"\t\tmidComp = sat * (midComp - minComp) / (maxComp - minComp);\n"
"\t\tmaxComp = sat;\n"
"\t} else {\n"
- "\t\tmidComp = midComp = 0.0;\n"
+ "\t\tmidComp = maxComp = 0.0;\n"
"\t}\n"
"\tminComp = 0.0;\n");
builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType,
"\tif (hueLumColor.r <= hueLumColor.g) {\n"
"\t\tif (hueLumColor.g <= hueLumColor.b) {\n"
"\t\t\t%s(hueLumColor.r, hueLumColor.g, hueLumColor.b, sat);\n"
- "\t\t} else {\n"
+ "\t\t} else if (hueLumColor.r <= hueLumColor.b) {\n"
"\t\t\t%s(hueLumColor.r, hueLumColor.b, hueLumColor.g, sat);\n"
+ "\t\t} else {\n"
+ "\t\t\t%s(hueLumColor.b, hueLumColor.r, hueLumColor.g, sat);\n"
"\t\t}\n"
"\t} else if (hueLumColor.r <= hueLumColor.b) {\n"
"\t\t%s(hueLumColor.g, hueLumColor.r, hueLumColor.b, sat);\n"
"\t\t%s(hueLumColor.b, hueLumColor.g, hueLumColor.r, sat);\n"
"\t}\n"
"\treturn hueLumColor;",
- getFunction.c_str(), helpFunc, helpFunc, helpFunc, helpFunc,\
- helpFunc);
+ getFunction.c_str(), helpFunc, helpFunc, helpFunc, helpFunc,
+ helpFunc, helpFunc);
builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType,
kVec3f_GrSLType,
"set_saturation",