// The VM will replace this with a more efficient implementation.
//
var value = location;
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
return value;
}
// The VM will replace this with a more efficient implementation.
//
var value = location;
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
return value;
}
// The VM will replace this with a more efficient implementation.
//
var value = location;
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
return value;
}
// The VM will replace this with a more efficient implementation.
//
var value = location;
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
return value;
}
// The VM will replace this with a more efficient implementation.
//
var value = location;
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
return value;
}
// The VM will replace this with a more efficient implementation.
//
var value = location;
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
return value;
}
// The VM will replace this with a more efficient implementation.
//
var value = location;
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
return value;
}
// The VM will replace this with a more efficient implementation.
//
var value = location;
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
return value;
}
// The VM will replace this with a more efficient implementation.
//
var value = location;
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
return value;
}
#else
// The VM will replace this with a more efficient implementation.
//
var value = location;
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
return value;
}
// The VM will replace this with a more efficient implementation.
//
var value = location;
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
return value;
}
// The VM will replace this with a more efficient implementation.
//
var value = location;
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
return value;
}
// The VM will replace this with a more efficient implementation.
//
var value = location;
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
return value;
}
//
// The VM will replace this with a more efficient implementation.
//
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
location = value;
}
//
// The VM will replace this with a more efficient implementation.
//
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
location = value;
}
//
// The VM will replace this with a more efficient implementation.
//
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
location = value;
}
//
// The VM will replace this with a more efficient implementation.
//
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
location = value;
}
//
// The VM will replace this with a more efficient implementation.
//
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
location = value;
}
//
// The VM will replace this with a more efficient implementation.
//
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
location = value;
}
//
// The VM will replace this with a more efficient implementation.
//
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
location = value;
}
//
// The VM will replace this with a more efficient implementation.
//
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
location = value;
}
//
// The VM will replace this with a more efficient implementation.
//
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
location = value;
}
#else
//
// The VM will replace this with a more efficient implementation.
//
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
location = value;
}
//
// The VM will replace this with a more efficient implementation.
//
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
location = value;
}
//
// The VM will replace this with a more efficient implementation.
//
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
location = value;
}
//
// The VM will replace this with a more efficient implementation.
//
- Thread.MemoryBarrier();
+ Interlocked.MemoryBarrier();
location = value;
}
}