update to include all files
authorreed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Fri, 18 Dec 2009 21:36:42 +0000 (21:36 +0000)
committerreed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Fri, 18 Dec 2009 21:36:42 +0000 (21:36 +0000)
git-svn-id: http://skia.googlecode.com/svn/trunk@463 2bbb7eff-a529-9590-31e7-b0007b416f81

vs/SampleApp/SampleApp.sln
vs/SampleApp/SampleApp.suo
vs/SampleApp/SampleApp.vcxproj

index 6935f91..b11df6b 100644 (file)
@@ -3,8 +3,6 @@ Microsoft Visual Studio Solution File, Format Version 11.00
 # Visual C++ Express 2010\r
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleApp", "SampleApp.vcxproj", "{062F0BDF-B242-4338-BE35-125FE0F7A091}"\r
 EndProject\r
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core", "..\core\core.vcxproj", "{836B49AB-E26B-4ED9-8487-F2D297238FAF}"\r
-EndProject\r
 Global\r
        GlobalSection(SolutionConfigurationPlatforms) = preSolution\r
                Debug|Win32 = Debug|Win32\r
@@ -15,10 +13,6 @@ Global
                {062F0BDF-B242-4338-BE35-125FE0F7A091}.Debug|Win32.Build.0 = Debug|Win32\r
                {062F0BDF-B242-4338-BE35-125FE0F7A091}.Release|Win32.ActiveCfg = Release|Win32\r
                {062F0BDF-B242-4338-BE35-125FE0F7A091}.Release|Win32.Build.0 = Release|Win32\r
-               {836B49AB-E26B-4ED9-8487-F2D297238FAF}.Debug|Win32.ActiveCfg = Debug|Win32\r
-               {836B49AB-E26B-4ED9-8487-F2D297238FAF}.Debug|Win32.Build.0 = Debug|Win32\r
-               {836B49AB-E26B-4ED9-8487-F2D297238FAF}.Release|Win32.ActiveCfg = Release|Win32\r
-               {836B49AB-E26B-4ED9-8487-F2D297238FAF}.Release|Win32.Build.0 = Release|Win32\r
        EndGlobalSection\r
        GlobalSection(SolutionProperties) = preSolution\r
                HideSolutionNode = FALSE\r
index ef4225a..df3666c 100644 (file)
Binary files a/vs/SampleApp/SampleApp.suo and b/vs/SampleApp/SampleApp.suo differ
index 87dfbd2..d41ea1e 100644 (file)
@@ -43,7 +43,7 @@
   </PropertyGroup>\r
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
     <ClCompile>\r
-      <PrecompiledHeader>Use</PrecompiledHeader>\r
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>\r
       <WarningLevel>Level3</WarningLevel>\r
       <MinimalRebuild>true</MinimalRebuild>\r
       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>\r
@@ -51,6 +51,7 @@
       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
       <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>\r
       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <AdditionalIncludeDirectories>..\..\include\core;..\..\include\xml;..\..\include\utils;..\..\include\config;..\..\include\views;..\..\src\core;..\..\include\images;..\..\include\effects</AdditionalIncludeDirectories>\r
     </ClCompile>\r
     <Link>\r
       <SubSystem>Windows</SubSystem>\r
     <None Include="small.ico" />\r
   </ItemGroup>\r
   <ItemGroup>\r
+    <ClInclude Include="..\..\src\core\SkAntiRun.h" />\r
+    <ClInclude Include="..\..\src\core\SkBitmapProcShader.h" />\r
+    <ClInclude Include="..\..\src\core\SkBitmapProcState.h" />\r
+    <ClInclude Include="..\..\src\core\SkBitmapProcState_filter.h" />\r
+    <ClInclude Include="..\..\src\core\SkBitmapProcState_matrix.h" />\r
+    <ClInclude Include="..\..\src\core\SkBitmapProcState_matrix_clamp.h" />\r
+    <ClInclude Include="..\..\src\core\SkBitmapProcState_matrix_repeat.h" />\r
+    <ClInclude Include="..\..\src\core\SkBitmapProcState_sample.h" />\r
+    <ClInclude Include="..\..\src\core\SkBitmapProcState_shaderproc.h" />\r
+    <ClInclude Include="..\..\src\core\SkBitmapSampler.h" />\r
+    <ClInclude Include="..\..\src\core\SkBitmapSamplerTemplate.h" />\r
+    <ClInclude Include="..\..\src\core\SkBitmapShader16BilerpTemplate.h" />\r
+    <ClInclude Include="..\..\src\core\SkBitmapShaderTemplate.h" />\r
+    <ClInclude Include="..\..\src\core\SkBlitBWMaskTemplate.h" />\r
+    <ClInclude Include="..\..\src\core\SkConcaveToTriangles.h" />\r
+    <ClInclude Include="..\..\src\core\SkCordic.h" />\r
+    <ClInclude Include="..\..\src\core\SkCoreBlitters.h" />\r
+    <ClInclude Include="..\..\src\core\SkCubicClipper.h" />\r
+    <ClInclude Include="..\..\src\core\SkDrawProcs.h" />\r
+    <ClInclude Include="..\..\src\core\SkEdge.h" />\r
+    <ClInclude Include="..\..\src\core\SkEdgeBuilder.h" />\r
+    <ClInclude Include="..\..\src\core\SkFilterProc.h" />\r
+    <ClInclude Include="..\..\src\core\SkFloat.h" />\r
+    <ClInclude Include="..\..\src\core\SkFP.h" />\r
+    <ClInclude Include="..\..\src\core\SkGlyphCache.h" />\r
+    <ClInclude Include="..\..\src\core\SkPathHeap.h" />\r
+    <ClInclude Include="..\..\src\core\SkPictureFlat.h" />\r
+    <ClInclude Include="..\..\src\core\SkPicturePlayback.h" />\r
+    <ClInclude Include="..\..\src\core\SkPictureRecord.h" />\r
+    <ClInclude Include="..\..\src\core\SkQuadClipper.h" />\r
+    <ClInclude Include="..\..\src\core\SkRegionPriv.h" />\r
+    <ClInclude Include="..\..\src\core\SkScanPriv.h" />\r
+    <ClInclude Include="..\..\src\core\SkSinTable.h" />\r
+    <ClInclude Include="..\..\src\core\SkSpriteBlitter.h" />\r
+    <ClInclude Include="..\..\src\core\SkSpriteBlitterTemplate.h" />\r
+    <ClInclude Include="..\..\src\core\SkStrokerPriv.h" />\r
+    <ClInclude Include="..\..\src\core\SkTemplatesPriv.h" />\r
+    <ClInclude Include="..\..\src\core\SkTSort.h" />\r
+    <ClInclude Include="..\..\src\effects\SkBlurMask.h" />\r
+    <ClInclude Include="..\..\src\effects\SkEmbossMask.h" />\r
+    <ClInclude Include="..\..\src\effects\SkEmbossMask_Table.h" />\r
+    <ClInclude Include="..\..\src\effects\SkRadialGradient_Table.h" />\r
+    <ClInclude Include="..\..\src\views\SkTagList.h" />\r
+    <ClInclude Include="..\..\src\views\SkViewPriv.h" />\r
     <ClInclude Include="Resource.h" />\r
     <ClInclude Include="SampleApp.h" />\r
     <ClInclude Include="stdafx.h" />\r
     <ClInclude Include="targetver.h" />\r
   </ItemGroup>\r
   <ItemGroup>\r
-    <ClCompile Include="SampleApp.cpp" />\r
+    <ClCompile Include="..\..\samplecode\OverView.cpp" />\r
+    <ClCompile Include="..\..\samplecode\SampleApp.cpp" />\r
+    <ClCompile Include="..\..\samplecode\SampleArc.cpp" />\r
+    <ClCompile Include="..\..\samplecode\SampleShapes.cpp" />\r
+    <ClCompile Include="..\..\src\core\Sk64.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkAlphaRuns.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkBitmap.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkBitmapProcShader.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkBitmapProcState.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkBitmapProcState_matrixProcs.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkBitmapSampler.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkBitmap_scroll.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkBlitRow_D16.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkBlitRow_D32.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkBlitRow_D4444.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkBlitter.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkBlitter_4444.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkBlitter_A1.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkBlitter_A8.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkBlitter_ARGB32.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkBlitter_ARGB32_Subpixel.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkBlitter_RGB16.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkBlitter_Sprite.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkBuffer.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkCanvas.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkChunkAlloc.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkColor.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkColorFilter.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkColorTable.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkComposeShader.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkConcaveToTriangles.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkCordic.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkCubicClipper.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkDebug.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkDeque.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkDevice.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkDither.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkDraw.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkEdge.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkEdgeBuilder.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkEdgeClipper.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkFilterProc.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkFlattenable.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkFloat.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkFloatBits.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkFontHost.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkGeometry.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkGlobals.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkGlyphCache.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkGraphics.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkLineClipper.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkMask.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkMaskFilter.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkMath.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkMatrix.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkMemory_stdlib.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkPackBits.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkPaint.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkPath.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkPathEffect.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkPathHeap.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkPathMeasure.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkPicture.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkPictureFlat.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkPicturePlayback.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkPictureRecord.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkPixelRef.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkPoint.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkProcSpriteBlitter.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkPtrRecorder.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkQuadClipper.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkRasterizer.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkRect.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkRefCnt.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkRegion.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkRegion_path.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkScalerContext.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkScan.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkScan_Antihair.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkScan_AntiPath.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkScan_Hairline.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkScan_Path.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkShader.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkShape.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkSpriteBlitter_ARGB32.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkSpriteBlitter_RGB16.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkStream.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkString.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkStroke.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkStrokerPriv.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkTSearch.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkTypeface.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkUnPreMultiply.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkUtils.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkWriter32.cpp" />\r
+    <ClCompile Include="..\..\src\core\SkXfermode.cpp" />\r
+    <ClCompile Include="..\..\src\effects\Sk1DPathEffect.cpp" />\r
+    <ClCompile Include="..\..\src\effects\Sk2DPathEffect.cpp" />\r
+    <ClCompile Include="..\..\src\effects\SkAvoidXfermode.cpp" />\r
+    <ClCompile Include="..\..\src\effects\SkBlurDrawLooper.cpp" />\r
+    <ClCompile Include="..\..\src\effects\SkBlurMask.cpp" />\r
+    <ClCompile Include="..\..\src\effects\SkBlurMaskFilter.cpp" />\r
+    <ClCompile Include="..\..\src\effects\SkColorFilters.cpp" />\r
+    <ClCompile Include="..\..\src\effects\SkColorMatrixFilter.cpp" />\r
+    <ClCompile Include="..\..\src\effects\SkCornerPathEffect.cpp" />\r
+    <ClCompile Include="..\..\src\effects\SkDashPathEffect.cpp" />\r
+    <ClCompile Include="..\..\src\effects\SkDiscretePathEffect.cpp" />\r
+    <ClCompile Include="..\..\src\effects\SkEmbossMask.cpp" />\r
+    <ClCompile Include="..\..\src\effects\SkEmbossMaskFilter.cpp" />\r
+    <ClCompile Include="..\..\src\effects\SkGradientShader.cpp" />\r
+    <ClCompile Include="..\..\src\effects\SkGroupShape.cpp" />\r
+    <ClCompile Include="..\..\src\effects\SkKernel33MaskFilter.cpp" />\r
+    <ClCompile Include="..\..\src\effects\SkLayerDrawLooper.cpp" />\r
+    <ClCompile Include="..\..\src\effects\SkLayerRasterizer.cpp" />\r
+    <ClCompile Include="..\..\src\effects\SkPaintFlagsDrawFilter.cpp" />\r
+    <ClCompile Include="..\..\src\effects\SkPixelXorXfermode.cpp" />\r
+    <ClCompile Include="..\..\src\effects\SkPorterDuff.cpp" />\r
+    <ClCompile Include="..\..\src\effects\SkRectShape.cpp" />\r
+    <ClCompile Include="..\..\src\effects\SkTableMaskFilter.cpp" />\r
+    <ClCompile Include="..\..\src\effects\SkTransparentShader.cpp" />\r
+    <ClCompile Include="..\..\src\images\SkImageDecoder.cpp" />\r
+    <ClCompile Include="..\..\src\images\SkImageDecoder_Factory.cpp" />\r
+    <ClCompile Include="..\..\src\images\SkImageEncoder.cpp" />\r
+    <ClCompile Include="..\..\src\images\SkImageEncoder_Factory.cpp" />\r
+    <ClCompile Include="..\..\src\opts\opts_check_SSE2.cpp" />\r
+    <ClCompile Include="..\..\src\opts\SkBitmapProcState_opts_SSE2.cpp" />\r
+    <ClCompile Include="..\..\src\opts\SkBlitRow_opts_SSE2.cpp" />\r
+    <ClCompile Include="..\..\src\opts\SkUtils_opts_SSE2.cpp" />\r
+    <ClCompile Include="..\..\src\ports\SkDebug_stdio.cpp" />\r
+    <ClCompile Include="..\..\src\ports\SkFontHost_win.cpp" />\r
+    <ClCompile Include="..\..\src\ports\SkGlobals_global.cpp" />\r
+    <ClCompile Include="..\..\src\ports\SkOSFile_stdio.cpp" />\r
+    <ClCompile Include="..\..\src\ports\SkThread_win.cpp" />\r
+    <ClCompile Include="..\..\src\ports\SkTime_win.cpp" />\r
+    <ClCompile Include="..\..\src\ports\SkXMLParser_empty.cpp" />\r
+    <ClCompile Include="..\..\src\utils\SkDumpCanvas.cpp" />\r
+    <ClCompile Include="..\..\src\utils\SkParse.cpp" />\r
+    <ClCompile Include="..\..\src\utils\SkParsePath.cpp" />\r
+    <ClCompile Include="..\..\src\utils\win\SkOSWindow_Win.cpp" />\r
+    <ClCompile Include="..\..\src\views\SkEvent.cpp" />\r
+    <ClCompile Include="..\..\src\views\SkEventSink.cpp" />\r
+    <ClCompile Include="..\..\src\views\SkMetaData.cpp" />\r
+    <ClCompile Include="..\..\src\views\SkOSMenu.cpp" />\r
+    <ClCompile Include="..\..\src\views\SkTagList.cpp" />\r
+    <ClCompile Include="..\..\src\views\SkView.cpp" />\r
+    <ClCompile Include="..\..\src\views\SkViewInflate.cpp" />\r
+    <ClCompile Include="..\..\src\views\SkViewPriv.cpp" />\r
+    <ClCompile Include="..\..\src\views\SkWindow.cpp" />\r
+    <ClCompile Include="..\..\src\xml\SkDOM.cpp" />\r
+    <ClCompile Include="..\..\src\xml\SkXMLParser.cpp" />\r
+    <ClCompile Include="skia_win.cpp" />\r
     <ClCompile Include="stdafx.cpp">\r
       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>\r
       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>\r