@ int UtcDaliVisualAnimateBorderVisual01(void)
   application.Render(0);
   application.Render(2000u); // halfway point between blue and white
 
-  Vector4 color = renderer.GetCurrentProperty< Vector4 >( borderColorIndex );
+  Vector4 color = DevelHandle::GetCurrentProperty< Vector4 >( renderer, borderColorIndex );
   Vector4 testColor = (Color::BLUE + Color::WHITE)*0.5f;
   DALI_TEST_EQUALS( color, testColor, TEST_LOCATION );
   DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("borderColor", testColor ), true, TEST_LOCATION );
 
-  color = renderer.GetCurrentProperty< Vector3 >( mixColorIndex );
+  color = DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex );
   testColor = Vector4( 1,1,1,0.4f );
   DALI_TEST_EQUALS( Vector3(color), Vector3(testColor), 0.0001f, TEST_LOCATION );
   DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(testColor) ), true, TEST_LOCATION );
@@ -1179,11 +1179,11 @@ int UtcDaliVisualAnimateBorderVisual01(void)
 
   application.Render(2000u);
 
-  color = renderer.GetCurrentProperty< Vector4 >( borderColorIndex );
+  color = DevelHandle::GetCurrentProperty< Vector4 >( renderer, borderColorIndex );
   DALI_TEST_EQUALS( color, Color::WHITE, TEST_LOCATION );
   DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("borderColor", Color::WHITE ), true, TEST_LOCATION );
 
-  color = renderer.GetCurrentProperty< Vector4 >( mixColorIndex );
+  color = DevelHandle::GetCurrentProperty< Vector4 >( renderer, mixColorIndex );
   testColor = Vector4(1,1,1,0);
   DALI_TEST_EQUALS( color, testColor, TEST_LOCATION );
   DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(testColor) ), true, TEST_LOCATION );
@@ -1225,13 +1225,13 @@ int UtcDaliVisualAnimateBorderVisual02(void)
   application.Render(0);
   application.Render(2000u); // halfway point
 
-  float size = renderer.GetCurrentProperty< float >( index );
+  float size = DevelHandle::GetCurrentProperty< float >( renderer, index );
   DALI_TEST_EQUALS( size, 7.0f, 0.0001f, TEST_LOCATION );
   DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("borderSize", 7.0f ), true, TEST_LOCATION );
 
   application.Render(2000u); // halfway point between blue and white
 
-  size = renderer.GetCurrentProperty< float >( index );
+  size = DevelHandle::GetCurrentProperty< float >( renderer, index );
   DALI_TEST_EQUALS( size, 9.0f, 0.0001f, TEST_LOCATION );
   DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("borderSize", 9.0f ), true, TEST_LOCATION );
 
@@ -1272,7 +1272,7 @@ int UtcDaliVisualAnimateColorVisual(void)
   application.Render(0);
   application.Render(2000u); // halfway point
 
-  Vector3 color = renderer.GetCurrentProperty< Vector3 >( mixColorIndex );
+  Vector3 color = DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex );
   Vector3 testColor = Vector3(Color::BLUE + Color::WHITE)*0.5f;
   DALI_TEST_EQUALS( color, testColor, TEST_LOCATION );
 
@@ -1280,12 +1280,12 @@ int UtcDaliVisualAnimateColorVisual(void)
 
   application.Render(2000u); // halfway point between blue and white
 
-  color = renderer.GetCurrentProperty< Vector3 >( mixColorIndex );
+  color = DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex );
   DALI_TEST_EQUALS( color, Vector3(Color::WHITE), TEST_LOCATION );
 
   DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(Color::WHITE) ), true, TEST_LOCATION );
 
-  blendModeValue = renderer.GetCurrentProperty( Renderer::Property::BLEND_MODE );
+  blendModeValue = DevelHandle::GetCurrentProperty( renderer, Renderer::Property::BLEND_MODE );
   DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
 
   END_TEST;
index dd55010..b59e6e0 100755 (executable)
@@ -28,6 +28,7 @@
 #include <dali/public-api/object/type-registry-helper.h>
 #include <dali/integration-api/debug.h>
 #include <dali/devel-api/object/property-helper-devel.h>
+#include <dali/devel-api/object/handle-devel.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.h>
@@ -361,7 +362,7 @@ void ScrollBar::OnScrollPositionIntervalReached(PropertyNotification& source)
   Handle scrollableHandle = mScrollableObject.GetBaseHandle();
   if(scrollableHandle)
   {
-    mScrollPositionIntervalReachedSignal.Emit( scrollableHandle.GetCurrentProperty< float >( mPropertyScrollPosition ) );
+    mScrollPositionIntervalReachedSignal.Emit( DevelHandle::GetCurrentProperty< float >( scrollableHandle, mPropertyScrollPosition ) );
   }
 }
 
@@ -471,7 +472,7 @@ void ScrollBar::OnPan( const PanGesture& gesture )
         }
 
         ShowIndicator();
-        mScrollStart = scrollableHandle.GetCurrentProperty< float >( mPropertyScrollPosition );
+        mScrollStart = DevelHandle::GetCurrentProperty< float >( scrollableHandle, mPropertyScrollPosition );
         mGestureDisplacement = Vector3::ZERO;
         mIsPanning = true;
 
@@ -482,8 +483,8 @@ void ScrollBar::OnPan( const PanGesture& gesture )
         mGestureDisplacement.x += gesture.displacement.x;
         mGestureDisplacement.y += gesture.displacement.y;
 
-        float minScrollPosition = scrollableHandle.GetCurrentProperty<float>( mPropertyMinScrollPosition );
-        float maxScrollPosition = scrollableHandle.GetCurrentProperty<float>( mPropertyMaxScrollPosition );
+        float minScrollPosition = DevelHandle::GetCurrentProperty<float>( scrollableHandle, mPropertyMinScrollPosition );
+        float maxScrollPosition = DevelHandle::GetCurrentProperty<float>( scrollableHandle, mPropertyMaxScrollPosition );
 
         // The domain size is the internal range
         float domainSize = maxScrollPosition - minScrollPosition;
index 7f27217..a121343 100755 (executable)
@@ -32,6 +32,7 @@
 #include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/object/type-registry-helper.h>
 #include <dali/devel-api/object/property-helper-devel.h>
+#include <dali/devel-api/object/handle-devel.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/scroll-bar/scroll-bar.h>
@@ -407,7 +408,7 @@ ItemLayoutPtr ItemView::GetActiveLayout() const
 
 float ItemView::GetCurrentLayoutPosition(unsigned int itemId) const
 {
-  return Self().GetCurrentProperty< float >( Toolkit::ItemView::Property::LAYOUT_POSITION ) + static_cast<float>( itemId );
+  return DevelHandle::GetCurrentProperty< float >( Self(), Toolkit::ItemView::Property::LAYOUT_POSITION ) + static_cast<float>( itemId );
 }
 
 void ItemView::ActivateLayout(unsigned int layoutIndex, const Vector3& targetSize, float durationSeconds)
@@ -1233,7 +1234,7 @@ void ItemView::OnPan( const PanGesture& gesture )
 
       float firstItemScrollPosition = ClampFirstItemPosition(layoutPositionDelta, layoutSize, *mActiveLayout);
 
-      float currentOvershoot = self.GetCurrentProperty< float >( Toolkit::ItemView::Property::OVERSHOOT );
+      float currentOvershoot = DevelHandle::GetCurrentProperty< float >( self, Toolkit::ItemView::Property::OVERSHOOT );
 
       self.SetProperty(Toolkit::ItemView::Property::LAYOUT_POSITION, firstItemScrollPosition );
 
@@ -1645,7 +1646,7 @@ void ItemView::AnimateScrollOvershoot(float overshootAmount, bool animateBack)
 
   if(mOvershootAnimationSpeed > Math::MACHINE_EPSILON_0)
   {
-    float currentOvershoot = self.GetCurrentProperty< float >( Toolkit::ItemView::Property::OVERSHOOT );
+    float currentOvershoot = DevelHandle::GetCurrentProperty< float >( self, Toolkit::ItemView::Property::OVERSHOOT );
     float duration = 0.0f;
 
     if (mOvershootOverlay)
index 859805c..8652ac4 100644 (file)
@@ -18,6 +18,9 @@
 // CLASS HEADER
 #include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-overshoot-indicator-impl.h>
 
+// EXTERNAL INCLUDES
+#include <dali/devel-api/object/handle-devel.h>
+
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/scrollable/scrollable-impl.h>
 #include <dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.h>
@@ -280,7 +283,7 @@ void ScrollOvershootEffectRipple::UpdateVisibility( bool visible )
 void ScrollOvershootEffectRipple::OnOvershootNotification(PropertyNotification& source)
 {
   Actor self = mAttachedScrollView.Self();
-  mOvershoot = self.GetCurrentProperty< float >( mOvershootProperty );
+  mOvershoot = DevelHandle::GetCurrentProperty< float >( self, mOvershootProperty );
   SetOvershoot(mOvershoot, false);
   UpdatePropertyNotifications();
 }
index 8594d62..9c05d79 100644 (file)
@@ -27,6 +27,7 @@
 #include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/object/type-registry-helper.h>
 #include <dali/public-api/object/property-map.h>
+#include <dali/devel-api/object/handle-devel.h>
 #include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
@@ -1533,7 +1534,7 @@ bool ScrollView::SnapWithVelocity(Vector2 velocity)
 
     if(child)
     {
-      Vector2 position = Self().GetCurrentProperty<Vector2>( Toolkit::ScrollView::Property::SCROLL_POSITION );
+      Vector2 position = DevelHandle::GetCurrentProperty<Vector2>( Self(), Toolkit::ScrollView::Property::SCROLL_POSITION );
 
       // Get center-point of the Actor.
       Vector3 childPosition = GetPositionOfAnchor(child, AnchorPoint::CENTER);
@@ -1731,7 +1732,7 @@ bool ScrollView::AnimateTo(const Vector2& position, const Vector2& positionDurat
     }
 
     DALI_LOG_SCROLL_STATE("[0x%X] position-changed, mScrollTargetPosition[%.2f, %.2f], mScrollPrePosition[%.2f, %.2f], mScrollPostPosition[%.2f, %.2f]", this, mScrollTargetPosition.x, mScrollTargetPosition.y, mScrollPrePosition.x, mScrollPrePosition.y, mScrollPostPosition.x, mScrollPostPosition.y );
-    DALI_LOG_SCROLL_STATE("[0x%X] SCROLL_PRE_POSITION[%.2f, %.2f], SCROLL_POSITION[%.2f, %.2f]", this, self.GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get<Vector2>().x, self.GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get<Vector2>().y, self.GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_POSITION ).Get<Vector2>().x, self.GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_POSITION ).Get<Vector2>().y );
+    DALI_LOG_SCROLL_STATE("[0x%X] SCROLL_PRE_POSITION[%.2f, %.2f], SCROLL_POSITION[%.2f, %.2f]", this, DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get<Vector2>().x, DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get<Vector2>().y, DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_POSITION ).Get<Vector2>().x, DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_POSITION ).Get<Vector2>().y );
   }
 
   SetScrollUpdateNotification(true);
@@ -1828,14 +1829,14 @@ void ScrollView::FindAndUnbindActor(Actor child)
 
 Vector2 ScrollView::GetPropertyPrePosition() const
 {
-  Vector2 position = Self().GetCurrentProperty< Vector2 >( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION );
+  Vector2 position = DevelHandle::GetCurrentProperty< Vector2 >( Self(), Toolkit::ScrollView::Property::SCROLL_PRE_POSITION );
   WrapPosition(position);
   return position;
 }
 
 Vector2 ScrollView::GetPropertyPosition() const
 {
-  Vector2 position = Self().GetCurrentProperty< Vector2 >( Toolkit::ScrollView::Property::SCROLL_POSITION );
+  Vector2 position = DevelHandle::GetCurrentProperty< Vector2 >( Self(), Toolkit::ScrollView::Property::SCROLL_POSITION );
   WrapPosition(position);
 
   return position;
@@ -2174,7 +2175,7 @@ bool ScrollView::OnWheelEvent(const WheelEvent& event)
 void ScrollView::ResetScrolling()
 {
   Actor self = Self();
-  self.GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_POSITION ).Get( mScrollPostPosition );
+  DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_POSITION ).Get( mScrollPostPosition );
   mScrollPrePosition = mScrollPostPosition;
   DALI_LOG_SCROLL_STATE("[0x%X] Setting SCROLL_PRE_POSITION To[%.2f, %.2f]", this, mScrollPostPosition.x, mScrollPostPosition.y );
   self.SetProperty(Toolkit::ScrollView::Property::SCROLL_PRE_POSITION, mScrollPostPosition);
@@ -2183,8 +2184,8 @@ void ScrollView::ResetScrolling()
 void ScrollView::UpdateLocalScrollProperties()
 {
   Actor self = Self();
-  self.GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get( mScrollPrePosition );
-  self.GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_POSITION ).Get( mScrollPostPosition );
+  DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get( mScrollPrePosition );
+  DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_POSITION ).Get( mScrollPostPosition );
 }
 
 // private functions
@@ -2230,7 +2231,7 @@ void ScrollView::AnimateInternalXTo( float position, float duration, AlphaFuncti
   if( duration > Math::MACHINE_EPSILON_10 )
   {
     Actor self = Self();
-    DALI_LOG_SCROLL_STATE("[0x%X], Animating from[%.2f] to[%.2f]", this, self.GetCurrentProperty(  Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get< Vector2 >().x, position );
+    DALI_LOG_SCROLL_STATE("[0x%X], Animating from[%.2f] to[%.2f]", this, DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get< Vector2 >().x, position );
     mInternalXAnimation = Animation::New(duration);
     DALI_LOG_SCROLL_STATE("[0x%X], mInternalXAnimation[0x%X]", this, mInternalXAnimation.GetObjectPtr() );
     mInternalXAnimation.FinishedSignal().Connect(this, &ScrollView::OnScrollAnimationFinished);
@@ -2251,7 +2252,7 @@ void ScrollView::AnimateInternalYTo( float position, float duration, AlphaFuncti
   if( duration > Math::MACHINE_EPSILON_10 )
   {
     Actor self = Self();
-    DALI_LOG_SCROLL_STATE("[0x%X], Animating from[%.2f] to[%.2f]", this, self.GetCurrentProperty(  Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get< Vector2 >().y, position );
+    DALI_LOG_SCROLL_STATE("[0x%X], Animating from[%.2f] to[%.2f]", this, DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get< Vector2 >().y, position );
     mInternalYAnimation = Animation::New(duration);
     DALI_LOG_SCROLL_STATE("[0x%X], mInternalYAnimation[0x%X]", this, mInternalYAnimation.GetObjectPtr() );
     mInternalYAnimation.FinishedSignal().Connect(this, &ScrollView::OnScrollAnimationFinished);
@@ -2278,7 +2279,7 @@ void ScrollView::OnScrollAnimationFinished( Animation& source )
 
   if( source == mInternalXAnimation )
   {
-    DALI_LOG_SCROLL_STATE("[0x%X] mInternalXAnimation[0x%X], expected[%.2f], actual[%.2f], post[%.2f]", this, mInternalXAnimation.GetObjectPtr(), mScrollTargetPosition.x, Self().GetCurrentProperty( SCROLL_PRE_POSITION ).Get< Vector2 >().x, mScrollPostPosition.x );
+    DALI_LOG_SCROLL_STATE("[0x%X] mInternalXAnimation[0x%X], expected[%.2f], actual[%.2f], post[%.2f]", this, mInternalXAnimation.GetObjectPtr(), mScrollTargetPosition.x, DevelHandle::GetCurrentProperty( Self(), SCROLL_PRE_POSITION ).Get< Vector2 >().x, mScrollPostPosition.x );
 
     if( !(mScrollStateFlags & AnimatingInternalY) )
     {