GError *error = NULL;
int pixbuf_width, pixbuf_height;
void *data;
+ GLenum format;
background = malloc(sizeof *background);
if (background == NULL)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ if (gdk_pixbuf_get_has_alpha (pixbuf)) {
+ format = GL_RGBA;
+ } else {
+ format = GL_RGB;
+ }
+
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, pixbuf_width, pixbuf_height, 0,
- GL_BGR, GL_UNSIGNED_BYTE, data);
+ format, GL_UNSIGNED_BYTE, data);
background->compositor = ec;
background->map.x = 0;