pan/bi: Do more mesa/st stuff in standalone compiler
authorAlyssa Rosenzweig <alyssa@collabora.com>
Mon, 19 Jul 2021 17:41:49 +0000 (13:41 -0400)
committerMarge Bot <eric+marge@anholt.net>
Wed, 28 Jul 2021 00:26:06 +0000 (00:26 +0000)
From freedreno.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12026>

src/panfrost/bifrost/cmdline.c

index ec7b488..594b265 100644 (file)
@@ -1,5 +1,8 @@
 /*
+ * Copyright (C) 2021 Collabora, Ltd.
  * Copyright (C) 2019 Ryan Houdek <Sonicadvance1@gmail.com>
+ * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
+ * Copyright © 2015 Red Hat
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -57,6 +60,55 @@ filename_to_stage(const char *stage)
         unreachable("Should've returned or bailed");
 }
 
+static int
+st_packed_uniforms_type_size(const struct glsl_type *type, bool bindless)
+{
+   return glsl_count_dword_slots(type, bindless);
+}
+
+static int
+glsl_type_size(const struct glsl_type *type, bool bindless)
+{
+   return glsl_count_attribute_slots(type, false);
+}
+
+static void
+insert_sorted(struct exec_list *var_list, nir_variable *new_var)
+{
+   nir_foreach_variable_in_list (var, var_list) {
+      if (var->data.location > new_var->data.location) {
+         exec_node_insert_node_before(&var->node, &new_var->node);
+         return;
+      }
+   }
+   exec_list_push_tail(var_list, &new_var->node);
+}
+
+static void
+sort_varyings(nir_shader *nir, nir_variable_mode mode)
+{
+   struct exec_list new_list;
+   exec_list_make_empty(&new_list);
+   nir_foreach_variable_with_modes_safe (var, nir, mode) {
+      exec_node_remove(&var->node);
+      insert_sorted(&new_list, var);
+   }
+   exec_list_append(&nir->variables, &new_list);
+}
+
+static void
+fixup_varying_slots(nir_shader *nir, nir_variable_mode mode)
+{
+   nir_foreach_variable_with_modes (var, nir, mode) {
+      if (var->data.location >= VARYING_SLOT_VAR0) {
+         var->data.location += 9;
+      } else if ((var->data.location >= VARYING_SLOT_TEX0) &&
+                 (var->data.location <= VARYING_SLOT_TEX7)) {
+         var->data.location += VARYING_SLOT_VAR0 - VARYING_SLOT_TEX0;
+      }
+   }
+}
+
 static void
 compile_shader(int stages, char **files)
 {
@@ -93,11 +145,41 @@ compile_shader(int stages, char **files)
 
         for (unsigned i = 0; i < stages; ++i) {
                 nir[i] = glsl_to_nir(&local_ctx, prog, shader_types[i], &bifrost_nir_options);
+
+                if (shader_types[i] == MESA_SHADER_VERTEX) {
+                        nir_assign_var_locations(nir[i], nir_var_shader_in, &nir[i]->num_inputs,
+                                        glsl_type_size);
+                        sort_varyings(nir[i], nir_var_shader_out);
+                        nir_assign_var_locations(nir[i], nir_var_shader_out, &nir[i]->num_outputs,
+                                        glsl_type_size);
+                        fixup_varying_slots(nir[i], nir_var_shader_out);
+                } else if (shader_types[i] == MESA_SHADER_FRAGMENT) {
+                      sort_varyings(nir[i], nir_var_shader_in);
+                      nir_assign_var_locations(nir[i], nir_var_shader_in, &nir[i]->num_inputs,
+                                      glsl_type_size);
+                      fixup_varying_slots(nir[i], nir_var_shader_in);
+                      nir_assign_var_locations(nir[i], nir_var_shader_out, &nir[i]->num_outputs,
+                                      glsl_type_size);
+                }
+
+                nir_assign_var_locations(nir[i], nir_var_uniform, &nir[i]->num_uniforms,
+                                glsl_type_size);
+
                 NIR_PASS_V(nir[i], nir_lower_global_vars_to_local);
                 NIR_PASS_V(nir[i], nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir[i]), true, i == 0);
+                NIR_PASS_V(nir[i], nir_opt_copy_prop_vars);
+                NIR_PASS_V(nir[i], nir_opt_combine_stores, nir_var_all);
+
+                NIR_PASS_V(nir[i], nir_lower_system_values);
+                NIR_PASS_V(nir[i], gl_nir_lower_samplers, prog);
                 NIR_PASS_V(nir[i], nir_split_var_copies);
                 NIR_PASS_V(nir[i], nir_lower_var_copies);
 
+                NIR_PASS_V(nir[i], nir_lower_io, nir_var_uniform,
+                                st_packed_uniforms_type_size,
+                                (nir_lower_io_options)0);
+                NIR_PASS_V(nir[i], nir_lower_uniforms_to_ubo, true, false);
+
                 /* before buffers and vars_to_ssa */
                 NIR_PASS_V(nir[i], gl_nir_lower_images, true);